| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrDrawState_DEFINED |
| #define GrDrawState_DEFINED |
| |
| #include "GrColor.h" |
| #include "GrMatrix.h" |
| #include "GrNoncopyable.h" |
| #include "GrRefCnt.h" |
| #include "GrSamplerState.h" |
| #include "GrStencil.h" |
| #include "GrTexture.h" |
| #include "GrRenderTarget.h" |
| #include "effects/GrSingleTextureEffect.h" |
| |
| #include "SkXfermode.h" |
| |
| class GrPaint; |
| |
| class GrDrawState : public GrRefCnt { |
| public: |
| SK_DECLARE_INST_COUNT(GrDrawState) |
| |
| /** |
| * Number of texture stages. Each stage takes as input a color and |
| * 2D texture coordinates. The color input to the first enabled stage is the |
| * per-vertex color or the constant color (setColor/setAlpha) if there are |
| * no per-vertex colors. For subsequent stages the input color is the output |
| * color from the previous enabled stage. The output color of each stage is |
| * the input color modulated with the result of a texture lookup. Texture |
| * lookups are specified by a texture a sampler (setSamplerState). Texture |
| * coordinates for each stage come from the vertices based on a |
| * GrVertexLayout bitfield. The output fragment color is the output color of |
| * the last enabled stage. The presence or absence of texture coordinates |
| * for each stage in the vertex layout indicates whether a stage is enabled |
| * or not. |
| * |
| * Stages 0 through GrPaint::kTotalStages-1 are reserved for setting up |
| * the draw (i.e., textures and filter masks). Stages GrPaint::kTotalStages |
| * through kNumStages-2 are earmarked for use by GrTextContext and |
| * GrPathRenderer-derived classes. kNumStages-1 is earmarked for clipping |
| * by GrClipMaskManager. |
| */ |
| enum { |
| kNumStages = 5, |
| kMaxTexCoords = kNumStages |
| }; |
| |
| GrDrawState() |
| : fRenderTarget(NULL) { |
| |
| this->reset(); |
| } |
| |
| GrDrawState(const GrDrawState& state) |
| : fRenderTarget(NULL) { |
| |
| *this = state; |
| } |
| |
| virtual ~GrDrawState() { |
| this->disableStages(); |
| GrSafeSetNull(fRenderTarget); |
| } |
| |
| /** |
| * Resets to the default state. |
| * Sampler states *will* be modified: textures or CustomStage objects |
| * will be released. |
| */ |
| void reset() { |
| |
| this->disableStages(); |
| |
| fColor = 0xffffffff; |
| fViewMatrix.reset(); |
| GrSafeSetNull(fRenderTarget); |
| fSrcBlend = kOne_GrBlendCoeff; |
| fDstBlend = kZero_GrBlendCoeff; |
| fBlendConstant = 0x0; |
| fFlagBits = 0x0; |
| fVertexEdgeType = kHairLine_EdgeType; |
| fStencilSettings.setDisabled(); |
| fFirstCoverageStage = kNumStages; |
| fCoverage = 0xffffffff; |
| fColorFilterMode = SkXfermode::kDst_Mode; |
| fColorFilterColor = 0x0; |
| fDrawFace = kBoth_DrawFace; |
| } |
| |
| /** |
| * Initializes the GrDrawState based on a GrPaint. Note that GrDrawState |
| * encompasses more than GrPaint. Aspects of GrDrawState that have no |
| * GrPaint equivalents are not modified. GrPaint has fewer stages than |
| * GrDrawState. The extra GrDrawState stages are disabled. |
| */ |
| void setFromPaint(const GrPaint& paint); |
| |
| /////////////////////////////////////////////////////////////////////////// |
| /// @name Color |
| //// |
| |
| /** |
| * Sets color for next draw to a premultiplied-alpha color. |
| * |
| * @param color the color to set. |
| */ |
| void setColor(GrColor color) { fColor = color; } |
| |
| GrColor getColor() const { return fColor; } |
| |
| /** |
| * Sets the color to be used for the next draw to be |
| * (r,g,b,a) = (alpha, alpha, alpha, alpha). |
| * |
| * @param alpha The alpha value to set as the color. |
| */ |
| void setAlpha(uint8_t a) { |
| this->setColor((a << 24) | (a << 16) | (a << 8) | a); |
| } |
| |
| /** |
| * Add a color filter that can be represented by a color and a mode. Applied |
| * after color-computing texture stages. |
| */ |
| void setColorFilter(GrColor c, SkXfermode::Mode mode) { |
| fColorFilterColor = c; |
| fColorFilterMode = mode; |
| } |
| |
| GrColor getColorFilterColor() const { return fColorFilterColor; } |
| SkXfermode::Mode getColorFilterMode() const { return fColorFilterMode; } |
| |
| /** |
| * Constructor sets the color to be 'color' which is undone by the destructor. |
| */ |
| class AutoColorRestore : public ::GrNoncopyable { |
| public: |
| AutoColorRestore(GrDrawState* drawState, GrColor color) { |
| fDrawState = drawState; |
| fOldColor = fDrawState->getColor(); |
| fDrawState->setColor(color); |
| } |
| ~AutoColorRestore() { |
| fDrawState->setColor(fOldColor); |
| } |
| private: |
| GrDrawState* fDrawState; |
| GrColor fOldColor; |
| }; |
| |
| /// @} |
| |
| /////////////////////////////////////////////////////////////////////////// |
| /// @name Coverage |
| //// |
| |
| /** |
| * Sets a constant fractional coverage to be applied to the draw. The |
| * initial value (after construction or reset()) is 0xff. The constant |
| * coverage is ignored when per-vertex coverage is provided. |
| */ |
| void setCoverage(uint8_t coverage) { |
| fCoverage = GrColorPackRGBA(coverage, coverage, coverage, coverage); |
| } |
| |
| /** |
| * Version of above that specifies 4 channel per-vertex color. The value |
| * should be premultiplied. |
| */ |
| void setCoverage4(GrColor coverage) { |
| fCoverage = coverage; |
| } |
| |
| GrColor getCoverage() const { |
| return fCoverage; |
| } |
| |
| /// @} |
| |
| /////////////////////////////////////////////////////////////////////////// |
| /// @name Textures |
| //// |
| |
| /** |
| * Creates a GrSingleTextureEffect. |
| */ |
| void createTextureEffect(int stage, GrTexture* texture) { |
| GrAssert(!this->getSampler(stage).getCustomStage()); |
| this->sampler(stage)->setCustomStage( |
| SkNEW_ARGS(GrSingleTextureEffect, (texture)))->unref(); |
| } |
| void createTextureEffect(int stage, GrTexture* texture, const GrMatrix& matrix) { |
| GrAssert(!this->getSampler(stage).getCustomStage()); |
| GrCustomStage* customStage = SkNEW_ARGS(GrSingleTextureEffect, (texture)); |
| this->sampler(stage)->setCustomStage(customStage, matrix)->unref(); |
| } |
| void createTextureEffect(int stage, GrTexture* texture, |
| const GrMatrix& matrix, |
| const GrTextureParams& params) { |
| GrAssert(!this->getSampler(stage).getCustomStage()); |
| GrCustomStage* customStage = SkNEW_ARGS(GrSingleTextureEffect, (texture, params)); |
| this->sampler(stage)->setCustomStage(customStage, matrix)->unref(); |
| } |
| |
| |
| bool stagesDisabled() { |
| for (int i = 0; i < kNumStages; ++i) { |
| if (NULL != fSamplerStates[i].getCustomStage()) { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| void disableStage(int index) { |
| fSamplerStates[index].setCustomStage(NULL); |
| } |
| |
| /** |
| * Release all the textures and custom stages referred to by this |
| * draw state. |
| */ |
| void disableStages() { |
| for (int i = 0; i < kNumStages; ++i) { |
| this->disableStage(i); |
| } |
| } |
| |
| class AutoStageDisable : public ::GrNoncopyable { |
| public: |
| AutoStageDisable(GrDrawState* ds) : fDrawState(ds) {} |
| ~AutoStageDisable() { |
| if (NULL != fDrawState) { |
| fDrawState->disableStages(); |
| } |
| } |
| private: |
| GrDrawState* fDrawState; |
| }; |
| |
| /// @} |
| |
| /////////////////////////////////////////////////////////////////////////// |
| /// @name Samplers |
| //// |
| |
| /** |
| * Returns the current sampler for a stage. |
| */ |
| const GrSamplerState& getSampler(int stage) const { |
| GrAssert((unsigned)stage < kNumStages); |
| return fSamplerStates[stage]; |
| } |
| |
| /** |
| * Writable pointer to a stage's sampler. |
| */ |
| GrSamplerState* sampler(int stage) { |
| GrAssert((unsigned)stage < kNumStages); |
| return fSamplerStates + stage; |
| } |
| |
| /** |
| * Preconcats the matrix of all samplers of enabled stages with a matrix. |
| */ |
| void preConcatSamplerMatrices(const GrMatrix& matrix) { |
| for (int i = 0; i < kNumStages; ++i) { |
| if (this->isStageEnabled(i)) { |
| fSamplerStates[i].preConcatMatrix(matrix); |
| } |
| } |
| } |
| |
| /** |
| * Preconcats the matrix of all samplers in the mask with the inverse of a |
| * matrix. If the matrix inverse cannot be computed (and there is at least |
| * one enabled stage) then false is returned. |
| */ |
| bool preConcatSamplerMatricesWithInverse(const GrMatrix& matrix) { |
| GrMatrix inv; |
| bool computed = false; |
| for (int i = 0; i < kNumStages; ++i) { |
| if (this->isStageEnabled(i)) { |
| if (!computed && !matrix.invert(&inv)) { |
| return false; |
| } else { |
| computed = true; |
| } |
| fSamplerStates[i].preConcatMatrix(inv); |
| } |
| } |
| return true; |
| } |
| |
| /// @} |
| |
| /////////////////////////////////////////////////////////////////////////// |
| /// @name Coverage / Color Stages |
| //// |
| |
| /** |
| * A common pattern is to compute a color with the initial stages and then |
| * modulate that color by a coverage value in later stage(s) (AA, mask- |
| * filters, glyph mask, etc). Color-filters, xfermodes, etc should be |
| * computed based on the pre-coverage-modulated color. The division of |
| * stages between color-computing and coverage-computing is specified by |
| * this method. Initially this is kNumStages (all stages |
| * are color-computing). |
| */ |
| void setFirstCoverageStage(int firstCoverageStage) { |
| GrAssert((unsigned)firstCoverageStage <= kNumStages); |
| fFirstCoverageStage = firstCoverageStage; |
| } |
| |
| /** |
| * Gets the index of the first coverage-computing stage. |
| */ |
| int getFirstCoverageStage() const { |
| return fFirstCoverageStage; |
| } |
| |
| ///@} |
| |
| /////////////////////////////////////////////////////////////////////////// |
| /// @name Blending |
| //// |
| |
| /** |
| * Sets the blending function coefficients. |
| * |
| * The blend function will be: |
| * D' = sat(S*srcCoef + D*dstCoef) |
| * |
| * where D is the existing destination color, S is the incoming source |
| * color, and D' is the new destination color that will be written. sat() |
| * is the saturation function. |
| * |
| * @param srcCoef coefficient applied to the src color. |
| * @param dstCoef coefficient applied to the dst color. |
| */ |
| void setBlendFunc(GrBlendCoeff srcCoeff, GrBlendCoeff dstCoeff) { |
| fSrcBlend = srcCoeff; |
| fDstBlend = dstCoeff; |
| #if GR_DEBUG |
| switch (dstCoeff) { |
| case kDC_GrBlendCoeff: |
| case kIDC_GrBlendCoeff: |
| case kDA_GrBlendCoeff: |
| case kIDA_GrBlendCoeff: |
| GrPrintf("Unexpected dst blend coeff. Won't work correctly with" |
| "coverage stages.\n"); |
| break; |
| default: |
| break; |
| } |
| switch (srcCoeff) { |
| case kSC_GrBlendCoeff: |
| case kISC_GrBlendCoeff: |
| case kSA_GrBlendCoeff: |
| case kISA_GrBlendCoeff: |
| GrPrintf("Unexpected src blend coeff. Won't work correctly with" |
| "coverage stages.\n"); |
| break; |
| default: |
| break; |
| } |
| #endif |
| } |
| |
| GrBlendCoeff getSrcBlendCoeff() const { return fSrcBlend; } |
| GrBlendCoeff getDstBlendCoeff() const { return fDstBlend; } |
| |
| void getDstBlendCoeff(GrBlendCoeff* srcBlendCoeff, |
| GrBlendCoeff* dstBlendCoeff) const { |
| *srcBlendCoeff = fSrcBlend; |
| *dstBlendCoeff = fDstBlend; |
| } |
| |
| /** |
| * Sets the blending function constant referenced by the following blending |
| * coefficients: |
| * kConstC_GrBlendCoeff |
| * kIConstC_GrBlendCoeff |
| * kConstA_GrBlendCoeff |
| * kIConstA_GrBlendCoeff |
| * |
| * @param constant the constant to set |
| */ |
| void setBlendConstant(GrColor constant) { fBlendConstant = constant; } |
| |
| /** |
| * Retrieves the last value set by setBlendConstant() |
| * @return the blending constant value |
| */ |
| GrColor getBlendConstant() const { return fBlendConstant; } |
| |
| /// @} |
| |
| /////////////////////////////////////////////////////////////////////////// |
| /// @name View Matrix |
| //// |
| |
| /** |
| * Sets the matrix applied to vertex positions. |
| * |
| * In the post-view-matrix space the rectangle [0,w]x[0,h] |
| * fully covers the render target. (w and h are the width and height of the |
| * the rendertarget.) |
| */ |
| void setViewMatrix(const GrMatrix& m) { fViewMatrix = m; } |
| |
| /** |
| * Gets a writable pointer to the view matrix. |
| */ |
| GrMatrix* viewMatrix() { return &fViewMatrix; } |
| |
| /** |
| * Multiplies the current view matrix by a matrix |
| * |
| * After this call V' = V*m where V is the old view matrix, |
| * m is the parameter to this function, and V' is the new view matrix. |
| * (We consider positions to be column vectors so position vector p is |
| * transformed by matrix X as p' = X*p.) |
| * |
| * @param m the matrix used to modify the view matrix. |
| */ |
| void preConcatViewMatrix(const GrMatrix& m) { fViewMatrix.preConcat(m); } |
| |
| /** |
| * Multiplies the current view matrix by a matrix |
| * |
| * After this call V' = m*V where V is the old view matrix, |
| * m is the parameter to this function, and V' is the new view matrix. |
| * (We consider positions to be column vectors so position vector p is |
| * transformed by matrix X as p' = X*p.) |
| * |
| * @param m the matrix used to modify the view matrix. |
| */ |
| void postConcatViewMatrix(const GrMatrix& m) { fViewMatrix.postConcat(m); } |
| |
| /** |
| * Retrieves the current view matrix |
| * @return the current view matrix. |
| */ |
| const GrMatrix& getViewMatrix() const { return fViewMatrix; } |
| |
| /** |
| * Retrieves the inverse of the current view matrix. |
| * |
| * If the current view matrix is invertible, return true, and if matrix |
| * is non-null, copy the inverse into it. If the current view matrix is |
| * non-invertible, return false and ignore the matrix parameter. |
| * |
| * @param matrix if not null, will receive a copy of the current inverse. |
| */ |
| bool getViewInverse(GrMatrix* matrix) const { |
| // TODO: determine whether we really need to leave matrix unmodified |
| // at call sites when inversion fails. |
| GrMatrix inverse; |
| if (fViewMatrix.invert(&inverse)) { |
| if (matrix) { |
| *matrix = inverse; |
| } |
| return true; |
| } |
| return false; |
| } |
| |
| //////////////////////////////////////////////////////////////////////////// |
| |
| /** |
| * Preconcats the current view matrix and restores the previous view matrix in the destructor. |
| * Stage matrices are automatically adjusted to compensate. |
| */ |
| class AutoViewMatrixRestore : public ::GrNoncopyable { |
| public: |
| AutoViewMatrixRestore() : fDrawState(NULL) {} |
| |
| AutoViewMatrixRestore(GrDrawState* ds, |
| const GrMatrix& preconcatMatrix, |
| uint32_t explicitCoordStageMask = 0) { |
| fDrawState = NULL; |
| this->set(ds, preconcatMatrix, explicitCoordStageMask); |
| } |
| |
| ~AutoViewMatrixRestore() { this->restore(); } |
| |
| /** |
| * Can be called prior to destructor to restore the original matrix. |
| */ |
| void restore(); |
| |
| void set(GrDrawState* drawState, |
| const GrMatrix& preconcatMatrix, |
| uint32_t explicitCoordStageMask = 0); |
| |
| bool isSet() const { return NULL != fDrawState; } |
| |
| private: |
| GrDrawState* fDrawState; |
| GrMatrix fViewMatrix; |
| GrMatrix fSamplerMatrices[GrDrawState::kNumStages]; |
| uint32_t fRestoreMask; |
| }; |
| |
| //////////////////////////////////////////////////////////////////////////// |
| |
| /** |
| * This sets the view matrix to identity and adjusts stage matrices to compensate. The |
| * destructor undoes the changes, restoring the view matrix that was set before the |
| * constructor. It is similar to passing the inverse of the current view matrix to |
| * AutoViewMatrixRestore, but lazily computes the inverse only if necessary. |
| */ |
| class AutoDeviceCoordDraw : ::GrNoncopyable { |
| public: |
| AutoDeviceCoordDraw() : fDrawState(NULL) {} |
| /** |
| * If a stage's texture matrix is applied to explicit per-vertex coords, rather than to |
| * positions, then we don't want to modify its matrix. The explicitCoordStageMask is used |
| * to specify such stages. |
| */ |
| AutoDeviceCoordDraw(GrDrawState* drawState, |
| uint32_t explicitCoordStageMask = 0) { |
| fDrawState = NULL; |
| this->set(drawState, explicitCoordStageMask); |
| } |
| |
| ~AutoDeviceCoordDraw() { this->restore(); } |
| |
| bool set(GrDrawState* drawState, uint32_t explicitCoordStageMask = 0); |
| |
| /** |
| * Returns true if this object was successfully initialized on to a GrDrawState. It may |
| * return false because a non-default constructor or set() were never called or because |
| * the view matrix was not invertible. |
| */ |
| bool succeeded() const { return NULL != fDrawState; } |
| |
| /** |
| * Returns the matrix that was set previously set on the drawState. This is only valid |
| * if succeeded returns true. |
| */ |
| const GrMatrix& getOriginalMatrix() const { |
| GrAssert(this->succeeded()); |
| return fViewMatrix; |
| } |
| |
| /** |
| * Can be called prior to destructor to restore the original matrix. |
| */ |
| void restore(); |
| |
| private: |
| GrDrawState* fDrawState; |
| GrMatrix fViewMatrix; |
| GrMatrix fSamplerMatrices[GrDrawState::kNumStages]; |
| uint32_t fRestoreMask; |
| }; |
| |
| /// @} |
| |
| /////////////////////////////////////////////////////////////////////////// |
| /// @name Render Target |
| //// |
| |
| /** |
| * Sets the rendertarget used at the next drawing call |
| * |
| * @param target The render target to set. |
| */ |
| void setRenderTarget(GrRenderTarget* target) { |
| GrSafeAssign(fRenderTarget, target); |
| } |
| |
| /** |
| * Retrieves the currently set rendertarget. |
| * |
| * @return The currently set render target. |
| */ |
| const GrRenderTarget* getRenderTarget() const { return fRenderTarget; } |
| GrRenderTarget* getRenderTarget() { return fRenderTarget; } |
| |
| class AutoRenderTargetRestore : public ::GrNoncopyable { |
| public: |
| AutoRenderTargetRestore() : fDrawState(NULL), fSavedTarget(NULL) {} |
| AutoRenderTargetRestore(GrDrawState* ds, GrRenderTarget* newTarget) { |
| fDrawState = NULL; |
| fSavedTarget = NULL; |
| this->set(ds, newTarget); |
| } |
| ~AutoRenderTargetRestore() { this->restore(); } |
| |
| void restore() { |
| if (NULL != fDrawState) { |
| fDrawState->setRenderTarget(fSavedTarget); |
| fDrawState = NULL; |
| } |
| GrSafeSetNull(fSavedTarget); |
| } |
| |
| void set(GrDrawState* ds, GrRenderTarget* newTarget) { |
| this->restore(); |
| |
| if (NULL != ds) { |
| GrAssert(NULL == fSavedTarget); |
| fSavedTarget = ds->getRenderTarget(); |
| SkSafeRef(fSavedTarget); |
| ds->setRenderTarget(newTarget); |
| fDrawState = ds; |
| } |
| } |
| private: |
| GrDrawState* fDrawState; |
| GrRenderTarget* fSavedTarget; |
| }; |
| |
| /// @} |
| |
| /////////////////////////////////////////////////////////////////////////// |
| /// @name Stencil |
| //// |
| |
| /** |
| * Sets the stencil settings to use for the next draw. |
| * Changing the clip has the side-effect of possibly zeroing |
| * out the client settable stencil bits. So multipass algorithms |
| * using stencil should not change the clip between passes. |
| * @param settings the stencil settings to use. |
| */ |
| void setStencil(const GrStencilSettings& settings) { |
| fStencilSettings = settings; |
| } |
| |
| /** |
| * Shortcut to disable stencil testing and ops. |
| */ |
| void disableStencil() { |
| fStencilSettings.setDisabled(); |
| } |
| |
| const GrStencilSettings& getStencil() const { return fStencilSettings; } |
| |
| GrStencilSettings* stencil() { return &fStencilSettings; } |
| |
| /// @} |
| |
| /////////////////////////////////////////////////////////////////////////// |
| /// @name Color Matrix |
| //// |
| |
| /** |
| * Sets the color matrix to use for the next draw. |
| * @param matrix the 5x4 matrix to apply to the incoming color |
| */ |
| void setColorMatrix(const float matrix[20]) { |
| memcpy(fColorMatrix, matrix, sizeof(fColorMatrix)); |
| } |
| |
| const float* getColorMatrix() const { return fColorMatrix; } |
| |
| /// @} |
| |
| /////////////////////////////////////////////////////////////////////////// |
| // @name Edge AA |
| // Edge equations can be specified to perform anti-aliasing. Because the |
| // edges are specified as per-vertex data, vertices that are shared by |
| // multiple edges must be split. |
| // |
| //// |
| |
| /** |
| * When specifying edges as vertex data this enum specifies what type of |
| * edges are in use. The edges are always 4 GrScalars in memory, even when |
| * the edge type requires fewer than 4. |
| * |
| * TODO: Fix the fact that HairLine and Circle edge types use y-down coords. |
| * (either adjust in VS or use origin_upper_left in GLSL) |
| */ |
| enum VertexEdgeType { |
| /* 1-pixel wide line |
| 2D implicit line eq (a*x + b*y +c = 0). 4th component unused */ |
| kHairLine_EdgeType, |
| /* Quadratic specified by u^2-v canonical coords (only 2 |
| components used). Coverage based on signed distance with negative |
| being inside, positive outside. Edge specified in window space |
| (y-down) */ |
| kQuad_EdgeType, |
| /* Same as above but for hairline quadratics. Uses unsigned distance. |
| Coverage is min(0, 1-distance). */ |
| kHairQuad_EdgeType, |
| /* Circle specified as center_x, center_y, outer_radius, inner_radius |
| all in window space (y-down). */ |
| kCircle_EdgeType, |
| |
| kVertexEdgeTypeCnt |
| }; |
| |
| /** |
| * Determines the interpretation per-vertex edge data when the |
| * kEdge_VertexLayoutBit is set (see GrDrawTarget). When per-vertex edges |
| * are not specified the value of this setting has no effect. |
| */ |
| void setVertexEdgeType(VertexEdgeType type) { |
| GrAssert(type >=0 && type < kVertexEdgeTypeCnt); |
| fVertexEdgeType = type; |
| } |
| |
| VertexEdgeType getVertexEdgeType() const { return fVertexEdgeType; } |
| |
| /// @} |
| |
| /////////////////////////////////////////////////////////////////////////// |
| /// @name State Flags |
| //// |
| |
| /** |
| * Flags that affect rendering. Controlled using enable/disableState(). All |
| * default to disabled. |
| */ |
| enum StateBits { |
| /** |
| * Perform dithering. TODO: Re-evaluate whether we need this bit |
| */ |
| kDither_StateBit = 0x01, |
| /** |
| * Perform HW anti-aliasing. This means either HW FSAA, if supported |
| * by the render target, or smooth-line rendering if a line primitive |
| * is drawn and line smoothing is supported by the 3D API. |
| */ |
| kHWAntialias_StateBit = 0x02, |
| /** |
| * Draws will respect the clip, otherwise the clip is ignored. |
| */ |
| kClip_StateBit = 0x04, |
| /** |
| * Disables writing to the color buffer. Useful when performing stencil |
| * operations. |
| */ |
| kNoColorWrites_StateBit = 0x08, |
| /** |
| * Draws will apply the color matrix, otherwise the color matrix is |
| * ignored. |
| */ |
| kColorMatrix_StateBit = 0x10, |
| |
| // Users of the class may add additional bits to the vector |
| kDummyStateBit, |
| kLastPublicStateBit = kDummyStateBit-1, |
| }; |
| |
| void resetStateFlags() { |
| fFlagBits = 0; |
| } |
| |
| /** |
| * Enable render state settings. |
| * |
| * @param stateBits bitfield of StateBits specifying the states to enable |
| */ |
| void enableState(uint32_t stateBits) { |
| fFlagBits |= stateBits; |
| } |
| |
| /** |
| * Disable render state settings. |
| * |
| * @param stateBits bitfield of StateBits specifying the states to disable |
| */ |
| void disableState(uint32_t stateBits) { |
| fFlagBits &= ~(stateBits); |
| } |
| |
| /** |
| * Enable or disable stateBits based on a boolean. |
| * |
| * @param stateBits bitfield of StateBits to enable or disable |
| * @param enable if true enable stateBits, otherwise disable |
| */ |
| void setState(uint32_t stateBits, bool enable) { |
| if (enable) { |
| this->enableState(stateBits); |
| } else { |
| this->disableState(stateBits); |
| } |
| } |
| |
| bool isDitherState() const { |
| return 0 != (fFlagBits & kDither_StateBit); |
| } |
| |
| bool isHWAntialiasState() const { |
| return 0 != (fFlagBits & kHWAntialias_StateBit); |
| } |
| |
| bool isClipState() const { |
| return 0 != (fFlagBits & kClip_StateBit); |
| } |
| |
| bool isColorWriteDisabled() const { |
| return 0 != (fFlagBits & kNoColorWrites_StateBit); |
| } |
| |
| bool isStateFlagEnabled(uint32_t stateBit) const { |
| return 0 != (stateBit & fFlagBits); |
| } |
| |
| /// @} |
| |
| /////////////////////////////////////////////////////////////////////////// |
| /// @name Face Culling |
| //// |
| |
| enum DrawFace { |
| kInvalid_DrawFace = -1, |
| |
| kBoth_DrawFace, |
| kCCW_DrawFace, |
| kCW_DrawFace, |
| }; |
| |
| /** |
| * Controls whether clockwise, counterclockwise, or both faces are drawn. |
| * @param face the face(s) to draw. |
| */ |
| void setDrawFace(DrawFace face) { |
| GrAssert(kInvalid_DrawFace != face); |
| fDrawFace = face; |
| } |
| |
| /** |
| * Gets whether the target is drawing clockwise, counterclockwise, |
| * or both faces. |
| * @return the current draw face(s). |
| */ |
| DrawFace getDrawFace() const { return fDrawFace; } |
| |
| /// @} |
| |
| /////////////////////////////////////////////////////////////////////////// |
| |
| bool isStageEnabled(int s) const { |
| GrAssert((unsigned)s < kNumStages); |
| return (NULL != fSamplerStates[s].getCustomStage()); |
| } |
| |
| // Most stages are usually not used, so conditionals here |
| // reduce the expected number of bytes touched by 50%. |
| bool operator ==(const GrDrawState& s) const { |
| if (fColor != s.fColor || |
| !s.fViewMatrix.cheapEqualTo(fViewMatrix) || |
| fRenderTarget != s.fRenderTarget || |
| fSrcBlend != s.fSrcBlend || |
| fDstBlend != s.fDstBlend || |
| fBlendConstant != s.fBlendConstant || |
| fFlagBits != s.fFlagBits || |
| fVertexEdgeType != s.fVertexEdgeType || |
| fStencilSettings != s.fStencilSettings || |
| fFirstCoverageStage != s.fFirstCoverageStage || |
| fCoverage != s.fCoverage || |
| fColorFilterMode != s.fColorFilterMode || |
| fColorFilterColor != s.fColorFilterColor || |
| fDrawFace != s.fDrawFace) { |
| return false; |
| } |
| |
| for (int i = 0; i < kNumStages; i++) { |
| bool enabled = this->isStageEnabled(i); |
| if (enabled != s.isStageEnabled(i)) { |
| return false; |
| } |
| if (enabled && this->fSamplerStates[i] != s.fSamplerStates[i]) { |
| return false; |
| } |
| } |
| if (kColorMatrix_StateBit & s.fFlagBits) { |
| if (memcmp(fColorMatrix, |
| s.fColorMatrix, |
| sizeof(fColorMatrix))) { |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| bool operator !=(const GrDrawState& s) const { return !(*this == s); } |
| |
| // Most stages are usually not used, so conditionals here |
| // reduce the expected number of bytes touched by 50%. |
| GrDrawState& operator =(const GrDrawState& s) { |
| fColor = s.fColor; |
| fViewMatrix = s.fViewMatrix; |
| SkRefCnt_SafeAssign(fRenderTarget, s.fRenderTarget); |
| fSrcBlend = s.fSrcBlend; |
| fDstBlend = s.fDstBlend; |
| fBlendConstant = s.fBlendConstant; |
| fFlagBits = s.fFlagBits; |
| fVertexEdgeType = s.fVertexEdgeType; |
| fStencilSettings = s.fStencilSettings; |
| fFirstCoverageStage = s.fFirstCoverageStage; |
| fCoverage = s.fCoverage; |
| fColorFilterMode = s.fColorFilterMode; |
| fColorFilterColor = s.fColorFilterColor; |
| fDrawFace = s.fDrawFace; |
| |
| for (int i = 0; i < kNumStages; i++) { |
| if (s.isStageEnabled(i)) { |
| this->fSamplerStates[i] = s.fSamplerStates[i]; |
| } |
| } |
| |
| if (kColorMatrix_StateBit & s.fFlagBits) { |
| memcpy(this->fColorMatrix, s.fColorMatrix, sizeof(fColorMatrix)); |
| } |
| |
| return *this; |
| } |
| |
| private: |
| |
| // These fields are roughly sorted by decreasing likelihood of being different in op== |
| GrColor fColor; |
| GrMatrix fViewMatrix; |
| GrRenderTarget* fRenderTarget; |
| GrBlendCoeff fSrcBlend; |
| GrBlendCoeff fDstBlend; |
| GrColor fBlendConstant; |
| uint32_t fFlagBits; |
| VertexEdgeType fVertexEdgeType; |
| GrStencilSettings fStencilSettings; |
| int fFirstCoverageStage; |
| GrColor fCoverage; |
| SkXfermode::Mode fColorFilterMode; |
| GrColor fColorFilterColor; |
| DrawFace fDrawFace; |
| |
| // This field must be last; it will not be copied or compared |
| // if the corresponding fTexture[] is NULL. |
| GrSamplerState fSamplerStates[kNumStages]; |
| // only compared if the color matrix enable flag is set |
| float fColorMatrix[20]; // 5 x 4 matrix |
| |
| typedef GrRefCnt INHERITED; |
| }; |
| |
| #endif |