| |
| /* |
| * Copyright 2010 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| |
| #include "SkGrPixelRef.h" |
| #include "GrContext.h" |
| #include "GrTexture.h" |
| #include "SkGr.h" |
| #include "SkRect.h" |
| |
| // since we call lockPixels recursively on fBitmap, we need a distinct mutex, |
| // to avoid deadlock with the default one provided by SkPixelRef. |
| SK_DECLARE_STATIC_MUTEX(gROLockPixelsPixelRefMutex); |
| |
| SkROLockPixelsPixelRef::SkROLockPixelsPixelRef() : INHERITED(&gROLockPixelsPixelRefMutex) { |
| } |
| |
| SkROLockPixelsPixelRef::~SkROLockPixelsPixelRef() { |
| } |
| |
| void* SkROLockPixelsPixelRef::onLockPixels(SkColorTable** ctable) { |
| if (ctable) { |
| *ctable = NULL; |
| } |
| fBitmap.reset(); |
| // SkDebugf("---------- calling readpixels in support of lockpixels\n"); |
| if (!this->onReadPixels(&fBitmap, NULL)) { |
| SkDebugf("SkROLockPixelsPixelRef::onLockPixels failed!\n"); |
| return NULL; |
| } |
| fBitmap.lockPixels(); |
| return fBitmap.getPixels(); |
| } |
| |
| void SkROLockPixelsPixelRef::onUnlockPixels() { |
| fBitmap.unlockPixels(); |
| } |
| |
| bool SkROLockPixelsPixelRef::onLockPixelsAreWritable() const { |
| return false; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| static SkGrPixelRef* copyToTexturePixelRef(GrTexture* texture, |
| SkBitmap::Config dstConfig) { |
| if (NULL == texture) { |
| return NULL; |
| } |
| GrContext* context = texture->getContext(); |
| if (NULL == context) { |
| return NULL; |
| } |
| GrTextureDesc desc; |
| |
| desc.fWidth = texture->width(); |
| desc.fHeight = texture->height(); |
| desc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit; |
| desc.fConfig = SkBitmapConfig2GrPixelConfig(dstConfig); |
| |
| GrTexture* dst = context->createUncachedTexture(desc, NULL, 0); |
| if (NULL == dst) { |
| return NULL; |
| } |
| |
| context->copyTexture(texture, dst->asRenderTarget()); |
| |
| // TODO: figure out if this is responsible for Chrome canvas errors |
| #if 0 |
| // The render texture we have created (to perform the copy) isn't fully |
| // functional (since it doesn't have a stencil buffer). Release it here |
| // so the caller doesn't try to render to it. |
| // TODO: we can undo this release when dynamic stencil buffer attach/ |
| // detach has been implemented |
| dst->releaseRenderTarget(); |
| #endif |
| |
| SkGrPixelRef* pixelRef = SkNEW_ARGS(SkGrPixelRef, (dst)); |
| GrSafeUnref(dst); |
| return pixelRef; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| SkGrPixelRef::SkGrPixelRef(GrSurface* surface, bool transferCacheLock) { |
| // TODO: figure out if this is responsible for Chrome canvas errors |
| #if 0 |
| // The GrTexture has a ref to the GrRenderTarget but not vice versa. |
| // If the GrTexture exists take a ref to that (rather than the render |
| // target) |
| fSurface = surface->asTexture(); |
| #else |
| fSurface = NULL; |
| #endif |
| if (NULL == fSurface) { |
| fSurface = surface; |
| } |
| fUnlock = transferCacheLock; |
| GrSafeRef(surface); |
| } |
| |
| SkGrPixelRef::~SkGrPixelRef() { |
| if (fUnlock) { |
| GrContext* context = fSurface->getContext(); |
| GrTexture* texture = fSurface->asTexture(); |
| if (NULL != context && NULL != texture) { |
| context->unlockScratchTexture(texture); |
| } |
| } |
| GrSafeUnref(fSurface); |
| } |
| |
| SkGpuTexture* SkGrPixelRef::getTexture() { |
| if (NULL != fSurface) { |
| return (SkGpuTexture*) fSurface->asTexture(); |
| } |
| return NULL; |
| } |
| |
| SkPixelRef* SkGrPixelRef::deepCopy(SkBitmap::Config dstConfig) { |
| if (NULL == fSurface) { |
| return NULL; |
| } |
| |
| // Note that when copying a render-target-backed pixel ref, we |
| // return a texture-backed pixel ref instead. This is because |
| // render-target pixel refs are usually created in conjunction with |
| // a GrTexture owned elsewhere (e.g., SkGpuDevice), and cannot live |
| // independently of that texture. Texture-backed pixel refs, on the other |
| // hand, own their GrTextures, and are thus self-contained. |
| return copyToTexturePixelRef(fSurface->asTexture(), dstConfig); |
| } |
| |
| bool SkGrPixelRef::onReadPixels(SkBitmap* dst, const SkIRect* subset) { |
| if (NULL == fSurface || !fSurface->isValid()) { |
| return false; |
| } |
| |
| int left, top, width, height; |
| if (NULL != subset) { |
| left = subset->fLeft; |
| width = subset->width(); |
| top = subset->fTop; |
| height = subset->height(); |
| } else { |
| left = 0; |
| width = fSurface->width(); |
| top = 0; |
| height = fSurface->height(); |
| } |
| dst->setConfig(SkBitmap::kARGB_8888_Config, width, height); |
| dst->allocPixels(); |
| SkAutoLockPixels al(*dst); |
| void* buffer = dst->getPixels(); |
| return fSurface->readPixels(left, top, width, height, |
| kSkia8888_PM_GrPixelConfig, |
| buffer, dst->rowBytes()); |
| } |
| |