#include "SkBitmapProcState.h" | |
/* A platform may optionally overwrite any of these with accelerated | |
versions. On input, these will already have valid function pointers, | |
so a platform need only overwrite the ones it chooses, based on the | |
current state (e.g. fBitmap, fInvMatrix, etc.) | |
fShaderProc32 | |
fShaderProc16 | |
fMatrixProc | |
fSampleProc32 | |
fSampleProc32 | |
*/ | |
// empty implementation just uses default supplied function pointers | |
void SkBitmapProcState::platformProcs() {} | |