| |
| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| #include "gl/SkNativeGLContext.h" |
| |
| #include <GL/glu.h> |
| |
| #define GLX_1_3 1 |
| |
| SkNativeGLContext::AutoContextRestore::AutoContextRestore() { |
| fOldGLXContext = glXGetCurrentContext(); |
| fOldDisplay = glXGetCurrentDisplay(); |
| fOldDrawable = glXGetCurrentDrawable(); |
| } |
| |
| SkNativeGLContext::AutoContextRestore::~AutoContextRestore() { |
| if (NULL != fOldDisplay) { |
| glXMakeCurrent(fOldDisplay, fOldDrawable, fOldGLXContext); |
| } |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| static bool ctxErrorOccurred = false; |
| static int ctxErrorHandler(Display *dpy, XErrorEvent *ev) { |
| ctxErrorOccurred = true; |
| return 0; |
| } |
| |
| SkNativeGLContext::SkNativeGLContext() |
| : fContext(NULL) |
| , fDisplay(NULL) |
| , fPixmap(0) |
| , fGlxPixmap(0) { |
| } |
| |
| SkNativeGLContext::~SkNativeGLContext() { |
| this->destroyGLContext(); |
| } |
| |
| void SkNativeGLContext::destroyGLContext() { |
| if (fDisplay) { |
| glXMakeCurrent(fDisplay, 0, 0); |
| |
| if (fContext) { |
| glXDestroyContext(fDisplay, fContext); |
| fContext = NULL; |
| } |
| |
| if (fGlxPixmap) { |
| glXDestroyGLXPixmap(fDisplay, fGlxPixmap); |
| fGlxPixmap = 0; |
| } |
| |
| if (fPixmap) { |
| XFreePixmap(fDisplay, fPixmap); |
| fPixmap = 0; |
| } |
| |
| XCloseDisplay(fDisplay); |
| fDisplay = NULL; |
| } |
| } |
| |
| const GrGLInterface* SkNativeGLContext::createGLContext() { |
| fDisplay = XOpenDisplay(0); |
| |
| if (!fDisplay) { |
| SkDebugf("Failed to open X display.\n"); |
| this->destroyGLContext(); |
| return NULL; |
| } |
| |
| // Get a matching FB config |
| static int visual_attribs[] = { |
| GLX_X_RENDERABLE , True, |
| GLX_DRAWABLE_TYPE , GLX_PIXMAP_BIT, |
| None |
| }; |
| |
| #ifdef GLX_1_3 |
| //SkDebugf("Getting matching framebuffer configs.\n"); |
| int fbcount; |
| GLXFBConfig *fbc = glXChooseFBConfig(fDisplay, DefaultScreen(fDisplay), |
| visual_attribs, &fbcount); |
| if (!fbc) { |
| SkDebugf("Failed to retrieve a framebuffer config.\n"); |
| this->destroyGLContext(); |
| return NULL; |
| } |
| //SkDebugf("Found %d matching FB configs.\n", fbcount); |
| |
| // Pick the FB config/visual with the most samples per pixel |
| //SkDebugf("Getting XVisualInfos.\n"); |
| int best_fbc = -1, best_num_samp = -1; |
| |
| int i; |
| for (i = 0; i < fbcount; ++i) { |
| XVisualInfo *vi = glXGetVisualFromFBConfig(fDisplay, fbc[i]); |
| if (vi) { |
| int samp_buf, samples; |
| glXGetFBConfigAttrib(fDisplay, fbc[i], GLX_SAMPLE_BUFFERS, &samp_buf); |
| glXGetFBConfigAttrib(fDisplay, fbc[i], GLX_SAMPLES, &samples); |
| |
| //SkDebugf(" Matching fbconfig %d, visual ID 0x%2x: SAMPLE_BUFFERS = %d," |
| // " SAMPLES = %d\n", |
| // i, (unsigned int)vi->visualid, samp_buf, samples); |
| |
| if (best_fbc < 0 || (samp_buf && samples > best_num_samp)) |
| best_fbc = i, best_num_samp = samples; |
| } |
| XFree(vi); |
| } |
| |
| GLXFBConfig bestFbc = fbc[best_fbc]; |
| |
| // Be sure to free the FBConfig list allocated by glXChooseFBConfig() |
| XFree(fbc); |
| |
| // Get a visual |
| XVisualInfo *vi = glXGetVisualFromFBConfig(fDisplay, bestFbc); |
| //SkDebugf("Chosen visual ID = 0x%x\n", (unsigned int)vi->visualid); |
| #else |
| int numVisuals; |
| XVisualInfo visTemplate, *visReturn; |
| |
| visReturn = XGetVisualInfo(fDisplay, VisualNoMask, &visTemplate, &numVisuals); |
| if (NULL == visReturn) |
| { |
| SkDebugf("Failed to get visual information.\n"); |
| this->destroyGLContext(); |
| return NULL; |
| } |
| |
| int best = -1, best_num_samp = -1; |
| |
| for (int i = 0; i < numVisuals; ++i) |
| { |
| int samp_buf, samples; |
| |
| glXGetConfig(fDisplay, &visReturn[i], GLX_SAMPLE_BUFFERS, &samp_buf); |
| glXGetConfig(fDisplay, &visReturn[i], GLX_SAMPLES, &samples); |
| |
| if (best < 0 || (samp_buf && samples > best_num_samp)) |
| best = i, best_num_samp = samples; |
| } |
| |
| XVisualInfo temp = visReturn[best]; |
| XVisualInfo *vi = &temp; |
| |
| XFree(visReturn); |
| #endif |
| |
| fPixmap = XCreatePixmap(fDisplay, RootWindow(fDisplay, vi->screen), 10, 10, vi->depth); |
| |
| if (!fPixmap) { |
| SkDebugf("Failed to create pixmap.\n"); |
| this->destroyGLContext(); |
| return NULL; |
| } |
| |
| fGlxPixmap = glXCreateGLXPixmap(fDisplay, vi, fPixmap); |
| |
| #ifdef GLX_1_3 |
| // Done with the visual info data |
| XFree(vi); |
| #endif |
| |
| // Create the context |
| |
| // Install an X error handler so the application won't exit if GL 3.0 |
| // context allocation fails. |
| // |
| // Note this error handler is global. |
| // All display connections in all threads of a process use the same |
| // error handler, so be sure to guard against other threads issuing |
| // X commands while this code is running. |
| ctxErrorOccurred = false; |
| int (*oldHandler)(Display*, XErrorEvent*) = |
| XSetErrorHandler(&ctxErrorHandler); |
| |
| // Get the default screen's GLX extension list |
| const char *glxExts = glXQueryExtensionsString( |
| fDisplay, DefaultScreen(fDisplay) |
| ); |
| // Check for the GLX_ARB_create_context extension string and the function. |
| // If either is not present, use GLX 1.3 context creation method. |
| if (!gluCheckExtension( |
| reinterpret_cast<const GLubyte*>("GLX_ARB_create_context") |
| , reinterpret_cast<const GLubyte*>(glxExts))) |
| { |
| //SkDebugf("GLX_ARB_create_context not found." |
| // " Using old-style GLX context.\n"); |
| #ifdef GLX_1_3 |
| fContext = glXCreateNewContext(fDisplay, bestFbc, GLX_RGBA_TYPE, 0, True); |
| #else |
| fContext = glXCreateContext(fDisplay, vi, 0, True); |
| #endif |
| |
| } |
| #ifdef GLX_1_3 |
| else { |
| //SkDebugf("Creating context.\n"); |
| |
| PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = |
| (PFNGLXCREATECONTEXTATTRIBSARBPROC) glXGetProcAddressARB((GrGLubyte*)"glXCreateContextAttribsARB"); |
| int context_attribs[] = { |
| GLX_CONTEXT_MAJOR_VERSION_ARB, 3, |
| GLX_CONTEXT_MINOR_VERSION_ARB, 0, |
| //GLX_CONTEXT_FLAGS_ARB , GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB, |
| None |
| }; |
| fContext = glXCreateContextAttribsARB( |
| fDisplay, bestFbc, 0, True, context_attribs |
| ); |
| |
| // Sync to ensure any errors generated are processed. |
| XSync(fDisplay, False); |
| if (!ctxErrorOccurred && fContext) { |
| //SkDebugf( "Created GL 3.0 context.\n" ); |
| } else { |
| // Couldn't create GL 3.0 context. |
| // Fall back to old-style 2.x context. |
| // When a context version below 3.0 is requested, |
| // implementations will return the newest context version compatible |
| // with OpenGL versions less than version 3.0. |
| |
| // GLX_CONTEXT_MAJOR_VERSION_ARB = 1 |
| context_attribs[1] = 1; |
| // GLX_CONTEXT_MINOR_VERSION_ARB = 0 |
| context_attribs[3] = 0; |
| |
| ctxErrorOccurred = false; |
| |
| //SkDebugf("Failed to create GL 3.0 context." |
| // " Using old-style GLX context.\n"); |
| fContext = glXCreateContextAttribsARB( |
| fDisplay, bestFbc, 0, True, context_attribs |
| ); |
| } |
| } |
| #endif |
| |
| // Sync to ensure any errors generated are processed. |
| XSync(fDisplay, False); |
| |
| // Restore the original error handler |
| XSetErrorHandler(oldHandler); |
| |
| if (ctxErrorOccurred || !fContext) { |
| SkDebugf("Failed to create an OpenGL context.\n"); |
| this->destroyGLContext(); |
| return NULL; |
| } |
| |
| // Verify that context is a direct context |
| if (!glXIsDirect(fDisplay, fContext)) { |
| //SkDebugf("Indirect GLX rendering context obtained.\n"); |
| } else { |
| //SkDebugf("Direct GLX rendering context obtained.\n"); |
| } |
| |
| //SkDebugf("Making context current.\n"); |
| if (!glXMakeCurrent(fDisplay, fGlxPixmap, fContext)) { |
| SkDebugf("Could not set the context.\n"); |
| this->destroyGLContext(); |
| return NULL; |
| } |
| |
| const GrGLInterface* interface = GrGLCreateNativeInterface(); |
| if (!interface) { |
| SkDebugf("Failed to create gl interface"); |
| this->destroyGLContext(); |
| return NULL; |
| } |
| return interface; |
| } |
| |
| void SkNativeGLContext::makeCurrent() const { |
| if (!glXMakeCurrent(fDisplay, fGlxPixmap, fContext)) { |
| SkDebugf("Could not set the context.\n"); |
| } |
| } |