| #include "SkClipStack.h" |
| #include "SkPath.h" |
| #include <new> |
| |
| struct SkClipStack::Rec { |
| enum State { |
| kEmpty_State, |
| kRect_State, |
| kPath_State |
| }; |
| |
| SkPath fPath; |
| SkRect fRect; |
| int fSaveCount; |
| SkRegion::Op fOp; |
| State fState; |
| |
| Rec(int saveCount, const SkRect& rect, SkRegion::Op op) : fRect(rect) { |
| fSaveCount = saveCount; |
| fOp = op; |
| fState = kRect_State; |
| } |
| |
| Rec(int saveCount, const SkPath& path, SkRegion::Op op) : fPath(path) { |
| fSaveCount = saveCount; |
| fOp = op; |
| fState = kPath_State; |
| } |
| |
| bool operator==(const Rec& b) const { |
| if (fSaveCount != b.fSaveCount || fOp != b.fOp || fState != b.fState) { |
| return false; |
| } |
| switch (fState) { |
| case kEmpty_State: |
| return true; |
| case kRect_State: |
| return fRect == b.fRect; |
| case kPath_State: |
| return fPath == b.fPath; |
| } |
| return false; // Silence the compiler. |
| } |
| |
| bool operator!=(const Rec& b) const { |
| return !(*this == b); |
| } |
| |
| |
| /** |
| * Returns true if this Rec can be intersected in place with a new clip |
| */ |
| bool canBeIntersected(int saveCount, SkRegion::Op op) const { |
| if (kEmpty_State == fState && ( |
| SkRegion::kDifference_Op == op || |
| SkRegion::kIntersect_Op == op)) { |
| return true; |
| } |
| return fSaveCount == saveCount && |
| SkRegion::kIntersect_Op == fOp && |
| SkRegion::kIntersect_Op == op; |
| } |
| }; |
| |
| SkClipStack::SkClipStack() : fDeque(sizeof(Rec)) { |
| fSaveCount = 0; |
| } |
| |
| SkClipStack::SkClipStack(const SkClipStack& b) : fDeque(sizeof(Rec)) { |
| *this = b; |
| } |
| |
| SkClipStack& SkClipStack::operator=(const SkClipStack& b) { |
| if (this == &b) { |
| return *this; |
| } |
| reset(); |
| |
| fSaveCount = b.fSaveCount; |
| SkDeque::F2BIter recIter(b.fDeque); |
| for (const Rec* rec = (const Rec*)recIter.next(); |
| rec != NULL; |
| rec = (const Rec*)recIter.next()) { |
| new (fDeque.push_back()) Rec(*rec); |
| } |
| |
| return *this; |
| } |
| |
| bool SkClipStack::operator==(const SkClipStack& b) const { |
| if (fSaveCount != b.fSaveCount || fDeque.count() != b.fDeque.count()) { |
| return false; |
| } |
| SkDeque::F2BIter myIter(fDeque); |
| SkDeque::F2BIter bIter(b.fDeque); |
| const Rec* myRec = (const Rec*)myIter.next(); |
| const Rec* bRec = (const Rec*)bIter.next(); |
| |
| while (myRec != NULL && bRec != NULL) { |
| if (*myRec != *bRec) { |
| return false; |
| } |
| myRec = (const Rec*)myIter.next(); |
| bRec = (const Rec*)bIter.next(); |
| } |
| return myRec == NULL && bRec == NULL; |
| } |
| |
| void SkClipStack::reset() { |
| // don't have a reset() on SkDeque, so fake it here |
| fDeque.~SkDeque(); |
| new (&fDeque) SkDeque(sizeof(Rec)); |
| |
| fSaveCount = 0; |
| } |
| |
| void SkClipStack::save() { |
| fSaveCount += 1; |
| } |
| |
| void SkClipStack::restore() { |
| fSaveCount -= 1; |
| while (!fDeque.empty()) { |
| Rec* rec = (Rec*)fDeque.back(); |
| if (rec->fSaveCount <= fSaveCount) { |
| break; |
| } |
| rec->~Rec(); |
| fDeque.pop_back(); |
| } |
| } |
| |
| void SkClipStack::clipDevRect(const SkRect& rect, SkRegion::Op op) { |
| Rec* rec = (Rec*)fDeque.back(); |
| if (rec && rec->canBeIntersected(fSaveCount, op)) { |
| switch (rec->fState) { |
| case Rec::kEmpty_State: |
| return; |
| case Rec::kRect_State: |
| if (!rec->fRect.intersect(rect)) { |
| rec->fState = Rec::kEmpty_State; |
| } |
| return; |
| case Rec::kPath_State: |
| if (!SkRect::Intersects(rec->fPath.getBounds(), rect)) { |
| rec->fState = Rec::kEmpty_State; |
| return; |
| } |
| break; |
| } |
| } |
| new (fDeque.push_back()) Rec(fSaveCount, rect, op); |
| } |
| |
| void SkClipStack::clipDevPath(const SkPath& path, SkRegion::Op op) { |
| Rec* rec = (Rec*)fDeque.back(); |
| if (rec && rec->canBeIntersected(fSaveCount, op)) { |
| const SkRect& pathBounds = path.getBounds(); |
| switch (rec->fState) { |
| case Rec::kEmpty_State: |
| return; |
| case Rec::kRect_State: |
| if (!SkRect::Intersects(rec->fRect, pathBounds)) { |
| rec->fState = Rec::kEmpty_State; |
| return; |
| } |
| break; |
| case Rec::kPath_State: |
| if (!SkRect::Intersects(rec->fPath.getBounds(), pathBounds)) { |
| rec->fState = Rec::kEmpty_State; |
| return; |
| } |
| break; |
| } |
| } |
| new (fDeque.push_back()) Rec(fSaveCount, path, op); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| SkClipStack::B2FIter::B2FIter() { |
| } |
| |
| bool operator==(const SkClipStack::B2FIter::Clip& a, |
| const SkClipStack::B2FIter::Clip& b) { |
| return a.fOp == b.fOp && |
| ((a.fRect == NULL && b.fRect == NULL) || *a.fRect == *b.fRect) && |
| ((a.fPath == NULL && b.fPath == NULL) || *a.fPath == *b.fPath); |
| } |
| |
| bool operator!=(const SkClipStack::B2FIter::Clip& a, |
| const SkClipStack::B2FIter::Clip& b) { |
| return !(a == b); |
| } |
| |
| SkClipStack::B2FIter::B2FIter(const SkClipStack& stack) { |
| this->reset(stack); |
| } |
| |
| const SkClipStack::B2FIter::Clip* SkClipStack::B2FIter::next() { |
| const SkClipStack::Rec* rec = (const SkClipStack::Rec*)fIter.next(); |
| if (NULL == rec) { |
| return NULL; |
| } |
| |
| switch (rec->fState) { |
| case SkClipStack::Rec::kEmpty_State: |
| fClip.fRect = NULL; |
| fClip.fPath = NULL; |
| break; |
| case SkClipStack::Rec::kRect_State: |
| fClip.fRect = &rec->fRect; |
| fClip.fPath = NULL; |
| break; |
| case SkClipStack::Rec::kPath_State: |
| fClip.fRect = NULL; |
| fClip.fPath = &rec->fPath; |
| break; |
| } |
| fClip.fOp = rec->fOp; |
| return &fClip; |
| } |
| |
| void SkClipStack::B2FIter::reset(const SkClipStack& stack) { |
| fIter.reset(stack.fDeque); |
| } |