blob: c4975774b7434dfa604c6ebbf677ccee6244bafc [file] [log] [blame]
/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkSurface_Base.h"
#include "SkImagePriv.h"
#include "SkCanvas.h"
#include "SkGpuDevice.h"
class SkSurface_Gpu : public SkSurface_Base {
public:
SK_DECLARE_INST_COUNT(SkSurface_Gpu)
SkSurface_Gpu(GrContext*, const SkImage::Info&, int sampleCount);
SkSurface_Gpu(GrContext*, GrRenderTarget*);
virtual ~SkSurface_Gpu();
virtual SkCanvas* onNewCanvas() SK_OVERRIDE;
virtual SkSurface* onNewSurface(const SkImage::Info&) SK_OVERRIDE;
virtual SkImage* onNewImageShapshot() SK_OVERRIDE;
virtual void onDraw(SkCanvas*, SkScalar x, SkScalar y,
const SkPaint*) SK_OVERRIDE;
virtual void onCopyOnWrite(SkImage*, SkCanvas*) SK_OVERRIDE;
private:
SkGpuDevice* fDevice;
typedef SkSurface_Base INHERITED;
};
SK_DEFINE_INST_COUNT(SkSurface_Gpu)
///////////////////////////////////////////////////////////////////////////////
SkSurface_Gpu::SkSurface_Gpu(GrContext* ctx, const SkImage::Info& info,
int sampleCount)
: INHERITED(info.fWidth, info.fHeight) {
bool isOpaque;
SkBitmap::Config config = SkImageInfoToBitmapConfig(info, &isOpaque);
fDevice = SkNEW_ARGS(SkGpuDevice, (ctx, config, info.fWidth, info.fHeight, sampleCount));
if (!isOpaque) {
fDevice->clear(0x0);
}
}
SkSurface_Gpu::SkSurface_Gpu(GrContext* ctx, GrRenderTarget* renderTarget)
: INHERITED(renderTarget->width(), renderTarget->height()) {
fDevice = SkNEW_ARGS(SkGpuDevice, (ctx, renderTarget));
if (kRGB_565_GrPixelConfig != renderTarget->config()) {
fDevice->clear(0x0);
}
}
SkSurface_Gpu::~SkSurface_Gpu() {
SkSafeUnref(fDevice);
}
SkCanvas* SkSurface_Gpu::onNewCanvas() {
return SkNEW_ARGS(SkCanvas, (fDevice));
}
SkSurface* SkSurface_Gpu::onNewSurface(const SkImage::Info& info) {
GrRenderTarget* rt = (GrRenderTarget*) fDevice->accessRenderTarget();
int sampleCount = rt->numSamples();
return SkSurface::NewRenderTarget(fDevice->context(), info, sampleCount);
}
SkImage* SkSurface_Gpu::onNewImageShapshot() {
GrRenderTarget* rt = (GrRenderTarget*) fDevice->accessRenderTarget();
return SkImage::NewTexture(rt->asTexture());
}
void SkSurface_Gpu::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y,
const SkPaint* paint) {
canvas->drawBitmap(fDevice->accessBitmap(false), x, y, paint);
}
// Copy the contents of the SkGpuDevice into a new texture and give that
// texture to the SkImage. Note that this flushes the SkGpuDevice but
// doesn't force an OpenGL flush.
void SkSurface_Gpu::onCopyOnWrite(SkImage* image, SkCanvas* canvas) {
GrRenderTarget* rt = (GrRenderTarget*) fDevice->accessRenderTarget();
// are we sharing our render target with the image?
if (rt->asTexture() == SkTextureImageGetTexture(image)) {
GrTextureDesc desc;
// copyTexture requires a render target as the destination
desc.fFlags = kRenderTarget_GrTextureFlagBit;
desc.fWidth = fDevice->width();
desc.fHeight = fDevice->height();
desc.fConfig = SkBitmapConfig2GrPixelConfig(fDevice->config());
desc.fSampleCnt = 0;
SkAutoTUnref<GrTexture> tex(fDevice->context()->createUncachedTexture(desc, NULL, 0));
if (NULL == tex) {
SkTextureImageSetTexture(image, NULL);
return;
}
fDevice->context()->copyTexture(rt->asTexture(), tex->asRenderTarget());
SkTextureImageSetTexture(image, tex);
}
}
///////////////////////////////////////////////////////////////////////////////
SkSurface* SkSurface::NewRenderTargetDirect(GrContext* ctx,
GrRenderTarget* target) {
if (NULL == ctx || NULL == target) {
return NULL;
}
return SkNEW_ARGS(SkSurface_Gpu, (ctx, target));
}
SkSurface* SkSurface::NewRenderTarget(GrContext* ctx, const SkImage::Info& info, int sampleCount) {
if (NULL == ctx) {
return NULL;
}
bool isOpaque;
SkBitmap::Config config = SkImageInfoToBitmapConfig(info, &isOpaque);
GrTextureDesc desc;
desc.fFlags = kRenderTarget_GrTextureFlagBit;
desc.fWidth = info.fWidth;
desc.fHeight = info.fHeight;
desc.fConfig = SkBitmapConfig2GrPixelConfig(config);
desc.fSampleCnt = sampleCount;
SkAutoTUnref<GrTexture> tex(ctx->createUncachedTexture(desc, NULL, 0));
if (NULL == tex) {
return NULL;
}
return SkNEW_ARGS(SkSurface_Gpu, (ctx, tex->asRenderTarget()));
}