| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrTextureDomainEffect.h" |
| #include "GrSimpleTextureEffect.h" |
| #include "GrTBackendEffectFactory.h" |
| #include "gl/GrGLEffect.h" |
| #include "gl/GrGLEffectMatrix.h" |
| #include "SkFloatingPoint.h" |
| |
| class GrGLTextureDomainEffect : public GrGLEffect { |
| public: |
| GrGLTextureDomainEffect(const GrBackendEffectFactory&, const GrEffectRef&); |
| |
| virtual void emitCode(GrGLShaderBuilder*, |
| const GrEffectStage&, |
| EffectKey, |
| const char* vertexCoords, |
| const char* outputColor, |
| const char* inputColor, |
| const TextureSamplerArray&) SK_OVERRIDE; |
| |
| virtual void setData(const GrGLUniformManager&, const GrEffectStage&) SK_OVERRIDE; |
| |
| static inline EffectKey GenKey(const GrEffectStage&, const GrGLCaps&); |
| |
| private: |
| GrGLUniformManager::UniformHandle fNameUni; |
| GrGLEffectMatrix fEffectMatrix; |
| GrGLfloat fPrevDomain[4]; |
| |
| typedef GrGLEffect INHERITED; |
| }; |
| |
| GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrBackendEffectFactory& factory, |
| const GrEffectRef&) |
| : INHERITED(factory) |
| , fNameUni(GrGLUniformManager::kInvalidUniformHandle) { |
| fPrevDomain[0] = SK_FloatNaN; |
| } |
| |
| void GrGLTextureDomainEffect::emitCode(GrGLShaderBuilder* builder, |
| const GrEffectStage& stage, |
| EffectKey key, |
| const char* vertexCoords, |
| const char* outputColor, |
| const char* inputColor, |
| const TextureSamplerArray& samplers) { |
| const GrTextureDomainEffect& effect = GetEffectFromStage<GrTextureDomainEffect>(stage); |
| |
| const char* coords; |
| fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, vertexCoords, &coords); |
| const char* domain; |
| fNameUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, |
| kVec4f_GrSLType, "TexDom", &domain); |
| if (GrTextureDomainEffect::kClamp_WrapMode == effect.wrapMode()) { |
| |
| builder->fFSCode.appendf("\tvec2 clampCoord = clamp(%s, %s.xy, %s.zw);\n", |
| coords, domain, domain); |
| |
| builder->fFSCode.appendf("\t%s = ", outputColor); |
| builder->appendTextureLookupAndModulate(&builder->fFSCode, |
| inputColor, |
| samplers[0], |
| "clampCoord"); |
| builder->fFSCode.append(";\n"); |
| } else { |
| GrAssert(GrTextureDomainEffect::kDecal_WrapMode == effect.wrapMode()); |
| builder->fFSCode.append("\tbvec4 outside;\n"); |
| builder->fFSCode.appendf("\toutside.xy = lessThan(%s, %s.xy);\n", coords, domain); |
| builder->fFSCode.appendf("\toutside.zw = greaterThan(%s, %s.zw);\n", coords, domain); |
| builder->fFSCode.appendf("\t%s = any(outside) ? vec4(0.0, 0.0, 0.0, 0.0) : ", outputColor); |
| builder->appendTextureLookupAndModulate(&builder->fFSCode, inputColor, samplers[0], coords); |
| builder->fFSCode.append(";\n"); |
| } |
| } |
| |
| void GrGLTextureDomainEffect::setData(const GrGLUniformManager& uman, const GrEffectStage& stage) { |
| const GrTextureDomainEffect& effect = GetEffectFromStage<GrTextureDomainEffect>(stage); |
| const GrRect& domain = effect.domain(); |
| |
| float values[4] = { |
| SkScalarToFloat(domain.left()), |
| SkScalarToFloat(domain.top()), |
| SkScalarToFloat(domain.right()), |
| SkScalarToFloat(domain.bottom()) |
| }; |
| // vertical flip if necessary |
| if (kBottomLeft_GrSurfaceOrigin == effect.texture(0)->origin()) { |
| values[1] = 1.0f - values[1]; |
| values[3] = 1.0f - values[3]; |
| // The top and bottom were just flipped, so correct the ordering |
| // of elements so that values = (l, t, r, b). |
| SkTSwap(values[1], values[3]); |
| } |
| if (0 != memcmp(values, fPrevDomain, 4 * sizeof(GrGLfloat))) { |
| uman.set4fv(fNameUni, 0, 1, values); |
| } |
| fEffectMatrix.setData(uman, |
| effect.getMatrix(), |
| stage.getCoordChangeMatrix(), |
| effect.texture(0)); |
| } |
| |
| GrGLEffect::EffectKey GrGLTextureDomainEffect::GenKey(const GrEffectStage& stage, const GrGLCaps&) { |
| const GrTextureDomainEffect& effect = GetEffectFromStage<GrTextureDomainEffect>(stage); |
| EffectKey key = effect.wrapMode(); |
| key <<= GrGLEffectMatrix::kKeyBits; |
| EffectKey matrixKey = GrGLEffectMatrix::GenKey(effect.getMatrix(), |
| stage.getCoordChangeMatrix(), |
| effect.texture(0)); |
| return key | matrixKey; |
| } |
| |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| GrEffectRef* GrTextureDomainEffect::Create(GrTexture* texture, |
| const SkMatrix& matrix, |
| const GrRect& domain, |
| WrapMode wrapMode, |
| bool bilerp) { |
| static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1}; |
| if (kClamp_WrapMode == wrapMode && domain.contains(kFullRect)) { |
| return GrSimpleTextureEffect::Create(texture, matrix, bilerp); |
| } else { |
| SkRect clippedDomain; |
| // We don't currently handle domains that are empty or don't intersect the texture. |
| // It is OK if the domain rect is a line or point, but it should not be inverted. We do not |
| // handle rects that do not intersect the [0..1]x[0..1] rect. |
| GrAssert(domain.fLeft <= domain.fRight); |
| GrAssert(domain.fTop <= domain.fBottom); |
| clippedDomain.fLeft = SkMaxScalar(domain.fLeft, kFullRect.fLeft); |
| clippedDomain.fRight = SkMinScalar(domain.fRight, kFullRect.fRight); |
| clippedDomain.fTop = SkMaxScalar(domain.fTop, kFullRect.fTop); |
| clippedDomain.fBottom = SkMinScalar(domain.fBottom, kFullRect.fBottom); |
| GrAssert(clippedDomain.fLeft <= clippedDomain.fRight); |
| GrAssert(clippedDomain.fTop <= clippedDomain.fBottom); |
| |
| AutoEffectUnref effect(SkNEW_ARGS(GrTextureDomainEffect, (texture, |
| matrix, |
| clippedDomain, |
| wrapMode, |
| bilerp))); |
| return CreateEffectRef(effect); |
| |
| } |
| } |
| |
| GrTextureDomainEffect::GrTextureDomainEffect(GrTexture* texture, |
| const SkMatrix& matrix, |
| const GrRect& domain, |
| WrapMode wrapMode, |
| bool bilerp) |
| : GrSingleTextureEffect(texture, matrix, bilerp) |
| , fWrapMode(wrapMode) |
| , fTextureDomain(domain) { |
| } |
| |
| GrTextureDomainEffect::~GrTextureDomainEffect() { |
| |
| } |
| |
| const GrBackendEffectFactory& GrTextureDomainEffect::getFactory() const { |
| return GrTBackendEffectFactory<GrTextureDomainEffect>::getInstance(); |
| } |
| |
| bool GrTextureDomainEffect::onIsEqual(const GrEffect& sBase) const { |
| const GrTextureDomainEffect& s = CastEffect<GrTextureDomainEffect>(sBase); |
| return this->hasSameTextureParamsAndMatrix(s) && this->fTextureDomain == s.fTextureDomain; |
| } |
| |
| void GrTextureDomainEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const { |
| if (kDecal_WrapMode == fWrapMode) { |
| *validFlags = 0; |
| } else { |
| this->updateConstantColorComponentsForModulation(color, validFlags); |
| } |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| GR_DEFINE_EFFECT_TEST(GrTextureDomainEffect); |
| |
| GrEffectRef* GrTextureDomainEffect::TestCreate(SkRandom* random, |
| GrContext* context, |
| GrTexture* textures[]) { |
| int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : |
| GrEffectUnitTest::kAlphaTextureIdx; |
| GrRect domain; |
| domain.fLeft = random->nextUScalar1(); |
| domain.fRight = random->nextRangeScalar(domain.fLeft, SK_Scalar1); |
| domain.fTop = random->nextUScalar1(); |
| domain.fBottom = random->nextRangeScalar(domain.fTop, SK_Scalar1); |
| WrapMode wrapMode = random->nextBool() ? kClamp_WrapMode : kDecal_WrapMode; |
| const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random); |
| return GrTextureDomainEffect::Create(textures[texIdx], matrix, domain, wrapMode); |
| } |