| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrGLSL.h" |
| #include "GrGLEffect.h" |
| |
| GrGLEffect::GrGLEffect(const GrBackendEffectFactory& factory) |
| : fFactory(factory) { |
| } |
| |
| GrGLEffect::~GrGLEffect() { |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| void GrGLEffect::setData(const GrGLUniformManager&, const GrEffectStage&) { |
| } |
| |
| GrGLEffect::EffectKey GrGLEffect::GenTextureKey(const GrEffectRef* effect, |
| const GrGLCaps& caps) { |
| EffectKey key = 0; |
| for (int index = 0; index < (*effect)->numTextures(); ++index) { |
| const GrTextureAccess& access = (*effect)->textureAccess(index); |
| EffectKey value = GrGLShaderBuilder::KeyForTextureAccess(access, caps) << index; |
| GrAssert(0 == (value & key)); // keys for each access ought not to overlap |
| key |= value; |
| } |
| return key; |
| } |