| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrGLSL_DEFINED |
| #define GrGLSL_DEFINED |
| |
| #include "gl/GrGLInterface.h" |
| |
| class GrGLShaderVar; |
| class SkString; |
| |
| // Limited set of GLSL versions we build shaders for. Caller should round |
| // down the GLSL version to one of these enums. |
| enum GrGLSLGeneration { |
| /** |
| * Desktop GLSL 1.10 and ES2 shading lang (based on desktop GLSL 1.20) |
| */ |
| k110_GrGLSLGeneration, |
| /** |
| * Desktop GLSL 1.30 |
| */ |
| k130_GrGLSLGeneration, |
| /** |
| * Dekstop GLSL 1.50 |
| */ |
| k150_GrGLSLGeneration, |
| }; |
| |
| /** |
| * Types of shader-language-specific boxed variables we can create. |
| * (Currently only GrGLShaderVars, but should be applicable to other shader |
| * langauges.) |
| */ |
| enum GrSLType { |
| kVoid_GrSLType, |
| kFloat_GrSLType, |
| kVec2f_GrSLType, |
| kVec3f_GrSLType, |
| kVec4f_GrSLType, |
| kMat33f_GrSLType, |
| kMat44f_GrSLType, |
| kSampler2D_GrSLType |
| }; |
| |
| enum GrSLConstantVec { |
| kZeros_GrSLConstantVec, |
| kOnes_GrSLConstantVec, |
| kNone_GrSLConstantVec, |
| }; |
| |
| namespace { |
| inline int GrSLTypeToVecLength(GrSLType type) { |
| static const int kVecLengths[] = { |
| 0, // kVoid_GrSLType |
| 1, // kFloat_GrSLType |
| 2, // kVec2f_GrSLType |
| 3, // kVec3f_GrSLType |
| 4, // kVec4f_GrSLType |
| 1, // kMat33f_GrSLType |
| 1, // kMat44f_GrSLType |
| 1, // kSampler2D_GrSLType |
| }; |
| GrAssert((size_t) type < GR_ARRAY_COUNT(kVecLengths)); |
| return kVecLengths[type]; |
| } |
| |
| const char* GrGLSLOnesVecf(int count) { |
| static const char* kONESVEC[] = {"ERROR", "1.0", "vec2(1,1)", |
| "vec3(1,1,1)", "vec4(1,1,1,1)"}; |
| GrAssert(count >= 1 && count < (int)GR_ARRAY_COUNT(kONESVEC)); |
| return kONESVEC[count]; |
| } |
| |
| const char* GrGLSLZerosVecf(int count) { |
| static const char* kZEROSVEC[] = {"ERROR", "0.0", "vec2(0,0)", |
| "vec3(0,0,0)", "vec4(0,0,0,0)"}; |
| GrAssert(count >= 1 && count < (int)GR_ARRAY_COUNT(kZEROSVEC)); |
| return kZEROSVEC[count]; |
| } |
| } |
| |
| /** |
| * Gets the most recent GLSL Generation compatible with the OpenGL context. |
| */ |
| GrGLSLGeneration GrGetGLSLGeneration(GrGLBinding binding, |
| const GrGLInterface* gl); |
| |
| /** |
| * Returns a string to include at the begining of a shader to declare the GLSL |
| * version. |
| */ |
| const char* GrGetGLSLVersionDecl(GrGLBinding binding, |
| GrGLSLGeneration v); |
| |
| /** |
| * Depending on the GLSL version being emitted there may be an assumed output |
| * variable from the fragment shader for the color. Otherwise, the shader must |
| * declare an output variable for the color. If this function returns true: |
| * * Parameter var's name will be set to nameIfDeclared |
| * * The variable must be declared in the fragment shader |
| * * The variable has to be bound as the color output |
| * (using glBindFragDataLocation) |
| * If the function returns false: |
| * * Parameter var's name will be set to the GLSL built-in color output name. |
| * * Do not declare the variable in the shader. |
| * * Do not use glBindFragDataLocation to bind the variable |
| * In either case var is initialized to represent the color output in the |
| * shader. |
| */ |
| bool GrGLSLSetupFSColorOuput(GrGLSLGeneration gen, |
| const char* nameIfDeclared, |
| GrGLShaderVar* var); |
| |
| /** Convert a count of 1..n floats into the corresponding type enum, |
| e.g. 1 -> kFloat_GrSLType, 2 -> kVec2_GrSLType, ... */ |
| GrSLType GrSLFloatVectorType(int count); |
| |
| /** Return the GLSL swizzle operator for a homogenous component of a vector |
| with the given number of coordinates, e.g. 2 -> ".y", 3 -> ".z" */ |
| const char* GrGLSLVectorHomogCoord(int count); |
| const char* GrGLSLVectorHomogCoord(GrSLType type); |
| |
| /** Return the GLSL swizzle operator for a nonhomogenous components of a vector |
| with the given number of coordinates, e.g. 2 -> ".x", 3 -> ".xy" */ |
| const char* GrGLSLVectorNonhomogCoords(int count); |
| const char* GrGLSLVectorNonhomogCoords(GrSLType type); |
| |
| /** |
| * Produces a string that is the result of modulating two inputs. The inputs must be vec4 or |
| * float. The result is always a vec4. The inputs may be expressions, not just identifier names. |
| * Either can be NULL or "" in which case the default params control whether vec4(1,1,1,1) or |
| * vec4(0,0,0,0) is assumed. It is an error to pass kNone for default<i> if in<i> is NULL or "". |
| * Note that when if function determines that the result is a zeros or ones vec then any expression |
| * represented by in0 or in1 will not be emitted. The return value indicates whether a zeros, ones |
| * or neither was appeneded. |
| */ |
| GrSLConstantVec GrGLSLModulate4f(SkString* outAppend, |
| const char* in0, |
| const char* in1, |
| GrSLConstantVec default0 = kOnes_GrSLConstantVec, |
| GrSLConstantVec default1 = kOnes_GrSLConstantVec); |
| |
| /** |
| * Does an inplace mul, *=, of vec4VarName by mulFactor. If mulFactorDefault is not kNone then |
| * mulFactor may be either "" or NULL. In this case either nothing will be appened (kOnes) or an |
| * assignment of vec(0,0,0,0) will be appended (kZeros). The assignment is prepended by tabCnt tabs. |
| * A semicolon and newline are added after the assignment. (TODO: Remove tabCnt when we auto-insert |
| * tabs to custom stage-generated lines.) If a zeros vec is assigned then the return value is |
| * kZeros, otherwise kNone. |
| */ |
| GrSLConstantVec GrGLSLMulVarBy4f(SkString* outAppend, |
| int tabCnt, |
| const char* vec4VarName, |
| const char* mulFactor, |
| GrSLConstantVec mulFactorDefault = kOnes_GrSLConstantVec); |
| |
| /** |
| * Produces a string that is the result of adding two inputs. The inputs must be vec4 or float. |
| * The result is always a vec4. The inputs may be expressions, not just identifier names. Either |
| * can be NULL or "" in which case if the default is kZeros then vec4(0,0,0,0) is assumed. It is an |
| * error to pass kOnes for either default or to pass kNone for default<i> if in<i> is NULL or "". |
| * Note that if the function determines that the result is a zeros vec any expression represented |
| * by in0 or in1 will not be emitted. The return value indicates whether a zeros vec was appended |
| * or not. |
| */ |
| GrSLConstantVec GrGLSLAdd4f(SkString* outAppend, |
| const char* in0, |
| const char* in1, |
| GrSLConstantVec default0 = kZeros_GrSLConstantVec, |
| GrSLConstantVec default1 = kZeros_GrSLConstantVec); |
| |
| #endif |