| |
| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #include "GrGLTexture.h" |
| |
| #include "GrGpuGL.h" |
| |
| #define GPUGL static_cast<GrGpuGL*>(getGpu()) |
| |
| #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) |
| |
| const GrGLenum* GrGLTexture::WrapMode2GLWrap() { |
| static const GrGLenum repeatModes[] = { |
| GR_GL_CLAMP_TO_EDGE, |
| GR_GL_REPEAT, |
| GR_GL_MIRRORED_REPEAT |
| }; |
| return repeatModes; |
| }; |
| |
| void GrGLTexture::init(GrGpuGL* gpu, |
| const Desc& textureDesc, |
| const GrGLRenderTarget::Desc* rtDesc) { |
| |
| GrAssert(0 != textureDesc.fTextureID); |
| |
| fTexParams.invalidate(); |
| fTexParamsTimestamp = GrGpu::kExpiredTimestamp; |
| fTexIDObj = new GrGLTexID(GPUGL->glInterface(), |
| textureDesc.fTextureID, |
| textureDesc.fOwnsID); |
| fOrientation = textureDesc.fOrientation; |
| |
| if (NULL != rtDesc) { |
| // we render to the top left |
| GrGLIRect vp; |
| vp.fLeft = 0; |
| vp.fWidth = textureDesc.fWidth; |
| vp.fBottom = 0; |
| vp.fHeight = textureDesc.fHeight; |
| |
| fRenderTarget = new GrGLRenderTarget(gpu, *rtDesc, vp, fTexIDObj, this); |
| } |
| } |
| |
| GrGLTexture::GrGLTexture(GrGpuGL* gpu, |
| const Desc& textureDesc) |
| : INHERITED(gpu, |
| textureDesc.fWidth, |
| textureDesc.fHeight, |
| textureDesc.fConfig) { |
| this->init(gpu, textureDesc, NULL); |
| } |
| |
| GrGLTexture::GrGLTexture(GrGpuGL* gpu, |
| const Desc& textureDesc, |
| const GrGLRenderTarget::Desc& rtDesc) |
| : INHERITED(gpu, |
| textureDesc.fWidth, |
| textureDesc.fHeight, |
| textureDesc.fConfig) { |
| this->init(gpu, textureDesc, &rtDesc); |
| } |
| |
| void GrGLTexture::onRelease() { |
| INHERITED::onRelease(); |
| GPUGL->notifyTextureDelete(this); |
| if (NULL != fTexIDObj) { |
| fTexIDObj->unref(); |
| fTexIDObj = NULL; |
| } |
| } |
| |
| void GrGLTexture::onAbandon() { |
| INHERITED::onAbandon(); |
| if (NULL != fTexIDObj) { |
| fTexIDObj->abandon(); |
| } |
| } |
| |
| intptr_t GrGLTexture::getTextureHandle() const { |
| return fTexIDObj->id(); |
| } |
| |