| #include "SkPixelRef.h" |
| #include "SkFlattenable.h" |
| #include "SkThread.h" |
| |
| static SkMutex gPixelRefMutex; |
| static int32_t gPixelRefGenerationID; |
| |
| SkPixelRef::SkPixelRef(SkMutex* mutex) { |
| if (NULL == mutex) { |
| mutex = &gPixelRefMutex; |
| } |
| fMutex = mutex; |
| fPixels = NULL; |
| fColorTable = NULL; // we do not track ownership of this |
| fLockCount = 0; |
| fGenerationID = 0; // signal to rebuild |
| fIsImmutable = false; |
| } |
| |
| SkPixelRef::SkPixelRef(SkFlattenableReadBuffer& buffer, SkMutex* mutex) { |
| if (NULL == mutex) { |
| mutex = &gPixelRefMutex; |
| } |
| fMutex = mutex; |
| fPixels = NULL; |
| fColorTable = NULL; // we do not track ownership of this |
| fLockCount = 0; |
| fGenerationID = 0; // signal to rebuild |
| fIsImmutable = buffer.readBool(); |
| } |
| |
| void SkPixelRef::flatten(SkFlattenableWriteBuffer& buffer) const { |
| buffer.writeBool(fIsImmutable); |
| } |
| |
| void SkPixelRef::lockPixels() { |
| SkAutoMutexAcquire ac(*fMutex); |
| |
| if (1 == ++fLockCount) { |
| fPixels = this->onLockPixels(&fColorTable); |
| } |
| } |
| |
| void SkPixelRef::unlockPixels() { |
| SkAutoMutexAcquire ac(*fMutex); |
| |
| SkASSERT(fLockCount > 0); |
| if (0 == --fLockCount) { |
| this->onUnlockPixels(); |
| fPixels = NULL; |
| fColorTable = NULL; |
| } |
| } |
| |
| uint32_t SkPixelRef::getGenerationID() const { |
| uint32_t genID = fGenerationID; |
| if (0 == genID) { |
| // do a loop in case our global wraps around, as we never want to |
| // return a 0 |
| do { |
| genID = sk_atomic_inc(&gPixelRefGenerationID) + 1; |
| } while (0 == genID); |
| fGenerationID = genID; |
| } |
| return genID; |
| } |
| |
| void SkPixelRef::notifyPixelsChanged() { |
| if (fIsImmutable) { |
| SkDebugf("========== notifyPixelsChanged called on immutable pixelref"); |
| sk_throw(); |
| } |
| // this signals us to recompute this next time around |
| fGenerationID = 0; |
| } |
| |
| void SkPixelRef::setImmutable() { |
| fIsImmutable = true; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| #define MAX_PAIR_COUNT 16 |
| |
| struct Pair { |
| const char* fName; |
| SkPixelRef::Factory fFactory; |
| }; |
| |
| static int gCount; |
| static Pair gPairs[MAX_PAIR_COUNT]; |
| |
| void SkPixelRef::Register(const char name[], Factory factory) { |
| SkASSERT(name); |
| SkASSERT(factory); |
| |
| static bool gOnce; |
| if (!gOnce) { |
| gCount = 0; |
| gOnce = true; |
| } |
| |
| SkASSERT(gCount < MAX_PAIR_COUNT); |
| |
| gPairs[gCount].fName = name; |
| gPairs[gCount].fFactory = factory; |
| gCount += 1; |
| } |
| |
| SkPixelRef::Factory SkPixelRef::NameToFactory(const char name[]) { |
| const Pair* pairs = gPairs; |
| for (int i = gCount - 1; i >= 0; --i) { |
| if (strcmp(pairs[i].fName, name) == 0) { |
| return pairs[i].fFactory; |
| } |
| } |
| return NULL; |
| } |
| |
| const char* SkPixelRef::FactoryToName(Factory fact) { |
| const Pair* pairs = gPairs; |
| for (int i = gCount - 1; i >= 0; --i) { |
| if (pairs[i].fFactory == fact) { |
| return pairs[i].fName; |
| } |
| } |
| return NULL; |
| } |
| |