| |
| /* |
| * Copyright 2010 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #ifndef SkTRelay_DEFINED |
| #define SkTRelay_DEFINED |
| |
| #include "SkRefCnt.h" |
| |
| /** |
| * Similar to a weakptr in java, a Relay allows for a back-ptr to an |
| * object to be "safe", without using a hard reference-count. |
| * |
| * Typically, the target creates a Relay with a pointer to itself. Whenever it |
| * wants to have another object maintain a safe-ptr to it, it gives them a |
| * Relay, which they ref()/unref(). Through the Relay each external object can |
| * retrieve a pointer to the Target. However, when the Target goes away, it |
| * clears the Relay pointer to it (relay->set(NULL)) and then unref()s the |
| * Relay. The other objects still have a ref on the Relay, but now when they |
| * call get() the receive a NULL. |
| */ |
| template <template T> class SkTRelay : public SkRefCnt { |
| public: |
| SkTRelay(T* ptr) : fPtr(ptr) {} |
| |
| // consumers call this |
| T* get() const { return fPtr; } |
| |
| // producer calls this |
| void set(T* ptr) { fPtr = ptr; } |
| |
| void clear() { this->set(NULL); } |
| |
| private: |
| T* fPtr; |
| }; |
| |
| #endif |