| /* |
| ** License Applicability. Except to the extent portions of this file are |
| ** made subject to an alternative license as permitted in the SGI Free |
| ** Software License B, Version 1.1 (the "License"), the contents of this |
| ** file are subject only to the provisions of the License. You may not use |
| ** this file except in compliance with the License. You may obtain a copy |
| ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 |
| ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: |
| ** |
| ** http://oss.sgi.com/projects/FreeB |
| ** |
| ** Note that, as provided in the License, the Software is distributed on an |
| ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS |
| ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND |
| ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A |
| ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. |
| ** |
| ** Original Code. The Original Code is: OpenGL Sample Implementation, |
| ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, |
| ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. |
| ** Copyright in any portions created by third parties is as indicated |
| ** elsewhere herein. All Rights Reserved. |
| ** |
| ** Additional Notice Provisions: The application programming interfaces |
| ** established by SGI in conjunction with the Original Code are The |
| ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released |
| ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version |
| ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X |
| ** Window System(R) (Version 1.3), released October 19, 1998. This software |
| ** was created using the OpenGL(R) version 1.2.1 Sample Implementation |
| ** published by SGI, but has not been independently verified as being |
| ** compliant with the OpenGL(R) version 1.2.1 Specification. |
| ** |
| */ |
| /* |
| ** Author: Eric Veach, July 1994. |
| ** |
| ** $Date$ $Revision$ |
| ** $Header: //depot/main/gfx/lib/glu/libtess/tess.h#6 $ |
| */ |
| |
| #ifndef __tess_h_ |
| #define __tess_h_ |
| |
| #include <sk_glu.h> |
| #include <setjmp.h> |
| #include "mesh.h" |
| #include "dict.h" |
| #include "priorityq.h" |
| |
| /* The begin/end calls must be properly nested. We keep track of |
| * the current state to enforce the ordering. |
| */ |
| enum TessState { T_DORMANT, T_IN_POLYGON, T_IN_CONTOUR }; |
| |
| /* We cache vertex data for single-contour polygons so that we can |
| * try a quick-and-dirty decomposition first. |
| */ |
| #define TESS_MAX_CACHE 100 |
| |
| typedef struct CachedVertex { |
| GLdouble coords[3]; |
| void *data; |
| } CachedVertex; |
| |
| struct GLUtesselator { |
| |
| /*** state needed for collecting the input data ***/ |
| |
| enum TessState state; /* what begin/end calls have we seen? */ |
| |
| GLUhalfEdge *lastEdge; /* lastEdge->Org is the most recent vertex */ |
| GLUmesh *mesh; /* stores the input contours, and eventually |
| the tessellation itself */ |
| |
| void (GLAPIENTRY *callError)( GLenum errnum ); |
| |
| /*** state needed for projecting onto the sweep plane ***/ |
| |
| GLdouble normal[3]; /* user-specified normal (if provided) */ |
| GLdouble sUnit[3]; /* unit vector in s-direction (debugging) */ |
| GLdouble tUnit[3]; /* unit vector in t-direction (debugging) */ |
| |
| /*** state needed for the line sweep ***/ |
| |
| GLdouble relTolerance; /* tolerance for merging features */ |
| GLenum windingRule; /* rule for determining polygon interior */ |
| GLboolean fatalError; /* fatal error: needed combine callback */ |
| |
| Dict *dict; /* edge dictionary for sweep line */ |
| PriorityQ *pq; /* priority queue of vertex events */ |
| GLUvertex *event; /* current sweep event being processed */ |
| |
| void (GLAPIENTRY *callCombine)( GLdouble coords[3], void *data[4], |
| GLfloat weight[4], void **outData ); |
| |
| /*** state needed for rendering callbacks (see render.c) ***/ |
| |
| GLboolean flagBoundary; /* mark boundary edges (use EdgeFlag) */ |
| GLboolean boundaryOnly; /* Extract contours, not triangles */ |
| GLUface *lonelyTriList; |
| /* list of triangles which could not be rendered as strips or fans */ |
| |
| void (GLAPIENTRY *callBegin)( GLenum type ); |
| void (GLAPIENTRY *callEdgeFlag)( GLboolean boundaryEdge ); |
| void (GLAPIENTRY *callVertex)( void *data ); |
| void (GLAPIENTRY *callEnd)( void ); |
| void (GLAPIENTRY *callMesh)( GLUmesh *mesh ); |
| |
| |
| /*** state needed to cache single-contour polygons for renderCache() */ |
| |
| GLboolean emptyCache; /* empty cache on next vertex() call */ |
| int cacheCount; /* number of cached vertices */ |
| CachedVertex cache[TESS_MAX_CACHE]; /* the vertex data */ |
| |
| /*** rendering callbacks that also pass polygon data ***/ |
| void (GLAPIENTRY *callBeginData)( GLenum type, void *polygonData ); |
| void (GLAPIENTRY *callEdgeFlagData)( GLboolean boundaryEdge, |
| void *polygonData ); |
| void (GLAPIENTRY *callVertexData)( void *data, void *polygonData ); |
| void (GLAPIENTRY *callEndData)( void *polygonData ); |
| void (GLAPIENTRY *callErrorData)( GLenum errnum, void *polygonData ); |
| void (GLAPIENTRY *callCombineData)( GLdouble coords[3], void *data[4], |
| GLfloat weight[4], void **outData, |
| void *polygonData ); |
| |
| jmp_buf env; /* place to jump to when memAllocs fail */ |
| |
| void *polygonData; /* client data for current polygon */ |
| }; |
| |
| void GLAPIENTRY __gl_noBeginData( GLenum type, void *polygonData ); |
| void GLAPIENTRY __gl_noEdgeFlagData( GLboolean boundaryEdge, void *polygonData ); |
| void GLAPIENTRY __gl_noVertexData( void *data, void *polygonData ); |
| void GLAPIENTRY __gl_noEndData( void *polygonData ); |
| void GLAPIENTRY __gl_noErrorData( GLenum errnum, void *polygonData ); |
| void GLAPIENTRY __gl_noCombineData( GLdouble coords[3], void *data[4], |
| GLfloat weight[4], void **outData, |
| void *polygonData ); |
| |
| #define CALL_BEGIN_OR_BEGIN_DATA(a) \ |
| if (tess->callBeginData != &__gl_noBeginData) \ |
| (*tess->callBeginData)((a),tess->polygonData); \ |
| else (*tess->callBegin)((a)); |
| |
| #define CALL_VERTEX_OR_VERTEX_DATA(a) \ |
| if (tess->callVertexData != &__gl_noVertexData) \ |
| (*tess->callVertexData)((a),tess->polygonData); \ |
| else (*tess->callVertex)((a)); |
| |
| #define CALL_EDGE_FLAG_OR_EDGE_FLAG_DATA(a) \ |
| if (tess->callEdgeFlagData != &__gl_noEdgeFlagData) \ |
| (*tess->callEdgeFlagData)((a),tess->polygonData); \ |
| else (*tess->callEdgeFlag)((a)); |
| |
| #define CALL_END_OR_END_DATA() \ |
| if (tess->callEndData != &__gl_noEndData) \ |
| (*tess->callEndData)(tess->polygonData); \ |
| else (*tess->callEnd)(); |
| |
| #define CALL_COMBINE_OR_COMBINE_DATA(a,b,c,d) \ |
| if (tess->callCombineData != &__gl_noCombineData) \ |
| (*tess->callCombineData)((a),(b),(c),(d),tess->polygonData); \ |
| else (*tess->callCombine)((a),(b),(c),(d)); |
| |
| #define CALL_ERROR_OR_ERROR_DATA(a) \ |
| if (tess->callErrorData != &__gl_noErrorData) \ |
| (*tess->callErrorData)((a),tess->polygonData); \ |
| else (*tess->callError)((a)); |
| |
| #endif |