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| <title>SGL: SkLightShader.h Source File</title> |
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| <h1>SkLightShader.h</h1><div class="fragment"><pre class="fragment">00001 <span class="preprocessor">#ifndef SkLightShader_DEFINED</span> |
| 00002 <span class="preprocessor"></span><span class="preprocessor">#define SkLightShader_DEFINED</span> |
| 00003 <span class="preprocessor"></span> |
| 00004 <span class="preprocessor">#include "SkShader.h"</span> |
| 00005 |
| <a name="l00012"></a><a class="code" href="classSkLightShader.html">00012</a> <span class="keyword">class </span><a class="code" href="classSkLightShader.html">SkLightShader</a> : <span class="keyword">public</span> <a class="code" href="classSkShader.html">SkShader</a> { |
| 00013 <span class="keyword">public</span>: |
| 00014 <a class="code" href="classSkLightShader.html#a1">SkLightShader</a>(<a class="code" href="classSkShader.html">SkShader</a>* proxy, U8CPU mul, U8CPU add); |
| 00018 <a class="code" href="classSkLightShader.html#a1">SkLightShader</a>(<a class="code" href="classSkShader.html">SkShader</a>* proxy, <span class="keyword">const</span> U8 mul[3], <span class="keyword">const</span> U8 add[3]); |
| 00019 <span class="keyword">virtual</span> ~<a class="code" href="classSkLightShader.html">SkLightShader</a>(); |
| 00020 |
| 00021 <span class="comment">// overrides</span> |
| 00022 <span class="keyword">virtual</span> U32 <a class="code" href="classSkLightShader.html#a3">getFlags</a>(); |
| 00023 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classSkLightShader.html#a4">setContext</a>(<span class="keyword">const</span> <a class="code" href="classSkBitmap.html">SkBitmap</a>& device, |
| 00024 <span class="keyword">const</span> <a class="code" href="classSkPaint.html">SkPaint</a>& paint, |
| 00025 <span class="keyword">const</span> SkMatrix& matrix); |
| 00026 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classSkLightShader.html#a5">shadeSpan</a>(<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, <a class="code" href="SkColor_8h.html#a18">SkPMColor</a> span[], <span class="keywordtype">int</span> count); |
| 00027 |
| 00028 <span class="keyword">private</span>: |
| 00029 <a class="code" href="classSkShader.html">SkShader</a>* fProxy; |
| 00030 <a class="code" href="SkColor_8h.html#a18">SkPMColor</a> fPMColor; <span class="comment">// in case fProxy is nil</span> |
| 00031 U8 fMul[3], fAdd[3]; |
| 00032 }; |
| 00033 |
| 00034 <span class="preprocessor">#endif</span> |
| 00035 <span class="preprocessor"></span> |
| </pre></div><hr size="1"><address style="align: right;"><small>Generated on Tue May 9 14:35:23 2006 for SGL by |
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