blob: fb941553b3536fc24b5cb37d73d516c43fb5ea67 [file] [log] [blame]
#ifndef SkClipStack_DEFINED
#define SkClipStack_DEFINED
#include "SkDeque.h"
#include "SkRegion.h"
struct SkRect;
class SkPath;
class SkClipStack {
public:
SkClipStack();
~SkClipStack() {}
void reset();
int getSaveCount() const { return fSaveCount; }
void save();
void restore();
void clipDevRect(const SkIRect& ir,
SkRegion::Op op = SkRegion::kIntersect_Op) {
SkRect r;
r.set(ir);
this->clipDevRect(r, op);
}
void clipDevRect(const SkRect&, SkRegion::Op = SkRegion::kIntersect_Op);
void clipDevPath(const SkPath&, SkRegion::Op = SkRegion::kIntersect_Op);
class B2FIter {
public:
B2FIter(const SkClipStack& stack);
struct Clip {
const SkRect* fRect; // if non-null, this is a rect clip
const SkPath* fPath; // if non-null, this is a path clip
SkRegion::Op fOp;
};
/**
* Return the clip for this element in the iterator. If next() returns
* NULL, then the iterator is done. The type of clip is determined by
* the pointers fRect and fPath:
*
* fRect==NULL fPath!=NULL path clip
* fRect!=NULL fPath==NULL rect clip
* fRect==NULL fPath==NULL empty clip
*/
const Clip* next();
private:
Clip fClip;
SkDeque::F2BIter fIter;
};
private:
friend class B2FIter;
struct Rec;
SkDeque fDeque;
int fSaveCount;
};
#endif