| |
| /* |
| * Copyright 2007 The Android Open Source Project |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #ifndef SkBitmapProcState_DEFINED |
| #define SkBitmapProcState_DEFINED |
| |
| #include "SkBitmap.h" |
| #include "SkMatrix.h" |
| |
| #define FractionalInt_IS_64BIT |
| |
| #ifdef FractionalInt_IS_64BIT |
| typedef SkFixed48 SkFractionalInt; |
| #define SkScalarToFractionalInt(x) SkScalarToFixed48(x) |
| #define SkFractionalIntToFixed(x) SkFixed48ToFixed(x) |
| #define SkFixedToFractionalInt(x) SkFixedToFixed48(x) |
| #define SkFractionalIntToInt(x) SkFixed48ToInt(x) |
| #else |
| typedef SkFixed SkFractionalInt; |
| #define SkScalarToFractionalInt(x) SkScalarToFixed(x) |
| #define SkFractionalIntToFixed(x) (x) |
| #define SkFixedToFractionalInt(x) (x) |
| #define SkFractionalIntToInt(x) ((x) >> 16) |
| #endif |
| |
| class SkPaint; |
| |
| struct SkBitmapProcState { |
| |
| typedef void (*ShaderProc32)(const SkBitmapProcState&, int x, int y, |
| SkPMColor[], int count); |
| |
| typedef void (*ShaderProc16)(const SkBitmapProcState&, int x, int y, |
| uint16_t[], int count); |
| |
| typedef void (*MatrixProc)(const SkBitmapProcState&, |
| uint32_t bitmapXY[], |
| int count, |
| int x, int y); |
| |
| typedef void (*SampleProc32)(const SkBitmapProcState&, |
| const uint32_t[], |
| int count, |
| SkPMColor colors[]); |
| |
| typedef void (*SampleProc16)(const SkBitmapProcState&, |
| const uint32_t[], |
| int count, |
| uint16_t colors[]); |
| |
| typedef U16CPU (*FixedTileProc)(SkFixed); // returns 0..0xFFFF |
| typedef U16CPU (*FixedTileLowBitsProc)(SkFixed, int); // returns 0..0xF |
| typedef U16CPU (*IntTileProc)(int value, int count); // returns 0..count-1 |
| |
| const SkBitmap* fBitmap; // chooseProcs - orig or mip |
| const SkMatrix* fInvMatrix; // chooseProcs |
| SkMatrix::MapXYProc fInvProc; // chooseProcs |
| |
| SkFractionalInt fInvSxFractionalInt; |
| SkFractionalInt fInvKyFractionalInt; |
| |
| FixedTileProc fTileProcX; // chooseProcs |
| FixedTileProc fTileProcY; // chooseProcs |
| FixedTileLowBitsProc fTileLowBitsProcX; // chooseProcs |
| FixedTileLowBitsProc fTileLowBitsProcY; // chooseProcs |
| IntTileProc fIntTileProcY; // chooseProcs |
| SkFixed fFilterOneX; |
| SkFixed fFilterOneY; |
| |
| SkPMColor fPaintPMColor; // chooseProcs - A8 config |
| SkFixed fInvSx; // chooseProcs |
| SkFixed fInvKy; // chooseProcs |
| uint16_t fAlphaScale; // chooseProcs |
| uint8_t fInvType; // chooseProcs |
| uint8_t fTileModeX; // CONSTRUCTOR |
| uint8_t fTileModeY; // CONSTRUCTOR |
| SkBool8 fDoFilter; // chooseProcs |
| |
| /** Platforms implement this, and can optionally overwrite only the |
| following fields: |
| |
| fShaderProc32 |
| fShaderProc16 |
| fMatrixProc |
| fSampleProc32 |
| fSampleProc32 |
| |
| They will already have valid function pointers, so a platform that does |
| not have an accelerated version can just leave that field as is. A valid |
| implementation can do nothing (see SkBitmapProcState_opts_none.cpp) |
| */ |
| void platformProcs(); |
| |
| /** Given the byte size of the index buffer to be passed to the matrix proc, |
| return the maximum number of resulting pixels that can be computed |
| (i.e. the number of SkPMColor values to be written by the sample proc). |
| This routine takes into account that filtering and scale-vs-affine |
| affect the amount of buffer space needed. |
| |
| Only valid to call after chooseProcs (setContext) has been called. It is |
| safe to call this inside the shader's shadeSpan() method. |
| */ |
| int maxCountForBufferSize(size_t bufferSize) const; |
| |
| // If a shader proc is present, then the corresponding matrix/sample procs |
| // are ignored |
| ShaderProc32 getShaderProc32() const { return fShaderProc32; } |
| ShaderProc16 getShaderProc16() const { return fShaderProc16; } |
| |
| #ifdef SK_DEBUG |
| MatrixProc getMatrixProc() const; |
| #else |
| MatrixProc getMatrixProc() const { return fMatrixProc; } |
| #endif |
| SampleProc32 getSampleProc32() const { return fSampleProc32; } |
| SampleProc16 getSampleProc16() const { return fSampleProc16; } |
| |
| private: |
| friend class SkBitmapProcShader; |
| |
| ShaderProc32 fShaderProc32; // chooseProcs |
| ShaderProc16 fShaderProc16; // chooseProcs |
| // These are used if the shaderproc is NULL |
| MatrixProc fMatrixProc; // chooseProcs |
| SampleProc32 fSampleProc32; // chooseProcs |
| SampleProc16 fSampleProc16; // chooseProcs |
| |
| SkMatrix fUnitInvMatrix; // chooseProcs |
| SkBitmap fOrigBitmap; // CONSTRUCTOR |
| SkBitmap fMipBitmap; |
| |
| MatrixProc chooseMatrixProc(bool trivial_matrix); |
| bool chooseProcs(const SkMatrix& inv, const SkPaint&); |
| ShaderProc32 chooseShaderProc32(); |
| |
| #ifdef SK_DEBUG |
| static void DebugMatrixProc(const SkBitmapProcState&, |
| uint32_t[], int count, int x, int y); |
| #endif |
| }; |
| |
| /* Macros for packing and unpacking pairs of 16bit values in a 32bit uint. |
| Used to allow access to a stream of uint16_t either one at a time, or |
| 2 at a time by unpacking a uint32_t |
| */ |
| #ifdef SK_CPU_BENDIAN |
| #define PACK_TWO_SHORTS(pri, sec) ((pri) << 16 | (sec)) |
| #define UNPACK_PRIMARY_SHORT(packed) ((uint32_t)(packed) >> 16) |
| #define UNPACK_SECONDARY_SHORT(packed) ((packed) & 0xFFFF) |
| #else |
| #define PACK_TWO_SHORTS(pri, sec) ((pri) | ((sec) << 16)) |
| #define UNPACK_PRIMARY_SHORT(packed) ((packed) & 0xFFFF) |
| #define UNPACK_SECONDARY_SHORT(packed) ((uint32_t)(packed) >> 16) |
| #endif |
| |
| #ifdef SK_DEBUG |
| static inline uint32_t pack_two_shorts(U16CPU pri, U16CPU sec) { |
| SkASSERT((uint16_t)pri == pri); |
| SkASSERT((uint16_t)sec == sec); |
| return PACK_TWO_SHORTS(pri, sec); |
| } |
| #else |
| #define pack_two_shorts(pri, sec) PACK_TWO_SHORTS(pri, sec) |
| #endif |
| |
| // These functions are generated via macros, but are exposed here so that |
| // platformProcs may test for them by name. |
| void S32_opaque_D32_filter_DX(const SkBitmapProcState& s, const uint32_t xy[], |
| int count, SkPMColor colors[]); |
| void S32_alpha_D32_filter_DX(const SkBitmapProcState& s, const uint32_t xy[], |
| int count, SkPMColor colors[]); |
| void S32_opaque_D32_filter_DXDY(const SkBitmapProcState& s, |
| const uint32_t xy[], int count, SkPMColor colors[]); |
| void S32_alpha_D32_filter_DXDY(const SkBitmapProcState& s, |
| const uint32_t xy[], int count, SkPMColor colors[]); |
| void ClampX_ClampY_filter_scale(const SkBitmapProcState& s, uint32_t xy[], |
| int count, int x, int y); |
| void ClampX_ClampY_nofilter_scale(const SkBitmapProcState& s, uint32_t xy[], |
| int count, int x, int y); |
| void ClampX_ClampY_filter_affine(const SkBitmapProcState& s, |
| uint32_t xy[], int count, int x, int y); |
| void ClampX_ClampY_nofilter_affine(const SkBitmapProcState& s, |
| uint32_t xy[], int count, int x, int y); |
| void S32_D16_filter_DX(const SkBitmapProcState& s, |
| const uint32_t* xy, int count, uint16_t* colors); |
| |
| #endif |