| /* |
| ** License Applicability. Except to the extent portions of this file are |
| ** made subject to an alternative license as permitted in the SGI Free |
| ** Software License B, Version 1.1 (the "License"), the contents of this |
| ** file are subject only to the provisions of the License. You may not use |
| ** this file except in compliance with the License. You may obtain a copy |
| ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 |
| ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: |
| ** |
| ** http://oss.sgi.com/projects/FreeB |
| ** |
| ** Note that, as provided in the License, the Software is distributed on an |
| ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS |
| ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND |
| ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A |
| ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. |
| ** |
| ** Original Code. The Original Code is: OpenGL Sample Implementation, |
| ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, |
| ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. |
| ** Copyright in any portions created by third parties is as indicated |
| ** elsewhere herein. All Rights Reserved. |
| ** |
| ** Additional Notice Provisions: The application programming interfaces |
| ** established by SGI in conjunction with the Original Code are The |
| ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released |
| ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version |
| ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X |
| ** Window System(R) (Version 1.3), released October 19, 1998. This software |
| ** was created using the OpenGL(R) version 1.2.1 Sample Implementation |
| ** published by SGI, but has not been independently verified as being |
| ** compliant with the OpenGL(R) version 1.2.1 Specification. |
| ** |
| */ |
| /* |
| ** Author: Eric Veach, July 1994. |
| ** |
| ** $Date$ $Revision$ |
| ** $Header: //depot/main/gfx/lib/glu/libtess/sweep.c#5 $ |
| */ |
| |
| #include "gluos.h" |
| #include <assert.h> |
| #include <stddef.h> |
| #include <setjmp.h> /* longjmp */ |
| #include <limits.h> /* LONG_MAX */ |
| |
| #include "mesh.h" |
| #include "geom.h" |
| #include "tess.h" |
| #include "dict.h" |
| #include "priorityq.h" |
| #include "memalloc.h" |
| #include "sweep.h" |
| |
| #define TRUE 1 |
| #define FALSE 0 |
| |
| #ifdef FOR_TRITE_TEST_PROGRAM |
| extern void DebugEvent( GLUtesselator *tess ); |
| #else |
| #define DebugEvent( tess ) |
| #endif |
| |
| /* |
| * Invariants for the Edge Dictionary. |
| * - each pair of adjacent edges e2=Succ(e1) satisfies EdgeLeq(e1,e2) |
| * at any valid location of the sweep event |
| * - if EdgeLeq(e2,e1) as well (at any valid sweep event), then e1 and e2 |
| * share a common endpoint |
| * - for each e, e->Dst has been processed, but not e->Org |
| * - each edge e satisfies VertLeq(e->Dst,event) && VertLeq(event,e->Org) |
| * where "event" is the current sweep line event. |
| * - no edge e has zero length |
| * |
| * Invariants for the Mesh (the processed portion). |
| * - the portion of the mesh left of the sweep line is a planar graph, |
| * ie. there is *some* way to embed it in the plane |
| * - no processed edge has zero length |
| * - no two processed vertices have identical coordinates |
| * - each "inside" region is monotone, ie. can be broken into two chains |
| * of monotonically increasing vertices according to VertLeq(v1,v2) |
| * - a non-invariant: these chains may intersect (very slightly) |
| * |
| * Invariants for the Sweep. |
| * - if none of the edges incident to the event vertex have an activeRegion |
| * (ie. none of these edges are in the edge dictionary), then the vertex |
| * has only right-going edges. |
| * - if an edge is marked "fixUpperEdge" (it is a temporary edge introduced |
| * by ConnectRightVertex), then it is the only right-going edge from |
| * its associated vertex. (This says that these edges exist only |
| * when it is necessary.) |
| */ |
| |
| #define MAX(x,y) ((x) >= (y) ? (x) : (y)) |
| #define MIN(x,y) ((x) <= (y) ? (x) : (y)) |
| |
| /* When we merge two edges into one, we need to compute the combined |
| * winding of the new edge. |
| */ |
| #define AddWinding(eDst,eSrc) (eDst->winding += eSrc->winding, \ |
| eDst->Sym->winding += eSrc->Sym->winding) |
| |
| static void SweepEvent( GLUtesselator *tess, GLUvertex *vEvent ); |
| static void WalkDirtyRegions( GLUtesselator *tess, ActiveRegion *regUp ); |
| static int CheckForRightSplice( GLUtesselator *tess, ActiveRegion *regUp ); |
| |
| static int EdgeLeq( GLUtesselator *tess, ActiveRegion *reg1, |
| ActiveRegion *reg2 ) |
| /* |
| * Both edges must be directed from right to left (this is the canonical |
| * direction for the upper edge of each region). |
| * |
| * The strategy is to evaluate a "t" value for each edge at the |
| * current sweep line position, given by tess->event. The calculations |
| * are designed to be very stable, but of course they are not perfect. |
| * |
| * Special case: if both edge destinations are at the sweep event, |
| * we sort the edges by slope (they would otherwise compare equally). |
| */ |
| { |
| GLUvertex *event = tess->event; |
| GLUhalfEdge *e1, *e2; |
| GLdouble t1, t2; |
| |
| e1 = reg1->eUp; |
| e2 = reg2->eUp; |
| |
| if( e1->Dst == event ) { |
| if( e2->Dst == event ) { |
| /* Two edges right of the sweep line which meet at the sweep event. |
| * Sort them by slope. |
| */ |
| if( VertLeq( e1->Org, e2->Org )) { |
| return EdgeSign( e2->Dst, e1->Org, e2->Org ) <= 0; |
| } |
| return EdgeSign( e1->Dst, e2->Org, e1->Org ) >= 0; |
| } |
| return EdgeSign( e2->Dst, event, e2->Org ) <= 0; |
| } |
| if( e2->Dst == event ) { |
| return EdgeSign( e1->Dst, event, e1->Org ) >= 0; |
| } |
| |
| /* General case - compute signed distance *from* e1, e2 to event */ |
| t1 = EdgeEval( e1->Dst, event, e1->Org ); |
| t2 = EdgeEval( e2->Dst, event, e2->Org ); |
| return (t1 >= t2); |
| } |
| |
| |
| static void DeleteRegion( GLUtesselator *tess, ActiveRegion *reg ) |
| { |
| if( reg->fixUpperEdge ) { |
| /* It was created with zero winding number, so it better be |
| * deleted with zero winding number (ie. it better not get merged |
| * with a real edge). |
| */ |
| assert( reg->eUp->winding == 0 ); |
| } |
| reg->eUp->activeRegion = NULL; |
| dictDelete( tess->dict, reg->nodeUp ); /* __gl_dictListDelete */ |
| memFree( reg ); |
| } |
| |
| |
| static int FixUpperEdge( ActiveRegion *reg, GLUhalfEdge *newEdge ) |
| /* |
| * Replace an upper edge which needs fixing (see ConnectRightVertex). |
| */ |
| { |
| assert( reg->fixUpperEdge ); |
| if ( !__gl_meshDelete( reg->eUp ) ) return 0; |
| reg->fixUpperEdge = FALSE; |
| reg->eUp = newEdge; |
| newEdge->activeRegion = reg; |
| |
| return 1; |
| } |
| |
| static ActiveRegion *TopLeftRegion( ActiveRegion *reg ) |
| { |
| GLUvertex *org = reg->eUp->Org; |
| GLUhalfEdge *e; |
| |
| /* Find the region above the uppermost edge with the same origin */ |
| do { |
| reg = RegionAbove( reg ); |
| } while( reg->eUp->Org == org ); |
| |
| /* If the edge above was a temporary edge introduced by ConnectRightVertex, |
| * now is the time to fix it. |
| */ |
| if( reg->fixUpperEdge ) { |
| e = __gl_meshConnect( RegionBelow(reg)->eUp->Sym, reg->eUp->Lnext ); |
| if (e == NULL) return NULL; |
| if ( !FixUpperEdge( reg, e ) ) return NULL; |
| reg = RegionAbove( reg ); |
| } |
| return reg; |
| } |
| |
| static ActiveRegion *TopRightRegion( ActiveRegion *reg ) |
| { |
| GLUvertex *dst = reg->eUp->Dst; |
| |
| /* Find the region above the uppermost edge with the same destination */ |
| do { |
| reg = RegionAbove( reg ); |
| } while( reg->eUp->Dst == dst ); |
| return reg; |
| } |
| |
| static ActiveRegion *AddRegionBelow( GLUtesselator *tess, |
| ActiveRegion *regAbove, |
| GLUhalfEdge *eNewUp ) |
| /* |
| * Add a new active region to the sweep line, *somewhere* below "regAbove" |
| * (according to where the new edge belongs in the sweep-line dictionary). |
| * The upper edge of the new region will be "eNewUp". |
| * Winding number and "inside" flag are not updated. |
| */ |
| { |
| ActiveRegion *regNew = (ActiveRegion *)memAlloc( sizeof( ActiveRegion )); |
| if (regNew == NULL) longjmp(tess->env,1); |
| |
| regNew->eUp = eNewUp; |
| /* __gl_dictListInsertBefore */ |
| regNew->nodeUp = dictInsertBefore( tess->dict, regAbove->nodeUp, regNew ); |
| if (regNew->nodeUp == NULL) longjmp(tess->env,1); |
| regNew->fixUpperEdge = FALSE; |
| regNew->sentinel = FALSE; |
| regNew->dirty = FALSE; |
| |
| eNewUp->activeRegion = regNew; |
| return regNew; |
| } |
| |
| static GLboolean IsWindingInside( GLUtesselator *tess, int n ) |
| { |
| switch( tess->windingRule ) { |
| case GLU_TESS_WINDING_ODD: |
| return (n & 1); |
| case GLU_TESS_WINDING_NONZERO: |
| return (n != 0); |
| case GLU_TESS_WINDING_POSITIVE: |
| return (n > 0); |
| case GLU_TESS_WINDING_NEGATIVE: |
| return (n < 0); |
| case GLU_TESS_WINDING_ABS_GEQ_TWO: |
| return (n >= 2) || (n <= -2); |
| } |
| /*LINTED*/ |
| assert( FALSE ); |
| /*NOTREACHED*/ |
| return 0; |
| } |
| |
| |
| static void ComputeWinding( GLUtesselator *tess, ActiveRegion *reg ) |
| { |
| reg->windingNumber = RegionAbove(reg)->windingNumber + reg->eUp->winding; |
| reg->inside = IsWindingInside( tess, reg->windingNumber ); |
| } |
| |
| |
| static void FinishRegion( GLUtesselator *tess, ActiveRegion *reg ) |
| /* |
| * Delete a region from the sweep line. This happens when the upper |
| * and lower chains of a region meet (at a vertex on the sweep line). |
| * The "inside" flag is copied to the appropriate mesh face (we could |
| * not do this before -- since the structure of the mesh is always |
| * changing, this face may not have even existed until now). |
| */ |
| { |
| GLUhalfEdge *e = reg->eUp; |
| GLUface *f = e->Lface; |
| |
| f->inside = reg->inside; |
| f->anEdge = e; /* optimization for __gl_meshTessellateMonoRegion() */ |
| DeleteRegion( tess, reg ); |
| } |
| |
| |
| static GLUhalfEdge *FinishLeftRegions( GLUtesselator *tess, |
| ActiveRegion *regFirst, ActiveRegion *regLast ) |
| /* |
| * We are given a vertex with one or more left-going edges. All affected |
| * edges should be in the edge dictionary. Starting at regFirst->eUp, |
| * we walk down deleting all regions where both edges have the same |
| * origin vOrg. At the same time we copy the "inside" flag from the |
| * active region to the face, since at this point each face will belong |
| * to at most one region (this was not necessarily true until this point |
| * in the sweep). The walk stops at the region above regLast; if regLast |
| * is NULL we walk as far as possible. At the same time we relink the |
| * mesh if necessary, so that the ordering of edges around vOrg is the |
| * same as in the dictionary. |
| */ |
| { |
| ActiveRegion *reg, *regPrev; |
| GLUhalfEdge *e, *ePrev; |
| |
| regPrev = regFirst; |
| ePrev = regFirst->eUp; |
| while( regPrev != regLast ) { |
| regPrev->fixUpperEdge = FALSE; /* placement was OK */ |
| reg = RegionBelow( regPrev ); |
| e = reg->eUp; |
| if( e->Org != ePrev->Org ) { |
| if( ! reg->fixUpperEdge ) { |
| /* Remove the last left-going edge. Even though there are no further |
| * edges in the dictionary with this origin, there may be further |
| * such edges in the mesh (if we are adding left edges to a vertex |
| * that has already been processed). Thus it is important to call |
| * FinishRegion rather than just DeleteRegion. |
| */ |
| FinishRegion( tess, regPrev ); |
| break; |
| } |
| /* If the edge below was a temporary edge introduced by |
| * ConnectRightVertex, now is the time to fix it. |
| */ |
| e = __gl_meshConnect( ePrev->Lprev, e->Sym ); |
| if (e == NULL) longjmp(tess->env,1); |
| if ( !FixUpperEdge( reg, e ) ) longjmp(tess->env,1); |
| } |
| |
| /* Relink edges so that ePrev->Onext == e */ |
| if( ePrev->Onext != e ) { |
| if ( !__gl_meshSplice( e->Oprev, e ) ) longjmp(tess->env,1); |
| if ( !__gl_meshSplice( ePrev, e ) ) longjmp(tess->env,1); |
| } |
| FinishRegion( tess, regPrev ); /* may change reg->eUp */ |
| ePrev = reg->eUp; |
| regPrev = reg; |
| } |
| return ePrev; |
| } |
| |
| |
| static void AddRightEdges( GLUtesselator *tess, ActiveRegion *regUp, |
| GLUhalfEdge *eFirst, GLUhalfEdge *eLast, GLUhalfEdge *eTopLeft, |
| GLboolean cleanUp ) |
| /* |
| * Purpose: insert right-going edges into the edge dictionary, and update |
| * winding numbers and mesh connectivity appropriately. All right-going |
| * edges share a common origin vOrg. Edges are inserted CCW starting at |
| * eFirst; the last edge inserted is eLast->Oprev. If vOrg has any |
| * left-going edges already processed, then eTopLeft must be the edge |
| * such that an imaginary upward vertical segment from vOrg would be |
| * contained between eTopLeft->Oprev and eTopLeft; otherwise eTopLeft |
| * should be NULL. |
| */ |
| { |
| ActiveRegion *reg, *regPrev; |
| GLUhalfEdge *e, *ePrev; |
| int firstTime = TRUE; |
| |
| /* Insert the new right-going edges in the dictionary */ |
| e = eFirst; |
| do { |
| assert( VertLeq( e->Org, e->Dst )); |
| AddRegionBelow( tess, regUp, e->Sym ); |
| e = e->Onext; |
| } while ( e != eLast ); |
| |
| /* Walk *all* right-going edges from e->Org, in the dictionary order, |
| * updating the winding numbers of each region, and re-linking the mesh |
| * edges to match the dictionary ordering (if necessary). |
| */ |
| if( eTopLeft == NULL ) { |
| eTopLeft = RegionBelow( regUp )->eUp->Rprev; |
| } |
| regPrev = regUp; |
| ePrev = eTopLeft; |
| for( ;; ) { |
| reg = RegionBelow( regPrev ); |
| e = reg->eUp->Sym; |
| if( e->Org != ePrev->Org ) break; |
| |
| if( e->Onext != ePrev ) { |
| /* Unlink e from its current position, and relink below ePrev */ |
| if ( !__gl_meshSplice( e->Oprev, e ) ) longjmp(tess->env,1); |
| if ( !__gl_meshSplice( ePrev->Oprev, e ) ) longjmp(tess->env,1); |
| } |
| /* Compute the winding number and "inside" flag for the new regions */ |
| reg->windingNumber = regPrev->windingNumber - e->winding; |
| reg->inside = IsWindingInside( tess, reg->windingNumber ); |
| |
| /* Check for two outgoing edges with same slope -- process these |
| * before any intersection tests (see example in __gl_computeInterior). |
| */ |
| regPrev->dirty = TRUE; |
| if( ! firstTime && CheckForRightSplice( tess, regPrev )) { |
| AddWinding( e, ePrev ); |
| DeleteRegion( tess, regPrev ); |
| if ( !__gl_meshDelete( ePrev ) ) longjmp(tess->env,1); |
| } |
| firstTime = FALSE; |
| regPrev = reg; |
| ePrev = e; |
| } |
| regPrev->dirty = TRUE; |
| assert( regPrev->windingNumber - e->winding == reg->windingNumber ); |
| |
| if( cleanUp ) { |
| /* Check for intersections between newly adjacent edges. */ |
| WalkDirtyRegions( tess, regPrev ); |
| } |
| } |
| |
| |
| static void CallCombine( GLUtesselator *tess, GLUvertex *isect, |
| void *data[4], GLfloat weights[4], int needed ) |
| { |
| GLdouble coords[3]; |
| |
| /* Copy coord data in case the callback changes it. */ |
| coords[0] = isect->coords[0]; |
| coords[1] = isect->coords[1]; |
| coords[2] = isect->coords[2]; |
| |
| isect->data = NULL; |
| CALL_COMBINE_OR_COMBINE_DATA( coords, data, weights, &isect->data ); |
| if( isect->data == NULL ) { |
| if( ! needed ) { |
| isect->data = data[0]; |
| } else if( ! tess->fatalError ) { |
| /* The only way fatal error is when two edges are found to intersect, |
| * but the user has not provided the callback necessary to handle |
| * generated intersection points. |
| */ |
| CALL_ERROR_OR_ERROR_DATA( GLU_TESS_NEED_COMBINE_CALLBACK ); |
| tess->fatalError = TRUE; |
| } |
| } |
| } |
| |
| static void SpliceMergeVertices( GLUtesselator *tess, GLUhalfEdge *e1, |
| GLUhalfEdge *e2 ) |
| /* |
| * Two vertices with idential coordinates are combined into one. |
| * e1->Org is kept, while e2->Org is discarded. |
| */ |
| { |
| void *data[4] = { NULL, NULL, NULL, NULL }; |
| GLfloat weights[4] = { 0.5, 0.5, 0.0, 0.0 }; |
| |
| data[0] = e1->Org->data; |
| data[1] = e2->Org->data; |
| CallCombine( tess, e1->Org, data, weights, FALSE ); |
| if ( !__gl_meshSplice( e1, e2 ) ) longjmp(tess->env,1); |
| } |
| |
| static void VertexWeights( GLUvertex *isect, GLUvertex *org, GLUvertex *dst, |
| GLfloat *weights ) |
| /* |
| * Find some weights which describe how the intersection vertex is |
| * a linear combination of "org" and "dest". Each of the two edges |
| * which generated "isect" is allocated 50% of the weight; each edge |
| * splits the weight between its org and dst according to the |
| * relative distance to "isect". |
| */ |
| { |
| GLdouble t1 = VertL1dist( org, isect ); |
| GLdouble t2 = VertL1dist( dst, isect ); |
| |
| weights[0] = 0.5 * t2 / (t1 + t2); |
| weights[1] = 0.5 * t1 / (t1 + t2); |
| isect->coords[0] += weights[0]*org->coords[0] + weights[1]*dst->coords[0]; |
| isect->coords[1] += weights[0]*org->coords[1] + weights[1]*dst->coords[1]; |
| isect->coords[2] += weights[0]*org->coords[2] + weights[1]*dst->coords[2]; |
| } |
| |
| |
| static void GetIntersectData( GLUtesselator *tess, GLUvertex *isect, |
| GLUvertex *orgUp, GLUvertex *dstUp, |
| GLUvertex *orgLo, GLUvertex *dstLo ) |
| /* |
| * We've computed a new intersection point, now we need a "data" pointer |
| * from the user so that we can refer to this new vertex in the |
| * rendering callbacks. |
| */ |
| { |
| void *data[4]; |
| GLfloat weights[4]; |
| |
| data[0] = orgUp->data; |
| data[1] = dstUp->data; |
| data[2] = orgLo->data; |
| data[3] = dstLo->data; |
| |
| isect->coords[0] = isect->coords[1] = isect->coords[2] = 0; |
| VertexWeights( isect, orgUp, dstUp, &weights[0] ); |
| VertexWeights( isect, orgLo, dstLo, &weights[2] ); |
| |
| CallCombine( tess, isect, data, weights, TRUE ); |
| } |
| |
| static int CheckForRightSplice( GLUtesselator *tess, ActiveRegion *regUp ) |
| /* |
| * Check the upper and lower edge of "regUp", to make sure that the |
| * eUp->Org is above eLo, or eLo->Org is below eUp (depending on which |
| * origin is leftmost). |
| * |
| * The main purpose is to splice right-going edges with the same |
| * dest vertex and nearly identical slopes (ie. we can't distinguish |
| * the slopes numerically). However the splicing can also help us |
| * to recover from numerical errors. For example, suppose at one |
| * point we checked eUp and eLo, and decided that eUp->Org is barely |
| * above eLo. Then later, we split eLo into two edges (eg. from |
| * a splice operation like this one). This can change the result of |
| * our test so that now eUp->Org is incident to eLo, or barely below it. |
| * We must correct this condition to maintain the dictionary invariants. |
| * |
| * One possibility is to check these edges for intersection again |
| * (ie. CheckForIntersect). This is what we do if possible. However |
| * CheckForIntersect requires that tess->event lies between eUp and eLo, |
| * so that it has something to fall back on when the intersection |
| * calculation gives us an unusable answer. So, for those cases where |
| * we can't check for intersection, this routine fixes the problem |
| * by just splicing the offending vertex into the other edge. |
| * This is a guaranteed solution, no matter how degenerate things get. |
| * Basically this is a combinatorial solution to a numerical problem. |
| */ |
| { |
| ActiveRegion *regLo = RegionBelow(regUp); |
| GLUhalfEdge *eUp = regUp->eUp; |
| GLUhalfEdge *eLo = regLo->eUp; |
| |
| if( VertLeq( eUp->Org, eLo->Org )) { |
| if( EdgeSign( eLo->Dst, eUp->Org, eLo->Org ) > 0 ) return FALSE; |
| |
| /* eUp->Org appears to be below eLo */ |
| if( ! VertEq( eUp->Org, eLo->Org )) { |
| /* Splice eUp->Org into eLo */ |
| if ( __gl_meshSplitEdge( eLo->Sym ) == NULL) longjmp(tess->env,1); |
| if ( !__gl_meshSplice( eUp, eLo->Oprev ) ) longjmp(tess->env,1); |
| regUp->dirty = regLo->dirty = TRUE; |
| |
| } else if( eUp->Org != eLo->Org ) { |
| /* merge the two vertices, discarding eUp->Org */ |
| pqDelete( tess->pq, eUp->Org->pqHandle ); /* __gl_pqSortDelete */ |
| SpliceMergeVertices( tess, eLo->Oprev, eUp ); |
| } |
| } else { |
| if( EdgeSign( eUp->Dst, eLo->Org, eUp->Org ) < 0 ) return FALSE; |
| |
| /* eLo->Org appears to be above eUp, so splice eLo->Org into eUp */ |
| RegionAbove(regUp)->dirty = regUp->dirty = TRUE; |
| if (__gl_meshSplitEdge( eUp->Sym ) == NULL) longjmp(tess->env,1); |
| if ( !__gl_meshSplice( eLo->Oprev, eUp ) ) longjmp(tess->env,1); |
| } |
| return TRUE; |
| } |
| |
| static int CheckForLeftSplice( GLUtesselator *tess, ActiveRegion *regUp ) |
| /* |
| * Check the upper and lower edge of "regUp", to make sure that the |
| * eUp->Dst is above eLo, or eLo->Dst is below eUp (depending on which |
| * destination is rightmost). |
| * |
| * Theoretically, this should always be true. However, splitting an edge |
| * into two pieces can change the results of previous tests. For example, |
| * suppose at one point we checked eUp and eLo, and decided that eUp->Dst |
| * is barely above eLo. Then later, we split eLo into two edges (eg. from |
| * a splice operation like this one). This can change the result of |
| * the test so that now eUp->Dst is incident to eLo, or barely below it. |
| * We must correct this condition to maintain the dictionary invariants |
| * (otherwise new edges might get inserted in the wrong place in the |
| * dictionary, and bad stuff will happen). |
| * |
| * We fix the problem by just splicing the offending vertex into the |
| * other edge. |
| */ |
| { |
| ActiveRegion *regLo = RegionBelow(regUp); |
| GLUhalfEdge *eUp = regUp->eUp; |
| GLUhalfEdge *eLo = regLo->eUp; |
| GLUhalfEdge *e; |
| |
| assert( ! VertEq( eUp->Dst, eLo->Dst )); |
| |
| if( VertLeq( eUp->Dst, eLo->Dst )) { |
| if( EdgeSign( eUp->Dst, eLo->Dst, eUp->Org ) < 0 ) return FALSE; |
| |
| /* eLo->Dst is above eUp, so splice eLo->Dst into eUp */ |
| RegionAbove(regUp)->dirty = regUp->dirty = TRUE; |
| e = __gl_meshSplitEdge( eUp ); |
| if (e == NULL) longjmp(tess->env,1); |
| if ( !__gl_meshSplice( eLo->Sym, e ) ) longjmp(tess->env,1); |
| e->Lface->inside = regUp->inside; |
| } else { |
| if( EdgeSign( eLo->Dst, eUp->Dst, eLo->Org ) > 0 ) return FALSE; |
| |
| /* eUp->Dst is below eLo, so splice eUp->Dst into eLo */ |
| regUp->dirty = regLo->dirty = TRUE; |
| e = __gl_meshSplitEdge( eLo ); |
| if (e == NULL) longjmp(tess->env,1); |
| if ( !__gl_meshSplice( eUp->Lnext, eLo->Sym ) ) longjmp(tess->env,1); |
| e->Rface->inside = regUp->inside; |
| } |
| return TRUE; |
| } |
| |
| |
| static int CheckForIntersect( GLUtesselator *tess, ActiveRegion *regUp ) |
| /* |
| * Check the upper and lower edges of the given region to see if |
| * they intersect. If so, create the intersection and add it |
| * to the data structures. |
| * |
| * Returns TRUE if adding the new intersection resulted in a recursive |
| * call to AddRightEdges(); in this case all "dirty" regions have been |
| * checked for intersections, and possibly regUp has been deleted. |
| */ |
| { |
| ActiveRegion *regLo = RegionBelow(regUp); |
| GLUhalfEdge *eUp = regUp->eUp; |
| GLUhalfEdge *eLo = regLo->eUp; |
| GLUvertex *orgUp = eUp->Org; |
| GLUvertex *orgLo = eLo->Org; |
| GLUvertex *dstUp = eUp->Dst; |
| GLUvertex *dstLo = eLo->Dst; |
| GLdouble tMinUp, tMaxLo; |
| GLUvertex isect, *orgMin; |
| GLUhalfEdge *e; |
| |
| assert( ! VertEq( dstLo, dstUp )); |
| assert( EdgeSign( dstUp, tess->event, orgUp ) <= 0 ); |
| assert( EdgeSign( dstLo, tess->event, orgLo ) >= 0 ); |
| assert( orgUp != tess->event && orgLo != tess->event ); |
| assert( ! regUp->fixUpperEdge && ! regLo->fixUpperEdge ); |
| |
| if( orgUp == orgLo ) return FALSE; /* right endpoints are the same */ |
| |
| tMinUp = MIN( orgUp->t, dstUp->t ); |
| tMaxLo = MAX( orgLo->t, dstLo->t ); |
| if( tMinUp > tMaxLo ) return FALSE; /* t ranges do not overlap */ |
| |
| if( VertLeq( orgUp, orgLo )) { |
| if( EdgeSign( dstLo, orgUp, orgLo ) > 0 ) return FALSE; |
| } else { |
| if( EdgeSign( dstUp, orgLo, orgUp ) < 0 ) return FALSE; |
| } |
| |
| /* At this point the edges intersect, at least marginally */ |
| DebugEvent( tess ); |
| |
| __gl_edgeIntersect( dstUp, orgUp, dstLo, orgLo, &isect ); |
| /* The following properties are guaranteed: */ |
| assert( MIN( orgUp->t, dstUp->t ) <= isect.t ); |
| assert( isect.t <= MAX( orgLo->t, dstLo->t )); |
| assert( MIN( dstLo->s, dstUp->s ) <= isect.s ); |
| assert( isect.s <= MAX( orgLo->s, orgUp->s )); |
| |
| if( VertLeq( &isect, tess->event )) { |
| /* The intersection point lies slightly to the left of the sweep line, |
| * so move it until it''s slightly to the right of the sweep line. |
| * (If we had perfect numerical precision, this would never happen |
| * in the first place). The easiest and safest thing to do is |
| * replace the intersection by tess->event. |
| */ |
| isect.s = tess->event->s; |
| isect.t = tess->event->t; |
| } |
| /* Similarly, if the computed intersection lies to the right of the |
| * rightmost origin (which should rarely happen), it can cause |
| * unbelievable inefficiency on sufficiently degenerate inputs. |
| * (If you have the test program, try running test54.d with the |
| * "X zoom" option turned on). |
| */ |
| orgMin = VertLeq( orgUp, orgLo ) ? orgUp : orgLo; |
| if( VertLeq( orgMin, &isect )) { |
| isect.s = orgMin->s; |
| isect.t = orgMin->t; |
| } |
| |
| if( VertEq( &isect, orgUp ) || VertEq( &isect, orgLo )) { |
| /* Easy case -- intersection at one of the right endpoints */ |
| (void) CheckForRightSplice( tess, regUp ); |
| return FALSE; |
| } |
| |
| if( (! VertEq( dstUp, tess->event ) |
| && EdgeSign( dstUp, tess->event, &isect ) >= 0) |
| || (! VertEq( dstLo, tess->event ) |
| && EdgeSign( dstLo, tess->event, &isect ) <= 0 )) |
| { |
| /* Very unusual -- the new upper or lower edge would pass on the |
| * wrong side of the sweep event, or through it. This can happen |
| * due to very small numerical errors in the intersection calculation. |
| */ |
| if( dstLo == tess->event ) { |
| /* Splice dstLo into eUp, and process the new region(s) */ |
| if (__gl_meshSplitEdge( eUp->Sym ) == NULL) longjmp(tess->env,1); |
| if ( !__gl_meshSplice( eLo->Sym, eUp ) ) longjmp(tess->env,1); |
| regUp = TopLeftRegion( regUp ); |
| if (regUp == NULL) longjmp(tess->env,1); |
| eUp = RegionBelow(regUp)->eUp; |
| FinishLeftRegions( tess, RegionBelow(regUp), regLo ); |
| AddRightEdges( tess, regUp, eUp->Oprev, eUp, eUp, TRUE ); |
| return TRUE; |
| } |
| if( dstUp == tess->event ) { |
| /* Splice dstUp into eLo, and process the new region(s) */ |
| if (__gl_meshSplitEdge( eLo->Sym ) == NULL) longjmp(tess->env,1); |
| if ( !__gl_meshSplice( eUp->Lnext, eLo->Oprev ) ) longjmp(tess->env,1); |
| regLo = regUp; |
| regUp = TopRightRegion( regUp ); |
| e = RegionBelow(regUp)->eUp->Rprev; |
| regLo->eUp = eLo->Oprev; |
| eLo = FinishLeftRegions( tess, regLo, NULL ); |
| AddRightEdges( tess, regUp, eLo->Onext, eUp->Rprev, e, TRUE ); |
| return TRUE; |
| } |
| /* Special case: called from ConnectRightVertex. If either |
| * edge passes on the wrong side of tess->event, split it |
| * (and wait for ConnectRightVertex to splice it appropriately). |
| */ |
| if( EdgeSign( dstUp, tess->event, &isect ) >= 0 ) { |
| RegionAbove(regUp)->dirty = regUp->dirty = TRUE; |
| if (__gl_meshSplitEdge( eUp->Sym ) == NULL) longjmp(tess->env,1); |
| eUp->Org->s = tess->event->s; |
| eUp->Org->t = tess->event->t; |
| } |
| if( EdgeSign( dstLo, tess->event, &isect ) <= 0 ) { |
| regUp->dirty = regLo->dirty = TRUE; |
| if (__gl_meshSplitEdge( eLo->Sym ) == NULL) longjmp(tess->env,1); |
| eLo->Org->s = tess->event->s; |
| eLo->Org->t = tess->event->t; |
| } |
| /* leave the rest for ConnectRightVertex */ |
| return FALSE; |
| } |
| |
| /* General case -- split both edges, splice into new vertex. |
| * When we do the splice operation, the order of the arguments is |
| * arbitrary as far as correctness goes. However, when the operation |
| * creates a new face, the work done is proportional to the size of |
| * the new face. We expect the faces in the processed part of |
| * the mesh (ie. eUp->Lface) to be smaller than the faces in the |
| * unprocessed original contours (which will be eLo->Oprev->Lface). |
| */ |
| if (__gl_meshSplitEdge( eUp->Sym ) == NULL) longjmp(tess->env,1); |
| if (__gl_meshSplitEdge( eLo->Sym ) == NULL) longjmp(tess->env,1); |
| if ( !__gl_meshSplice( eLo->Oprev, eUp ) ) longjmp(tess->env,1); |
| eUp->Org->s = isect.s; |
| eUp->Org->t = isect.t; |
| eUp->Org->pqHandle = pqInsert( tess->pq, eUp->Org ); /* __gl_pqSortInsert */ |
| if (eUp->Org->pqHandle == LONG_MAX) { |
| pqDeletePriorityQ(tess->pq); /* __gl_pqSortDeletePriorityQ */ |
| tess->pq = NULL; |
| longjmp(tess->env,1); |
| } |
| GetIntersectData( tess, eUp->Org, orgUp, dstUp, orgLo, dstLo ); |
| RegionAbove(regUp)->dirty = regUp->dirty = regLo->dirty = TRUE; |
| return FALSE; |
| } |
| |
| static void WalkDirtyRegions( GLUtesselator *tess, ActiveRegion *regUp ) |
| /* |
| * When the upper or lower edge of any region changes, the region is |
| * marked "dirty". This routine walks through all the dirty regions |
| * and makes sure that the dictionary invariants are satisfied |
| * (see the comments at the beginning of this file). Of course |
| * new dirty regions can be created as we make changes to restore |
| * the invariants. |
| */ |
| { |
| ActiveRegion *regLo = RegionBelow(regUp); |
| GLUhalfEdge *eUp, *eLo; |
| |
| for( ;; ) { |
| /* Find the lowest dirty region (we walk from the bottom up). */ |
| while( regLo->dirty ) { |
| regUp = regLo; |
| regLo = RegionBelow(regLo); |
| } |
| if( ! regUp->dirty ) { |
| regLo = regUp; |
| regUp = RegionAbove( regUp ); |
| if( regUp == NULL || ! regUp->dirty ) { |
| /* We've walked all the dirty regions */ |
| return; |
| } |
| } |
| regUp->dirty = FALSE; |
| eUp = regUp->eUp; |
| eLo = regLo->eUp; |
| |
| if( eUp->Dst != eLo->Dst ) { |
| /* Check that the edge ordering is obeyed at the Dst vertices. */ |
| if( CheckForLeftSplice( tess, regUp )) { |
| |
| /* If the upper or lower edge was marked fixUpperEdge, then |
| * we no longer need it (since these edges are needed only for |
| * vertices which otherwise have no right-going edges). |
| */ |
| if( regLo->fixUpperEdge ) { |
| DeleteRegion( tess, regLo ); |
| if ( !__gl_meshDelete( eLo ) ) longjmp(tess->env,1); |
| regLo = RegionBelow( regUp ); |
| eLo = regLo->eUp; |
| } else if( regUp->fixUpperEdge ) { |
| DeleteRegion( tess, regUp ); |
| if ( !__gl_meshDelete( eUp ) ) longjmp(tess->env,1); |
| regUp = RegionAbove( regLo ); |
| eUp = regUp->eUp; |
| } |
| } |
| } |
| if( eUp->Org != eLo->Org ) { |
| if( eUp->Dst != eLo->Dst |
| && ! regUp->fixUpperEdge && ! regLo->fixUpperEdge |
| && (eUp->Dst == tess->event || eLo->Dst == tess->event) ) |
| { |
| /* When all else fails in CheckForIntersect(), it uses tess->event |
| * as the intersection location. To make this possible, it requires |
| * that tess->event lie between the upper and lower edges, and also |
| * that neither of these is marked fixUpperEdge (since in the worst |
| * case it might splice one of these edges into tess->event, and |
| * violate the invariant that fixable edges are the only right-going |
| * edge from their associated vertex). |
| */ |
| if( CheckForIntersect( tess, regUp )) { |
| /* WalkDirtyRegions() was called recursively; we're done */ |
| return; |
| } |
| } else { |
| /* Even though we can't use CheckForIntersect(), the Org vertices |
| * may violate the dictionary edge ordering. Check and correct this. |
| */ |
| (void) CheckForRightSplice( tess, regUp ); |
| } |
| } |
| if( eUp->Org == eLo->Org && eUp->Dst == eLo->Dst ) { |
| /* A degenerate loop consisting of only two edges -- delete it. */ |
| AddWinding( eLo, eUp ); |
| DeleteRegion( tess, regUp ); |
| if ( !__gl_meshDelete( eUp ) ) longjmp(tess->env,1); |
| regUp = RegionAbove( regLo ); |
| } |
| } |
| } |
| |
| |
| static void ConnectRightVertex( GLUtesselator *tess, ActiveRegion *regUp, |
| GLUhalfEdge *eBottomLeft ) |
| /* |
| * Purpose: connect a "right" vertex vEvent (one where all edges go left) |
| * to the unprocessed portion of the mesh. Since there are no right-going |
| * edges, two regions (one above vEvent and one below) are being merged |
| * into one. "regUp" is the upper of these two regions. |
| * |
| * There are two reasons for doing this (adding a right-going edge): |
| * - if the two regions being merged are "inside", we must add an edge |
| * to keep them separated (the combined region would not be monotone). |
| * - in any case, we must leave some record of vEvent in the dictionary, |
| * so that we can merge vEvent with features that we have not seen yet. |
| * For example, maybe there is a vertical edge which passes just to |
| * the right of vEvent; we would like to splice vEvent into this edge. |
| * |
| * However, we don't want to connect vEvent to just any vertex. We don''t |
| * want the new edge to cross any other edges; otherwise we will create |
| * intersection vertices even when the input data had no self-intersections. |
| * (This is a bad thing; if the user's input data has no intersections, |
| * we don't want to generate any false intersections ourselves.) |
| * |
| * Our eventual goal is to connect vEvent to the leftmost unprocessed |
| * vertex of the combined region (the union of regUp and regLo). |
| * But because of unseen vertices with all right-going edges, and also |
| * new vertices which may be created by edge intersections, we don''t |
| * know where that leftmost unprocessed vertex is. In the meantime, we |
| * connect vEvent to the closest vertex of either chain, and mark the region |
| * as "fixUpperEdge". This flag says to delete and reconnect this edge |
| * to the next processed vertex on the boundary of the combined region. |
| * Quite possibly the vertex we connected to will turn out to be the |
| * closest one, in which case we won''t need to make any changes. |
| */ |
| { |
| GLUhalfEdge *eNew; |
| GLUhalfEdge *eTopLeft = eBottomLeft->Onext; |
| ActiveRegion *regLo = RegionBelow(regUp); |
| GLUhalfEdge *eUp = regUp->eUp; |
| GLUhalfEdge *eLo = regLo->eUp; |
| int degenerate = FALSE; |
| |
| if( eUp->Dst != eLo->Dst ) { |
| (void) CheckForIntersect( tess, regUp ); |
| } |
| |
| /* Possible new degeneracies: upper or lower edge of regUp may pass |
| * through vEvent, or may coincide with new intersection vertex |
| */ |
| if( VertEq( eUp->Org, tess->event )) { |
| if ( !__gl_meshSplice( eTopLeft->Oprev, eUp ) ) longjmp(tess->env,1); |
| regUp = TopLeftRegion( regUp ); |
| if (regUp == NULL) longjmp(tess->env,1); |
| eTopLeft = RegionBelow( regUp )->eUp; |
| FinishLeftRegions( tess, RegionBelow(regUp), regLo ); |
| degenerate = TRUE; |
| } |
| if( VertEq( eLo->Org, tess->event )) { |
| if ( !__gl_meshSplice( eBottomLeft, eLo->Oprev ) ) longjmp(tess->env,1); |
| eBottomLeft = FinishLeftRegions( tess, regLo, NULL ); |
| degenerate = TRUE; |
| } |
| if( degenerate ) { |
| AddRightEdges( tess, regUp, eBottomLeft->Onext, eTopLeft, eTopLeft, TRUE ); |
| return; |
| } |
| |
| /* Non-degenerate situation -- need to add a temporary, fixable edge. |
| * Connect to the closer of eLo->Org, eUp->Org. |
| */ |
| if( VertLeq( eLo->Org, eUp->Org )) { |
| eNew = eLo->Oprev; |
| } else { |
| eNew = eUp; |
| } |
| eNew = __gl_meshConnect( eBottomLeft->Lprev, eNew ); |
| if (eNew == NULL) longjmp(tess->env,1); |
| |
| /* Prevent cleanup, otherwise eNew might disappear before we've even |
| * had a chance to mark it as a temporary edge. |
| */ |
| AddRightEdges( tess, regUp, eNew, eNew->Onext, eNew->Onext, FALSE ); |
| eNew->Sym->activeRegion->fixUpperEdge = TRUE; |
| WalkDirtyRegions( tess, regUp ); |
| } |
| |
| /* Because vertices at exactly the same location are merged together |
| * before we process the sweep event, some degenerate cases can't occur. |
| * However if someone eventually makes the modifications required to |
| * merge features which are close together, the cases below marked |
| * TOLERANCE_NONZERO will be useful. They were debugged before the |
| * code to merge identical vertices in the main loop was added. |
| */ |
| #define TOLERANCE_NONZERO FALSE |
| |
| static void ConnectLeftDegenerate( GLUtesselator *tess, |
| ActiveRegion *regUp, GLUvertex *vEvent ) |
| /* |
| * The event vertex lies exacty on an already-processed edge or vertex. |
| * Adding the new vertex involves splicing it into the already-processed |
| * part of the mesh. |
| */ |
| { |
| GLUhalfEdge *e, *eTopLeft, *eTopRight, *eLast; |
| ActiveRegion *reg; |
| |
| e = regUp->eUp; |
| if( VertEq( e->Org, vEvent )) { |
| /* e->Org is an unprocessed vertex - just combine them, and wait |
| * for e->Org to be pulled from the queue |
| */ |
| assert( TOLERANCE_NONZERO ); |
| SpliceMergeVertices( tess, e, vEvent->anEdge ); |
| return; |
| } |
| |
| if( ! VertEq( e->Dst, vEvent )) { |
| /* General case -- splice vEvent into edge e which passes through it */ |
| if (__gl_meshSplitEdge( e->Sym ) == NULL) longjmp(tess->env,1); |
| if( regUp->fixUpperEdge ) { |
| /* This edge was fixable -- delete unused portion of original edge */ |
| if ( !__gl_meshDelete( e->Onext ) ) longjmp(tess->env,1); |
| regUp->fixUpperEdge = FALSE; |
| } |
| if ( !__gl_meshSplice( vEvent->anEdge, e ) ) longjmp(tess->env,1); |
| SweepEvent( tess, vEvent ); /* recurse */ |
| return; |
| } |
| |
| /* vEvent coincides with e->Dst, which has already been processed. |
| * Splice in the additional right-going edges. |
| */ |
| assert( TOLERANCE_NONZERO ); |
| regUp = TopRightRegion( regUp ); |
| reg = RegionBelow( regUp ); |
| eTopRight = reg->eUp->Sym; |
| eTopLeft = eLast = eTopRight->Onext; |
| if( reg->fixUpperEdge ) { |
| /* Here e->Dst has only a single fixable edge going right. |
| * We can delete it since now we have some real right-going edges. |
| */ |
| assert( eTopLeft != eTopRight ); /* there are some left edges too */ |
| DeleteRegion( tess, reg ); |
| if ( !__gl_meshDelete( eTopRight ) ) longjmp(tess->env,1); |
| eTopRight = eTopLeft->Oprev; |
| } |
| if ( !__gl_meshSplice( vEvent->anEdge, eTopRight ) ) longjmp(tess->env,1); |
| if( ! EdgeGoesLeft( eTopLeft )) { |
| /* e->Dst had no left-going edges -- indicate this to AddRightEdges() */ |
| eTopLeft = NULL; |
| } |
| AddRightEdges( tess, regUp, eTopRight->Onext, eLast, eTopLeft, TRUE ); |
| } |
| |
| |
| static void ConnectLeftVertex( GLUtesselator *tess, GLUvertex *vEvent ) |
| /* |
| * Purpose: connect a "left" vertex (one where both edges go right) |
| * to the processed portion of the mesh. Let R be the active region |
| * containing vEvent, and let U and L be the upper and lower edge |
| * chains of R. There are two possibilities: |
| * |
| * - the normal case: split R into two regions, by connecting vEvent to |
| * the rightmost vertex of U or L lying to the left of the sweep line |
| * |
| * - the degenerate case: if vEvent is close enough to U or L, we |
| * merge vEvent into that edge chain. The subcases are: |
| * - merging with the rightmost vertex of U or L |
| * - merging with the active edge of U or L |
| * - merging with an already-processed portion of U or L |
| */ |
| { |
| ActiveRegion *regUp, *regLo, *reg; |
| GLUhalfEdge *eUp, *eLo, *eNew; |
| ActiveRegion tmp; |
| |
| /* assert( vEvent->anEdge->Onext->Onext == vEvent->anEdge ); */ |
| |
| /* Get a pointer to the active region containing vEvent */ |
| tmp.eUp = vEvent->anEdge->Sym; |
| /* __GL_DICTLISTKEY */ /* __gl_dictListSearch */ |
| regUp = (ActiveRegion *)dictKey( dictSearch( tess->dict, &tmp )); |
| regLo = RegionBelow( regUp ); |
| eUp = regUp->eUp; |
| eLo = regLo->eUp; |
| |
| /* Try merging with U or L first */ |
| if( EdgeSign( eUp->Dst, vEvent, eUp->Org ) == 0 ) { |
| ConnectLeftDegenerate( tess, regUp, vEvent ); |
| return; |
| } |
| |
| /* Connect vEvent to rightmost processed vertex of either chain. |
| * e->Dst is the vertex that we will connect to vEvent. |
| */ |
| reg = VertLeq( eLo->Dst, eUp->Dst ) ? regUp : regLo; |
| |
| if( regUp->inside || reg->fixUpperEdge) { |
| if( reg == regUp ) { |
| eNew = __gl_meshConnect( vEvent->anEdge->Sym, eUp->Lnext ); |
| if (eNew == NULL) longjmp(tess->env,1); |
| } else { |
| GLUhalfEdge *tempHalfEdge= __gl_meshConnect( eLo->Dnext, vEvent->anEdge); |
| if (tempHalfEdge == NULL) longjmp(tess->env,1); |
| |
| eNew = tempHalfEdge->Sym; |
| } |
| if( reg->fixUpperEdge ) { |
| if ( !FixUpperEdge( reg, eNew ) ) longjmp(tess->env,1); |
| } else { |
| ComputeWinding( tess, AddRegionBelow( tess, regUp, eNew )); |
| } |
| SweepEvent( tess, vEvent ); |
| } else { |
| /* The new vertex is in a region which does not belong to the polygon. |
| * We don''t need to connect this vertex to the rest of the mesh. |
| */ |
| AddRightEdges( tess, regUp, vEvent->anEdge, vEvent->anEdge, NULL, TRUE ); |
| } |
| } |
| |
| |
| static void SweepEvent( GLUtesselator *tess, GLUvertex *vEvent ) |
| /* |
| * Does everything necessary when the sweep line crosses a vertex. |
| * Updates the mesh and the edge dictionary. |
| */ |
| { |
| ActiveRegion *regUp, *reg; |
| GLUhalfEdge *e, *eTopLeft, *eBottomLeft; |
| |
| tess->event = vEvent; /* for access in EdgeLeq() */ |
| DebugEvent( tess ); |
| |
| /* Check if this vertex is the right endpoint of an edge that is |
| * already in the dictionary. In this case we don't need to waste |
| * time searching for the location to insert new edges. |
| */ |
| e = vEvent->anEdge; |
| while( e->activeRegion == NULL ) { |
| e = e->Onext; |
| if( e == vEvent->anEdge ) { |
| /* All edges go right -- not incident to any processed edges */ |
| ConnectLeftVertex( tess, vEvent ); |
| return; |
| } |
| } |
| |
| /* Processing consists of two phases: first we "finish" all the |
| * active regions where both the upper and lower edges terminate |
| * at vEvent (ie. vEvent is closing off these regions). |
| * We mark these faces "inside" or "outside" the polygon according |
| * to their winding number, and delete the edges from the dictionary. |
| * This takes care of all the left-going edges from vEvent. |
| */ |
| regUp = TopLeftRegion( e->activeRegion ); |
| if (regUp == NULL) longjmp(tess->env,1); |
| reg = RegionBelow( regUp ); |
| eTopLeft = reg->eUp; |
| eBottomLeft = FinishLeftRegions( tess, reg, NULL ); |
| |
| /* Next we process all the right-going edges from vEvent. This |
| * involves adding the edges to the dictionary, and creating the |
| * associated "active regions" which record information about the |
| * regions between adjacent dictionary edges. |
| */ |
| if( eBottomLeft->Onext == eTopLeft ) { |
| /* No right-going edges -- add a temporary "fixable" edge */ |
| ConnectRightVertex( tess, regUp, eBottomLeft ); |
| } else { |
| AddRightEdges( tess, regUp, eBottomLeft->Onext, eTopLeft, eTopLeft, TRUE ); |
| } |
| } |
| |
| |
| /* Make the sentinel coordinates big enough that they will never be |
| * merged with real input features. (Even with the largest possible |
| * input contour and the maximum tolerance of 1.0, no merging will be |
| * done with coordinates larger than 3 * GLU_TESS_MAX_COORD). |
| */ |
| #define SENTINEL_COORD (4 * GLU_TESS_MAX_COORD) |
| |
| static void AddSentinel( GLUtesselator *tess, GLdouble t ) |
| /* |
| * We add two sentinel edges above and below all other edges, |
| * to avoid special cases at the top and bottom. |
| */ |
| { |
| GLUhalfEdge *e; |
| ActiveRegion *reg = (ActiveRegion *)memAlloc( sizeof( ActiveRegion )); |
| if (reg == NULL) longjmp(tess->env,1); |
| |
| e = __gl_meshMakeEdge( tess->mesh ); |
| if (e == NULL) longjmp(tess->env,1); |
| |
| e->Org->s = SENTINEL_COORD; |
| e->Org->t = t; |
| e->Dst->s = -SENTINEL_COORD; |
| e->Dst->t = t; |
| tess->event = e->Dst; /* initialize it */ |
| |
| reg->eUp = e; |
| reg->windingNumber = 0; |
| reg->inside = FALSE; |
| reg->fixUpperEdge = FALSE; |
| reg->sentinel = TRUE; |
| reg->dirty = FALSE; |
| reg->nodeUp = dictInsert( tess->dict, reg ); /* __gl_dictListInsertBefore */ |
| if (reg->nodeUp == NULL) longjmp(tess->env,1); |
| } |
| |
| |
| static void InitEdgeDict( GLUtesselator *tess ) |
| /* |
| * We maintain an ordering of edge intersections with the sweep line. |
| * This order is maintained in a dynamic dictionary. |
| */ |
| { |
| /* __gl_dictListNewDict */ |
| tess->dict = dictNewDict( tess, (int (*)(void *, DictKey, DictKey)) EdgeLeq ); |
| if (tess->dict == NULL) longjmp(tess->env,1); |
| |
| AddSentinel( tess, -SENTINEL_COORD ); |
| AddSentinel( tess, SENTINEL_COORD ); |
| } |
| |
| |
| static void DoneEdgeDict( GLUtesselator *tess ) |
| { |
| ActiveRegion *reg; |
| #ifndef NDEBUG |
| int fixedEdges = 0; |
| #endif |
| |
| /* __GL_DICTLISTKEY */ /* __GL_DICTLISTMIN */ |
| while( (reg = (ActiveRegion *)dictKey( dictMin( tess->dict ))) != NULL ) { |
| /* |
| * At the end of all processing, the dictionary should contain |
| * only the two sentinel edges, plus at most one "fixable" edge |
| * created by ConnectRightVertex(). |
| */ |
| if( ! reg->sentinel ) { |
| assert( reg->fixUpperEdge ); |
| assert( ++fixedEdges == 1 ); |
| } |
| assert( reg->windingNumber == 0 ); |
| DeleteRegion( tess, reg ); |
| /* __gl_meshDelete( reg->eUp );*/ |
| } |
| dictDeleteDict( tess->dict ); /* __gl_dictListDeleteDict */ |
| } |
| |
| |
| static void RemoveDegenerateEdges( GLUtesselator *tess ) |
| /* |
| * Remove zero-length edges, and contours with fewer than 3 vertices. |
| */ |
| { |
| GLUhalfEdge *e, *eNext, *eLnext; |
| GLUhalfEdge *eHead = &tess->mesh->eHead; |
| |
| /*LINTED*/ |
| for( e = eHead->next; e != eHead; e = eNext ) { |
| eNext = e->next; |
| eLnext = e->Lnext; |
| |
| if( VertEq( e->Org, e->Dst ) && e->Lnext->Lnext != e ) { |
| /* Zero-length edge, contour has at least 3 edges */ |
| |
| SpliceMergeVertices( tess, eLnext, e ); /* deletes e->Org */ |
| if ( !__gl_meshDelete( e ) ) longjmp(tess->env,1); /* e is a self-loop */ |
| e = eLnext; |
| eLnext = e->Lnext; |
| } |
| if( eLnext->Lnext == e ) { |
| /* Degenerate contour (one or two edges) */ |
| |
| if( eLnext != e ) { |
| if( eLnext == eNext || eLnext == eNext->Sym ) { eNext = eNext->next; } |
| if ( !__gl_meshDelete( eLnext ) ) longjmp(tess->env,1); |
| } |
| if( e == eNext || e == eNext->Sym ) { eNext = eNext->next; } |
| if ( !__gl_meshDelete( e ) ) longjmp(tess->env,1); |
| } |
| } |
| } |
| |
| static int InitPriorityQ( GLUtesselator *tess ) |
| /* |
| * Insert all vertices into the priority queue which determines the |
| * order in which vertices cross the sweep line. |
| */ |
| { |
| PriorityQ *pq; |
| GLUvertex *v, *vHead; |
| |
| /* __gl_pqSortNewPriorityQ */ |
| pq = tess->pq = pqNewPriorityQ( (int (*)(PQkey, PQkey)) __gl_vertLeq ); |
| if (pq == NULL) return 0; |
| |
| vHead = &tess->mesh->vHead; |
| for( v = vHead->next; v != vHead; v = v->next ) { |
| v->pqHandle = pqInsert( pq, v ); /* __gl_pqSortInsert */ |
| if (v->pqHandle == LONG_MAX) break; |
| } |
| if (v != vHead || !pqInit( pq ) ) { /* __gl_pqSortInit */ |
| pqDeletePriorityQ(tess->pq); /* __gl_pqSortDeletePriorityQ */ |
| tess->pq = NULL; |
| return 0; |
| } |
| |
| return 1; |
| } |
| |
| |
| static void DonePriorityQ( GLUtesselator *tess ) |
| { |
| pqDeletePriorityQ( tess->pq ); /* __gl_pqSortDeletePriorityQ */ |
| } |
| |
| |
| static int RemoveDegenerateFaces( GLUmesh *mesh ) |
| /* |
| * Delete any degenerate faces with only two edges. WalkDirtyRegions() |
| * will catch almost all of these, but it won't catch degenerate faces |
| * produced by splice operations on already-processed edges. |
| * The two places this can happen are in FinishLeftRegions(), when |
| * we splice in a "temporary" edge produced by ConnectRightVertex(), |
| * and in CheckForLeftSplice(), where we splice already-processed |
| * edges to ensure that our dictionary invariants are not violated |
| * by numerical errors. |
| * |
| * In both these cases it is *very* dangerous to delete the offending |
| * edge at the time, since one of the routines further up the stack |
| * will sometimes be keeping a pointer to that edge. |
| */ |
| { |
| GLUface *f, *fNext; |
| GLUhalfEdge *e; |
| |
| /*LINTED*/ |
| for( f = mesh->fHead.next; f != &mesh->fHead; f = fNext ) { |
| fNext = f->next; |
| e = f->anEdge; |
| assert( e->Lnext != e ); |
| |
| if( e->Lnext->Lnext == e ) { |
| /* A face with only two edges */ |
| AddWinding( e->Onext, e ); |
| if ( !__gl_meshDelete( e ) ) return 0; |
| } |
| } |
| return 1; |
| } |
| |
| int __gl_computeInterior( GLUtesselator *tess ) |
| /* |
| * __gl_computeInterior( tess ) computes the planar arrangement specified |
| * by the given contours, and further subdivides this arrangement |
| * into regions. Each region is marked "inside" if it belongs |
| * to the polygon, according to the rule given by tess->windingRule. |
| * Each interior region is guaranteed be monotone. |
| */ |
| { |
| GLUvertex *v, *vNext; |
| |
| tess->fatalError = FALSE; |
| |
| /* Each vertex defines an event for our sweep line. Start by inserting |
| * all the vertices in a priority queue. Events are processed in |
| * lexicographic order, ie. |
| * |
| * e1 < e2 iff e1.x < e2.x || (e1.x == e2.x && e1.y < e2.y) |
| */ |
| RemoveDegenerateEdges( tess ); |
| if ( !InitPriorityQ( tess ) ) return 0; /* if error */ |
| InitEdgeDict( tess ); |
| |
| /* __gl_pqSortExtractMin */ |
| while( (v = (GLUvertex *)pqExtractMin( tess->pq )) != NULL ) { |
| for( ;; ) { |
| vNext = (GLUvertex *)pqMinimum( tess->pq ); /* __gl_pqSortMinimum */ |
| if( vNext == NULL || ! VertEq( vNext, v )) break; |
| |
| /* Merge together all vertices at exactly the same location. |
| * This is more efficient than processing them one at a time, |
| * simplifies the code (see ConnectLeftDegenerate), and is also |
| * important for correct handling of certain degenerate cases. |
| * For example, suppose there are two identical edges A and B |
| * that belong to different contours (so without this code they would |
| * be processed by separate sweep events). Suppose another edge C |
| * crosses A and B from above. When A is processed, we split it |
| * at its intersection point with C. However this also splits C, |
| * so when we insert B we may compute a slightly different |
| * intersection point. This might leave two edges with a small |
| * gap between them. This kind of error is especially obvious |
| * when using boundary extraction (GLU_TESS_BOUNDARY_ONLY). |
| */ |
| vNext = (GLUvertex *)pqExtractMin( tess->pq ); /* __gl_pqSortExtractMin*/ |
| SpliceMergeVertices( tess, v->anEdge, vNext->anEdge ); |
| } |
| SweepEvent( tess, v ); |
| } |
| |
| /* Set tess->event for debugging purposes */ |
| /* __GL_DICTLISTKEY */ /* __GL_DICTLISTMIN */ |
| tess->event = ((ActiveRegion *) dictKey( dictMin( tess->dict )))->eUp->Org; |
| DebugEvent( tess ); |
| DoneEdgeDict( tess ); |
| DonePriorityQ( tess ); |
| |
| if ( !RemoveDegenerateFaces( tess->mesh ) ) return 0; |
| __gl_meshCheckMesh( tess->mesh ); |
| |
| return 1; |
| } |