| #include "SkFloatBits.h" |
| #include "SkMath.h" |
| |
| /****************************************************************************** |
| SkFloatBits_toInt[Floor, Round, Ceil] are identical except for what they |
| do right before they return ... >> exp; |
| Floor - adds nothing |
| Round - adds 1 << (exp - 1) |
| Ceil - adds (1 << exp) - 1 |
| |
| Floor and Cast are very similar, but Cast applies its sign after all other |
| computations on value. Also, Cast does not need to check for negative zero, |
| as that value (0x80000000) "does the right thing" for Ceil. Note that it |
| doesn't for Floor/Round/Ceil, hence the explicit check. |
| ******************************************************************************/ |
| |
| #define EXP_BIAS (127+23) |
| #define MATISSA_MAGIC_BIG (1 << 23) |
| |
| static inline int unpack_exp(uint32_t packed) { |
| return (packed << 1 >> 24); |
| } |
| |
| #if 0 |
| // the ARM compiler generates an extra BIC, so I use the dirty version instead |
| static inline int unpack_matissa(uint32_t packed) { |
| // we could mask with 0x7FFFFF, but that is harder for ARM to encode |
| return (packed & ~0xFF000000) | MATISSA_MAGIC_BIG; |
| } |
| #endif |
| |
| // returns the low 24-bits, so we need to OR in the magic_bit afterwards |
| static inline int unpack_matissa_dirty(uint32_t packed) { |
| return packed & ~0xFF000000; |
| } |
| |
| // same as (int)float |
| int32_t SkFloatBits_toIntCast(int32_t packed) { |
| int exp = unpack_exp(packed) - EXP_BIAS; |
| int value = unpack_matissa_dirty(packed) | MATISSA_MAGIC_BIG; |
| |
| if (exp >= 0) { |
| if (exp > 7) { // overflow |
| value = SK_MaxS32; |
| } else { |
| value <<= exp; |
| } |
| } else { |
| exp = -exp; |
| if (exp > 25) { // underflow |
| exp = 25; |
| } |
| value >>= exp; |
| } |
| return SkApplySign(value, SkExtractSign(packed)); |
| } |
| |
| // same as (int)floor(float) |
| int32_t SkFloatBits_toIntFloor(int32_t packed) { |
| // curse you negative 0 |
| if ((packed << 1) == 0) { |
| return 0; |
| } |
| |
| int exp = unpack_exp(packed) - EXP_BIAS; |
| int value = unpack_matissa_dirty(packed) | MATISSA_MAGIC_BIG; |
| |
| if (exp >= 0) { |
| if (exp > 7) { // overflow |
| value = SK_MaxS32; |
| } else { |
| value <<= exp; |
| } |
| // apply the sign after we check for overflow |
| return SkApplySign(value, SkExtractSign(packed)); |
| } else { |
| // apply the sign before we right-shift |
| value = SkApplySign(value, SkExtractSign(packed)); |
| exp = -exp; |
| if (exp > 25) { // underflow |
| exp = 25; |
| } |
| // int add = 0; |
| return value >> exp; |
| } |
| } |
| |
| // same as (int)floor(float + 0.5) |
| int32_t SkFloatBits_toIntRound(int32_t packed) { |
| // curse you negative 0 |
| if ((packed << 1) == 0) { |
| return 0; |
| } |
| |
| int exp = unpack_exp(packed) - EXP_BIAS; |
| int value = unpack_matissa_dirty(packed) | MATISSA_MAGIC_BIG; |
| |
| if (exp >= 0) { |
| if (exp > 7) { // overflow |
| value = SK_MaxS32; |
| } else { |
| value <<= exp; |
| } |
| // apply the sign after we check for overflow |
| return SkApplySign(value, SkExtractSign(packed)); |
| } else { |
| // apply the sign before we right-shift |
| value = SkApplySign(value, SkExtractSign(packed)); |
| exp = -exp; |
| if (exp > 25) { // underflow |
| exp = 25; |
| } |
| int add = 1 << (exp - 1); |
| return (value + add) >> exp; |
| } |
| } |
| |
| // same as (int)ceil(float) |
| int32_t SkFloatBits_toIntCeil(int32_t packed) { |
| // curse you negative 0 |
| if ((packed << 1) == 0) { |
| return 0; |
| } |
| |
| int exp = unpack_exp(packed) - EXP_BIAS; |
| int value = unpack_matissa_dirty(packed) | MATISSA_MAGIC_BIG; |
| |
| if (exp >= 0) { |
| if (exp > 7) { // overflow |
| value = SK_MaxS32; |
| } else { |
| value <<= exp; |
| } |
| // apply the sign after we check for overflow |
| return SkApplySign(value, SkExtractSign(packed)); |
| } else { |
| // apply the sign before we right-shift |
| value = SkApplySign(value, SkExtractSign(packed)); |
| exp = -exp; |
| if (exp > 25) { // underflow |
| exp = 25; |
| } |
| int add = (1 << exp) - 1; |
| return (value + add) >> exp; |
| } |
| } |
| |
| #ifdef SK_CAN_USE_FLOAT |
| |
| float SkIntToFloatCast(int32_t value) { |
| if (0 == value) { |
| return 0; |
| } |
| |
| int shift = EXP_BIAS; |
| |
| // record the sign and make value positive |
| int sign = SkExtractSign(value); |
| value = SkApplySign(value, sign); |
| |
| if (value >> 24) { // value is too big (has more than 24 bits set) |
| int bias = 8 - SkCLZ(value); |
| SkDebugf("value = %d, bias = %d\n", value, bias); |
| SkASSERT(bias > 0 && bias < 8); |
| value >>= bias; // need to round? |
| shift += bias; |
| } else { |
| int zeros = SkCLZ(value << 8); |
| SkASSERT(zeros >= 0 && zeros <= 23); |
| value <<= zeros; |
| shift -= zeros; |
| } |
| |
| // now value is left-aligned to 24 bits |
| SkASSERT((value >> 23) == 1); |
| SkASSERT(shift >= 0 && shift <= 255); |
| |
| SkFloatIntUnion data; |
| data.fSignBitInt = (sign << 31) | (shift << 23) | (value & ~MATISSA_MAGIC_BIG); |
| return data.fFloat; |
| } |
| |
| float SkIntToFloatCast_NoOverflowCheck(int32_t value) { |
| if (0 == value) { |
| return 0; |
| } |
| |
| int shift = EXP_BIAS; |
| |
| // record the sign and make value positive |
| int sign = SkExtractSign(value); |
| value = SkApplySign(value, sign); |
| |
| int zeros = SkCLZ(value << 8); |
| value <<= zeros; |
| shift -= zeros; |
| |
| SkFloatIntUnion data; |
| data.fSignBitInt = (sign << 31) | (shift << 23) | (value & ~MATISSA_MAGIC_BIG); |
| return data.fFloat; |
| } |
| |
| #endif |