| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrRenderTarget_DEFINED |
| #define GrRenderTarget_DEFINED |
| |
| #include "GrRect.h" |
| #include "GrSurface.h" |
| |
| class GrStencilBuffer; |
| class GrTexture; |
| |
| /** |
| * GrRenderTarget represents a 2D buffer of pixels that can be rendered to. |
| * A context's render target is set by setRenderTarget(). Render targets are |
| * created by a createTexture with the kRenderTarget_TextureFlag flag. |
| * Additionally, GrContext provides methods for creating GrRenderTargets |
| * that wrap externally created render targets. |
| */ |
| class GrRenderTarget : public GrSurface { |
| public: |
| SK_DECLARE_INST_COUNT(GrRenderTarget) |
| |
| // GrResource overrides |
| virtual size_t sizeInBytes() const SK_OVERRIDE; |
| |
| // GrSurface overrides |
| /** |
| * @return the texture associated with the render target, may be NULL. |
| */ |
| virtual GrTexture* asTexture() SK_OVERRIDE { return fTexture; } |
| virtual const GrTexture* asTexture() const SK_OVERRIDE { return fTexture; } |
| |
| /** |
| * @return this render target. |
| */ |
| virtual GrRenderTarget* asRenderTarget() SK_OVERRIDE { return this; } |
| virtual const GrRenderTarget* asRenderTarget() const SK_OVERRIDE { |
| return this; |
| } |
| |
| virtual bool readPixels(int left, int top, int width, int height, |
| GrPixelConfig config, |
| void* buffer, |
| size_t rowBytes = 0, |
| uint32_t pixelOpsFlags = 0) SK_OVERRIDE; |
| |
| virtual void writePixels(int left, int top, int width, int height, |
| GrPixelConfig config, |
| const void* buffer, |
| size_t rowBytes = 0, |
| uint32_t pixelOpsFlags = 0) SK_OVERRIDE; |
| |
| // GrRenderTarget |
| /** |
| * If this RT is multisampled, this is the multisample buffer |
| * @return the 3D API's handle to this object (e.g. FBO ID in OpenGL) |
| */ |
| virtual GrBackendObject getRenderTargetHandle() const = 0; |
| |
| /** |
| * If this RT is multisampled, this is the buffer it is resolved to. |
| * Otherwise, same as getRenderTargetHandle(). |
| * (In GL a separate FBO ID is used for the MSAA and resolved buffers) |
| * @return the 3D API's handle to this object (e.g. FBO ID in OpenGL) |
| */ |
| virtual GrBackendObject getRenderTargetResolvedHandle() const = 0; |
| |
| /** |
| * @return true if the surface is multisampled, false otherwise |
| */ |
| bool isMultisampled() const { return 0 != fDesc.fSampleCnt; } |
| |
| /** |
| * @return the number of samples-per-pixel or zero if non-MSAA. |
| */ |
| int numSamples() const { return fDesc.fSampleCnt; } |
| |
| /** |
| * Call to indicate the multisample contents were modified such that the |
| * render target needs to be resolved before it can be used as texture. Gr |
| * tracks this for its own drawing and thus this only needs to be called |
| * when the render target has been modified outside of Gr. This has no |
| * effect on wrapped backend render targets. |
| * |
| * @param rect a rect bounding the area needing resolve. NULL indicates |
| * the whole RT needs resolving. |
| */ |
| void flagAsNeedingResolve(const GrIRect* rect = NULL); |
| |
| /** |
| * Call to override the region that needs to be resolved. |
| */ |
| void overrideResolveRect(const GrIRect rect); |
| |
| /** |
| * Call to indicate that GrRenderTarget was externally resolved. This may |
| * allow Gr to skip a redundant resolve step. |
| */ |
| void flagAsResolved() { fResolveRect.setLargestInverted(); } |
| |
| /** |
| * @return true if the GrRenderTarget requires MSAA resolving |
| */ |
| bool needsResolve() const { return !fResolveRect.isEmpty(); } |
| |
| /** |
| * Returns a rect bounding the region needing resolving. |
| */ |
| const GrIRect& getResolveRect() const { return fResolveRect; } |
| |
| /** |
| * If the render target is multisampled this will perform a multisample |
| * resolve. Any pending draws to the target are first flushed. This only |
| * applies to render targets that are associated with GrTextures. After the |
| * function returns the GrTexture will contain the resolved pixels. |
| */ |
| void resolve(); |
| |
| // a MSAA RT may require explicit resolving , it may auto-resolve (e.g. FBO |
| // 0 in GL), or be unresolvable because the client didn't give us the |
| // resolve destination. |
| enum ResolveType { |
| kCanResolve_ResolveType, |
| kAutoResolves_ResolveType, |
| kCantResolve_ResolveType, |
| }; |
| virtual ResolveType getResolveType() const = 0; |
| |
| /** |
| * GrStencilBuffer is not part of the public API. |
| */ |
| GrStencilBuffer* getStencilBuffer() const { return fStencilBuffer; } |
| void setStencilBuffer(GrStencilBuffer* stencilBuffer); |
| |
| protected: |
| GrRenderTarget(GrGpu* gpu, |
| bool isWrapped, |
| GrTexture* texture, |
| const GrTextureDesc& desc, |
| GrSurfaceOrigin origin) |
| : INHERITED(gpu, isWrapped, desc, origin) |
| , fStencilBuffer(NULL) |
| , fTexture(texture) { |
| fResolveRect.setLargestInverted(); |
| } |
| |
| friend class GrTexture; |
| // When a texture unrefs an owned render target this func |
| // removes the back pointer. This could be called from |
| // texture's destructor but would have to be done in derived |
| // classes. By the time of texture base destructor it has already |
| // lost its pointer to the rt. |
| void onTextureReleaseRenderTarget() { |
| GrAssert(NULL != fTexture); |
| fTexture = NULL; |
| } |
| |
| // override of GrResource |
| virtual void onAbandon() SK_OVERRIDE; |
| virtual void onRelease() SK_OVERRIDE; |
| |
| private: |
| GrStencilBuffer* fStencilBuffer; |
| GrTexture* fTexture; // not ref'ed |
| |
| GrIRect fResolveRect; |
| |
| typedef GrSurface INHERITED; |
| }; |
| |
| #endif |