blob: b63b81a1c0a9b6d43516087692ce1819b4ce1c81 [file] [log] [blame]
#include "SkWindow.h"
#include "SkCanvas.h"
#include "SkOSMenu.h"
#include "SkSystemEventTypes.h"
#include "SkTime.h"
#define SK_EventDelayInval "\xd" "n" "\xa" "l"
#define TEST_BOUNDERx
#include "SkBounder.h"
class test_bounder : public SkBounder {
public:
test_bounder(const SkBitmap& bm) : fCanvas(bm) {}
protected:
virtual bool onIRect(const SkIRect& r)
{
SkRect rr;
rr.set(SkIntToScalar(r.fLeft), SkIntToScalar(r.fTop),
SkIntToScalar(r.fRight), SkIntToScalar(r.fBottom));
SkPaint p;
p.setStyle(SkPaint::kStroke_Style);
p.setColor(SK_ColorYELLOW);
#if 0
rr.inset(SK_ScalarHalf, SK_ScalarHalf);
#else
rr.inset(-SK_ScalarHalf, -SK_ScalarHalf);
#endif
fCanvas.drawRect(rr, p);
return true;
}
private:
SkCanvas fCanvas;
};
SkWindow::SkWindow() : fFocusView(NULL)
{
fClick = NULL;
fWaitingOnInval = false;
#ifdef SK_BUILD_FOR_WINCE
fConfig = SkBitmap::kRGB_565_Config;
#else
fConfig = SkBitmap::kARGB_8888_Config;
#endif
}
SkWindow::~SkWindow()
{
delete fClick;
fMenus.deleteAll();
}
void SkWindow::setConfig(SkBitmap::Config config)
{
this->resize(fBitmap.width(), fBitmap.height(), config);
}
void SkWindow::resize(int width, int height, SkBitmap::Config config)
{
if (config == SkBitmap::kNo_Config)
config = fConfig;
if (width != fBitmap.width() || height != fBitmap.height() || config != fConfig)
{
fConfig = config;
fBitmap.setConfig(config, width, height);
fBitmap.allocPixels();
this->setSize(SkIntToScalar(width), SkIntToScalar(height));
this->inval(NULL);
}
}
void SkWindow::eraseARGB(U8CPU a, U8CPU r, U8CPU g, U8CPU b)
{
fBitmap.eraseARGB(a, r, g, b);
}
void SkWindow::eraseRGB(U8CPU r, U8CPU g, U8CPU b)
{
fBitmap.eraseRGB(r, g, b);
}
bool SkWindow::handleInval(const SkRect& r)
{
SkIRect ir;
r.round(&ir);
fDirtyRgn.op(ir, SkRegion::kUnion_Op);
#ifdef SK_BUILD_FOR_WIN32xxxx
if (!fWaitingOnInval)
{
fWaitingOnInval = true;
(new SkEvent(SK_EventDelayInval))->post(this->getSinkID(), 10);
}
#else
this->onHandleInval(ir);
#endif
return true;
}
#if defined(SK_BUILD_FOR_WINCE) && defined(USE_GX_SCREEN)
#include <windows.h>
#include <gx.h>
extern GXDisplayProperties gDisplayProps;
#endif
#ifdef SK_SIMULATE_FAILED_MALLOC
extern bool gEnableControlledThrow;
#endif
bool SkWindow::update(SkIRect* updateArea)
{
if (!fDirtyRgn.isEmpty())
{
SkBitmap bm = this->getBitmap();
#if defined(SK_BUILD_FOR_WINCE) && defined(USE_GX_SCREEN)
char* buffer = (char*)GXBeginDraw();
SkASSERT(buffer);
RECT rect;
GetWindowRect((HWND)((SkOSWindow*)this)->getHWND(), &rect);
buffer += rect.top * gDisplayProps.cbyPitch + rect.left * gDisplayProps.cbxPitch;
bm.setPixels(buffer);
#endif
SkCanvas canvas(bm);
canvas.clipRegion(fDirtyRgn);
if (updateArea)
*updateArea = fDirtyRgn.getBounds();
// empty this now, so we can correctly record any inval calls that
// might be made during the draw call.
fDirtyRgn.setEmpty();
#ifdef TEST_BOUNDER
test_bounder b(bm);
canvas.setBounder(&b);
#endif
#ifdef SK_SIMULATE_FAILED_MALLOC
gEnableControlledThrow = true;
#endif
#ifdef SK_BUILD_FOR_WIN32
try {
this->draw(&canvas);
}
catch (...) {
}
#else
this->draw(&canvas);
#endif
#ifdef SK_SIMULATE_FAILED_MALLOC
gEnableControlledThrow = false;
#endif
#ifdef TEST_BOUNDER
canvas.setBounder(NULL);
#endif
#if defined(SK_BUILD_FOR_WINCE) && defined(USE_GX_SCREEN)
GXEndDraw();
#endif
return true;
}
return false;
}
bool SkWindow::handleChar(SkUnichar uni)
{
if (this->onHandleChar(uni))
return true;
SkView* focus = this->getFocusView();
if (focus == NULL)
focus = this;
SkEvent evt(SK_EventType_Unichar);
evt.setFast32(uni);
return focus->doEvent(evt);
}
bool SkWindow::handleKey(SkKey key)
{
if (key == kNONE_SkKey)
return false;
if (this->onHandleKey(key))
return true;
// send an event to the focus-view
{
SkView* focus = this->getFocusView();
if (focus == NULL)
focus = this;
SkEvent evt(SK_EventType_Key);
evt.setFast32(key);
if (focus->doEvent(evt))
return true;
}
if (key == kUp_SkKey || key == kDown_SkKey)
{
if (this->moveFocus(key == kUp_SkKey ? kPrev_FocusDirection : kNext_FocusDirection) == NULL)
this->onSetFocusView(NULL);
return true;
}
return false;
}
bool SkWindow::handleKeyUp(SkKey key)
{
if (key == kNONE_SkKey)
return false;
if (this->onHandleKeyUp(key))
return true;
//send an event to the focus-view
{
SkView* focus = this->getFocusView();
if (focus == NULL)
focus = this;
//should this one be the same?
SkEvent evt(SK_EventType_KeyUp);
evt.setFast32(key);
if (focus->doEvent(evt))
return true;
}
return false;
}
void SkWindow::addMenu(SkOSMenu* menu)
{
*fMenus.append() = menu;
this->onAddMenu(menu);
}
void SkWindow::setTitle(const char title[]) {
if (NULL == title) {
title = "";
}
fTitle.set(title);
this->onSetTitle(title);
}
bool SkWindow::handleMenu(uint32_t cmd)
{
for (int i = 0; i < fMenus.count(); i++)
{
SkEvent* evt = fMenus[i]->createEvent(cmd);
if (evt)
{
evt->post(this->getSinkID());
return true;
}
}
return false;
}
//////////////////////////////////////////////////////////////////////
bool SkWindow::onEvent(const SkEvent& evt)
{
if (evt.isType(SK_EventDelayInval))
{
SkRegion::Iterator iter(fDirtyRgn);
for (; !iter.done(); iter.next())
this->onHandleInval(iter.rect());
fWaitingOnInval = false;
return true;
}
return this->INHERITED::onEvent(evt);
}
bool SkWindow::onGetFocusView(SkView** focus) const
{
if (focus)
*focus = fFocusView;
return true;
}
bool SkWindow::onSetFocusView(SkView* focus)
{
if (fFocusView != focus)
{
if (fFocusView)
fFocusView->onFocusChange(false);
fFocusView = focus;
if (focus)
focus->onFocusChange(true);
}
return true;
}
//////////////////////////////////////////////////////////////////////
void SkWindow::onHandleInval(const SkIRect&)
{
}
bool SkWindow::onHandleChar(SkUnichar)
{
return false;
}
bool SkWindow::onHandleKey(SkKey key)
{
return false;
}
bool SkWindow::onHandleKeyUp(SkKey key)
{
return false;
}
bool SkWindow::handleClick(int x, int y, Click::State state)
{
bool handled = false;
switch (state) {
case Click::kDown_State:
if (fClick)
delete fClick;
fClick = this->findClickHandler(SkIntToScalar(x), SkIntToScalar(y));
if (fClick)
{
SkView::DoClickDown(fClick, x, y);
handled = true;
}
break;
case Click::kMoved_State:
if (fClick)
{
SkView::DoClickMoved(fClick, x, y);
handled = true;
}
break;
case Click::kUp_State:
if (fClick)
{
SkView::DoClickUp(fClick, x, y);
delete fClick;
fClick = NULL;
handled = true;
}
break;
}
return handled;
}