| |
| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #ifndef GrPathRenderer_DEFINED |
| #define GrPathRenderer_DEFINED |
| |
| #include "GrDrawTarget.h" |
| #include "GrPathRendererChain.h" |
| |
| #include "SkTArray.h" |
| |
| class SkPath; |
| |
| struct GrPoint; |
| |
| /** |
| * Base class for drawing paths into a GrDrawTarget. |
| * Paths may be drawn multiple times as when tiling for supersampling. The |
| * calls on GrPathRenderer to draw a path will look like this: |
| * |
| * pr->setPath(target, path, fill, aa, translate); // sets the path to draw |
| * pr->drawPath(...); // draw the path |
| * pr->drawPath(...); |
| * ... |
| * pr->clearPath(); // finished with the path |
| */ |
| class GR_API GrPathRenderer : public GrRefCnt { |
| public: |
| |
| /** |
| * This is called to install custom path renderers in every GrContext at |
| * create time. The default implementation in GrCreatePathRenderer_none.cpp |
| * does not add any additional renderers. Link against another |
| * implementation to install your own. The first added is the most preferred |
| * path renderer, second is second most preferred, etc. |
| * |
| * @param context the context that will use the path renderer |
| * @param flags flags indicating how path renderers will be used |
| * @param prChain the chain to add path renderers to. |
| */ |
| static void AddPathRenderers(GrContext* context, |
| GrPathRendererChain::UsageFlags flags, |
| GrPathRendererChain* prChain); |
| |
| |
| GrPathRenderer(); |
| |
| /** |
| * For complex clips Gr uses the stencil buffer. The path renderer must be |
| * able to render paths into the stencil buffer. However, the path renderer |
| * itself may require the stencil buffer to resolve the path fill rule. |
| * This function queries whether the path render needs its own stencil |
| * pass. If this returns false then drawPath() should not modify the |
| * the target's stencil settings but use those already set on target. The |
| * target is passed as a param in case the answer depends upon draw state. |
| * The view matrix and render target set on the draw target may change |
| * before setPath/drawPath is called and so shouldn't be considered. |
| * |
| * @param target target that the path will be rendered to |
| * @param path the path that will be drawn |
| * @param fill the fill rule that will be used, will never be an inverse |
| * rule. |
| * |
| * @return false if this path renderer can generate interior-only fragments |
| * without changing the stencil settings on the target. If it |
| * returns true the drawPathToStencil will be used when rendering |
| * clips. |
| */ |
| virtual bool requiresStencilPass(const SkPath& path, |
| GrPathFill fill, |
| const GrDrawTarget* target) const { |
| return false; |
| } |
| |
| virtual bool canDrawPath(const SkPath& path, |
| GrPathFill fill, |
| const GrDrawTarget* target, |
| bool antiAlias) const = 0; |
| /** |
| * Draws the path into the draw target. If requiresStencilBuffer returned |
| * false then the target may be setup for stencil rendering (since the |
| * path renderer didn't claim that it needs to use the stencil internally). |
| * |
| * @param stages bitfield that indicates which stages are |
| * in use. All enabled stages expect positions |
| * as texture coordinates. The path renderer |
| * use the remaining stages for its path |
| * filling algorithm. |
| */ |
| virtual bool drawPath(const SkPath& path, |
| GrPathFill fill, |
| const GrVec* translate, |
| GrDrawTarget* target, |
| GrDrawState::StageMask stageMask, |
| bool antiAlias) { |
| GrAssert(this->canDrawPath(path, fill, target, antiAlias)); |
| return this->onDrawPath(path, fill, translate, |
| target, stageMask, antiAlias); |
| } |
| |
| /** |
| * Draws the path to the stencil buffer. Assume the writable stencil bits |
| * are already initialized to zero. Fill will always be either |
| * kWinding_PathFill or kEvenOdd_PathFill. |
| * |
| * Only called if requiresStencilPass returns true for the same combo of |
| * target, path, and fill. Never called with an inverse fill. |
| * |
| * The default implementation assumes the path filling algorithm doesn't |
| * require a separate stencil pass and so crashes. |
| * |
| */ |
| virtual void drawPathToStencil(const SkPath& path, |
| GrPathFill fill, |
| GrDrawTarget* target) { |
| GrCrash("Unexpected call to drawPathToStencil."); |
| } |
| |
| protected: |
| virtual bool onDrawPath(const SkPath& path, |
| GrPathFill fill, |
| const GrVec* translate, |
| GrDrawTarget* target, |
| GrDrawState::StageMask stageMask, |
| bool antiAlias) = 0; |
| |
| private: |
| |
| typedef GrRefCnt INHERITED; |
| }; |
| |
| #endif |
| |