| |
| /* |
| * Copyright 2006 The Android Open Source Project |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #include "SkCullPoints.h" |
| #include "Sk64.h" |
| |
| static bool cross_product_is_neg(const SkIPoint& v, int dx, int dy) { |
| #if 0 |
| return v.fX * dy - v.fY * dx < 0; |
| #else |
| Sk64 tmp0, tmp1; |
| |
| tmp0.setMul(v.fX, dy); |
| tmp1.setMul(dx, v.fY); |
| tmp0.sub(tmp1); |
| return tmp0.isNeg() != 0; |
| #endif |
| } |
| |
| bool SkCullPoints::sect_test(int x0, int y0, int x1, int y1) const { |
| const SkIRect& r = fR; |
| |
| if ((x0 < r.fLeft && x1 < r.fLeft) || |
| (x0 > r.fRight && x1 > r.fRight) || |
| (y0 < r.fTop && y1 < r.fTop) || |
| (y0 > r.fBottom && y1 > r.fBottom)) { |
| return false; |
| } |
| |
| // since the crossprod test is a little expensive, check for easy-in cases first |
| if (r.contains(x0, y0) || r.contains(x1, y1)) { |
| return true; |
| } |
| |
| // At this point we're not sure, so we do a crossprod test |
| SkIPoint vec; |
| const SkIPoint* rAsQuad = fAsQuad; |
| |
| vec.set(x1 - x0, y1 - y0); |
| bool isNeg = cross_product_is_neg(vec, x0 - rAsQuad[0].fX, y0 - rAsQuad[0].fY); |
| for (int i = 1; i < 4; i++) { |
| if (cross_product_is_neg(vec, x0 - rAsQuad[i].fX, y0 - rAsQuad[i].fY) != isNeg) { |
| return true; |
| } |
| } |
| return false; // we didn't intersect |
| } |
| |
| static void toQuad(const SkIRect& r, SkIPoint quad[4]) { |
| SkASSERT(quad); |
| |
| quad[0].set(r.fLeft, r.fTop); |
| quad[1].set(r.fRight, r.fTop); |
| quad[2].set(r.fRight, r.fBottom); |
| quad[3].set(r.fLeft, r.fBottom); |
| } |
| |
| SkCullPoints::SkCullPoints() { |
| SkIRect r; |
| r.setEmpty(); |
| this->reset(r); |
| } |
| |
| SkCullPoints::SkCullPoints(const SkIRect& r) { |
| this->reset(r); |
| } |
| |
| void SkCullPoints::reset(const SkIRect& r) { |
| fR = r; |
| toQuad(fR, fAsQuad); |
| fPrevPt.set(0, 0); |
| fPrevResult = kNo_Result; |
| } |
| |
| void SkCullPoints::moveTo(int x, int y) { |
| fPrevPt.set(x, y); |
| fPrevResult = kNo_Result; // so we trigger a movetolineto later |
| } |
| |
| SkCullPoints::LineToResult SkCullPoints::lineTo(int x, int y, SkIPoint line[]) { |
| SkASSERT(line != NULL); |
| |
| LineToResult result = kNo_Result; |
| int x0 = fPrevPt.fX; |
| int y0 = fPrevPt.fY; |
| |
| // need to upgrade sect_test to chop the result |
| // and to correctly return kLineTo_Result when the result is connected |
| // to the previous call-out |
| if (this->sect_test(x0, y0, x, y)) { |
| line[0].set(x0, y0); |
| line[1].set(x, y); |
| |
| if (fPrevResult != kNo_Result && fPrevPt.equals(x0, y0)) { |
| result = kLineTo_Result; |
| } else { |
| result = kMoveToLineTo_Result; |
| } |
| } |
| |
| fPrevPt.set(x, y); |
| fPrevResult = result; |
| |
| return result; |
| } |
| |
| ///////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| #include "SkPath.h" |
| |
| SkCullPointsPath::SkCullPointsPath() |
| : fCP(), fPath(NULL) { |
| } |
| |
| SkCullPointsPath::SkCullPointsPath(const SkIRect& r, SkPath* dst) |
| : fCP(r), fPath(dst) { |
| } |
| |
| void SkCullPointsPath::reset(const SkIRect& r, SkPath* dst) { |
| fCP.reset(r); |
| fPath = dst; |
| } |
| |
| void SkCullPointsPath::moveTo(int x, int y) { |
| fCP.moveTo(x, y); |
| } |
| |
| void SkCullPointsPath::lineTo(int x, int y) { |
| SkIPoint pts[2]; |
| |
| switch (fCP.lineTo(x, y, pts)) { |
| case SkCullPoints::kMoveToLineTo_Result: |
| fPath->moveTo(SkIntToScalar(pts[0].fX), SkIntToScalar(pts[0].fY)); |
| // fall through to the lineto case |
| case SkCullPoints::kLineTo_Result: |
| fPath->lineTo(SkIntToScalar(pts[1].fX), SkIntToScalar(pts[1].fY)); |
| break; |
| default: |
| break; |
| } |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| #include "SkMatrix.h" |
| #include "SkRegion.h" |
| |
| bool SkHitTestPath(const SkPath& path, SkRect& target, bool hires) { |
| if (target.isEmpty()) { |
| return false; |
| } |
| |
| bool isInverse = path.isInverseFillType(); |
| if (path.isEmpty()) { |
| return isInverse; |
| } |
| |
| SkRect bounds = path.getBounds(); |
| |
| bool sects = SkRect::Intersects(target, bounds); |
| if (isInverse) { |
| if (!sects) { |
| return true; |
| } |
| } else { |
| if (!sects) { |
| return false; |
| } |
| if (target.contains(bounds)) { |
| return true; |
| } |
| } |
| |
| SkPath devPath; |
| const SkPath* pathPtr; |
| SkRect devTarget; |
| |
| if (hires) { |
| const SkScalar coordLimit = SkIntToScalar(16384); |
| const SkRect limit = { 0, 0, coordLimit, coordLimit }; |
| |
| SkMatrix matrix; |
| matrix.setRectToRect(bounds, limit, SkMatrix::kFill_ScaleToFit); |
| |
| path.transform(matrix, &devPath); |
| matrix.mapRect(&devTarget, target); |
| |
| pathPtr = &devPath; |
| } else { |
| devTarget = target; |
| pathPtr = &path; |
| } |
| |
| SkIRect iTarget; |
| devTarget.round(&iTarget); |
| if (iTarget.isEmpty()) { |
| iTarget.fLeft = SkScalarFloorToInt(devTarget.fLeft); |
| iTarget.fTop = SkScalarFloorToInt(devTarget.fTop); |
| iTarget.fRight = iTarget.fLeft + 1; |
| iTarget.fBottom = iTarget.fTop + 1; |
| } |
| |
| SkRegion clip(iTarget); |
| SkRegion rgn; |
| return rgn.setPath(*pathPtr, clip) ^ isInverse; |
| } |
| |
| bool SkHitTestPath(const SkPath& path, SkScalar x, SkScalar y, bool hires) { |
| const SkScalar half = SK_ScalarHalf; |
| const SkScalar one = SK_Scalar1; |
| SkRect r = SkRect::MakeXYWH(x - half, y - half, one, one); |
| return SkHitTestPath(path, r, hires); |
| } |
| |