| /* |
| Copyright 2010 Google Inc. |
| |
| Licensed under the Apache License, Version 2.0 (the "License"); |
| you may not use this file except in compliance with the License. |
| You may obtain a copy of the License at |
| |
| http://www.apache.org/licenses/LICENSE-2.0 |
| |
| Unless required by applicable law or agreed to in writing, software |
| distributed under the License is distributed on an "AS IS" BASIS, |
| WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| See the License for the specific language governing permissions and |
| limitations under the License. |
| */ |
| |
| |
| #ifndef GrDrawTarget_DEFINED |
| #define GrDrawTarget_DEFINED |
| |
| #include "GrMatrix.h" |
| #include "GrColor.h" |
| #include "GrRefCnt.h" |
| #include "GrSamplerState.h" |
| #include "GrClip.h" |
| #include "GrTexture.h" |
| #include "GrStencil.h" |
| |
| #include "SkXfermode.h" |
| |
| class GrTexture; |
| class GrClipIterator; |
| class GrVertexBuffer; |
| class GrIndexBuffer; |
| |
| class GrDrawTarget : public GrRefCnt { |
| public: |
| /** |
| * Number of texture stages. Each stage takes as input a color and |
| * 2D texture coordinates. The color input to the first enabled stage is the |
| * per-vertex color or the constant color (setColor/setAlpha) if there are |
| * no per-vertex colors. For subsequent stages the input color is the output |
| * color from the previous enabled stage. The output color of each stage is |
| * the input color modulated with the result of a texture lookup. Texture |
| * lookups are specified by a texture a sampler (setSamplerState). Texture |
| * coordinates for each stage come from the vertices based on a |
| * GrVertexLayout bitfield. The output fragment color is the output color of |
| * the last enabled stage. The presence or absence of texture coordinates |
| * for each stage in the vertex layout indicates whether a stage is enabled |
| * or not. |
| */ |
| enum { |
| kNumStages = 3, |
| kMaxTexCoords = kNumStages |
| }; |
| |
| |
| /** |
| * The absolute maximum number of edges that may be specified for |
| * a single draw call when performing edge antialiasing. This is used for |
| * the size of several static buffers, so implementations of getMaxEdges() |
| * (below) should clamp to this value. |
| */ |
| enum { |
| kMaxEdges = 32 |
| }; |
| |
| /** |
| * Bitfield used to indicate which stages are in use. |
| */ |
| typedef int StageBitfield; |
| GR_STATIC_ASSERT(sizeof(StageBitfield)*8 >= kNumStages); |
| |
| /** |
| * Flags that affect rendering. Controlled using enable/disableState(). All |
| * default to disabled. |
| */ |
| enum StateBits { |
| kDither_StateBit = 0x01, //<! Perform color dithering |
| kAntialias_StateBit = 0x02, //<! Perform anti-aliasing. The render- |
| // target must support some form of AA |
| // (msaa, coverage sampling, etc). For |
| // GrGpu-created rendertarget/textures |
| // this is controlled by parameters |
| // passed to createTexture. |
| kClip_StateBit = 0x04, //<! Controls whether drawing is clipped |
| // against the region specified by |
| // setClip. |
| kNoColorWrites_StateBit = 0x08, //<! If set it disables writing colors. |
| // Useful while performing stencil |
| // ops. |
| |
| // subclass may use additional bits internally |
| kDummyStateBit, |
| kLastPublicStateBit = kDummyStateBit-1 |
| }; |
| |
| enum DrawFace { |
| kBoth_DrawFace, |
| kCCW_DrawFace, |
| kCW_DrawFace, |
| }; |
| |
| /** |
| * The DrawTarget may reserve some of the high bits of the stencil. The draw |
| * target will automatically trim reference and mask values so that the |
| * client doesn't overwrite these bits. |
| * The number of bits available is relative to the currently set render |
| *target. |
| * @return the number of bits usable by the draw target client. |
| */ |
| int getUsableStencilBits() const { |
| int bits = fCurrDrawState.fRenderTarget->stencilBits(); |
| if (bits) { |
| return bits - 1; |
| } else { |
| return 0; |
| } |
| } |
| |
| /** |
| * Sets the stencil settings to use for the next draw. |
| * Changing the clip has the side-effect of possibly zeroing |
| * out the client settable stencil bits. So multipass algorithms |
| * using stencil should not change the clip between passes. |
| * @param settings the stencil settings to use. |
| */ |
| void setStencil(const GrStencilSettings& settings) { |
| fCurrDrawState.fStencilSettings = settings; |
| } |
| |
| /** |
| * Shortcut to disable stencil testing and ops. |
| */ |
| void disableStencil() { |
| fCurrDrawState.fStencilSettings.setDisabled(); |
| } |
| |
| class Edge { |
| public: |
| Edge() {} |
| Edge(float x, float y, float z) : fX(x), fY(y), fZ(z) {} |
| GrPoint intersect(const Edge& other) { |
| return GrPoint::Make( |
| (fY * other.fZ - other.fY * fZ) / |
| (fX * other.fY - other.fX * fY), |
| (fX * other.fZ - other.fX * fZ) / |
| (other.fX * fY - fX * other.fY)); |
| } |
| float fX, fY, fZ; |
| }; |
| |
| protected: |
| |
| struct DrState { |
| DrState() { |
| // make sure any pad is zero for memcmp |
| // all DrState members should default to something |
| // valid by the memset |
| memset(this, 0, sizeof(DrState)); |
| |
| // memset exceptions |
| fColorFilterXfermode = SkXfermode::kDstIn_Mode; |
| fFirstCoverageStage = kNumStages; |
| |
| // pedantic assertion that our ptrs will |
| // be NULL (0 ptr is mem addr 0) |
| GrAssert((intptr_t)(void*)NULL == 0LL); |
| |
| // default stencil setting should be disabled |
| GrAssert(fStencilSettings.isDisabled()); |
| fFirstCoverageStage = kNumStages; |
| } |
| uint32_t fFlagBits; |
| GrBlendCoeff fSrcBlend; |
| GrBlendCoeff fDstBlend; |
| GrColor fBlendConstant; |
| GrTexture* fTextures[kNumStages]; |
| GrSamplerState fSamplerStates[kNumStages]; |
| int fFirstCoverageStage; |
| GrRenderTarget* fRenderTarget; |
| GrColor fColor; |
| DrawFace fDrawFace; |
| GrColor fColorFilterColor; |
| SkXfermode::Mode fColorFilterXfermode; |
| |
| GrStencilSettings fStencilSettings; |
| GrMatrix fViewMatrix; |
| Edge fEdgeAAEdges[kMaxEdges]; |
| int fEdgeAANumEdges; |
| bool operator ==(const DrState& s) const { |
| return 0 == memcmp(this, &s, sizeof(DrState)); |
| } |
| bool operator !=(const DrState& s) const { return !(*this == s); } |
| }; |
| |
| public: |
| /////////////////////////////////////////////////////////////////////////// |
| |
| GrDrawTarget(); |
| |
| /** |
| * Sets the current clip to the region specified by clip. All draws will be |
| * clipped against this clip if kClip_StateBit is enabled. |
| * |
| * Setting the clip may (or may not) zero out the client's stencil bits. |
| * |
| * @param description of the clipping region |
| */ |
| void setClip(const GrClip& clip); |
| |
| /** |
| * Gets the current clip. |
| * |
| * @return the clip. |
| */ |
| const GrClip& getClip() const; |
| |
| /** |
| * Sets the texture used at the next drawing call |
| * |
| * @param stage The texture stage for which the texture will be set |
| * |
| * @param texture The texture to set. Can be NULL though there is no advantage |
| * to settings a NULL texture if doing non-textured drawing |
| */ |
| void setTexture(int stage, GrTexture* texture); |
| |
| /** |
| * Retrieves the currently set texture. |
| * |
| * @return The currently set texture. The return value will be NULL if no |
| * texture has been set, NULL was most recently passed to |
| * setTexture, or the last setTexture was destroyed. |
| */ |
| const GrTexture* getTexture(int stage) const; |
| GrTexture* getTexture(int stage); |
| |
| /** |
| * Sets the rendertarget used at the next drawing call |
| * |
| * @param target The render target to set. |
| */ |
| void setRenderTarget(GrRenderTarget* target); |
| |
| /** |
| * Retrieves the currently set rendertarget. |
| * |
| * @return The currently set render target. |
| */ |
| const GrRenderTarget* getRenderTarget() const; |
| GrRenderTarget* getRenderTarget(); |
| |
| /** |
| * Sets the sampler state for a stage used in subsequent draws. |
| * |
| * The sampler state determines how texture coordinates are |
| * intepretted and used to sample the texture. |
| * |
| * @param stage the stage of the sampler to set |
| * @param samplerState Specifies the sampler state. |
| */ |
| void setSamplerState(int stage, const GrSamplerState& samplerState); |
| |
| /** |
| * Concats the matrix of a stage's sampler. |
| * |
| * @param stage the stage of the sampler to set |
| * @param matrix the matrix to concat |
| */ |
| void preConcatSamplerMatrix(int stage, const GrMatrix& matrix) { |
| GrAssert(stage >= 0 && stage < kNumStages); |
| fCurrDrawState.fSamplerStates[stage].preConcatMatrix(matrix); |
| } |
| |
| /** |
| * Shortcut for preConcatSamplerMatrix on all stages in mask with same |
| * matrix |
| */ |
| void preConcatSamplerMatrices(int stageMask, const GrMatrix& matrix) { |
| for (int i = 0; i < kNumStages; ++i) { |
| if ((1 << i) & stageMask) { |
| this->preConcatSamplerMatrix(i, matrix); |
| } |
| } |
| } |
| |
| /** |
| * Gets the matrix of a stage's sampler |
| * |
| * @param stage the stage to of sampler to get |
| * @return the sampler state's matrix |
| */ |
| const GrMatrix& getSamplerMatrix(int stage) const { |
| return fCurrDrawState.fSamplerStates[stage].getMatrix(); |
| } |
| |
| /** |
| * Sets the matrix of a stage's sampler |
| * |
| * @param stage the stage of sampler set |
| * @param matrix the matrix to set |
| */ |
| void setSamplerMatrix(int stage, const GrMatrix& matrix) { |
| fCurrDrawState.fSamplerStates[stage].setMatrix(matrix); |
| } |
| |
| /** |
| * Sets the matrix applied to veretx positions. |
| * |
| * In the post-view-matrix space the rectangle [0,w]x[0,h] |
| * fully covers the render target. (w and h are the width and height of the |
| * the rendertarget.) |
| * |
| * @param m the matrix used to transform the vertex positions. |
| */ |
| void setViewMatrix(const GrMatrix& m); |
| |
| /** |
| * Multiplies the current view matrix by a matrix |
| * |
| * After this call V' = V*m where V is the old view matrix, |
| * m is the parameter to this function, and V' is the new view matrix. |
| * (We consider positions to be column vectors so position vector p is |
| * transformed by matrix X as p' = X*p.) |
| * |
| * @param m the matrix used to modify the view matrix. |
| */ |
| void preConcatViewMatrix(const GrMatrix& m); |
| |
| /** |
| * Multiplies the current view matrix by a matrix |
| * |
| * After this call V' = m*V where V is the old view matrix, |
| * m is the parameter to this function, and V' is the new view matrix. |
| * (We consider positions to be column vectors so position vector p is |
| * transformed by matrix X as p' = X*p.) |
| * |
| * @param m the matrix used to modify the view matrix. |
| */ |
| void postConcatViewMatrix(const GrMatrix& m); |
| |
| /** |
| * Retrieves the current view matrix |
| * @return the current view matrix. |
| */ |
| const GrMatrix& getViewMatrix() const; |
| |
| /** |
| * Retrieves the inverse of the current view matrix. |
| * |
| * If the current view matrix is invertible, return true, and if matrix |
| * is non-null, copy the inverse into it. If the current view matrix is |
| * non-invertible, return false and ignore the matrix parameter. |
| * |
| * @param matrix if not null, will receive a copy of the current inverse. |
| */ |
| bool getViewInverse(GrMatrix* matrix) const; |
| |
| /** |
| * Sets color for next draw to a premultiplied-alpha color. |
| * |
| * @param the color to set. |
| */ |
| void setColor(GrColor); |
| |
| /** |
| * Add a color filter that can be represented by a color and a mode. |
| */ |
| void setColorFilter(GrColor, SkXfermode::Mode); |
| |
| /** |
| * Sets the color to be used for the next draw to be |
| * (r,g,b,a) = (alpha, alpha, alpha, alpha). |
| * |
| * @param alpha The alpha value to set as the color. |
| */ |
| void setAlpha(uint8_t alpha); |
| |
| /** |
| * Controls whether clockwise, counterclockwise, or both faces are drawn. |
| * @param face the face(s) to draw. |
| */ |
| void setDrawFace(DrawFace face) { fCurrDrawState.fDrawFace = face; } |
| |
| /** |
| * A common pattern is to compute a color with the initial stages and then |
| * modulate that color by a coverage value in later stage(s) (AA, mask- |
| * filters, glyph mask, etc). Color-filters, xfermodes, etc should be |
| * computed based on the pre-coverage-modulated color. The division of |
| * stages between color-computing and coverage-computing is specified by |
| * this method. Initially this is kNumStages (all stages are color- |
| * computing). |
| */ |
| void setFirstCoverageStage(int firstCoverageStage) { |
| fCurrDrawState.fFirstCoverageStage = firstCoverageStage; |
| } |
| |
| /** |
| * Gets the index of the first coverage-computing stage. |
| */ |
| int getFirstCoverageStage() const { |
| return fCurrDrawState.fFirstCoverageStage; |
| } |
| |
| /** |
| * Gets whether the target is drawing clockwise, counterclockwise, |
| * or both faces. |
| * @return the current draw face(s). |
| */ |
| DrawFace getDrawFace() const { return fCurrDrawState.fDrawFace; } |
| |
| /** |
| * Enable render state settings. |
| * |
| * @param flags bitfield of StateBits specifing the states to enable |
| */ |
| void enableState(uint32_t stateBits); |
| |
| /** |
| * Disable render state settings. |
| * |
| * @param flags bitfield of StateBits specifing the states to disable |
| */ |
| void disableState(uint32_t stateBits); |
| |
| bool isDitherState() const { |
| return 0 != (fCurrDrawState.fFlagBits & kDither_StateBit); |
| } |
| |
| bool isAntialiasState() const { |
| return 0 != (fCurrDrawState.fFlagBits & kAntialias_StateBit); |
| } |
| |
| bool isClipState() const { |
| return 0 != (fCurrDrawState.fFlagBits & kClip_StateBit); |
| } |
| |
| bool isColorWriteDisabled() const { |
| return 0 != (fCurrDrawState.fFlagBits & kNoColorWrites_StateBit); |
| } |
| |
| /** |
| * Sets the blending function coeffecients. |
| * |
| * The blend function will be: |
| * D' = sat(S*srcCoef + D*dstCoef) |
| * |
| * where D is the existing destination color, S is the incoming source |
| * color, and D' is the new destination color that will be written. sat() |
| * is the saturation function. |
| * |
| * @param srcCoef coeffecient applied to the src color. |
| * @param dstCoef coeffecient applied to the dst color. |
| */ |
| void setBlendFunc(GrBlendCoeff srcCoeff, GrBlendCoeff dstCoeff); |
| |
| /** |
| * Sets the blending function constant referenced by the following blending |
| * coeffecients: |
| * kConstC_BlendCoeff |
| * kIConstC_BlendCoeff |
| * kConstA_BlendCoeff |
| * kIConstA_BlendCoeff |
| * |
| * @param constant the constant to set |
| */ |
| void setBlendConstant(GrColor constant) { fCurrDrawState.fBlendConstant = constant; } |
| |
| /** |
| * Retrieves the last value set by setBlendConstant() |
| * @return the blending constant value |
| */ |
| GrColor getBlendConstant() const { return fCurrDrawState.fBlendConstant; } |
| |
| /** |
| * Used to save and restore the GrGpu's drawing state |
| */ |
| struct SavedDrawState { |
| private: |
| DrState fState; |
| friend class GrDrawTarget; |
| }; |
| |
| /** |
| * Saves the current draw state. The state can be restored at a later time |
| * with restoreDrawState. |
| * |
| * See also AutoStateRestore class. |
| * |
| * @param state will hold the state after the function returns. |
| */ |
| void saveCurrentDrawState(SavedDrawState* state) const; |
| |
| /** |
| * Restores previously saved draw state. The client guarantees that state |
| * was previously passed to saveCurrentDrawState and that the rendertarget |
| * and texture set at save are still valid. |
| * |
| * See also AutoStateRestore class. |
| * |
| * @param state the previously saved state to restore. |
| */ |
| void restoreDrawState(const SavedDrawState& state); |
| |
| /** |
| * Copies the draw state from another target to this target. |
| * |
| * @param srcTarget draw target used as src of the draw state. |
| */ |
| void copyDrawState(const GrDrawTarget& srcTarget); |
| |
| /** |
| * The format of vertices is represented as a bitfield of flags. |
| * Flags that indicate the layout of vertex data. Vertices always contain |
| * positions and may also contain up to kMaxTexCoords sets of 2D texture |
| * coordinates and per-vertex colors. Each stage can use any of the texture |
| * coordinates as its input texture coordinates or it may use the positions. |
| * |
| * If no texture coordinates are specified for a stage then the stage is |
| * disabled. |
| * |
| * Only one type of texture coord can be specified per stage. For |
| * example StageTexCoordVertexLayoutBit(0, 2) and |
| * StagePosAsTexCoordVertexLayoutBit(0) cannot both be specified. |
| * |
| * The order in memory is always (position, texture coord 0, ..., color) |
| * with any unused fields omitted. Note that this means that if only texture |
| * coordinates 1 is referenced then there is no texture coordinates 0 and |
| * the order would be (position, texture coordinate 1[, color]). |
| */ |
| |
| /** |
| * Generates a bit indicating that a texture stage uses texture coordinates |
| * |
| * @param stage the stage that will use texture coordinates. |
| * @param texCoordIdx the index of the texture coordinates to use |
| * |
| * @return the bit to add to a GrVertexLayout bitfield. |
| */ |
| static int StageTexCoordVertexLayoutBit(int stage, int texCoordIdx) { |
| GrAssert(stage < kNumStages); |
| GrAssert(texCoordIdx < kMaxTexCoords); |
| return 1 << (stage + (texCoordIdx * kNumStages)); |
| } |
| |
| /** |
| * Determines if blend is effectively disabled. |
| * |
| * @return true if blend can be disabled without changing the rendering |
| * result given the current state including the vertex layout specified |
| * with the vertex source. |
| */ |
| bool canDisableBlend() const; |
| |
| /** |
| * Sets the edge data required for edge antialiasing. |
| * |
| * @param edges 3 * 6 float values, representing the edge |
| * equations in Ax + By + C form |
| */ |
| void setEdgeAAData(const Edge* edges, int numEdges); |
| |
| private: |
| static const int TEX_COORD_BIT_CNT = kNumStages*kMaxTexCoords; |
| public: |
| /** |
| * Generates a bit indicating that a texture stage uses the position |
| * as its texture coordinate. |
| * |
| * @param stage the stage that will use position as texture |
| * coordinates. |
| * |
| * @return the bit to add to a GrVertexLayout bitfield. |
| */ |
| static int StagePosAsTexCoordVertexLayoutBit(int stage) { |
| GrAssert(stage < kNumStages); |
| return (1 << (TEX_COORD_BIT_CNT + stage)); |
| } |
| private: |
| static const int STAGE_BIT_CNT = TEX_COORD_BIT_CNT + kNumStages; |
| |
| public: |
| |
| /** |
| * Additional Bits that can be specified in GrVertexLayout. |
| */ |
| enum VertexLayoutBits { |
| |
| kColor_VertexLayoutBit = 1 << (STAGE_BIT_CNT + 0), |
| //<! vertices have colors |
| kTextFormat_VertexLayoutBit = 1 << (STAGE_BIT_CNT + 1), |
| //<! use text vertices. (Pos |
| // and tex coords may be |
| // a different type for |
| // text [GrGpuTextVertex vs |
| // GrPoint].) |
| // for below assert |
| kDummyVertexLayoutBit, |
| kHighVertexLayoutBit = kDummyVertexLayoutBit - 1 |
| }; |
| // make sure we haven't exceeded the number of bits in GrVertexLayout. |
| GR_STATIC_ASSERT(kHighVertexLayoutBit < ((uint64_t)1 << 8*sizeof(GrVertexLayout))); |
| |
| /** |
| * There are three paths for specifying geometry (vertices and optionally |
| * indices) to the draw target. When indexed drawing the indices and vertices |
| * can be each use a different path. |
| * |
| * 1. Provide a cpu array (set*SourceToArray). This is useful when the |
| * caller's client has already provided vertex data in a format |
| * the time compatible with a GrVertexLayout. The array must contain the |
| * data at set*SourceToArray is called. The source stays in effect for |
| * drawIndexed & drawNonIndexed calls until set*SourceToArray is called |
| * again or one of the other two paths is chosen. |
| * |
| * 2. Reserve and Lock. This is most useful when the caller has data it must |
| * transform before drawing and will not likely render it again. The |
| * caller requests that the draw target make room for some amount of |
| * vertex and/or index data. The target provides ptrs to hold the data |
| * data. The caller can write the data into the pts up until the first |
| * drawIndexed or drawNonIndexed call. At this point the data is frozen |
| * and the ptrs are no longer guaranteed to be valid. All subsequent |
| * drawIndexed & drawNonIndexed calls will use this data until |
| * releaseReserved geometry is called. This must be called before another |
| * source is set. |
| * |
| * 3. Vertex and Index Buffers. This is most useful for geometry that will |
| * be rendered multiple times. SetVertexSourceToBuffer & |
| * SetIndexSourceToBuffer are used to set the buffer and subsequent |
| * drawIndexed and drawNonIndexed calls use this source until another |
| * source is set. |
| */ |
| |
| /** |
| * Reserves space for vertices and/or indices. Draw target will use |
| * reserved vertices / indices at next draw. |
| * |
| * If succeeds: |
| * if vertexCount is nonzero, *vertices will be the array |
| * of vertices to be filled by caller. The next draw will read |
| * these vertices. |
| * |
| * if indexCount is nonzero, *indices will be the array of indices |
| * to be filled by caller. The next indexed draw will read from |
| * these indices. |
| * |
| * If a client does not already have a vertex buffer then this is the |
| * preferred way to allocate vertex/index array. It allows the subclass of |
| * GrDrawTarget to decide whether to put data in buffers, to group vertex |
| * data that uses the same state (e.g. for deferred rendering), etc. |
| * |
| * Following the first draw after reserveAndLockGeometry the ptrs returned |
| * by releaseReservedGeometry are no longer valid and the geometry data |
| * cannot be further modified. The contents that were put in the reserved |
| * space can be drawn by multiple draws, however. |
| * |
| * reserveAndLockGeometry must be matched with a releaseReservedGeometry |
| * call after all draws that reference the reserved geometry data have |
| * been called. |
| * |
| * AutoGeometryRelease can be used to automatically call the release. |
| * |
| * @param vertexCount the number of vertices to reserve space for. Can be 0. |
| * @param indexCount the number of indices to reserve space for. Can be 0. |
| * @param vertexLayout the format of vertices (ignored if vertexCount == 0). |
| * @param vertices will point to reserved vertex space if vertexCount is |
| * non-zero. Illegal to pass NULL if vertexCount > 0. |
| * @param indices will point to reserved index space if indexCount is |
| * non-zero. Illegal to pass NULL if indexCount > 0. |
| * |
| * @return true if succeeded in allocating space for the vertices and false |
| * if not. |
| */ |
| bool reserveAndLockGeometry(GrVertexLayout vertexLayout, |
| uint32_t vertexCount, |
| uint32_t indexCount, |
| void** vertices, |
| void** indices); |
| /** |
| * Provides hints to caller about the number of vertices and indices |
| * that can be allocated cheaply. This can be useful if caller is reserving |
| * space but doesn't know exactly how much geometry is needed. |
| * |
| * Also may hint whether the draw target should be flushed first. This is |
| * useful for deferred targets. |
| * |
| * @param vertexLayout layout of vertices caller would like to reserve |
| * @param vertexCount in: hint about how many vertices the caller would |
| * like to allocate. |
| * out: a hint about the number of vertices that can be |
| * allocated cheaply. Negative means no hint. |
| * Ignored if NULL. |
| * @param indexCount in: hint about how many indices the caller would |
| * like to allocate. |
| * out: a hint about the number of indices that can be |
| * allocated cheaply. Negative means no hint. |
| * Ignored if NULL. |
| * |
| * @return true if target should be flushed based on the input values. |
| */ |
| virtual bool geometryHints(GrVertexLayout vertexLayout, |
| int* vertexCount, |
| int* indexCount) const; |
| |
| /** |
| * Releases reserved vertex/index data from reserveAndLockGeometry(). |
| */ |
| void releaseReservedGeometry(); |
| |
| /** |
| * Sets source of vertex data for the next draw. Array must contain |
| * the vertex data when this is called. |
| * |
| * @param array cpu array containing vertex data. |
| * @param size size of the vertex data. |
| * @param vertexCount the number of vertices in the array. |
| */ |
| void setVertexSourceToArray(GrVertexLayout vertexLayout, |
| const void* vertexArray, |
| int vertexCount); |
| |
| /** |
| * Sets source of index data for the next indexed draw. Array must contain |
| * the indices when this is called. |
| * |
| * @param array cpu array containing index data. |
| * @param indexCount the number of indices in the array. |
| */ |
| void setIndexSourceToArray(const void* indexArray, int indexCount); |
| |
| /** |
| * Sets source of vertex data for the next draw. Data does not have to be |
| * in the buffer until drawIndexed or drawNonIndexed. |
| * |
| * @param buffer vertex buffer containing vertex data. Must be |
| * unlocked before draw call. |
| * @param vertexLayout layout of the vertex data in the buffer. |
| */ |
| void setVertexSourceToBuffer(GrVertexLayout vertexLayout, |
| const GrVertexBuffer* buffer); |
| |
| /** |
| * Sets source of index data for the next indexed draw. Data does not have |
| * to be in the buffer until drawIndexed or drawNonIndexed. |
| * |
| * @param buffer index buffer containing indices. Must be unlocked |
| * before indexed draw call. |
| */ |
| void setIndexSourceToBuffer(const GrIndexBuffer* buffer); |
| |
| /** |
| * Draws indexed geometry using the current state and current vertex / index |
| * sources. |
| * |
| * @param type The type of primitives to draw. |
| * @param startVertex the vertex in the vertex array/buffer corresponding |
| * to index 0 |
| * @param startIndex first index to read from index src. |
| * @param vertexCount one greater than the max index. |
| * @param indexCount the number of index elements to read. The index count |
| * is effectively trimmed to the last completely |
| * specified primitive. |
| */ |
| virtual void drawIndexed(GrPrimitiveType type, |
| int startVertex, |
| int startIndex, |
| int vertexCount, |
| int indexCount) = 0; |
| |
| /** |
| * Draws non-indexed geometry using the current state and current vertex |
| * sources. |
| * |
| * @param type The type of primitives to draw. |
| * @param startVertex the vertex in the vertex array/buffer corresponding |
| * to index 0 |
| * @param vertexCount one greater than the max index. |
| */ |
| virtual void drawNonIndexed(GrPrimitiveType type, |
| int startVertex, |
| int vertexCount) = 0; |
| |
| /** |
| * Helper function for drawing rects. This does not use the current index |
| * and vertex sources. After returning, the vertex and index sources may |
| * have changed. They should be reestablished before the next drawIndexed |
| * or drawNonIndexed. This cannot be called between reserving and releasing |
| * geometry. The GrDrawTarget subclass may be able to perform additional |
| * optimizations if drawRect is used rather than drawIndexed or |
| * drawNonIndexed. |
| * @param rect the rect to draw |
| * @param matrix optional matrix applied to rect (before viewMatrix) |
| * @param stageEnableBitfield bitmask indicating which stages are enabled. |
| * Bit i indicates whether stage i is enabled. |
| * @param srcRects specifies rects for stages enabled by stageEnableMask. |
| * if stageEnableMask bit i is 1, srcRects is not NULL, |
| * and srcRects[i] is not NULL, then srcRects[i] will be |
| * used as coordinates for stage i. Otherwise, if stage i |
| * is enabled then rect is used as the coordinates. |
| * @param srcMatrices optional matrices applied to srcRects. If |
| * srcRect[i] is non-NULL and srcMatrices[i] is |
| * non-NULL then srcRect[i] will be transformed by |
| * srcMatrix[i]. srcMatrices can be NULL when no |
| * srcMatrices are desired. |
| */ |
| virtual void drawRect(const GrRect& rect, |
| const GrMatrix* matrix, |
| StageBitfield stageEnableBitfield, |
| const GrRect* srcRects[], |
| const GrMatrix* srcMatrices[]); |
| |
| /** |
| * Helper for drawRect when the caller doesn't need separate src rects or |
| * matrices. |
| */ |
| void drawSimpleRect(const GrRect& rect, |
| const GrMatrix* matrix, |
| StageBitfield stageEnableBitfield) { |
| drawRect(rect, matrix, stageEnableBitfield, NULL, NULL); |
| } |
| |
| /** |
| * Clear the render target. Ignores the clip and all other draw state |
| * (blend mode, stages, etc). Clears the whole thing if rect is NULL, |
| * otherwise just the rect. |
| */ |
| virtual void clear(const GrIRect* rect, GrColor color) = 0; |
| |
| /** |
| * Returns the maximum number of edges that may be specified in a single |
| * draw call when performing edge antialiasing. This is usually limited |
| * by the number of fragment uniforms which may be uploaded. Must be a |
| * minimum of six, since a triangle's vertices each belong to two boundary |
| * edges which may be distinct. |
| */ |
| virtual int getMaxEdges() const { return 6; } |
| |
| /////////////////////////////////////////////////////////////////////////// |
| |
| class AutoStateRestore : ::GrNoncopyable { |
| public: |
| AutoStateRestore(); |
| AutoStateRestore(GrDrawTarget* target); |
| ~AutoStateRestore(); |
| |
| /** |
| * if this object is already saving state for param target then |
| * this does nothing. Otherise, it restores previously saved state on |
| * previous target (if any) and saves current state on param target. |
| */ |
| void set(GrDrawTarget* target); |
| |
| private: |
| GrDrawTarget* fDrawTarget; |
| SavedDrawState fDrawState; |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////// |
| |
| class AutoViewMatrixRestore : ::GrNoncopyable { |
| public: |
| AutoViewMatrixRestore() { |
| fDrawTarget = NULL; |
| } |
| |
| AutoViewMatrixRestore(GrDrawTarget* target) |
| : fDrawTarget(target), fMatrix(fDrawTarget->getViewMatrix()) { |
| GrAssert(NULL != target); |
| } |
| |
| void set(GrDrawTarget* target) { |
| GrAssert(NULL != target); |
| if (NULL != fDrawTarget) { |
| fDrawTarget->setViewMatrix(fMatrix); |
| } |
| fDrawTarget = target; |
| fMatrix = target->getViewMatrix(); |
| } |
| |
| ~AutoViewMatrixRestore() { |
| if (NULL != fDrawTarget) { |
| fDrawTarget->setViewMatrix(fMatrix); |
| } |
| } |
| |
| private: |
| GrDrawTarget* fDrawTarget; |
| GrMatrix fMatrix; |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////// |
| |
| class AutoReleaseGeometry : ::GrNoncopyable { |
| public: |
| AutoReleaseGeometry(GrDrawTarget* target, |
| GrVertexLayout vertexLayout, |
| uint32_t vertexCount, |
| uint32_t indexCount) { |
| fTarget = NULL; |
| this->set(target, vertexLayout, vertexCount, indexCount); |
| } |
| |
| AutoReleaseGeometry() { |
| fTarget = NULL; |
| } |
| |
| ~AutoReleaseGeometry() { |
| if (NULL != fTarget) { |
| fTarget->releaseReservedGeometry(); |
| } |
| } |
| |
| bool set(GrDrawTarget* target, |
| GrVertexLayout vertexLayout, |
| uint32_t vertexCount, |
| uint32_t indexCount) { |
| if (NULL != fTarget) { |
| fTarget->releaseReservedGeometry(); |
| } |
| fTarget = target; |
| if (NULL != fTarget) { |
| if (!fTarget->reserveAndLockGeometry(vertexLayout, |
| vertexCount, |
| indexCount, |
| &fVertices, |
| &fIndices)) { |
| fTarget = NULL; |
| } |
| } |
| return NULL != fTarget; |
| } |
| |
| bool succeeded() const { return NULL != fTarget; } |
| void* vertices() const { return fVertices; } |
| void* indices() const { return fIndices; } |
| |
| GrPoint* positions() const { |
| return static_cast<GrPoint*>(fVertices); |
| } |
| |
| private: |
| GrDrawTarget* fTarget; |
| void* fVertices; |
| void* fIndices; |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////// |
| |
| class AutoClipRestore : ::GrNoncopyable { |
| public: |
| AutoClipRestore(GrDrawTarget* target) { |
| fTarget = target; |
| fClip = fTarget->getClip(); |
| } |
| |
| ~AutoClipRestore() { |
| fTarget->setClip(fClip); |
| } |
| private: |
| GrDrawTarget* fTarget; |
| GrClip fClip; |
| }; |
| |
| //////////////////////////////////////////////////////////////////////////// |
| // Helpers for picking apart vertex layouts |
| |
| /** |
| * Helper function to compute the size of a vertex from a vertex layout |
| * @return size of a single vertex. |
| */ |
| static size_t VertexSize(GrVertexLayout vertexLayout); |
| |
| /** |
| * Helper function for determining the index of texture coordinates that |
| * is input for a texture stage. Note that a stage may instead use positions |
| * as texture coordinates, in which case the result of the function is |
| * indistinguishable from the case when the stage is disabled. |
| * |
| * @param stage the stage to query |
| * @param vertexLayout layout to query |
| * |
| * @return the texture coordinate index or -1 if the stage doesn't use |
| * separate (non-position) texture coordinates. |
| */ |
| static int VertexTexCoordsForStage(int stage, GrVertexLayout vertexLayout); |
| |
| /** |
| * Helper function to compute the offset of texture coordinates in a vertex |
| * @return offset of texture coordinates in vertex layout or -1 if the |
| * layout has no texture coordinates. Will be 0 if positions are |
| * used as texture coordinates for the stage. |
| */ |
| static int VertexStageCoordOffset(int stage, GrVertexLayout vertexLayout); |
| |
| /** |
| * Helper function to compute the offset of the color in a vertex |
| * @return offset of color in vertex layout or -1 if the |
| * layout has no color. |
| */ |
| static int VertexColorOffset(GrVertexLayout vertexLayout); |
| |
| /** |
| * Helper function to determine if vertex layout contains explicit texture |
| * coordinates of some index. |
| * |
| * @param coordIndex the tex coord index to query |
| * @param vertexLayout layout to query |
| * |
| * @return true if vertex specifies texture coordinates for the index, |
| * false otherwise. |
| */ |
| static bool VertexUsesTexCoordIdx(int coordIndex, |
| GrVertexLayout vertexLayout); |
| |
| /** |
| * Helper function to determine if vertex layout contains either explicit or |
| * implicit texture coordinates for a stage. |
| * |
| * @param stage the stage to query |
| * @param vertexLayout layout to query |
| * |
| * @return true if vertex specifies texture coordinates for the stage, |
| * false otherwise. |
| */ |
| static bool VertexUsesStage(int stage, GrVertexLayout vertexLayout); |
| |
| /** |
| * Helper function to compute the size of each vertex and the offsets of |
| * texture coordinates and color. Determines tex coord offsets by tex coord |
| * index rather than by stage. (Each stage can be mapped to any t.c. index |
| * by StageTexCoordVertexLayoutBit.) |
| * |
| * @param vertexLayout the layout to query |
| * @param texCoordOffsetsByIdx after return it is the offset of each |
| * tex coord index in the vertex or -1 if |
| * index isn't used. |
| * @return size of a single vertex |
| */ |
| static int VertexSizeAndOffsetsByIdx(GrVertexLayout vertexLayout, |
| int texCoordOffsetsByIdx[kMaxTexCoords], |
| int *colorOffset); |
| |
| /** |
| * Helper function to compute the size of each vertex and the offsets of |
| * texture coordinates and color. Determines tex coord offsets by stage |
| * rather than by index. (Each stage can be mapped to any t.c. index |
| * by StageTexCoordVertexLayoutBit.) If a stage uses positions for |
| * tex coords then that stage's offset will be 0 (positions are always at 0). |
| * |
| * @param vertexLayout the layout to query |
| * @param texCoordOffsetsByStage after return it is the offset of each |
| * tex coord index in the vertex or -1 if |
| * index isn't used. |
| * @return size of a single vertex |
| */ |
| static int VertexSizeAndOffsetsByStage(GrVertexLayout vertexLayout, |
| int texCoordOffsetsByStage[kNumStages], |
| int *colorOffset); |
| |
| /** |
| * Accessing positions, texture coords, or colors, of a vertex within an |
| * array is a hassle involving casts and simple math. These helpers exist |
| * to keep GrDrawTarget clients' code a bit nicer looking. |
| */ |
| |
| /** |
| * Gets a pointer to a GrPoint of a vertex's position or texture |
| * coordinate. |
| * @param vertices the vetex array |
| * @param vertexIndex the index of the vertex in the array |
| * @param vertexSize the size of each vertex in the array |
| * @param offset the offset in bytes of the vertex component. |
| * Defaults to zero (corresponding to vertex position) |
| * @return pointer to the vertex component as a GrPoint |
| */ |
| static GrPoint* GetVertexPoint(void* vertices, |
| int vertexIndex, |
| int vertexSize, |
| int offset = 0) { |
| intptr_t start = GrTCast<intptr_t>(vertices); |
| return GrTCast<GrPoint*>(start + offset + |
| vertexIndex * vertexSize); |
| } |
| static const GrPoint* GetVertexPoint(const void* vertices, |
| int vertexIndex, |
| int vertexSize, |
| int offset = 0) { |
| intptr_t start = GrTCast<intptr_t>(vertices); |
| return GrTCast<const GrPoint*>(start + offset + |
| vertexIndex * vertexSize); |
| } |
| |
| /** |
| * Gets a pointer to a GrColor inside a vertex within a vertex array. |
| * @param vertices the vetex array |
| * @param vertexIndex the index of the vertex in the array |
| * @param vertexSize the size of each vertex in the array |
| * @param offset the offset in bytes of the vertex color |
| * @return pointer to the vertex component as a GrColor |
| */ |
| static GrColor* GetVertexColor(void* vertices, |
| int vertexIndex, |
| int vertexSize, |
| int offset) { |
| intptr_t start = GrTCast<intptr_t>(vertices); |
| return GrTCast<GrColor*>(start + offset + |
| vertexIndex * vertexSize); |
| } |
| static const GrColor* GetVertexColor(const void* vertices, |
| int vertexIndex, |
| int vertexSize, |
| int offset) { |
| const intptr_t start = GrTCast<intptr_t>(vertices); |
| return GrTCast<const GrColor*>(start + offset + |
| vertexIndex * vertexSize); |
| } |
| |
| static void VertexLayoutUnitTest(); |
| |
| protected: |
| // given a vertex layout and a draw state, will a stage be used? |
| static bool StageWillBeUsed(int stage, GrVertexLayout layout, |
| const DrState& state) { |
| return NULL != state.fTextures[stage] && VertexUsesStage(stage, layout); |
| } |
| |
| bool isStageEnabled(int stage) const { |
| return StageWillBeUsed(stage, fGeometrySrc.fVertexLayout, fCurrDrawState); |
| } |
| |
| // Helpers for GrDrawTarget subclasses that won't have private access to |
| // SavedDrawState but need to peek at the state values. |
| static DrState& accessSavedDrawState(SavedDrawState& sds) |
| { return sds.fState; } |
| static const DrState& accessSavedDrawState(const SavedDrawState& sds) |
| { return sds.fState; } |
| |
| // implemented by subclass |
| virtual bool onAcquireGeometry(GrVertexLayout vertexLayout, |
| void** vertices, |
| void** indices) = 0; |
| |
| virtual void onReleaseGeometry() = 0; |
| |
| // subclass overrides to be notified when clip is set. |
| virtual void clipWillBeSet(const GrClip& clip) = 0; |
| |
| virtual void onSetVertexSourceToArray(const void* vertexArray, |
| int vertexCount) = 0; |
| |
| virtual void onSetIndexSourceToArray(const void* indexArray, |
| int indexCount) = 0; |
| |
| // Helpers for drawRect, protected so subclasses that override drawRect |
| // can use them. |
| static GrVertexLayout GetRectVertexLayout(StageBitfield stageEnableBitfield, |
| const GrRect* srcRects[]); |
| |
| static void SetRectVertices(const GrRect& rect, |
| const GrMatrix* matrix, |
| const GrRect* srcRects[], |
| const GrMatrix* srcMatrices[], |
| GrVertexLayout layout, |
| void* vertices); |
| |
| enum GeometrySrcType { |
| kReserved_GeometrySrcType, // src was set using reserveAndLockGeometry |
| kArray_GeometrySrcType, // src was set using set*SourceToArray |
| kBuffer_GeometrySrcType // src was set using set*SourceToBuffer |
| }; |
| |
| struct ReservedGeometry { |
| bool fLocked; |
| uint32_t fVertexCount; |
| uint32_t fIndexCount; |
| } fReservedGeometry; |
| |
| struct GeometrySrc { |
| GeometrySrcType fVertexSrc; |
| const GrVertexBuffer* fVertexBuffer; // valid if src type is buffer |
| GeometrySrcType fIndexSrc; |
| const GrIndexBuffer* fIndexBuffer; // valid if src type is buffer |
| GrVertexLayout fVertexLayout; |
| } fGeometrySrc; |
| |
| GrClip fClip; |
| |
| DrState fCurrDrawState; |
| |
| // Not meant for external use. Only setVertexSourceToBuffer and |
| // setIndexSourceToBuffer will work since GrDrawTarget subclasses don't |
| // support nested reserveAndLockGeometry (and cpu arrays internally use the |
| // same path). |
| class AutoGeometrySrcRestore { |
| public: |
| AutoGeometrySrcRestore(GrDrawTarget* target) { |
| fTarget = target; |
| fGeometrySrc = fTarget->fGeometrySrc; |
| } |
| ~AutoGeometrySrcRestore() { |
| fTarget->fGeometrySrc = fGeometrySrc; |
| } |
| private: |
| GrDrawTarget *fTarget; |
| GeometrySrc fGeometrySrc; |
| |
| AutoGeometrySrcRestore(); |
| AutoGeometrySrcRestore(const AutoGeometrySrcRestore&); |
| AutoGeometrySrcRestore& operator =(AutoGeometrySrcRestore&); |
| }; |
| }; |
| |
| #endif |