blob: 615f3ffd722cd2e07aead4341daeab2665866b1d [file] [log] [blame]
/* NEON optimized code (C) COPYRIGHT 2009 Motorola
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
/*
* Modifications done in-house at Motorola
*
* this is a clone of SkBitmapProcState_matrix.h
* and has been tuned to work with the NEON unit.
*
* Still going back and forth between whether this approach
* (clone the entire SkBitmapProcState_matrix.h file or
* if I should put just the modified routines in here and
* then use a construct like #define DONT_DO_THIS_FUNCTION or
* something like that...
*
* This is for the RepeatX_RepeatY part of the world
*/
#include <arm_neon.h>
/*
* This has been modified on the knowledge that (at the time)
* we had the following macro definitions in the parent file
*
* #define MAKENAME(suffix) RepeatX_RepeatY ## suffix
* #define TILEX_PROCF(fx, max) (((fx) & 0xFFFF) * ((max) + 1) >> 16)
* #define TILEY_PROCF(fy, max) (((fy) & 0xFFFF) * ((max) + 1) >> 16)
* #define TILEX_LOW_BITS(fx, max) ((((fx) & 0xFFFF) * ((max) + 1) >> 12) & 0xF)
* #define TILEY_LOW_BITS(fy, max) ((((fy) & 0xFFFF) * ((max) + 1) >> 12) & 0xF)
*/
/* SkClampMax(val,max) -- bound to 0..max */
#define SCALE_NOFILTER_NAME MAKENAME(_nofilter_scale)
#define SCALE_FILTER_NAME MAKENAME(_filter_scale)
#define AFFINE_NOFILTER_NAME MAKENAME(_nofilter_affine)
#define AFFINE_FILTER_NAME MAKENAME(_filter_affine)
#define PERSP_NOFILTER_NAME MAKENAME(_nofilter_persp)
#define PERSP_FILTER_NAME MAKENAME(_filter_persp)
#define PACK_FILTER_X_NAME MAKENAME(_pack_filter_x)
#define PACK_FILTER_Y_NAME MAKENAME(_pack_filter_y)
#ifndef PREAMBLE
#define PREAMBLE(state)
#define PREAMBLE_PARAM_X
#define PREAMBLE_PARAM_Y
#define PREAMBLE_ARG_X
#define PREAMBLE_ARG_Y
#endif
static void SCALE_NOFILTER_NAME(const SkBitmapProcState& s,
uint32_t xy[], int count, int x, int y) {
SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
SkMatrix::kScale_Mask)) == 0);
PREAMBLE(s);
// we store y, x, x, x, x, x
const unsigned maxX = s.fBitmap->width() - 1;
SkFixed fx;
{
SkPoint pt;
s.fInvProc(*s.fInvMatrix, SkIntToScalar(x) + SK_ScalarHalf,
SkIntToScalar(y) + SK_ScalarHalf, &pt);
fx = SkScalarToFixed(pt.fY);
const unsigned maxY = s.fBitmap->height() - 1;
*xy++ = TILEY_PROCF(fx, maxY);
fx = SkScalarToFixed(pt.fX);
}
if (0 == maxX) {
// all of the following X values must be 0
memset(xy, 0, count * sizeof(uint16_t));
return;
}
const SkFixed dx = s.fInvSx;
#ifdef CHECK_FOR_DECAL
// test if we don't need to apply the tile proc
if ((unsigned)(fx >> 16) <= maxX &&
(unsigned)((fx + dx * (count - 1)) >> 16) <= maxX) {
decal_nofilter_scale_neon(xy, fx, dx, count);
} else
#endif
{
int i;
/* RBE: very much like done in decal_nofilter ,
* but some processing of the 'fx' information
* TILEX_PROCF(fx, max) (((fx) & 0xFFFF) * ((max) + 1) >> 16)
*/
if (count >= 8) {
/* SkFixed is 16.16 fixed point */
SkFixed dx2 = dx+dx;
SkFixed dx4 = dx2+dx2;
SkFixed dx8 = dx4+dx4;
/* now build fx/fx+dx/fx+2dx/fx+3dx */
SkFixed fx1, fx2, fx3;
int32x2_t lower, upper;
int32x4_t lbase, hbase;
int16_t *dst16 = (int16_t *)xy;
fx1 = fx+dx;
fx2 = fx1+dx;
fx3 = fx2+dx;
lbase = vdupq_n_s32(fx);
lbase = vsetq_lane_s32(fx1, lbase, 1);
lbase = vsetq_lane_s32(fx2, lbase, 2);
lbase = vsetq_lane_s32(fx3, lbase, 3);
hbase = vaddq_s32(lbase, vdupq_n_s32(dx4));
/* store & bump */
do
{
int32x4_t lout;
int32x4_t hout;
int16x8_t hi16;
/* TILEX_PROCF(fx, max) (((fx)&0xFFFF)*((max)+1)>> 16) */
/* mask to low 16 [would like to use uzp tricks) */
lout = vandq_s32(lbase, vdupq_n_s32(0xffff));
hout = vandq_s32(hbase, vdupq_n_s32(0xffff));
/* bare multiplication, not SkFixedMul */
lout = vmulq_s32(lout, vdupq_n_s32(maxX+1));
hout = vmulq_s32(hout, vdupq_n_s32(maxX+1));
/* extraction, using uzp */
/* this is ok -- we want all hi(lout)s then all hi(hout)s */
asm ("vuzpq.16 %q0, %q1" : "+w" (lout), "+w" (hout));
hi16 = vreinterpretq_s16_s32(hout);
vst1q_s16(dst16, hi16);
/* bump our base on to the next */
lbase = vaddq_s32 (lbase, vdupq_n_s32(dx8));
hbase = vaddq_s32 (hbase, vdupq_n_s32(dx8));
dst16 += 8;
count -= 8;
fx += dx8;
} while (count >= 8);
xy = (uint32_t *) dst16;
}
uint16_t* xx = (uint16_t*)xy;
for (i = count; i > 0; --i) {
*xx++ = TILEX_PROCF(fx, maxX); fx += dx;
}
}
}
// note: we could special-case on a matrix which is skewed in X but not Y.
// this would require a more general setup thatn SCALE does, but could use
// SCALE's inner loop that only looks at dx
static void AFFINE_NOFILTER_NAME(const SkBitmapProcState& s,
uint32_t xy[], int count, int x, int y) {
SkASSERT(s.fInvType & SkMatrix::kAffine_Mask);
SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
SkMatrix::kScale_Mask |
SkMatrix::kAffine_Mask)) == 0);
PREAMBLE(s);
SkPoint srcPt;
s.fInvProc(*s.fInvMatrix,
SkIntToScalar(x) + SK_ScalarHalf,
SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
SkFixed fx = SkScalarToFixed(srcPt.fX);
SkFixed fy = SkScalarToFixed(srcPt.fY);
SkFixed dx = s.fInvSx;
SkFixed dy = s.fInvKy;
int maxX = s.fBitmap->width() - 1;
int maxY = s.fBitmap->height() - 1;
#if 1
int ocount = count;
uint32_t *oxy = xy;
SkFixed bfx = fx, bfy=fy, bdx=dx, bdy=dy;
#endif
if (0) { extern void rbe(void); rbe(); }
/* RBE: benchmarks show this eats up time; can we neonize it? */
/* RBE: very much like done in decal_nofilter ,
* but some processing of the 'fx' information
* TILEX_PROCF(fx, max) (((fx) & 0xFFFF) * ((max) + 1) >> 16)
*/
if (count >= 4) {
/* SkFixed is 16.16 fixed point */
SkFixed dx4 = dx*4;
SkFixed dy4 = dy*4;
/* now build fx/fx+dx/fx+2dx/fx+3dx */
int32x2_t lower, upper;
int32x4_t xbase, ybase;
int16_t *dst16 = (int16_t *)xy;
/* synthesize 4x for both X and Y */
xbase = vdupq_n_s32(fx);
xbase = vsetq_lane_s32(fx+dx, xbase, 1);
xbase = vsetq_lane_s32(fx+dx+dx, xbase, 2);
xbase = vsetq_lane_s32(fx+dx+dx+dx, xbase, 3);
ybase = vdupq_n_s32(fy);
ybase = vsetq_lane_s32(fy+dy, ybase, 1);
ybase = vsetq_lane_s32(fy+dy+dy, ybase, 2);
ybase = vsetq_lane_s32(fy+dy+dy+dy, ybase, 3);
/* store & bump */
do {
int32x4_t xout;
int32x4_t yout;
int16x8_t hi16;
/* TILEX_PROCF(fx, max) (((fx)&0xFFFF)*((max)+1)>> 16) */
/* mask to low 16 [would like to use uzp tricks) */
xout = vandq_s32(xbase, vdupq_n_s32(0xffff));
yout = vandq_s32(ybase, vdupq_n_s32(0xffff));
/* bare multiplication, not SkFixedMul */
xout = vmulq_s32(xout, vdupq_n_s32(maxX+1));
yout = vmulq_s32(yout, vdupq_n_s32(maxY+1));
/* put hi16 from xout over low16 from yout */
yout = vsriq_n_s32(yout, xout, 16);
/* and then yout has the interleaved upper 16's */
hi16 = vreinterpretq_s16_s32(yout);
vst1q_s16(dst16, hi16);
/* bump preserved base & on to the next */
xbase = vaddq_s32 (xbase, vdupq_n_s32(dx4));
ybase = vaddq_s32 (ybase, vdupq_n_s32(dy4));
dst16 += 8; /* 8 x16 aka 4x32 */
count -= 4;
fx += dx4;
fy += dy4;
} while (count >= 4);
xy = (uint32_t *) dst16;
}
#if 0
/* diagnostics... see whether we agree with the NEON code */
int bad = 0;
uint32_t *myxy = oxy;
int myi = (-1);
SkFixed ofx = bfx, ofy= bfy, odx= bdx, ody= bdy;
for (myi = ocount; myi > 0; --myi) {
uint32_t val = (TILEY_PROCF(ofy, maxY) << 16) | TILEX_PROCF(ofx, maxX);
if (val != *myxy++) {
bad++;
break;
}
ofx += odx; ofy += ody;
}
if (bad) {
SkDebugf("repeat-nofilter-affine fails\n");
SkDebugf("count %d myi %d\n", ocount, myi);
SkDebugf(" bfx %08x, bdx %08x, bfy %08x bdy %08x\n",
bfx, bdx, bfy, bdy);
SkDebugf("maxX %08x maxY %08x\n", maxX, maxY);
}
#endif
for (int i = count; i > 0; --i) {
/* fx, fy, dx, dy are all 32 bit 16.16 fixed point */
/* (((fx) & 0xFFFF) * ((max) + 1) >> 16) */
*xy++ = (TILEY_PROCF(fy, maxY) << 16) | TILEX_PROCF(fx, maxX);
fx += dx; fy += dy;
}
}
static void PERSP_NOFILTER_NAME(const SkBitmapProcState& s,
uint32_t* SK_RESTRICT xy,
int count, int x, int y) {
SkASSERT(s.fInvType & SkMatrix::kPerspective_Mask);
PREAMBLE(s);
int maxX = s.fBitmap->width() - 1;
int maxY = s.fBitmap->height() - 1;
SkPerspIter iter(*s.fInvMatrix,
SkIntToScalar(x) + SK_ScalarHalf,
SkIntToScalar(y) + SK_ScalarHalf, count);
while ((count = iter.next()) != 0) {
const SkFixed* SK_RESTRICT srcXY = iter.getXY();
/* RBE: */
/* TILEX_PROCF(fx, max) (((fx) & 0xFFFF) * ((max) + 1) >> 16) */
/* it's a little more complicated than what I did for the
* clamp case -- where I could immediately snip to the top
* 16 bits and do my min/max games there.
* ... might only be able to get 4x unrolling here
*/
/* vld2 to get a set of 32x4's ... */
/* do the tile[xy]_procf operations */
/* which includes doing vuzp to get hi16's */
/* store it */
/* -- inner loop (other than vld2) can be had from above */
/* srcXY is a batch of 32 bit numbers X0,Y0,X1,Y1...
* but we immediately discard the low 16 bits...
* so what we're going to do is vld4, which will give us
* xlo,xhi,ylo,yhi distribution and we can ignore the 'lo'
* parts....
*/
if (0) { extern void rbe(void); rbe(); }
if (count >= 8) {
int32_t *mysrc = (int32_t *) srcXY;
int16_t *mydst = (int16_t *) xy;
do {
int32x4_t x, y, x2, y2;
int16x8_t hi, hi2;
/* read array of x,y,x,y,x,y */
/* vld2 does the de-interleaving for us */
/* isolate reg-bound scopes; gcc will minimize register
* motion if possible; this ensures that we don't lose
* a register across a debugging call because it happens
* to be bound into a call-clobbered register
*/
{
register int32x4_t q0 asm("q0");
register int32x4_t q1 asm("q1");
asm ("vld2.32 {q0-q1},[%2] /* x=%q0 y=%q1 */"
: "=w" (q0), "=w" (q1)
: "r" (mysrc)
);
x = q0; y = q1;
}
/* offset == 256 bits == 32 bytes == 8 longs */
{
register int32x4_t q2 asm("q2");
register int32x4_t q3 asm("q3");
asm ("vld2.32 {q2-q3},[%2] /* x=%q0 y=%q1 */"
: "=w" (q2), "=w" (q3)
: "r" (mysrc+8)
);
x2 = q2; y2 = q3;
}
/* TILEX_PROCF(fx, max) (((fx)&0xFFFF)*((max)+1)>> 16) */
/* mask to low 16 [would like to use uzp tricks) */
/* bare multiplication, not SkFixedMul */
x = vandq_s32(x, vdupq_n_s32(0xffff));
x = vmulq_s32(x, vdupq_n_s32(maxX+1));
y = vandq_s32(y, vdupq_n_s32(0xffff));
y = vmulq_s32(y, vdupq_n_s32(maxY+1));
x2 = vandq_s32(x2, vdupq_n_s32(0xffff));
x2 = vmulq_s32(x2, vdupq_n_s32(maxX+1));
y2 = vandq_s32(y2, vdupq_n_s32(0xffff));
y2 = vmulq_s32(y2, vdupq_n_s32(maxY+1));
/* now collect interleaved high 16's */
/* (hi-x, hi-y)4 (hi-x2; hi-y2)4 */
/* extraction, using uzp, leaves hi16's in y */
y = vsriq_n_s32(y, x, 16);
hi = vreinterpretq_s16_s32(y);
vst1q_s16(mydst, hi);
/* and likewise for the second 8 entries */
y2 = vsriq_n_s32(y2, x2, 16);
hi2 = vreinterpretq_s16_s32(y2);
vst1q_s16(mydst+8, hi2);
/* XXX: gcc isn't interleaving these with the NEON ops
* but i think that all the scoreboarding works out */
count -= 8; /* 8 iterations */
mysrc += 16; /* 16 longs */
mydst += 16; /* 16 shorts, aka 8 longs */
} while (count >= 8);
/* get xy and srcXY fixed up */
srcXY = (const SkFixed *) mysrc;
xy = (uint32_t *) mydst;
}
while (--count >= 0) {
*xy++ = (TILEY_PROCF(srcXY[1], maxY) << 16) |
TILEX_PROCF(srcXY[0], maxX);
srcXY += 2;
}
}
}
//////////////////////////////////////////////////////////////////////////////
static inline uint32_t PACK_FILTER_Y_NAME(SkFixed f, unsigned max,
SkFixed one PREAMBLE_PARAM_Y) {
unsigned i = TILEY_PROCF(f, max);
i = (i << 4) | TILEY_LOW_BITS(f, max);
return (i << 14) | (TILEY_PROCF((f + one), max));
}
static inline uint32_t PACK_FILTER_X_NAME(SkFixed f, unsigned max,
SkFixed one PREAMBLE_PARAM_X) {
unsigned i = TILEX_PROCF(f, max);
i = (i << 4) | TILEX_LOW_BITS(f, max);
return (i << 14) | (TILEX_PROCF((f + one), max));
}
static void SCALE_FILTER_NAME(const SkBitmapProcState& s,
uint32_t xy[], int count, int x, int y) {
SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
SkMatrix::kScale_Mask)) == 0);
SkASSERT(s.fInvKy == 0);
PREAMBLE(s);
const unsigned maxX = s.fBitmap->width() - 1;
const SkFixed one = s.fFilterOneX;
const SkFixed dx = s.fInvSx;
SkFixed fx;
{
SkPoint pt;
s.fInvProc(*s.fInvMatrix, SkIntToScalar(x) + SK_ScalarHalf,
SkIntToScalar(y) + SK_ScalarHalf, &pt);
const SkFixed fy = SkScalarToFixed(pt.fY) - (s.fFilterOneY >> 1);
const unsigned maxY = s.fBitmap->height() - 1;
// compute our two Y values up front
*xy++ = PACK_FILTER_Y_NAME(fy, maxY, s.fFilterOneY PREAMBLE_ARG_Y);
// now initialize fx
fx = SkScalarToFixed(pt.fX) - (one >> 1);
}
#ifdef CHECK_FOR_DECAL
// test if we don't need to apply the tile proc
if (dx > 0 &&
(unsigned)(fx >> 16) <= maxX &&
(unsigned)((fx + dx * (count - 1)) >> 16) < maxX) {
decal_filter_scale_neon(xy, fx, dx, count);
} else
#endif
{
do {
*xy++ = PACK_FILTER_X_NAME(fx, maxX, one PREAMBLE_ARG_X);
fx += dx;
} while (--count != 0);
}
}
static void AFFINE_FILTER_NAME(const SkBitmapProcState& s,
uint32_t xy[], int count, int x, int y) {
SkASSERT(s.fInvType & SkMatrix::kAffine_Mask);
SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
SkMatrix::kScale_Mask |
SkMatrix::kAffine_Mask)) == 0);
PREAMBLE(s);
SkPoint srcPt;
s.fInvProc(*s.fInvMatrix,
SkIntToScalar(x) + SK_ScalarHalf,
SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
SkFixed oneX = s.fFilterOneX;
SkFixed oneY = s.fFilterOneY;
SkFixed fx = SkScalarToFixed(srcPt.fX) - (oneX >> 1);
SkFixed fy = SkScalarToFixed(srcPt.fY) - (oneY >> 1);
SkFixed dx = s.fInvSx;
SkFixed dy = s.fInvKy;
unsigned maxX = s.fBitmap->width() - 1;
unsigned maxY = s.fBitmap->height() - 1;
do {
*xy++ = PACK_FILTER_Y_NAME(fy, maxY, oneY PREAMBLE_ARG_Y);
fy += dy;
*xy++ = PACK_FILTER_X_NAME(fx, maxX, oneX PREAMBLE_ARG_X);
fx += dx;
} while (--count != 0);
}
static void PERSP_FILTER_NAME(const SkBitmapProcState& s,
uint32_t* SK_RESTRICT xy, int count,
int x, int y) {
SkASSERT(s.fInvType & SkMatrix::kPerspective_Mask);
extern void rbe(void);
PREAMBLE(s);
unsigned maxX = s.fBitmap->width() - 1;
unsigned maxY = s.fBitmap->height() - 1;
SkFixed oneX = s.fFilterOneX;
SkFixed oneY = s.fFilterOneY;
SkPerspIter iter(*s.fInvMatrix,
SkIntToScalar(x) + SK_ScalarHalf,
SkIntToScalar(y) + SK_ScalarHalf, count);
while ((count = iter.next()) != 0) {
const SkFixed* SK_RESTRICT srcXY = iter.getXY();
do {
*xy++ = PACK_FILTER_Y_NAME(srcXY[1] - (oneY >> 1), maxY,
oneY PREAMBLE_ARG_Y);
*xy++ = PACK_FILTER_X_NAME(srcXY[0] - (oneX >> 1), maxX,
oneX PREAMBLE_ARG_X);
srcXY += 2;
} while (--count != 0);
}
}
const SkBitmapProcState::MatrixProc MAKENAME(_Procs)[] = {
SCALE_NOFILTER_NAME,
SCALE_FILTER_NAME,
AFFINE_NOFILTER_NAME,
AFFINE_FILTER_NAME,
PERSP_NOFILTER_NAME,
PERSP_FILTER_NAME
};
#undef MAKENAME
#undef TILEX_PROCF
#undef TILEY_PROCF
#ifdef CHECK_FOR_DECAL
#undef CHECK_FOR_DECAL
#endif
#undef SCALE_NOFILTER_NAME
#undef SCALE_FILTER_NAME
#undef AFFINE_NOFILTER_NAME
#undef AFFINE_FILTER_NAME
#undef PERSP_NOFILTER_NAME
#undef PERSP_FILTER_NAME
#undef PREAMBLE
#undef PREAMBLE_PARAM_X
#undef PREAMBLE_PARAM_Y
#undef PREAMBLE_ARG_X
#undef PREAMBLE_ARG_Y
#undef TILEX_LOW_BITS
#undef TILEY_LOW_BITS