blob: 1767f06f4c7767efe6e32a06730c570b44a18d9d [file] [log] [blame]
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrContext.h"
#include "GrBufferAllocPool.h"
#include "GrClipIterator.h"
#include "GrGpu.h"
#include "GrIndexBuffer.h"
#include "GrInOrderDrawBuffer.h"
#include "GrPathRenderer.h"
#include "GrPathUtils.h"
#include "GrResourceCache.h"
#include "GrStencilBuffer.h"
#include "GrTextStrike.h"
#include "SkTLazy.h"
#include "SkTrace.h"
// Using MSAA seems to be slower for some yet unknown reason.
#define PREFER_MSAA_OFFSCREEN_AA 0
#define OFFSCREEN_SSAA_SCALE 4 // super sample at 4x4
#define DEFER_TEXT_RENDERING 1
#define BATCH_RECT_TO_RECT (1 && !GR_STATIC_RECT_VB)
// When we're using coverage AA but the blend is incompatible (given gpu
// limitations) should we disable AA or draw wrong?
#define DISABLE_COVERAGE_AA_FOR_BLEND 1
static const size_t MAX_TEXTURE_CACHE_COUNT = 256;
static const size_t MAX_TEXTURE_CACHE_BYTES = 16 * 1024 * 1024;
static const size_t DRAW_BUFFER_VBPOOL_BUFFER_SIZE = 1 << 18;
static const int DRAW_BUFFER_VBPOOL_PREALLOC_BUFFERS = 4;
// We are currently only batching Text and drawRectToRect, both
// of which use the quad index buffer.
static const size_t DRAW_BUFFER_IBPOOL_BUFFER_SIZE = 0;
static const int DRAW_BUFFER_IBPOOL_PREALLOC_BUFFERS = 0;
#define ASSERT_OWNED_RESOURCE(R) GrAssert(!(R) || (R)->getContext() == this)
GrContext* GrContext::Create(GrEngine engine,
GrPlatform3DContext context3D) {
GrContext* ctx = NULL;
GrGpu* fGpu = GrGpu::Create(engine, context3D);
if (NULL != fGpu) {
ctx = new GrContext(fGpu);
fGpu->unref();
}
return ctx;
}
GrContext::~GrContext() {
this->flush();
delete fTextureCache;
delete fFontCache;
delete fDrawBuffer;
delete fDrawBufferVBAllocPool;
delete fDrawBufferIBAllocPool;
GrSafeUnref(fAAFillRectIndexBuffer);
GrSafeUnref(fAAStrokeRectIndexBuffer);
fGpu->unref();
GrSafeUnref(fPathRendererChain);
}
void GrContext::contextLost() {
contextDestroyed();
this->setupDrawBuffer();
}
void GrContext::contextDestroyed() {
// abandon first to so destructors
// don't try to free the resources in the API.
fGpu->abandonResources();
// a path renderer may be holding onto resources that
// are now unusable
GrSafeSetNull(fPathRendererChain);
delete fDrawBuffer;
fDrawBuffer = NULL;
delete fDrawBufferVBAllocPool;
fDrawBufferVBAllocPool = NULL;
delete fDrawBufferIBAllocPool;
fDrawBufferIBAllocPool = NULL;
GrSafeSetNull(fAAFillRectIndexBuffer);
GrSafeSetNull(fAAStrokeRectIndexBuffer);
fTextureCache->removeAll();
fFontCache->freeAll();
fGpu->markContextDirty();
}
void GrContext::resetContext() {
fGpu->markContextDirty();
}
void GrContext::freeGpuResources() {
this->flush();
fTextureCache->removeAll();
fFontCache->freeAll();
// a path renderer may be holding onto resources
GrSafeSetNull(fPathRendererChain);
}
////////////////////////////////////////////////////////////////////////////////
int GrContext::PaintStageVertexLayoutBits(
const GrPaint& paint,
const bool hasTexCoords[GrPaint::kTotalStages]) {
int stageMask = paint.getActiveStageMask();
int layout = 0;
for (int i = 0; i < GrPaint::kTotalStages; ++i) {
if ((1 << i) & stageMask) {
if (NULL != hasTexCoords && hasTexCoords[i]) {
layout |= GrDrawTarget::StageTexCoordVertexLayoutBit(i, i);
} else {
layout |= GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(i);
}
}
}
return layout;
}
////////////////////////////////////////////////////////////////////////////////
enum {
// flags for textures
kNPOTBit = 0x1,
kFilterBit = 0x2,
kScratchBit = 0x4,
// resource type
kTextureBit = 0x8,
kStencilBufferBit = 0x10
};
GrTexture* GrContext::TextureCacheEntry::texture() const {
if (NULL == fEntry) {
return NULL;
} else {
return (GrTexture*) fEntry->resource();
}
}
namespace {
// returns true if this is a "special" texture because of gpu NPOT limitations
bool gen_texture_key_values(const GrGpu* gpu,
const GrSamplerState* sampler,
GrContext::TextureKey clientKey,
int width,
int height,
bool scratch,
uint32_t v[4]) {
GR_STATIC_ASSERT(sizeof(GrContext::TextureKey) == sizeof(uint64_t));
// we assume we only need 16 bits of width and height
// assert that texture creation will fail anyway if this assumption
// would cause key collisions.
GrAssert(gpu->getCaps().fMaxTextureSize <= SK_MaxU16);
v[0] = clientKey & 0xffffffffUL;
v[1] = (clientKey >> 32) & 0xffffffffUL;
v[2] = width | (height << 16);
v[3] = 0;
if (!gpu->getCaps().fNPOTTextureTileSupport) {
bool isPow2 = GrIsPow2(width) && GrIsPow2(height);
bool tiled = NULL != sampler &&
((sampler->getWrapX() != GrSamplerState::kClamp_WrapMode) ||
(sampler->getWrapY() != GrSamplerState::kClamp_WrapMode));
if (tiled && !isPow2) {
v[3] |= kNPOTBit;
if (GrSamplerState::kNearest_Filter != sampler->getFilter()) {
v[3] |= kFilterBit;
}
}
}
if (scratch) {
v[3] |= kScratchBit;
}
v[3] |= kTextureBit;
return v[3] & kNPOTBit;
}
// we should never have more than one stencil buffer with same combo of
// (width,height,samplecount)
void gen_stencil_key_values(int width, int height,
int sampleCnt, uint32_t v[4]) {
v[0] = width;
v[1] = height;
v[2] = sampleCnt;
v[3] = kStencilBufferBit;
}
void gen_stencil_key_values(const GrStencilBuffer* sb,
uint32_t v[4]) {
gen_stencil_key_values(sb->width(), sb->height(),
sb->numSamples(), v);
}
// This should be subsumed by a future version of GrDrawState
// It does not reset stage textures/samplers or per-vertex-edge-aa state since
// they aren't used unless the vertex layout references them.
// It also doesn't set the render target.
void reset_draw_state(GrDrawState* drawState){
drawState->setViewMatrix(GrMatrix::I());
drawState->setColorFilter(0, SkXfermode::kDst_Mode);
drawState->resetStateFlags();
drawState->setEdgeAAData(NULL, 0);
drawState->disableStencil();
drawState->setAlpha(0xFF);
drawState->setBlendFunc(kOne_BlendCoeff,
kZero_BlendCoeff);
drawState->setFirstCoverageStage(GrDrawState::kNumStages);
drawState->setDrawFace(GrDrawState::kBoth_DrawFace);
}
}
GrContext::TextureCacheEntry GrContext::findAndLockTexture(
TextureKey key,
int width,
int height,
const GrSamplerState* sampler) {
uint32_t v[4];
gen_texture_key_values(fGpu, sampler, key, width, height, false, v);
GrResourceKey resourceKey(v);
return TextureCacheEntry(fTextureCache->findAndLock(resourceKey,
GrResourceCache::kNested_LockType));
}
bool GrContext::isTextureInCache(TextureKey key,
int width,
int height,
const GrSamplerState* sampler) const {
uint32_t v[4];
gen_texture_key_values(fGpu, sampler, key, width, height, false, v);
GrResourceKey resourceKey(v);
return fTextureCache->hasKey(resourceKey);
}
GrResourceEntry* GrContext::addAndLockStencilBuffer(GrStencilBuffer* sb) {
ASSERT_OWNED_RESOURCE(sb);
uint32_t v[4];
gen_stencil_key_values(sb, v);
GrResourceKey resourceKey(v);
return fTextureCache->createAndLock(resourceKey, sb);
}
GrStencilBuffer* GrContext::findStencilBuffer(int width, int height,
int sampleCnt) {
uint32_t v[4];
gen_stencil_key_values(width, height, sampleCnt, v);
GrResourceKey resourceKey(v);
GrResourceEntry* entry = fTextureCache->findAndLock(resourceKey,
GrResourceCache::kSingle_LockType);
if (NULL != entry) {
GrStencilBuffer* sb = (GrStencilBuffer*) entry->resource();
return sb;
} else {
return NULL;
}
}
void GrContext::unlockStencilBuffer(GrResourceEntry* sbEntry) {
ASSERT_OWNED_RESOURCE(sbEntry->resource());
fTextureCache->unlock(sbEntry);
}
static void stretchImage(void* dst,
int dstW,
int dstH,
void* src,
int srcW,
int srcH,
int bpp) {
GrFixed dx = (srcW << 16) / dstW;
GrFixed dy = (srcH << 16) / dstH;
GrFixed y = dy >> 1;
int dstXLimit = dstW*bpp;
for (int j = 0; j < dstH; ++j) {
GrFixed x = dx >> 1;
void* srcRow = (uint8_t*)src + (y>>16)*srcW*bpp;
void* dstRow = (uint8_t*)dst + j*dstW*bpp;
for (int i = 0; i < dstXLimit; i += bpp) {
memcpy((uint8_t*) dstRow + i,
(uint8_t*) srcRow + (x>>16)*bpp,
bpp);
x += dx;
}
y += dy;
}
}
GrContext::TextureCacheEntry GrContext::createAndLockTexture(
TextureKey key,
const GrSamplerState* sampler,
const GrTextureDesc& desc,
void* srcData,
size_t rowBytes) {
SK_TRACE_EVENT0("GrContext::createAndLockTexture");
#if GR_DUMP_TEXTURE_UPLOAD
GrPrintf("GrContext::createAndLockTexture [%d %d]\n", desc.fWidth, desc.fHeight);
#endif
TextureCacheEntry entry;
uint32_t v[4];
bool special = gen_texture_key_values(fGpu, sampler, key,
desc.fWidth, desc.fHeight, false, v);
GrResourceKey resourceKey(v);
if (special) {
GrAssert(NULL != sampler);
TextureCacheEntry clampEntry = this->findAndLockTexture(key,
desc.fWidth,
desc.fHeight,
NULL);
if (NULL == clampEntry.texture()) {
clampEntry = this->createAndLockTexture(key, NULL, desc,
srcData, rowBytes);
GrAssert(NULL != clampEntry.texture());
if (NULL == clampEntry.texture()) {
return entry;
}
}
GrTextureDesc rtDesc = desc;
rtDesc.fFlags = rtDesc.fFlags |
kRenderTarget_GrTextureFlagBit |
kNoStencil_GrTextureFlagBit;
rtDesc.fWidth = GrNextPow2(GrMax(desc.fWidth, 64));
rtDesc.fHeight = GrNextPow2(GrMax(desc.fHeight, 64));
GrTexture* texture = fGpu->createTexture(rtDesc, NULL, 0);
if (NULL != texture) {
GrDrawTarget::AutoStateRestore asr(fGpu);
GrDrawState* drawState = fGpu->drawState();
reset_draw_state(drawState);
drawState->setRenderTarget(texture->asRenderTarget());
drawState->setTexture(0, clampEntry.texture());
GrSamplerState::Filter filter;
// if filtering is not desired then we want to ensure all
// texels in the resampled image are copies of texels from
// the original.
if (GrSamplerState::kNearest_Filter == sampler->getFilter()) {
filter = GrSamplerState::kNearest_Filter;
} else {
filter = GrSamplerState::kBilinear_Filter;
}
drawState->sampler(0)->reset(GrSamplerState::kClamp_WrapMode,
filter);
static const GrVertexLayout layout =
GrDrawTarget::StageTexCoordVertexLayoutBit(0,0);
GrDrawTarget::AutoReleaseGeometry arg(fGpu, layout, 4, 0);
if (arg.succeeded()) {
GrPoint* verts = (GrPoint*) arg.vertices();
verts[0].setIRectFan(0, 0,
texture->width(),
texture->height(),
2*sizeof(GrPoint));
verts[1].setIRectFan(0, 0, 1, 1, 2*sizeof(GrPoint));
fGpu->drawNonIndexed(kTriangleFan_PrimitiveType,
0, 4);
entry.set(fTextureCache->createAndLock(resourceKey, texture));
}
texture->releaseRenderTarget();
} else {
// TODO: Our CPU stretch doesn't filter. But we create separate
// stretched textures when the sampler state is either filtered or
// not. Either implement filtered stretch blit on CPU or just create
// one when FBO case fails.
rtDesc.fFlags = kNone_GrTextureFlags;
// no longer need to clamp at min RT size.
rtDesc.fWidth = GrNextPow2(desc.fWidth);
rtDesc.fHeight = GrNextPow2(desc.fHeight);
int bpp = GrBytesPerPixel(desc.fConfig);
SkAutoSMalloc<128*128*4> stretchedPixels(bpp *
rtDesc.fWidth *
rtDesc.fHeight);
stretchImage(stretchedPixels.get(), rtDesc.fWidth, rtDesc.fHeight,
srcData, desc.fWidth, desc.fHeight, bpp);
size_t stretchedRowBytes = rtDesc.fWidth * bpp;
GrTexture* texture = fGpu->createTexture(rtDesc,
stretchedPixels.get(),
stretchedRowBytes);
GrAssert(NULL != texture);
entry.set(fTextureCache->createAndLock(resourceKey, texture));
}
fTextureCache->unlock(clampEntry.cacheEntry());
} else {
GrTexture* texture = fGpu->createTexture(desc, srcData, rowBytes);
if (NULL != texture) {
entry.set(fTextureCache->createAndLock(resourceKey, texture));
}
}
return entry;
}
namespace {
inline void gen_scratch_tex_key_values(const GrGpu* gpu,
const GrTextureDesc& desc,
uint32_t v[4]) {
// Instead of a client-provided key of the texture contents
// we create a key of from the descriptor.
GrContext::TextureKey descKey = desc.fAALevel |
(desc.fFlags << 8) |
((uint64_t) desc.fConfig << 32);
// this code path isn't friendly to tiling with NPOT restricitons
// We just pass ClampNoFilter()
gen_texture_key_values(gpu, NULL, descKey, desc.fWidth,
desc.fHeight, true, v);
}
}
GrContext::TextureCacheEntry GrContext::lockScratchTexture(
const GrTextureDesc& inDesc,
ScratchTexMatch match) {
GrTextureDesc desc = inDesc;
if (kExact_ScratchTexMatch != match) {
// bin by pow2 with a reasonable min
static const int MIN_SIZE = 256;
desc.fWidth = GrMax(MIN_SIZE, GrNextPow2(desc.fWidth));
desc.fHeight = GrMax(MIN_SIZE, GrNextPow2(desc.fHeight));
}
uint32_t p0 = desc.fConfig;
uint32_t p1 = (desc.fAALevel << 16) | desc.fFlags;
GrResourceEntry* entry;
int origWidth = desc.fWidth;
int origHeight = desc.fHeight;
bool doubledW = false;
bool doubledH = false;
do {
uint32_t v[4];
gen_scratch_tex_key_values(fGpu, desc, v);
GrResourceKey key(v);
entry = fTextureCache->findAndLock(key,
GrResourceCache::kNested_LockType);
// if we miss, relax the fit of the flags...
// then try doubling width... then height.
if (NULL != entry || kExact_ScratchTexMatch == match) {
break;
}
if (!(desc.fFlags & kRenderTarget_GrTextureFlagBit)) {
desc.fFlags = desc.fFlags | kRenderTarget_GrTextureFlagBit;
} else if (desc.fFlags & kNoStencil_GrTextureFlagBit) {
desc.fFlags = desc.fFlags & ~kNoStencil_GrTextureFlagBit;
} else if (!doubledW) {
desc.fFlags = inDesc.fFlags;
desc.fWidth *= 2;
doubledW = true;
} else if (!doubledH) {
desc.fFlags = inDesc.fFlags;
desc.fWidth = origWidth;
desc.fHeight *= 2;
doubledH = true;
} else {
break;
}
} while (true);
if (NULL == entry) {
desc.fFlags = inDesc.fFlags;
desc.fWidth = origWidth;
desc.fHeight = origHeight;
GrTexture* texture = fGpu->createTexture(desc, NULL, 0);
if (NULL != texture) {
uint32_t v[4];
gen_scratch_tex_key_values(fGpu, desc, v);
GrResourceKey key(v);
entry = fTextureCache->createAndLock(key, texture);
}
}
// If the caller gives us the same desc/sampler twice we don't want
// to return the same texture the second time (unless it was previously
// released). So we detach the entry from the cache and reattach at release.
if (NULL != entry) {
fTextureCache->detach(entry);
}
return TextureCacheEntry(entry);
}
void GrContext::unlockTexture(TextureCacheEntry entry) {
ASSERT_OWNED_RESOURCE(entry.texture());
// If this is a scratch texture we detached it from the cache
// while it was locked (to avoid two callers simultaneously getting
// the same texture).
if (kScratchBit & entry.cacheEntry()->key().getValue32(3)) {
fTextureCache->reattachAndUnlock(entry.cacheEntry());
} else {
fTextureCache->unlock(entry.cacheEntry());
}
}
GrTexture* GrContext::createUncachedTexture(const GrTextureDesc& desc,
void* srcData,
size_t rowBytes) {
return fGpu->createTexture(desc, srcData, rowBytes);
}
void GrContext::getTextureCacheLimits(int* maxTextures,
size_t* maxTextureBytes) const {
fTextureCache->getLimits(maxTextures, maxTextureBytes);
}
void GrContext::setTextureCacheLimits(int maxTextures, size_t maxTextureBytes) {
fTextureCache->setLimits(maxTextures, maxTextureBytes);
}
int GrContext::getMaxTextureSize() const {
return fGpu->getCaps().fMaxTextureSize;
}
int GrContext::getMaxRenderTargetSize() const {
return fGpu->getCaps().fMaxRenderTargetSize;
}
///////////////////////////////////////////////////////////////////////////////
GrTexture* GrContext::createPlatformTexture(const GrPlatformTextureDesc& desc) {
return fGpu->createPlatformTexture(desc);
}
GrRenderTarget* GrContext::createPlatformRenderTarget(const GrPlatformRenderTargetDesc& desc) {
return fGpu->createPlatformRenderTarget(desc);
}
GrResource* GrContext::createPlatformSurface(const GrPlatformSurfaceDesc& desc) {
// validate flags here so that GrGpu subclasses don't have to check
if (kTexture_GrPlatformSurfaceType == desc.fSurfaceType &&
0 != desc.fRenderTargetFlags) {
return NULL;
}
if (desc.fSampleCnt &&
(kGrCanResolve_GrPlatformRenderTargetFlagBit & desc.fRenderTargetFlags)) {
return NULL;
}
if (kTextureRenderTarget_GrPlatformSurfaceType == desc.fSurfaceType &&
desc.fSampleCnt &&
!(kGrCanResolve_GrPlatformRenderTargetFlagBit & desc.fRenderTargetFlags)) {
return NULL;
}
return fGpu->createPlatformSurface(desc);
}
///////////////////////////////////////////////////////////////////////////////
bool GrContext::supportsIndex8PixelConfig(const GrSamplerState* sampler,
int width, int height) const {
const GrDrawTarget::Caps& caps = fGpu->getCaps();
if (!caps.f8BitPaletteSupport) {
return false;
}
bool isPow2 = GrIsPow2(width) && GrIsPow2(height);
if (!isPow2) {
bool tiled = NULL != sampler &&
(sampler->getWrapX() != GrSamplerState::kClamp_WrapMode ||
sampler->getWrapY() != GrSamplerState::kClamp_WrapMode);
if (tiled && !caps.fNPOTTextureTileSupport) {
return false;
}
}
return true;
}
////////////////////////////////////////////////////////////////////////////////
const GrClip& GrContext::getClip() const { return fGpu->getClip(); }
void GrContext::setClip(const GrClip& clip) {
fGpu->setClip(clip);
fGpu->drawState()->enableState(GrDrawState::kClip_StateBit);
}
void GrContext::setClip(const GrIRect& rect) {
GrClip clip;
clip.setFromIRect(rect);
fGpu->setClip(clip);
}
////////////////////////////////////////////////////////////////////////////////
void GrContext::clear(const GrIRect* rect, const GrColor color) {
this->flush();
fGpu->clear(rect, color);
}
void GrContext::drawPaint(const GrPaint& paint) {
// set rect to be big enough to fill the space, but not super-huge, so we
// don't overflow fixed-point implementations
GrRect r;
r.setLTRB(0, 0,
GrIntToScalar(getRenderTarget()->width()),
GrIntToScalar(getRenderTarget()->height()));
GrMatrix inverse;
SkTLazy<GrPaint> tmpPaint;
const GrPaint* p = &paint;
GrDrawState* drawState = fGpu->drawState();
GrAutoMatrix am;
// We attempt to map r by the inverse matrix and draw that. mapRect will
// map the four corners and bound them with a new rect. This will not
// produce a correct result for some perspective matrices.
if (!this->getMatrix().hasPerspective()) {
if (!drawState->getViewInverse(&inverse)) {
GrPrintf("Could not invert matrix");
return;
}
inverse.mapRect(&r);
} else {
if (paint.getActiveMaskStageMask() || paint.getActiveStageMask()) {
if (!drawState->getViewInverse(&inverse)) {
GrPrintf("Could not invert matrix");
return;
}
tmpPaint.set(paint);
tmpPaint.get()->preConcatActiveSamplerMatrices(inverse);
p = tmpPaint.get();
}
am.set(this, GrMatrix::I());
}
// by definition this fills the entire clip, no need for AA
if (paint.fAntiAlias) {
if (!tmpPaint.isValid()) {
tmpPaint.set(paint);
p = tmpPaint.get();
}
GrAssert(p == tmpPaint.get());
tmpPaint.get()->fAntiAlias = false;
}
this->drawRect(*p, r);
}
////////////////////////////////////////////////////////////////////////////////
namespace {
inline bool disable_coverage_aa_for_blend(GrDrawTarget* target) {
return DISABLE_COVERAGE_AA_FOR_BLEND && !target->canApplyCoverage();
}
}
struct GrContext::OffscreenRecord {
enum Downsample {
k4x4SinglePass_Downsample,
kFSAA_Downsample
} fDownsample;
int fTileSizeX;
int fTileSizeY;
int fTileCountX;
int fTileCountY;
int fScale;
GrAutoScratchTexture fOffscreen;
GrDrawTarget::SavedDrawState fSavedState;
GrClip fClip;
};
bool GrContext::doOffscreenAA(GrDrawTarget* target,
bool isHairLines) const {
#if !GR_USE_OFFSCREEN_AA
return false;
#else
// Line primitves are always rasterized as 1 pixel wide.
// Super-sampling would make them too thin but MSAA would be OK.
if (isHairLines &&
(!PREFER_MSAA_OFFSCREEN_AA || !fGpu->getCaps().fFSAASupport)) {
return false;
}
if (target->getDrawState().getRenderTarget()->isMultisampled()) {
return false;
}
if (disable_coverage_aa_for_blend(target)) {
#if GR_DEBUG
//GrPrintf("Turning off AA to correctly apply blend.\n");
#endif
return false;
}
return true;
#endif
}
bool GrContext::prepareForOffscreenAA(GrDrawTarget* target,
bool requireStencil,
const GrIRect& boundRect,
GrPathRenderer* pr,
OffscreenRecord* record) {
GrAssert(GR_USE_OFFSCREEN_AA);
GrAssert(NULL == record->fOffscreen.texture());
GrAssert(!boundRect.isEmpty());
int boundW = boundRect.width();
int boundH = boundRect.height();
GrTextureDesc desc;
desc.fWidth = GrMin(fMaxOffscreenAASize, boundW);
desc.fHeight = GrMin(fMaxOffscreenAASize, boundH);
if (requireStencil) {
desc.fFlags = kRenderTarget_GrTextureFlagBit;
} else {
desc.fFlags = kRenderTarget_GrTextureFlagBit |
kNoStencil_GrTextureFlagBit;
}
desc.fConfig = kRGBA_8888_PM_GrPixelConfig;
if (PREFER_MSAA_OFFSCREEN_AA && fGpu->getCaps().fFSAASupport) {
record->fDownsample = OffscreenRecord::kFSAA_Downsample;
record->fScale = 1;
desc.fAALevel = kMed_GrAALevel;
} else {
record->fDownsample = OffscreenRecord::k4x4SinglePass_Downsample;
record->fScale = OFFSCREEN_SSAA_SCALE;
// both downsample paths assume this
GR_STATIC_ASSERT(4 == OFFSCREEN_SSAA_SCALE);
desc.fAALevel = kNone_GrAALevel;
}
desc.fWidth *= record->fScale;
desc.fHeight *= record->fScale;
record->fOffscreen.set(this, desc);
if (NULL == record->fOffscreen.texture()) {
return false;
}
// the approximate lookup might have given us some slop space, might as well
// use it when computing the tiles size.
// these are scale values, will adjust after considering
// the possible second offscreen.
record->fTileSizeX = record->fOffscreen.texture()->width();
record->fTileSizeY = record->fOffscreen.texture()->height();
record->fTileSizeX /= record->fScale;
record->fTileSizeY /= record->fScale;
record->fTileCountX = GrIDivRoundUp(boundW, record->fTileSizeX);
record->fTileCountY = GrIDivRoundUp(boundH, record->fTileSizeY);
record->fClip = target->getClip();
target->saveCurrentDrawState(&record->fSavedState);
return true;
}
void GrContext::setupOffscreenAAPass1(GrDrawTarget* target,
const GrIRect& boundRect,
int tileX, int tileY,
OffscreenRecord* record) {
GrRenderTarget* offRT = record->fOffscreen.texture()->asRenderTarget();
GrAssert(NULL != offRT);
GrPaint tempPaint;
tempPaint.reset();
this->setPaint(tempPaint, target);
GrDrawState* drawState = target->drawState();
drawState->setRenderTarget(offRT);
#if PREFER_MSAA_OFFSCREEN_AA
drawState->enableState(GrDrawState::kHWAntialias_StateBit);
#endif
GrMatrix transM;
int left = boundRect.fLeft + tileX * record->fTileSizeX;
int top = boundRect.fTop + tileY * record->fTileSizeY;
transM.setTranslate(-left * GR_Scalar1, -top * GR_Scalar1);
drawState->viewMatrix()->postConcat(transM);
GrMatrix scaleM;
scaleM.setScale(record->fScale * GR_Scalar1, record->fScale * GR_Scalar1);
drawState->viewMatrix()->postConcat(scaleM);
int w = (tileX == record->fTileCountX-1) ? boundRect.fRight - left :
record->fTileSizeX;
int h = (tileY == record->fTileCountY-1) ? boundRect.fBottom - top :
record->fTileSizeY;
GrIRect clear = SkIRect::MakeWH(record->fScale * w,
record->fScale * h);
target->setClip(GrClip(clear));
#if 0
// visualize tile boundaries by setting edges of offscreen to white
// and interior to tranparent. black.
target->clear(&clear, 0xffffffff);
static const int gOffset = 2;
GrIRect clear2 = SkIRect::MakeLTRB(gOffset, gOffset,
record->fScale * w - gOffset,
record->fScale * h - gOffset);
target->clear(&clear2, 0x0);
#else
target->clear(&clear, 0x0);
#endif
}
void GrContext::doOffscreenAAPass2(GrDrawTarget* target,
const GrPaint& paint,
const GrIRect& boundRect,
int tileX, int tileY,
OffscreenRecord* record) {
SK_TRACE_EVENT0("GrContext::doOffscreenAAPass2");
GrAssert(NULL != record->fOffscreen.texture());
GrDrawTarget::AutoGeometryPush agp(target);
GrIRect tileRect;
tileRect.fLeft = boundRect.fLeft + tileX * record->fTileSizeX;
tileRect.fTop = boundRect.fTop + tileY * record->fTileSizeY,
tileRect.fRight = (tileX == record->fTileCountX-1) ?
boundRect.fRight :
tileRect.fLeft + record->fTileSizeX;
tileRect.fBottom = (tileY == record->fTileCountY-1) ?
boundRect.fBottom :
tileRect.fTop + record->fTileSizeY;
GrSamplerState::Filter filter;
if (OffscreenRecord::k4x4SinglePass_Downsample == record->fDownsample) {
filter = GrSamplerState::k4x4Downsample_Filter;
} else {
filter = GrSamplerState::kBilinear_Filter;
}
GrTexture* src = record->fOffscreen.texture();
int scale;
enum {
kOffscreenStage = GrPaint::kTotalStages,
};
GrDrawState* drawState = target->drawState();
if (OffscreenRecord::kFSAA_Downsample == record->fDownsample) {
scale = 1;
GrIRect rect = SkIRect::MakeWH(tileRect.width(), tileRect.height());
src->asRenderTarget()->overrideResolveRect(rect);
} else {
GrAssert(OffscreenRecord::k4x4SinglePass_Downsample ==
record->fDownsample);
scale = 4;
}
// setup for draw back to main RT, we use the original
// draw state setup by the caller plus an additional coverage
// stage to handle the AA resolve. Also, we use an identity
// view matrix and so pre-concat sampler matrices with view inv.
int stageMask = paint.getActiveStageMask();
target->restoreDrawState(record->fSavedState);
target->setClip(record->fClip);
if (stageMask) {
GrMatrix invVM;
if (drawState->getViewInverse(&invVM)) {
drawState->preConcatSamplerMatrices(stageMask, invVM);
}
}
// This is important when tiling, otherwise second tile's
// pass 1 view matrix will be incorrect.
GrDrawState::AutoViewMatrixRestore avmr(drawState, GrMatrix::I());
drawState->setTexture(kOffscreenStage, src);
GrSamplerState* sampler = drawState->sampler(kOffscreenStage);
sampler->reset(GrSamplerState::kClamp_WrapMode, filter);
sampler->matrix()->setScale(scale * GR_Scalar1 / src->width(),
scale * GR_Scalar1 / src->height());
sampler->matrix()->preTranslate(SkIntToScalar(-tileRect.fLeft),
SkIntToScalar(-tileRect.fTop));
GrRect dstRect;
int stages = (1 << kOffscreenStage) | stageMask;
dstRect.set(tileRect);
target->drawSimpleRect(dstRect, NULL, stages);
}
void GrContext::cleanupOffscreenAA(GrDrawTarget* target,
GrPathRenderer* pr,
OffscreenRecord* record) {
target->restoreDrawState(record->fSavedState);
}
////////////////////////////////////////////////////////////////////////////////
/* create a triangle strip that strokes the specified triangle. There are 8
unique vertices, but we repreat the last 2 to close up. Alternatively we
could use an indices array, and then only send 8 verts, but not sure that
would be faster.
*/
static void setStrokeRectStrip(GrPoint verts[10], GrRect rect,
GrScalar width) {
const GrScalar rad = GrScalarHalf(width);
rect.sort();
verts[0].set(rect.fLeft + rad, rect.fTop + rad);
verts[1].set(rect.fLeft - rad, rect.fTop - rad);
verts[2].set(rect.fRight - rad, rect.fTop + rad);
verts[3].set(rect.fRight + rad, rect.fTop - rad);
verts[4].set(rect.fRight - rad, rect.fBottom - rad);
verts[5].set(rect.fRight + rad, rect.fBottom + rad);
verts[6].set(rect.fLeft + rad, rect.fBottom - rad);
verts[7].set(rect.fLeft - rad, rect.fBottom + rad);
verts[8] = verts[0];
verts[9] = verts[1];
}
static void setInsetFan(GrPoint* pts, size_t stride,
const GrRect& r, GrScalar dx, GrScalar dy) {
pts->setRectFan(r.fLeft + dx, r.fTop + dy, r.fRight - dx, r.fBottom - dy, stride);
}
static const uint16_t gFillAARectIdx[] = {
0, 1, 5, 5, 4, 0,
1, 2, 6, 6, 5, 1,
2, 3, 7, 7, 6, 2,
3, 0, 4, 4, 7, 3,
4, 5, 6, 6, 7, 4,
};
int GrContext::aaFillRectIndexCount() const {
return GR_ARRAY_COUNT(gFillAARectIdx);
}
GrIndexBuffer* GrContext::aaFillRectIndexBuffer() {
if (NULL == fAAFillRectIndexBuffer) {
fAAFillRectIndexBuffer = fGpu->createIndexBuffer(sizeof(gFillAARectIdx),
false);
if (NULL != fAAFillRectIndexBuffer) {
#if GR_DEBUG
bool updated =
#endif
fAAFillRectIndexBuffer->updateData(gFillAARectIdx,
sizeof(gFillAARectIdx));
GR_DEBUGASSERT(updated);
}
}
return fAAFillRectIndexBuffer;
}
static const uint16_t gStrokeAARectIdx[] = {
0 + 0, 1 + 0, 5 + 0, 5 + 0, 4 + 0, 0 + 0,
1 + 0, 2 + 0, 6 + 0, 6 + 0, 5 + 0, 1 + 0,
2 + 0, 3 + 0, 7 + 0, 7 + 0, 6 + 0, 2 + 0,
3 + 0, 0 + 0, 4 + 0, 4 + 0, 7 + 0, 3 + 0,
0 + 4, 1 + 4, 5 + 4, 5 + 4, 4 + 4, 0 + 4,
1 + 4, 2 + 4, 6 + 4, 6 + 4, 5 + 4, 1 + 4,
2 + 4, 3 + 4, 7 + 4, 7 + 4, 6 + 4, 2 + 4,
3 + 4, 0 + 4, 4 + 4, 4 + 4, 7 + 4, 3 + 4,
0 + 8, 1 + 8, 5 + 8, 5 + 8, 4 + 8, 0 + 8,
1 + 8, 2 + 8, 6 + 8, 6 + 8, 5 + 8, 1 + 8,
2 + 8, 3 + 8, 7 + 8, 7 + 8, 6 + 8, 2 + 8,
3 + 8, 0 + 8, 4 + 8, 4 + 8, 7 + 8, 3 + 8,
};
int GrContext::aaStrokeRectIndexCount() const {
return GR_ARRAY_COUNT(gStrokeAARectIdx);
}
GrIndexBuffer* GrContext::aaStrokeRectIndexBuffer() {
if (NULL == fAAStrokeRectIndexBuffer) {
fAAStrokeRectIndexBuffer = fGpu->createIndexBuffer(sizeof(gStrokeAARectIdx),
false);
if (NULL != fAAStrokeRectIndexBuffer) {
#if GR_DEBUG
bool updated =
#endif
fAAStrokeRectIndexBuffer->updateData(gStrokeAARectIdx,
sizeof(gStrokeAARectIdx));
GR_DEBUGASSERT(updated);
}
}
return fAAStrokeRectIndexBuffer;
}
static GrVertexLayout aa_rect_layout(const GrDrawTarget* target,
bool useCoverage) {
GrVertexLayout layout = 0;
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
if (NULL != target->getDrawState().getTexture(s)) {
layout |= GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(s);
}
}
if (useCoverage) {
layout |= GrDrawTarget::kCoverage_VertexLayoutBit;
} else {
layout |= GrDrawTarget::kColor_VertexLayoutBit;
}
return layout;
}
void GrContext::fillAARect(GrDrawTarget* target,
const GrRect& devRect,
bool useVertexCoverage) {
GrVertexLayout layout = aa_rect_layout(target, useVertexCoverage);
size_t vsize = GrDrawTarget::VertexSize(layout);
GrDrawTarget::AutoReleaseGeometry geo(target, layout, 8, 0);
if (!geo.succeeded()) {
GrPrintf("Failed to get space for vertices!\n");
return;
}
GrIndexBuffer* indexBuffer = this->aaFillRectIndexBuffer();
if (NULL == indexBuffer) {
GrPrintf("Failed to create index buffer!\n");
return;
}
intptr_t verts = reinterpret_cast<intptr_t>(geo.vertices());
GrPoint* fan0Pos = reinterpret_cast<GrPoint*>(verts);
GrPoint* fan1Pos = reinterpret_cast<GrPoint*>(verts + 4 * vsize);
setInsetFan(fan0Pos, vsize, devRect, -GR_ScalarHalf, -GR_ScalarHalf);
setInsetFan(fan1Pos, vsize, devRect, GR_ScalarHalf, GR_ScalarHalf);
verts += sizeof(GrPoint);
for (int i = 0; i < 4; ++i) {
*reinterpret_cast<GrColor*>(verts + i * vsize) = 0;
}
GrColor innerColor;
if (useVertexCoverage) {
innerColor = 0xffffffff;
} else {
innerColor = target->getDrawState().getColor();
}
verts += 4 * vsize;
for (int i = 0; i < 4; ++i) {
*reinterpret_cast<GrColor*>(verts + i * vsize) = innerColor;
}
target->setIndexSourceToBuffer(indexBuffer);
target->drawIndexed(kTriangles_PrimitiveType, 0,
0, 8, this->aaFillRectIndexCount());
}
void GrContext::strokeAARect(GrDrawTarget* target,
const GrRect& devRect,
const GrVec& devStrokeSize,
bool useVertexCoverage) {
const GrScalar& dx = devStrokeSize.fX;
const GrScalar& dy = devStrokeSize.fY;
const GrScalar rx = GrMul(dx, GR_ScalarHalf);
const GrScalar ry = GrMul(dy, GR_ScalarHalf);
GrScalar spare;
{
GrScalar w = devRect.width() - dx;
GrScalar h = devRect.height() - dy;
spare = GrMin(w, h);
}
if (spare <= 0) {
GrRect r(devRect);
r.inset(-rx, -ry);
fillAARect(target, r, useVertexCoverage);
return;
}
GrVertexLayout layout = aa_rect_layout(target, useVertexCoverage);
size_t vsize = GrDrawTarget::VertexSize(layout);
GrDrawTarget::AutoReleaseGeometry geo(target, layout, 16, 0);
if (!geo.succeeded()) {
GrPrintf("Failed to get space for vertices!\n");
return;
}
GrIndexBuffer* indexBuffer = this->aaStrokeRectIndexBuffer();
if (NULL == indexBuffer) {
GrPrintf("Failed to create index buffer!\n");
return;
}
intptr_t verts = reinterpret_cast<intptr_t>(geo.vertices());
GrPoint* fan0Pos = reinterpret_cast<GrPoint*>(verts);
GrPoint* fan1Pos = reinterpret_cast<GrPoint*>(verts + 4 * vsize);
GrPoint* fan2Pos = reinterpret_cast<GrPoint*>(verts + 8 * vsize);
GrPoint* fan3Pos = reinterpret_cast<GrPoint*>(verts + 12 * vsize);
setInsetFan(fan0Pos, vsize, devRect, -rx - GR_ScalarHalf, -ry - GR_ScalarHalf);
setInsetFan(fan1Pos, vsize, devRect, -rx + GR_ScalarHalf, -ry + GR_ScalarHalf);
setInsetFan(fan2Pos, vsize, devRect, rx - GR_ScalarHalf, ry - GR_ScalarHalf);
setInsetFan(fan3Pos, vsize, devRect, rx + GR_ScalarHalf, ry + GR_ScalarHalf);
verts += sizeof(GrPoint);
for (int i = 0; i < 4; ++i) {
*reinterpret_cast<GrColor*>(verts + i * vsize) = 0;
}
GrColor innerColor;
if (useVertexCoverage) {
innerColor = 0xffffffff;
} else {
innerColor = target->getDrawState().getColor();
}
verts += 4 * vsize;
for (int i = 0; i < 8; ++i) {
*reinterpret_cast<GrColor*>(verts + i * vsize) = innerColor;
}
verts += 8 * vsize;
for (int i = 0; i < 8; ++i) {
*reinterpret_cast<GrColor*>(verts + i * vsize) = 0;
}
target->setIndexSourceToBuffer(indexBuffer);
target->drawIndexed(kTriangles_PrimitiveType,
0, 0, 16, aaStrokeRectIndexCount());
}
/**
* Returns true if the rects edges are integer-aligned.
*/
static bool isIRect(const GrRect& r) {
return GrScalarIsInt(r.fLeft) && GrScalarIsInt(r.fTop) &&
GrScalarIsInt(r.fRight) && GrScalarIsInt(r.fBottom);
}
static bool apply_aa_to_rect(GrDrawTarget* target,
const GrRect& rect,
GrScalar width,
const GrMatrix* matrix,
GrMatrix* combinedMatrix,
GrRect* devRect,
bool* useVertexCoverage) {
// we use a simple alpha ramp to do aa on axis-aligned rects
// do AA with alpha ramp if the caller requested AA, the rect
// will be axis-aligned, and the rect won't land on integer coords.
// we are keeping around the "tweak the alpha" trick because
// it is our only hope for the fixed-pipe implementation.
// In a shader implementation we can give a separate coverage input
// TODO: remove this ugliness when we drop the fixed-pipe impl
*useVertexCoverage = false;
if (!target->canTweakAlphaForCoverage()) {
if (target->getCaps().fSupportPerVertexCoverage) {
if (disable_coverage_aa_for_blend(target)) {
#if GR_DEBUG
//GrPrintf("Turning off AA to correctly apply blend.\n");
#endif
return false;
} else {
*useVertexCoverage = true;
}
} else {
GrPrintf("Rect AA dropped because no support for coverage.\n");
return false;
}
}
const GrDrawState& drawState = target->getDrawState();
if (drawState.getRenderTarget()->isMultisampled()) {
return false;
}
if (0 == width && target->willUseHWAALines()) {
return false;
}
if (!drawState.getViewMatrix().preservesAxisAlignment()) {
return false;
}
if (NULL != matrix &&
!matrix->preservesAxisAlignment()) {
return false;
}
*combinedMatrix = drawState.getViewMatrix();
if (NULL != matrix) {
combinedMatrix->preConcat(*matrix);
GrAssert(combinedMatrix->preservesAxisAlignment());
}
combinedMatrix->mapRect(devRect, rect);
devRect->sort();
if (width < 0) {
return !isIRect(*devRect);
} else {
return true;
}
}
void GrContext::drawRect(const GrPaint& paint,
const GrRect& rect,
GrScalar width,
const GrMatrix* matrix) {
SK_TRACE_EVENT0("GrContext::drawRect");
GrDrawTarget* target = this->prepareToDraw(paint, kUnbuffered_DrawCategory);
int stageMask = paint.getActiveStageMask();
GrRect devRect = rect;
GrMatrix combinedMatrix;
bool useVertexCoverage;
bool needAA = paint.fAntiAlias &&
!this->getRenderTarget()->isMultisampled();
bool doAA = needAA && apply_aa_to_rect(target, rect, width, matrix,
&combinedMatrix, &devRect,
&useVertexCoverage);
if (doAA) {
GrDrawTarget::AutoDeviceCoordDraw adcd(target, stageMask);
if (width >= 0) {
GrVec strokeSize;;
if (width > 0) {
strokeSize.set(width, width);
combinedMatrix.mapVectors(&strokeSize, 1);
strokeSize.setAbs(strokeSize);
} else {
strokeSize.set(GR_Scalar1, GR_Scalar1);
}
strokeAARect(target, devRect, strokeSize, useVertexCoverage);
} else {
fillAARect(target, devRect, useVertexCoverage);
}
return;
}
if (width >= 0) {
// TODO: consider making static vertex buffers for these cases.
// Hairline could be done by just adding closing vertex to
// unitSquareVertexBuffer()
GrVertexLayout layout = PaintStageVertexLayoutBits(paint, NULL);
static const int worstCaseVertCount = 10;
GrDrawTarget::AutoReleaseGeometry geo(target, layout, worstCaseVertCount, 0);
if (!geo.succeeded()) {
GrPrintf("Failed to get space for vertices!\n");
return;
}
GrPrimitiveType primType;
int vertCount;
GrPoint* vertex = geo.positions();
if (width > 0) {
vertCount = 10;
primType = kTriangleStrip_PrimitiveType;
setStrokeRectStrip(vertex, rect, width);
} else {
// hairline
vertCount = 5;
primType = kLineStrip_PrimitiveType;
vertex[0].set(rect.fLeft, rect.fTop);
vertex[1].set(rect.fRight, rect.fTop);
vertex[2].set(rect.fRight, rect.fBottom);
vertex[3].set(rect.fLeft, rect.fBottom);
vertex[4].set(rect.fLeft, rect.fTop);
}
GrDrawState::AutoViewMatrixRestore avmr;
if (NULL != matrix) {
GrDrawState* drawState = target->drawState();
avmr.set(drawState);
drawState->preConcatViewMatrix(*matrix);
drawState->preConcatSamplerMatrices(stageMask, *matrix);
}
target->drawNonIndexed(primType, 0, vertCount);
} else {
#if GR_STATIC_RECT_VB
GrVertexLayout layout = PaintStageVertexLayoutBits(paint, NULL);
const GrVertexBuffer* sqVB = fGpu->getUnitSquareVertexBuffer();
if (NULL == sqVB) {
GrPrintf("Failed to create static rect vb.\n");
return;
}
target->setVertexSourceToBuffer(layout, sqVB);
GrDrawState* drawState = target->drawState();
GrDrawState::AutoViewMatrixRestore avmr(drawState);
GrMatrix m;
m.setAll(rect.width(), 0, rect.fLeft,
0, rect.height(), rect.fTop,
0, 0, GrMatrix::I()[8]);
if (NULL != matrix) {
m.postConcat(*matrix);
}
drawState->preConcatViewMatrix(m);
drawState->preConcatSamplerMatrices(stageMask, m);
target->drawNonIndexed(kTriangleFan_PrimitiveType, 0, 4);
#else
target->drawSimpleRect(rect, matrix, stageMask);
#endif
}
}
void GrContext::drawRectToRect(const GrPaint& paint,
const GrRect& dstRect,
const GrRect& srcRect,
const GrMatrix* dstMatrix,
const GrMatrix* srcMatrix) {
SK_TRACE_EVENT0("GrContext::drawRectToRect");
// srcRect refers to paint's first texture
if (NULL == paint.getTexture(0)) {
drawRect(paint, dstRect, -1, dstMatrix);
return;
}
GR_STATIC_ASSERT(!BATCH_RECT_TO_RECT || !GR_STATIC_RECT_VB);
#if GR_STATIC_RECT_VB
GrDrawTarget* target = this->prepareToDraw(paint, kUnbuffered_DrawCategory);
GrDrawState* drawState = target->drawState();
GrVertexLayout layout = PaintStageVertexLayoutBits(paint, NULL);
GrDrawState::AutoViewMatrixRestore avmr(drawState);
GrMatrix m;
m.setAll(dstRect.width(), 0, dstRect.fLeft,
0, dstRect.height(), dstRect.fTop,
0, 0, GrMatrix::I()[8]);
if (NULL != dstMatrix) {
m.postConcat(*dstMatrix);
}
drawState->preConcatViewMatrix(m);
// srcRect refers to first stage
int otherStageMask = paint.getActiveStageMask() &
(~(1 << GrPaint::kFirstTextureStage));
if (otherStageMask) {
drawState->preConcatSamplerMatrices(otherStageMask, m);
}
m.setAll(srcRect.width(), 0, srcRect.fLeft,
0, srcRect.height(), srcRect.fTop,
0, 0, GrMatrix::I()[8]);
if (NULL != srcMatrix) {
m.postConcat(*srcMatrix);
}
drawState->sampler(GrPaint::kFirstTextureStage)->preConcatMatrix(m);
const GrVertexBuffer* sqVB = fGpu->getUnitSquareVertexBuffer();
if (NULL == sqVB) {
GrPrintf("Failed to create static rect vb.\n");
return;
}
target->setVertexSourceToBuffer(layout, sqVB);
target->drawNonIndexed(kTriangleFan_PrimitiveType, 0, 4);
#else
GrDrawTarget* target;
#if BATCH_RECT_TO_RECT
target = this->prepareToDraw(paint, kBuffered_DrawCategory);
#else
target = this->prepareToDraw(paint, kUnbuffered_DrawCategory);
#endif
const GrRect* srcRects[GrDrawState::kNumStages] = {NULL};
const GrMatrix* srcMatrices[GrDrawState::kNumStages] = {NULL};
srcRects[0] = &srcRect;
srcMatrices[0] = srcMatrix;
target->drawRect(dstRect, dstMatrix, 1, srcRects, srcMatrices);
#endif
}
void GrContext::drawVertices(const GrPaint& paint,
GrPrimitiveType primitiveType,
int vertexCount,
const GrPoint positions[],
const GrPoint texCoords[],
const GrColor colors[],
const uint16_t indices[],
int indexCount) {
SK_TRACE_EVENT0("GrContext::drawVertices");
GrDrawTarget::AutoReleaseGeometry geo;
GrDrawTarget* target = this->prepareToDraw(paint, kUnbuffered_DrawCategory);
bool hasTexCoords[GrPaint::kTotalStages] = {
NULL != texCoords, // texCoordSrc provides explicit stage 0 coords
0 // remaining stages use positions
};
GrVertexLayout layout = PaintStageVertexLayoutBits(paint, hasTexCoords);
if (NULL != colors) {
layout |= GrDrawTarget::kColor_VertexLayoutBit;
}
int vertexSize = GrDrawTarget::VertexSize(layout);
if (sizeof(GrPoint) != vertexSize) {
if (!geo.set(target, layout, vertexCount, 0)) {
GrPrintf("Failed to get space for vertices!\n");
return;
}
int texOffsets[GrDrawState::kMaxTexCoords];
int colorOffset;
GrDrawTarget::VertexSizeAndOffsetsByIdx(layout,
texOffsets,
&colorOffset,
NULL,
NULL);
void* curVertex = geo.vertices();
for (int i = 0; i < vertexCount; ++i) {
*((GrPoint*)curVertex) = positions[i];
if (texOffsets[0] > 0) {
*(GrPoint*)((intptr_t)curVertex + texOffsets[0]) = texCoords[i];
}
if (colorOffset > 0) {
*(GrColor*)((intptr_t)curVertex + colorOffset) = colors[i];
}
curVertex = (void*)((intptr_t)curVertex + vertexSize);
}
} else {
target->setVertexSourceToArray(layout, positions, vertexCount);
}
// we don't currently apply offscreen AA to this path. Need improved
// management of GrDrawTarget's geometry to avoid copying points per-tile.
if (NULL != indices) {
target->setIndexSourceToArray(indices, indexCount);
target->drawIndexed(primitiveType, 0, 0, vertexCount, indexCount);
} else {
target->drawNonIndexed(primitiveType, 0, vertexCount);
}
}
///////////////////////////////////////////////////////////////////////////////
void GrContext::drawPath(const GrPaint& paint, const GrPath& path,
GrPathFill fill, const GrPoint* translate) {
if (path.isEmpty()) {
if (GrIsFillInverted(fill)) {
this->drawPaint(paint);
}
return;
}
GrDrawTarget* target = this->prepareToDraw(paint, kUnbuffered_DrawCategory);
bool prAA = paint.fAntiAlias && !this->getRenderTarget()->isMultisampled();
// An Assumption here is that path renderer would use some form of tweaking
// the src color (either the input alpha or in the frag shader) to implement
// aa. If we have some future driver-mojo path AA that can do the right
// thing WRT to the blend then we'll need some query on the PR.
if (disable_coverage_aa_for_blend(target)) {
#if GR_DEBUG
//GrPrintf("Turning off AA to correctly apply blend.\n");
#endif
prAA = false;
}
bool doOSAA = false;
GrPathRenderer* pr = NULL;
if (prAA) {
pr = this->getPathRenderer(path, fill, true);
if (NULL == pr) {
prAA = false;
doOSAA = this->doOffscreenAA(target, kHairLine_PathFill == fill);
pr = this->getPathRenderer(path, fill, false);
}
} else {
pr = this->getPathRenderer(path, fill, false);
}
if (NULL == pr) {
#if GR_DEBUG
GrPrintf("Unable to find path renderer compatible with path.\n");
#endif
return;
}
GrPathRenderer::AutoClearPath arp(pr, target, &path, fill, prAA, translate);
GrDrawState::StageMask stageMask = paint.getActiveStageMask();
if (doOSAA) {
bool needsStencil = pr->requiresStencilPass(target, path, fill);
const GrRenderTarget* rt = target->getDrawState().getRenderTarget();
// compute bounds as intersection of rt size, clip, and path
GrIRect bound = SkIRect::MakeWH(rt->width(), rt->height());
GrIRect clipIBounds;
if (target->getClip().hasConservativeBounds()) {
target->getClip().getConservativeBounds().roundOut(&clipIBounds);
if (!bound.intersect(clipIBounds)) {
return;
}
}
GrRect pathBounds = path.getBounds();
if (!pathBounds.isEmpty()) {
if (NULL != translate) {
pathBounds.offset(*translate);
}
target->getDrawState().getViewMatrix().mapRect(&pathBounds,
pathBounds);
GrIRect pathIBounds;
pathBounds.roundOut(&pathIBounds);
if (!bound.intersect(pathIBounds)) {
return;
}
}
OffscreenRecord record;
if (this->prepareForOffscreenAA(target, needsStencil, bound,
pr, &record)) {
for (int tx = 0; tx < record.fTileCountX; ++tx) {
for (int ty = 0; ty < record.fTileCountY; ++ty) {
this->setupOffscreenAAPass1(target, bound, tx, ty, &record);
pr->drawPath(0);
this->doOffscreenAAPass2(target, paint, bound, tx, ty, &record);
}
}
this->cleanupOffscreenAA(target, pr, &record);
if (GrIsFillInverted(fill) && bound != clipIBounds) {
GrDrawTarget::AutoDeviceCoordDraw adcd(target, stageMask);
GrRect rect;
if (clipIBounds.fTop < bound.fTop) {
rect.iset(clipIBounds.fLeft, clipIBounds.fTop,
clipIBounds.fRight, bound.fTop);
target->drawSimpleRect(rect, NULL, stageMask);
}
if (clipIBounds.fLeft < bound.fLeft) {
rect.iset(clipIBounds.fLeft, bound.fTop,
bound.fLeft, bound.fBottom);
target->drawSimpleRect(rect, NULL, stageMask);
}
if (clipIBounds.fRight > bound.fRight) {
rect.iset(bound.fRight, bound.fTop,
clipIBounds.fRight, bound.fBottom);
target->drawSimpleRect(rect, NULL, stageMask);
}
if (clipIBounds.fBottom > bound.fBottom) {
rect.iset(clipIBounds.fLeft, bound.fBottom,
clipIBounds.fRight, clipIBounds.fBottom);
target->drawSimpleRect(rect, NULL, stageMask);
}
}
return;
}
}
pr->drawPath(stageMask);
}
////////////////////////////////////////////////////////////////////////////////
void GrContext::flush(int flagsBitfield) {
if (kDiscard_FlushBit & flagsBitfield) {
fDrawBuffer->reset();
} else {
this->flushDrawBuffer();
}
if (kForceCurrentRenderTarget_FlushBit & flagsBitfield) {
fGpu->forceRenderTargetFlush();
}
}
void GrContext::flushText() {
if (kText_DrawCategory == fLastDrawCategory) {
flushDrawBuffer();
}
}
void GrContext::flushDrawBuffer() {
#if BATCH_RECT_TO_RECT || DEFER_TEXT_RENDERING
if (fDrawBuffer) {
fDrawBuffer->playback(fGpu);
fDrawBuffer->reset();
}
#endif
}
void GrContext::internalWriteTexturePixels(GrTexture* texture,
int left, int top,
int width, int height,
GrPixelConfig config,
const void* buffer,
size_t rowBytes,
uint32_t flags) {
SK_TRACE_EVENT0("GrContext::writeTexturePixels");
ASSERT_OWNED_RESOURCE(texture);
if (!(kDontFlush_PixelOpsFlag & flags)) {
this->flush();
}
// TODO: use scratch texture to perform conversion
if (GrPixelConfigIsUnpremultiplied(texture->config()) !=
GrPixelConfigIsUnpremultiplied(config)) {
return;
}
fGpu->writeTexturePixels(texture, left, top, width, height,
config, buffer, rowBytes);
}
bool GrContext::internalReadTexturePixels(GrTexture* texture,
int left, int top,
int width, int height,
GrPixelConfig config,
void* buffer,
size_t rowBytes,
uint32_t flags) {
SK_TRACE_EVENT0("GrContext::readTexturePixels");
ASSERT_OWNED_RESOURCE(texture);
// TODO: code read pixels for textures that aren't also rendertargets
GrRenderTarget* target = texture->asRenderTarget();
if (NULL != target) {
return this->internalReadRenderTargetPixels(target,
left, top, width, height,
config, buffer, rowBytes,
flags);
} else {
return false;
}
}
bool GrContext::internalReadRenderTargetPixels(GrRenderTarget* target,
int left, int top,
int width, int height,
GrPixelConfig config,
void* buffer,
size_t rowBytes,
uint32_t flags) {
SK_TRACE_EVENT0("GrContext::readRenderTargetPixels");
ASSERT_OWNED_RESOURCE(target);
if (NULL == target) {
target = fGpu->drawState()->getRenderTarget();
if (NULL == target) {
return false;
}
}
// PM <-> UPM conversion requires a draw. Currently we only support drawing
// into a UPM target, not reading from a UPM texture. Thus, UPM->PM is not
// not supported at this time.
if (GrPixelConfigIsUnpremultiplied(target->config()) &&
!GrPixelConfigIsUnpremultiplied(config)) {
return false;
}
if (!(kDontFlush_PixelOpsFlag & flags)) {
this->flush();
}
GrTexture* src = target->asTexture();
bool swapRAndB = NULL != src &&
fGpu->preferredReadPixelsConfig(config) ==
GrPixelConfigSwapRAndB(config);
bool flipY = NULL != src &&
fGpu->readPixelsWillPayForYFlip(target, left, top,
width, height, config,
rowBytes);
bool alphaConversion = (!GrPixelConfigIsUnpremultiplied(target->config()) &&
GrPixelConfigIsUnpremultiplied(config));
if (NULL == src && alphaConversion) {
// we should fallback to cpu conversion here. This could happen when
// we were given an external render target by the client that is not
// also a texture (e.g. FBO 0 in GL)
return false;
}
// we draw to a scratch texture if any of these conversion are applied
GrAutoScratchTexture ast;
if (flipY || swapRAndB || alphaConversion) {
GrAssert(NULL != src);
if (swapRAndB) {
config = GrPixelConfigSwapRAndB(config);
GrAssert(kUnknown_GrPixelConfig != config);
}
// Make the scratch a render target because we don't have a robust
// readTexturePixels as of yet (it calls this function).
const GrTextureDesc desc = {
kRenderTarget_GrTextureFlagBit,
kNone_GrAALevel,
width, height,
config
};
// When a full readback is faster than a partial we could always make
// the scratch exactly match the passed rect. However, if we see many
// different size rectangles we will trash our texture cache and pay the
// cost of creating and destroying many textures. So, we only request
// an exact match when the caller is reading an entire RT.
ScratchTexMatch match = kApprox_ScratchTexMatch;
if (0 == left &&
0 == top &&
target->width() == width &&
target->height() == height &&
fGpu->fullReadPixelsIsFasterThanPartial()) {
match = kExact_ScratchTexMatch;
}
ast.set(this, desc, match);
GrTexture* texture = ast.texture();
if (!texture) {
return false;
}
target = texture->asRenderTarget();
GrAssert(NULL != target);
GrDrawTarget::AutoStateRestore asr(fGpu);
GrDrawState* drawState = fGpu->drawState();
reset_draw_state(drawState);
drawState->setRenderTarget(target);
GrMatrix matrix;
if (flipY) {
matrix.setTranslate(SK_Scalar1 * left,
SK_Scalar1 * (top + height));
matrix.set(GrMatrix::kMScaleY, -GR_Scalar1);
} else {
matrix.setTranslate(SK_Scalar1 *left, SK_Scalar1 *top);
}
matrix.postIDiv(src->width(), src->height());
drawState->sampler(0)->reset(matrix);
drawState->sampler(0)->setRAndBSwap(swapRAndB);
drawState->setTexture(0, src);
GrRect rect;
rect.setXYWH(0, 0, SK_Scalar1 * width, SK_Scalar1 * height);
fGpu->drawSimpleRect(rect, NULL, 0x1);
left = 0;
top = 0;
}
return fGpu->readPixels(target,
left, top, width, height,
config, buffer, rowBytes, flipY);
}
void GrContext::copyTexture(GrTexture* src, GrRenderTarget* dst) {
if (NULL == src || NULL == dst) {
return;
}
ASSERT_OWNED_RESOURCE(src);
GrDrawTarget::AutoStateRestore asr(fGpu);
GrDrawState* drawState = fGpu->drawState();
reset_draw_state(drawState);
drawState->setRenderTarget(dst);
GrMatrix sampleM;
sampleM.setIDiv(src->width(), src->height());
drawState->setTexture(0, src);
drawState->sampler(0)->reset(sampleM);
SkRect rect = SkRect::MakeXYWH(0, 0, src->width(), src->height());
fGpu->drawSimpleRect(rect, NULL, 1 << 0);
}
void GrContext::internalWriteRenderTargetPixels(GrRenderTarget* target,
int left, int top,
int width, int height,
GrPixelConfig config,
const void* buffer,
size_t rowBytes,
uint32_t flags) {
SK_TRACE_EVENT0("GrContext::writeRenderTargetPixels");
ASSERT_OWNED_RESOURCE(target);
if (NULL == target) {
target = fGpu->drawState()->getRenderTarget();
if (NULL == target) {
return;
}
}
// TODO: when underlying api has a direct way to do this we should use it
// (e.g. glDrawPixels on desktop GL).
// If the RT is also a texture and we don't have to do PM/UPM conversion
// then take the texture path, which we expect to be at least as fast or
// faster since it doesn't use an intermediate texture as we do below.
#if !GR_MAC_BUILD
// At least some drivers on the Mac get confused when glTexImage2D is called
// on a texture attached to an FBO. The FBO still sees the old image. TODO:
// determine what OS versions and/or HW is affected.
if (NULL != target->asTexture() &&
GrPixelConfigIsUnpremultiplied(target->config()) ==
GrPixelConfigIsUnpremultiplied(config)) {
this->internalWriteTexturePixels(target->asTexture(),
left, top, width, height,
config, buffer, rowBytes, flags);
return;
}
#endif
bool swapRAndB = fGpu->preferredReadPixelsConfig(config) ==
GrPixelConfigSwapRAndB(config);
if (swapRAndB) {
config = GrPixelConfigSwapRAndB(config);
}
const GrTextureDesc desc = {
kNone_GrTextureFlags, kNone_GrAALevel, width, height, config
};
GrAutoScratchTexture ast(this, desc);
GrTexture* texture = ast.texture();
if (NULL == texture) {
return;
}
this->internalWriteTexturePixels(texture, 0, 0, width, height,
config, buffer, rowBytes, flags);
GrDrawTarget::AutoStateRestore asr(fGpu);
GrDrawState* drawState = fGpu->drawState();
reset_draw_state(drawState);
GrMatrix matrix;
matrix.setTranslate(GrIntToScalar(left), GrIntToScalar(top));
drawState->setViewMatrix(matrix);
drawState->setRenderTarget(target);
drawState->setTexture(0, texture);
matrix.setIDiv(texture->width(), texture->height());
drawState->sampler(0)->reset(GrSamplerState::kClamp_WrapMode,
GrSamplerState::kNearest_Filter,
matrix);
drawState->sampler(0)->setRAndBSwap(swapRAndB);
GrVertexLayout layout = GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(0);
static const int VCOUNT = 4;
// TODO: Use GrGpu::drawRect here
GrDrawTarget::AutoReleaseGeometry geo(fGpu, layout, VCOUNT, 0);
if (!geo.succeeded()) {
GrPrintf("Failed to get space for vertices!\n");
return;
}
((GrPoint*)geo.vertices())->setIRectFan(0, 0, width, height);
fGpu->drawNonIndexed(kTriangleFan_PrimitiveType, 0, VCOUNT);
}
////////////////////////////////////////////////////////////////////////////////
void GrContext::setPaint(const GrPaint& paint, GrDrawTarget* target) {
GrDrawState* drawState = target->drawState();
for (int i = 0; i < GrPaint::kMaxTextures; ++i) {
int s = i + GrPaint::kFirstTextureStage;
drawState->setTexture(s, paint.getTexture(i));
ASSERT_OWNED_RESOURCE(paint.getTexture(i));
if (paint.getTexture(i)) {
*drawState->sampler(s) = paint.getTextureSampler(i);
}
}
drawState->setFirstCoverageStage(GrPaint::kFirstMaskStage);
for (int i = 0; i < GrPaint::kMaxMasks; ++i) {
int s = i + GrPaint::kFirstMaskStage;
drawState->setTexture(s, paint.getMask(i));
ASSERT_OWNED_RESOURCE(paint.getMask(i));
if (paint.getMask(i)) {
*drawState->sampler(s) = paint.getMaskSampler(i);
}
}
drawState->setColor(paint.fColor);
if (paint.fDither) {
drawState->enableState(GrDrawState::kDither_StateBit);
} else {
drawState->disableState(GrDrawState::kDither_StateBit);
}
if (paint.fAntiAlias) {
drawState->enableState(GrDrawState::kHWAntialias_StateBit);
} else {
drawState->disableState(GrDrawState::kHWAntialias_StateBit);
}
if (paint.fColorMatrixEnabled) {
drawState->enableState(GrDrawState::kColorMatrix_StateBit);
} else {
drawState->disableState(GrDrawState::kColorMatrix_StateBit);
}
drawState->setBlendFunc(paint.fSrcBlendCoeff, paint.fDstBlendCoeff);
drawState->setColorFilter(paint.fColorFilterColor, paint.fColorFilterXfermode);
drawState->setColorMatrix(paint.fColorMatrix);
if (paint.getActiveMaskStageMask() && !target->canApplyCoverage()) {
GrPrintf("Partial pixel coverage will be incorrectly blended.\n");
}
}
GrDrawTarget* GrContext::prepareToDraw(const GrPaint& paint,
DrawCategory category) {
if (category != fLastDrawCategory) {
flushDrawBuffer();
fLastDrawCategory = category;
}
this->setPaint(paint, fGpu);
GrDrawTarget* target = fGpu;
switch (category) {
case kText_DrawCategory:
#if DEFER_TEXT_RENDERING
target = fDrawBuffer;
fDrawBuffer->initializeDrawStateAndClip(*fGpu);
#else
target = fGpu;
#endif
break;
case kUnbuffered_DrawCategory:
target = fGpu;
break;
case kBuffered_DrawCategory:
target = fDrawBuffer;
fDrawBuffer->initializeDrawStateAndClip(*fGpu);
break;
}
return target;
}
GrPathRenderer* GrContext::getPathRenderer(const GrPath& path,
GrPathFill fill,
bool antiAlias) {
if (NULL == fPathRendererChain) {
fPathRendererChain =
new GrPathRendererChain(this, GrPathRendererChain::kNone_UsageFlag);
}
return fPathRendererChain->getPathRenderer(fGpu->getCaps(), path,
fill, antiAlias);
}
////////////////////////////////////////////////////////////////////////////////
void GrContext::setRenderTarget(GrRenderTarget* target) {
ASSERT_OWNED_RESOURCE(target);
this->flush(false);
fGpu->drawState()->setRenderTarget(target);
}
GrRenderTarget* GrContext::getRenderTarget() {
return fGpu->drawState()->getRenderTarget();
}
const GrRenderTarget* GrContext::getRenderTarget() const {
return fGpu->getDrawState().getRenderTarget();
}
const GrMatrix& GrContext::getMatrix() const {
return fGpu->getDrawState().getViewMatrix();
}
void GrContext::setMatrix(const GrMatrix& m) {
fGpu->drawState()->setViewMatrix(m);
}
void GrContext::concatMatrix(const GrMatrix& m) const {
fGpu->drawState()->preConcatViewMatrix(m);
}
static inline intptr_t setOrClear(intptr_t bits, int shift, intptr_t pred) {
intptr_t mask = 1 << shift;
if (pred) {
bits |= mask;
} else {
bits &= ~mask;
}
return bits;
}
void GrContext::resetStats() {
fGpu->resetStats();
}
const GrGpuStats& GrContext::getStats() const {
return fGpu->getStats();
}
void GrContext::printStats() const {
fGpu->printStats();
}
GrContext::GrContext(GrGpu* gpu) {
fGpu = gpu;
fGpu->ref();
fGpu->setContext(this);
fPathRendererChain = NULL;
fTextureCache = new GrResourceCache(MAX_TEXTURE_CACHE_COUNT,
MAX_TEXTURE_CACHE_BYTES);
fFontCache = new GrFontCache(fGpu);
fLastDrawCategory = kUnbuffered_DrawCategory;
fDrawBuffer = NULL;
fDrawBufferVBAllocPool = NULL;
fDrawBufferIBAllocPool = NULL;
fAAFillRectIndexBuffer = NULL;
fAAStrokeRectIndexBuffer = NULL;
int gpuMaxOffscreen = gpu->getCaps().fMaxRenderTargetSize;
if (!PREFER_MSAA_OFFSCREEN_AA || !gpu->getCaps().fFSAASupport) {
gpuMaxOffscreen /= OFFSCREEN_SSAA_SCALE;
}
fMaxOffscreenAASize = GrMin(GR_MAX_OFFSCREEN_AA_SIZE, gpuMaxOffscreen);
this->setupDrawBuffer();
}
void GrContext::setupDrawBuffer() {
GrAssert(NULL == fDrawBuffer);
GrAssert(NULL == fDrawBufferVBAllocPool);
GrAssert(NULL == fDrawBufferIBAllocPool);
#if DEFER_TEXT_RENDERING || BATCH_RECT_TO_RECT
fDrawBufferVBAllocPool =
new GrVertexBufferAllocPool(fGpu, false,
DRAW_BUFFER_VBPOOL_BUFFER_SIZE,
DRAW_BUFFER_VBPOOL_PREALLOC_BUFFERS);
fDrawBufferIBAllocPool =
new GrIndexBufferAllocPool(fGpu, false,
DRAW_BUFFER_IBPOOL_BUFFER_SIZE,
DRAW_BUFFER_IBPOOL_PREALLOC_BUFFERS);
fDrawBuffer = new GrInOrderDrawBuffer(fGpu,
fDrawBufferVBAllocPool,
fDrawBufferIBAllocPool);
#endif
#if BATCH_RECT_TO_RECT
fDrawBuffer->setQuadIndexBuffer(this->getQuadIndexBuffer());
#endif
}
GrDrawTarget* GrContext::getTextTarget(const GrPaint& paint) {
GrDrawTarget* target;
#if DEFER_TEXT_RENDERING
target = prepareToDraw(paint, kText_DrawCategory);
#else
target = prepareToDraw(paint, kUnbuffered_DrawCategory);
#endif
this->setPaint(paint, target);
return target;
}
const GrIndexBuffer* GrContext::getQuadIndexBuffer() const {
return fGpu->getQuadIndexBuffer();
}
void GrContext::convolveInX(GrTexture* texture,
const SkRect& rect,
const float* kernel,
int kernelWidth) {
ASSERT_OWNED_RESOURCE(texture);
float imageIncrement[2] = {1.0f / texture->width(), 0.0f};
convolve(texture, rect, imageIncrement, kernel, kernelWidth);
}
void GrContext::convolveInY(GrTexture* texture,
const SkRect& rect,
const float* kernel,
int kernelWidth) {
ASSERT_OWNED_RESOURCE(texture);
float imageIncrement[2] = {0.0f, 1.0f / texture->height()};
convolve(texture, rect, imageIncrement, kernel, kernelWidth);
}
void GrContext::convolve(GrTexture* texture,
const SkRect& rect,
float imageIncrement[2],
const float* kernel,
int kernelWidth) {
ASSERT_OWNED_RESOURCE(texture);
GrDrawTarget::AutoStateRestore asr(fGpu);
GrDrawState* drawState = fGpu->drawState();
GrMatrix sampleM;
sampleM.setIDiv(texture->width(), texture->height());
drawState->sampler(0)->reset(GrSamplerState::kClamp_WrapMode,
GrSamplerState::kConvolution_Filter,
sampleM);
drawState->sampler(0)->setConvolutionParams(kernelWidth,
kernel,
imageIncrement);
drawState->setViewMatrix(GrMatrix::I());
drawState->setTexture(0, texture);
drawState->setAlpha(0xFF);
drawState->setBlendFunc(kOne_BlendCoeff, kZero_BlendCoeff);
fGpu->drawSimpleRect(rect, NULL, 1 << 0);
}
///////////////////////////////////////////////////////////////////////////////