| /* libs/graphics/effects/SkCullPoints.cpp |
| ** |
| ** Copyright 2006, The Android Open Source Project |
| ** |
| ** Licensed under the Apache License, Version 2.0 (the "License"); |
| ** you may not use this file except in compliance with the License. |
| ** You may obtain a copy of the License at |
| ** |
| ** http://www.apache.org/licenses/LICENSE-2.0 |
| ** |
| ** Unless required by applicable law or agreed to in writing, software |
| ** distributed under the License is distributed on an "AS IS" BASIS, |
| ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| ** See the License for the specific language governing permissions and |
| ** limitations under the License. |
| */ |
| |
| #include "SkCullPoints.h" |
| #include "Sk64.h" |
| |
| static bool cross_product_is_neg(const SkIPoint& v, int dx, int dy) |
| { |
| #if 0 |
| return v.fX * dy - v.fY * dx < 0; |
| #else |
| Sk64 tmp0, tmp1; |
| |
| tmp0.setMul(v.fX, dy); |
| tmp1.setMul(dx, v.fY); |
| tmp0.sub(tmp1); |
| return tmp0.isNeg(); |
| #endif |
| } |
| |
| bool SkCullPoints::sect_test(int x0, int y0, int x1, int y1) const |
| { |
| const SkIRect& r = fR; |
| |
| if (x0 < r.fLeft && x1 < r.fLeft || |
| x0 > r.fRight && x1 > r.fRight || |
| y0 < r.fTop && y1 < r.fTop || |
| y0 > r.fBottom && y1 > r.fBottom) |
| return false; |
| |
| // since the crossprod test is a little expensive, check for easy-in cases first |
| if (r.contains(x0, y0) || r.contains(x1, y1)) |
| return true; |
| |
| // At this point we're not sure, so we do a crossprod test |
| SkIPoint vec; |
| const SkIPoint* rAsQuad = fAsQuad; |
| |
| vec.set(x1 - x0, y1 - y0); |
| bool isNeg = cross_product_is_neg(vec, x0 - rAsQuad[0].fX, y0 - rAsQuad[0].fY); |
| for (int i = 1; i < 4; i++) { |
| if (cross_product_is_neg(vec, x0 - rAsQuad[i].fX, y0 - rAsQuad[i].fY) != isNeg) |
| { |
| return true; |
| } |
| } |
| return false; // we didn't intersect |
| } |
| |
| static void toQuad(const SkIRect& r, SkIPoint quad[4]) |
| { |
| SkASSERT(quad); |
| |
| quad[0].set(r.fLeft, r.fTop); |
| quad[1].set(r.fRight, r.fTop); |
| quad[2].set(r.fRight, r.fBottom); |
| quad[3].set(r.fLeft, r.fBottom); |
| } |
| |
| SkCullPoints::SkCullPoints() |
| { |
| SkIRect r; |
| r.setEmpty(); |
| this->reset(r); |
| } |
| |
| SkCullPoints::SkCullPoints(const SkIRect& r) |
| { |
| this->reset(r); |
| } |
| |
| void SkCullPoints::reset(const SkIRect& r) |
| { |
| fR = r; |
| toQuad(fR, fAsQuad); |
| fPrevPt.set(0, 0); |
| fPrevResult = kNo_Result; |
| } |
| |
| void SkCullPoints::moveTo(int x, int y) |
| { |
| fPrevPt.set(x, y); |
| fPrevResult = kNo_Result; // so we trigger a movetolineto later |
| } |
| |
| SkCullPoints::LineToResult SkCullPoints::lineTo(int x, int y, SkIPoint line[]) |
| { |
| SkASSERT(line != NULL); |
| |
| LineToResult result = kNo_Result; |
| int x0 = fPrevPt.fX; |
| int y0 = fPrevPt.fY; |
| |
| // need to upgrade sect_test to chop the result |
| // and to correctly return kLineTo_Result when the result is connected |
| // to the previous call-out |
| if (this->sect_test(x0, y0, x, y)) |
| { |
| line[0].set(x0, y0); |
| line[1].set(x, y); |
| |
| if (fPrevResult != kNo_Result && fPrevPt.equals(x0, y0)) |
| result = kLineTo_Result; |
| else |
| result = kMoveToLineTo_Result; |
| } |
| |
| fPrevPt.set(x, y); |
| fPrevResult = result; |
| |
| return result; |
| } |
| |
| ///////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| #include "SkPath.h" |
| |
| SkCullPointsPath::SkCullPointsPath() |
| : fCP(), fPath(NULL) |
| { |
| } |
| |
| SkCullPointsPath::SkCullPointsPath(const SkIRect& r, SkPath* dst) |
| : fCP(r), fPath(dst) |
| { |
| } |
| |
| void SkCullPointsPath::reset(const SkIRect& r, SkPath* dst) |
| { |
| fCP.reset(r); |
| fPath = dst; |
| } |
| |
| void SkCullPointsPath::moveTo(int x, int y) |
| { |
| fCP.moveTo(x, y); |
| } |
| |
| void SkCullPointsPath::lineTo(int x, int y) |
| { |
| SkIPoint pts[2]; |
| |
| switch (fCP.lineTo(x, y, pts)) { |
| case SkCullPoints::kMoveToLineTo_Result: |
| fPath->moveTo(SkIntToScalar(pts[0].fX), SkIntToScalar(pts[0].fY)); |
| // fall through to the lineto case |
| case SkCullPoints::kLineTo_Result: |
| fPath->lineTo(SkIntToScalar(pts[1].fX), SkIntToScalar(pts[1].fY)); |
| break; |
| default: |
| break; |
| } |
| } |
| |