| |
| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| |
| #ifndef SkEmptyShader_DEFINED |
| #define SkEmptyShader_DEFINED |
| |
| #include "SkShader.h" |
| |
| /** |
| * \class SkEmptyShader |
| * A Shader that always draws nothing. Its setContext always returns false, |
| * so it never expects that its shadeSpan() methods will get called. |
| */ |
| class SK_API SkEmptyShader : public SkShader { |
| public: |
| SkEmptyShader() {} |
| |
| virtual uint32_t getFlags() SK_OVERRIDE; |
| virtual uint8_t getSpan16Alpha() const SK_OVERRIDE; |
| virtual bool setContext(const SkBitmap&, const SkPaint&, |
| const SkMatrix&) SK_OVERRIDE; |
| virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRIDE; |
| virtual void shadeSpan16(int x, int y, uint16_t span[], int count) SK_OVERRIDE; |
| virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) SK_OVERRIDE; |
| |
| protected: |
| SkEmptyShader(SkFlattenableReadBuffer&); |
| |
| virtual Factory getFactory() SK_OVERRIDE; |
| virtual void flatten(SkFlattenableWriteBuffer&) SK_OVERRIDE; |
| |
| private: |
| typedef SkShader INHERITED; |
| }; |
| |
| #endif |