| /* libs/graphics/sgl/SkScan_Hairline.cpp |
| ** |
| ** Copyright 2006, The Android Open Source Project |
| ** |
| ** Licensed under the Apache License, Version 2.0 (the "License"); |
| ** you may not use this file except in compliance with the License. |
| ** You may obtain a copy of the License at |
| ** |
| ** http://www.apache.org/licenses/LICENSE-2.0 |
| ** |
| ** Unless required by applicable law or agreed to in writing, software |
| ** distributed under the License is distributed on an "AS IS" BASIS, |
| ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| ** See the License for the specific language governing permissions and |
| ** limitations under the License. |
| */ |
| |
| #include "SkScan.h" |
| #include "SkBlitter.h" |
| #include "SkRegion.h" |
| #include "SkFDot6.h" |
| #include "SkLineClipper.h" |
| |
| static void horiline(int x, int stopx, SkFixed fy, SkFixed dy, |
| SkBlitter* blitter) { |
| SkASSERT(x < stopx); |
| |
| do { |
| blitter->blitH(x, fy >> 16, 1); |
| fy += dy; |
| } while (++x < stopx); |
| } |
| |
| static void vertline(int y, int stopy, SkFixed fx, SkFixed dx, |
| SkBlitter* blitter) { |
| SkASSERT(y < stopy); |
| |
| do { |
| blitter->blitH(fx >> 16, y, 1); |
| fx += dx; |
| } while (++y < stopy); |
| } |
| |
| void SkScan::HairLine(const SkPoint& pt0, const SkPoint& pt1, |
| const SkRegion* clip, SkBlitter* blitter) { |
| SkBlitterClipper clipper; |
| SkRect r; |
| SkIRect clipR, ptsR; |
| SkPoint pts[2] = { pt0, pt1 }; |
| |
| if (clip) { |
| // Perform a clip in scalar space, so we catch huge values which might |
| // be missed after we convert to SkFDot6 (overflow) |
| r.set(clip->getBounds()); |
| if (!SkLineClipper::IntersectLine(pts, r, pts)) { |
| return; |
| } |
| } |
| |
| SkFDot6 x0 = SkScalarToFDot6(pts[0].fX); |
| SkFDot6 y0 = SkScalarToFDot6(pts[0].fY); |
| SkFDot6 x1 = SkScalarToFDot6(pts[1].fX); |
| SkFDot6 y1 = SkScalarToFDot6(pts[1].fY); |
| |
| if (clip) { |
| // now perform clipping again, as the rounding to dot6 can wiggle us |
| // our rects are really dot6 rects, but since we've already used |
| // lineclipper, we know they will fit in 32bits (26.6) |
| const SkIRect& bounds = clip->getBounds(); |
| |
| clipR.set(SkIntToFDot6(bounds.fLeft), SkIntToFDot6(bounds.fTop), |
| SkIntToFDot6(bounds.fRight), SkIntToFDot6(bounds.fBottom)); |
| ptsR.set(x0, y0, x1, y1); |
| ptsR.sort(); |
| |
| // outset the right and bottom, to account for how hairlines are |
| // actually drawn, which may hit the pixel to the right or below of |
| // the coordinate |
| ptsR.fRight += SK_FDot6One; |
| ptsR.fBottom += SK_FDot6One; |
| |
| if (!SkIRect::Intersects(ptsR, clipR)) { |
| return; |
| } |
| if (clip->isRect() && clipR.contains(ptsR)) { |
| clip = NULL; |
| } else { |
| blitter = clipper.apply(blitter, clip); |
| } |
| } |
| |
| SkFDot6 dx = x1 - x0; |
| SkFDot6 dy = y1 - y0; |
| |
| if (SkAbs32(dx) > SkAbs32(dy)) { // mostly horizontal |
| if (x0 > x1) { // we want to go left-to-right |
| SkTSwap<SkFDot6>(x0, x1); |
| SkTSwap<SkFDot6>(y0, y1); |
| } |
| int ix0 = SkFDot6Round(x0); |
| int ix1 = SkFDot6Round(x1); |
| if (ix0 == ix1) {// too short to draw |
| return; |
| } |
| |
| SkFixed slope = SkFixedDiv(dy, dx); |
| SkFixed startY = SkFDot6ToFixed(y0) + (slope * ((32 - x0) & 63) >> 6); |
| |
| horiline(ix0, ix1, startY, slope, blitter); |
| } else { // mostly vertical |
| if (y0 > y1) { // we want to go top-to-bottom |
| SkTSwap<SkFDot6>(x0, x1); |
| SkTSwap<SkFDot6>(y0, y1); |
| } |
| int iy0 = SkFDot6Round(y0); |
| int iy1 = SkFDot6Round(y1); |
| if (iy0 == iy1) { // too short to draw |
| return; |
| } |
| |
| SkFixed slope = SkFixedDiv(dx, dy); |
| SkFixed startX = SkFDot6ToFixed(x0) + (slope * ((32 - y0) & 63) >> 6); |
| |
| vertline(iy0, iy1, startX, slope, blitter); |
| } |
| } |
| |
| // we don't just draw 4 lines, 'cause that can leave a gap in the bottom-right |
| // and double-hit the top-left. |
| // TODO: handle huge coordinates on rect (before calling SkScalarToFixed) |
| void SkScan::HairRect(const SkRect& rect, const SkRegion* clip, |
| SkBlitter* blitter) { |
| SkBlitterClipper clipper; |
| SkIRect r; |
| |
| r.set(SkScalarToFixed(rect.fLeft) >> 16, |
| SkScalarToFixed(rect.fTop) >> 16, |
| (SkScalarToFixed(rect.fRight) >> 16) + 1, |
| (SkScalarToFixed(rect.fBottom) >> 16) + 1); |
| |
| if (clip) { |
| if (clip->quickReject(r)) { |
| return; |
| } |
| if (!clip->quickContains(r)) { |
| blitter = clipper.apply(blitter, clip); |
| } |
| } |
| |
| int width = r.width(); |
| int height = r.height(); |
| |
| if ((width | height) == 0) { |
| return; |
| } |
| if (width <= 2 || height <= 2) { |
| blitter->blitRect(r.fLeft, r.fTop, width, height); |
| return; |
| } |
| // if we get here, we know we have 4 segments to draw |
| blitter->blitH(r.fLeft, r.fTop, width); // top |
| blitter->blitRect(r.fLeft, r.fTop + 1, 1, height - 2); // left |
| blitter->blitRect(r.fRight - 1, r.fTop + 1, 1, height - 2); // right |
| blitter->blitH(r.fLeft, r.fBottom - 1, width); // bottom |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| #include "SkPath.h" |
| #include "SkGeometry.h" |
| |
| static bool quad_too_curvy(const SkPoint pts[3]) { |
| return true; |
| } |
| |
| static int compute_int_quad_dist(const SkPoint pts[3]) { |
| // compute the vector between the control point ([1]) and the middle of the |
| // line connecting the start and end ([0] and [2]) |
| SkScalar dx = SkScalarHalf(pts[0].fX + pts[2].fX) - pts[1].fX; |
| SkScalar dy = SkScalarHalf(pts[0].fY + pts[2].fY) - pts[1].fY; |
| // we want everyone to be positive |
| dx = SkScalarAbs(dx); |
| dy = SkScalarAbs(dy); |
| // convert to whole pixel values (use ceiling to be conservative) |
| int idx = SkScalarCeil(dx); |
| int idy = SkScalarCeil(dy); |
| // use the cheap approx for distance |
| if (idx > idy) { |
| return idx + (idy >> 1); |
| } else { |
| return idy + (idx >> 1); |
| } |
| } |
| |
| static void hairquad(const SkPoint pts[3], const SkRegion* clip, SkBlitter* blitter, int level, |
| void (*lineproc)(const SkPoint&, const SkPoint&, const SkRegion* clip, SkBlitter*)) |
| { |
| #if 1 |
| if (level > 0 && quad_too_curvy(pts)) |
| { |
| SkPoint tmp[5]; |
| |
| SkChopQuadAtHalf(pts, tmp); |
| hairquad(tmp, clip, blitter, level - 1, lineproc); |
| hairquad(&tmp[2], clip, blitter, level - 1, lineproc); |
| } |
| else |
| lineproc(pts[0], pts[2], clip, blitter); |
| #else |
| int count = 1 << level; |
| const SkScalar dt = SkFixedToScalar(SK_Fixed1 >> level); |
| SkScalar t = dt; |
| SkPoint prevPt = pts[0]; |
| for (int i = 1; i < count; i++) { |
| SkPoint nextPt; |
| SkEvalQuadAt(pts, t, &nextPt); |
| lineproc(prevPt, nextPt, clip, blitter); |
| t += dt; |
| prevPt = nextPt; |
| } |
| // draw the last line explicitly to 1.0, in case t didn't match that exactly |
| lineproc(prevPt, pts[2], clip, blitter); |
| #endif |
| } |
| |
| static bool cubic_too_curvy(const SkPoint pts[4]) |
| { |
| return true; |
| } |
| |
| static void haircubic(const SkPoint pts[4], const SkRegion* clip, SkBlitter* blitter, int level, |
| void (*lineproc)(const SkPoint&, const SkPoint&, const SkRegion*, SkBlitter*)) |
| { |
| if (level > 0 && cubic_too_curvy(pts)) |
| { |
| SkPoint tmp[7]; |
| |
| SkChopCubicAt(pts, tmp, SK_Scalar1/2); |
| haircubic(tmp, clip, blitter, level - 1, lineproc); |
| haircubic(&tmp[3], clip, blitter, level - 1, lineproc); |
| } |
| else |
| lineproc(pts[0], pts[3], clip, blitter); |
| } |
| |
| #define kMaxCubicSubdivideLevel 6 |
| #define kMaxQuadSubdivideLevel 5 |
| |
| static void hair_path(const SkPath& path, const SkRegion* clip, SkBlitter* blitter, |
| void (*lineproc)(const SkPoint&, const SkPoint&, const SkRegion*, SkBlitter*)) |
| { |
| if (path.isEmpty()) { |
| return; |
| } |
| |
| const SkIRect* clipR = NULL; |
| |
| if (clip) { |
| SkIRect ibounds; |
| path.getBounds().roundOut(&ibounds); |
| ibounds.inset(-1, -1); |
| |
| if (clip->quickReject(ibounds)) { |
| return; |
| } |
| if (clip->quickContains(ibounds)) { |
| clip = NULL; |
| } else { |
| clipR = &clip->getBounds(); |
| } |
| } |
| |
| SkPath::Iter iter(path, false); |
| SkPoint pts[4]; |
| SkPath::Verb verb; |
| |
| while ((verb = iter.next(pts)) != SkPath::kDone_Verb) { |
| switch (verb) { |
| case SkPath::kLine_Verb: |
| lineproc(pts[0], pts[1], clip, blitter); |
| break; |
| case SkPath::kQuad_Verb: { |
| int d = compute_int_quad_dist(pts); |
| /* quadratics approach the line connecting their start and end points |
| 4x closer with each subdivision, so we compute the number of |
| subdivisions to be the minimum need to get that distance to be less |
| than a pixel. |
| */ |
| int level = (33 - SkCLZ(d)) >> 1; |
| // SkDebugf("----- distance %d computedLevel %d\n", d, computedLevel); |
| // sanity check on level (from the previous version) |
| if (level > kMaxQuadSubdivideLevel) { |
| level = kMaxQuadSubdivideLevel; |
| } |
| hairquad(pts, clip, blitter, level, lineproc); |
| break; |
| } |
| case SkPath::kCubic_Verb: |
| haircubic(pts, clip, blitter, kMaxCubicSubdivideLevel, lineproc); |
| break; |
| default: |
| break; |
| } |
| } |
| } |
| |
| void SkScan::HairPath(const SkPath& path, const SkRegion* clip, |
| SkBlitter* blitter) { |
| hair_path(path, clip, blitter, SkScan::HairLine); |
| } |
| |
| void SkScan::AntiHairPath(const SkPath& path, const SkRegion* clip, |
| SkBlitter* blitter) { |
| hair_path(path, clip, blitter, SkScan::AntiHairLine); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| void SkScan::FrameRect(const SkRect& r, const SkPoint& strokeSize, |
| const SkRegion* clip, SkBlitter* blitter) { |
| SkASSERT(strokeSize.fX >= 0 && strokeSize.fY >= 0); |
| |
| if (strokeSize.fX < 0 || strokeSize.fY < 0) { |
| return; |
| } |
| |
| const SkScalar dx = strokeSize.fX; |
| const SkScalar dy = strokeSize.fY; |
| SkScalar rx = SkScalarHalf(dx); |
| SkScalar ry = SkScalarHalf(dy); |
| SkRect outer, tmp; |
| |
| outer.set(r.fLeft - rx, r.fTop - ry, |
| r.fRight + rx, r.fBottom + ry); |
| |
| if (r.width() <= dx || r.height() <= dx) { |
| SkScan::FillRect(outer, clip, blitter); |
| return; |
| } |
| |
| tmp.set(outer.fLeft, outer.fTop, outer.fRight, outer.fTop + dy); |
| SkScan::FillRect(tmp, clip, blitter); |
| tmp.fTop = outer.fBottom - dy; |
| tmp.fBottom = outer.fBottom; |
| SkScan::FillRect(tmp, clip, blitter); |
| |
| tmp.set(outer.fLeft, outer.fTop + dy, outer.fLeft + dx, outer.fBottom - dy); |
| SkScan::FillRect(tmp, clip, blitter); |
| tmp.fLeft = outer.fRight - dx; |
| tmp.fRight = outer.fRight; |
| SkScan::FillRect(tmp, clip, blitter); |
| } |
| |