blob: 80237d91965505854d50f8f77c00b98b6fc7cdbd [file] [log] [blame]
#include "GrGLConfig.h"
#ifndef GrGLIRect_DEFINED
#define GrGLIRect_DEFINED
/**
* Helper struct for dealing with the fact that Ganesh and GL use different
* window coordinate systems (top-down vs bottom-up)
*/
struct GrGLIRect {
GLint fLeft;
GLint fBottom;
GLsizei fWidth;
GLsizei fHeight;
void pushToGLViewport() const {
GR_GL(Viewport(fLeft, fBottom, fWidth, fHeight));
}
void pushToGLScissor() const {
GR_GL(Scissor(fLeft, fBottom, fWidth, fHeight));
}
void setFromGLViewport() {
GR_STATIC_ASSERT(sizeof(GrGLIRect) == 4*sizeof(GLint));
GR_GL_GetIntegerv(GL_VIEWPORT, (GLint*) this);
}
// sometimes we have a GrIRect from the client that we
// want to simultaneously make relative to GL's viewport
// and convert from top-down to bottom-up.
void setRelativeTo(const GrGLIRect& glRect,
int leftOffset,
int topOffset,
int width,
int height) {
fLeft = glRect.fLeft + leftOffset;
fWidth = width;
fBottom = glRect.fBottom + (glRect.fHeight - topOffset - height);
fHeight = height;
GrAssert(fLeft >= 0);
GrAssert(fWidth >= 0);
GrAssert(fBottom >= 0);
GrAssert(fHeight >= 0);
}
bool contains(const GrGLIRect& glRect) const {
return fLeft <= glRect.fLeft &&
fBottom <= glRect.fBottom &&
fLeft + fWidth >= glRect.fLeft + glRect.fWidth &&
fBottom + fHeight >= glRect.fBottom + glRect.fHeight;
}
void invalidate() {fLeft = fWidth = fBottom = fHeight = -1;}
bool operator ==(const GrGLIRect& glRect) const {
return 0 == memcmp(this, &glRect, sizeof(GrGLIRect));
}
bool operator !=(const GrGLIRect& glRect) const {return !(*this == glRect);}
};
#endif