| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrConfigConversionEffect.h" |
| #include "GrContext.h" |
| #include "GrTBackendEffectFactory.h" |
| #include "GrSimpleTextureEffect.h" |
| #include "gl/GrGLEffect.h" |
| #include "gl/GrGLEffectMatrix.h" |
| #include "SkMatrix.h" |
| |
| class GrGLConfigConversionEffect : public GrGLEffect { |
| public: |
| GrGLConfigConversionEffect(const GrBackendEffectFactory& factory, |
| const GrEffectRef& s) : INHERITED (factory) { |
| const GrConfigConversionEffect& effect = CastEffect<GrConfigConversionEffect>(s); |
| fSwapRedAndBlue = effect.swapsRedAndBlue(); |
| fPMConversion = effect.pmConversion(); |
| } |
| |
| virtual void emitCode(GrGLShaderBuilder* builder, |
| const GrEffectStage&, |
| EffectKey key, |
| const char* vertexCoords, |
| const char* outputColor, |
| const char* inputColor, |
| const TextureSamplerArray& samplers) SK_OVERRIDE { |
| const char* coords; |
| GrSLType coordsType = fEffectMatrix.emitCode(builder, key, vertexCoords, &coords); |
| builder->fFSCode.appendf("\t\t%s = ", outputColor); |
| builder->appendTextureLookup(&builder->fFSCode, samplers[0], coords, coordsType); |
| builder->fFSCode.append(";\n"); |
| if (GrConfigConversionEffect::kNone_PMConversion == fPMConversion) { |
| GrAssert(fSwapRedAndBlue); |
| builder->fFSCode.appendf("\t%s = %s.bgra;\n", outputColor, outputColor); |
| } else { |
| const char* swiz = fSwapRedAndBlue ? "bgr" : "rgb"; |
| switch (fPMConversion) { |
| case GrConfigConversionEffect::kMulByAlpha_RoundUp_PMConversion: |
| builder->fFSCode.appendf( |
| "\t\t%s = vec4(ceil(%s.%s * %s.a * 255.0) / 255.0, %s.a);\n", |
| outputColor, outputColor, swiz, outputColor, outputColor); |
| break; |
| case GrConfigConversionEffect::kMulByAlpha_RoundDown_PMConversion: |
| builder->fFSCode.appendf( |
| "\t\t%s = vec4(floor(%s.%s * %s.a * 255.0) / 255.0, %s.a);\n", |
| outputColor, outputColor, swiz, outputColor, outputColor); |
| break; |
| case GrConfigConversionEffect::kDivByAlpha_RoundUp_PMConversion: |
| builder->fFSCode.appendf("\t\t%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(ceil(%s.%s / %s.a * 255.0) / 255.0, %s.a);\n", |
| outputColor, outputColor, outputColor, swiz, outputColor, outputColor); |
| break; |
| case GrConfigConversionEffect::kDivByAlpha_RoundDown_PMConversion: |
| builder->fFSCode.appendf("\t\t%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(floor(%s.%s / %s.a * 255.0) / 255.0, %s.a);\n", |
| outputColor, outputColor, outputColor, swiz, outputColor, outputColor); |
| break; |
| default: |
| GrCrash("Unknown conversion op."); |
| break; |
| } |
| } |
| GrGLSLMulVarBy4f(&builder->fFSCode, 2, outputColor, inputColor); |
| } |
| |
| void setData(const GrGLUniformManager& uman, const GrEffectStage& stage) { |
| const GrConfigConversionEffect& effect = |
| GetEffectFromStage<GrConfigConversionEffect>(stage); |
| fEffectMatrix.setData(uman, |
| effect.getMatrix(), |
| stage.getCoordChangeMatrix(), |
| effect.texture(0)); |
| } |
| |
| static inline EffectKey GenKey(const GrEffectStage& s, const GrGLCaps&) { |
| const GrConfigConversionEffect& effect = GetEffectFromStage<GrConfigConversionEffect>(s); |
| EffectKey key = static_cast<EffectKey>(effect.swapsRedAndBlue()) | |
| (effect.pmConversion() << 1); |
| key <<= GrGLEffectMatrix::kKeyBits; |
| EffectKey matrixKey = GrGLEffectMatrix::GenKey(effect.getMatrix(), |
| s.getCoordChangeMatrix(), |
| effect.texture(0)); |
| GrAssert(!(matrixKey & key)); |
| return matrixKey | key; |
| } |
| |
| private: |
| bool fSwapRedAndBlue; |
| GrConfigConversionEffect::PMConversion fPMConversion; |
| GrGLEffectMatrix fEffectMatrix; |
| |
| typedef GrGLEffect INHERITED; |
| |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| GrConfigConversionEffect::GrConfigConversionEffect(GrTexture* texture, |
| bool swapRedAndBlue, |
| PMConversion pmConversion, |
| const SkMatrix& matrix) |
| : GrSingleTextureEffect(texture, matrix) |
| , fSwapRedAndBlue(swapRedAndBlue) |
| , fPMConversion(pmConversion) { |
| GrAssert(kRGBA_8888_GrPixelConfig == texture->config() || |
| kBGRA_8888_GrPixelConfig == texture->config()); |
| // Why did we pollute our texture cache instead of using a GrSingleTextureEffect? |
| GrAssert(swapRedAndBlue || kNone_PMConversion != pmConversion); |
| } |
| |
| const GrBackendEffectFactory& GrConfigConversionEffect::getFactory() const { |
| return GrTBackendEffectFactory<GrConfigConversionEffect>::getInstance(); |
| } |
| |
| bool GrConfigConversionEffect::onIsEqual(const GrEffect& s) const { |
| const GrConfigConversionEffect& other = CastEffect<GrConfigConversionEffect>(s); |
| return this->texture(0) == s.texture(0) && |
| other.fSwapRedAndBlue == fSwapRedAndBlue && |
| other.fPMConversion == fPMConversion; |
| } |
| |
| void GrConfigConversionEffect::getConstantColorComponents(GrColor* color, |
| uint32_t* validFlags) const { |
| this->updateConstantColorComponentsForModulation(color, validFlags); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| GR_DEFINE_EFFECT_TEST(GrConfigConversionEffect); |
| |
| GrEffectRef* GrConfigConversionEffect::TestCreate(SkRandom* random, |
| GrContext* context, |
| GrTexture* textures[]) { |
| PMConversion pmConv = static_cast<PMConversion>(random->nextULessThan(kPMConversionCnt)); |
| bool swapRB; |
| if (kNone_PMConversion == pmConv) { |
| swapRB = true; |
| } else { |
| swapRB = random->nextBool(); |
| } |
| AutoEffectUnref effect(SkNEW_ARGS(GrConfigConversionEffect, |
| (textures[GrEffectUnitTest::kSkiaPMTextureIdx], |
| swapRB, |
| pmConv, |
| GrEffectUnitTest::TestMatrix(random)))); |
| return CreateEffectRef(effect); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| void GrConfigConversionEffect::TestForPreservingPMConversions(GrContext* context, |
| PMConversion* pmToUPMRule, |
| PMConversion* upmToPMRule) { |
| *pmToUPMRule = kNone_PMConversion; |
| *upmToPMRule = kNone_PMConversion; |
| SkAutoTMalloc<uint32_t> data(256 * 256 * 3); |
| uint32_t* srcData = data.get(); |
| uint32_t* firstRead = data.get() + 256 * 256; |
| uint32_t* secondRead = data.get() + 2 * 256 * 256; |
| |
| // Fill with every possible premultiplied A, color channel value. There will be 256-y duplicate |
| // values in row y. We set r,g, and b to the same value since they are handled identically. |
| for (int y = 0; y < 256; ++y) { |
| for (int x = 0; x < 256; ++x) { |
| uint8_t* color = reinterpret_cast<uint8_t*>(&srcData[256*y + x]); |
| color[3] = y; |
| color[2] = GrMin(x, y); |
| color[1] = GrMin(x, y); |
| color[0] = GrMin(x, y); |
| } |
| } |
| |
| GrTextureDesc desc; |
| desc.fFlags = kRenderTarget_GrTextureFlagBit | |
| kNoStencil_GrTextureFlagBit; |
| desc.fWidth = 256; |
| desc.fHeight = 256; |
| desc.fConfig = kRGBA_8888_GrPixelConfig; |
| |
| SkAutoTUnref<GrTexture> readTex(context->createUncachedTexture(desc, NULL, 0)); |
| if (!readTex.get()) { |
| return; |
| } |
| SkAutoTUnref<GrTexture> tempTex(context->createUncachedTexture(desc, NULL, 0)); |
| if (!tempTex.get()) { |
| return; |
| } |
| desc.fFlags = kNone_GrTextureFlags; |
| SkAutoTUnref<GrTexture> dataTex(context->createUncachedTexture(desc, data, 0)); |
| if (!dataTex.get()) { |
| return; |
| } |
| |
| static const PMConversion kConversionRules[][2] = { |
| {kDivByAlpha_RoundDown_PMConversion, kMulByAlpha_RoundUp_PMConversion}, |
| {kDivByAlpha_RoundUp_PMConversion, kMulByAlpha_RoundDown_PMConversion}, |
| }; |
| |
| GrContext::AutoWideOpenIdentityDraw awoid(context, NULL); |
| |
| bool failed = true; |
| |
| for (size_t i = 0; i < GR_ARRAY_COUNT(kConversionRules) && failed; ++i) { |
| *pmToUPMRule = kConversionRules[i][0]; |
| *upmToPMRule = kConversionRules[i][1]; |
| |
| static const GrRect kDstRect = GrRect::MakeWH(SkIntToScalar(256), SkIntToScalar(256)); |
| static const GrRect kSrcRect = GrRect::MakeWH(SK_Scalar1, SK_Scalar1); |
| // We do a PM->UPM draw from dataTex to readTex and read the data. Then we do a UPM->PM draw |
| // from readTex to tempTex followed by a PM->UPM draw to readTex and finally read the data. |
| // We then verify that two reads produced the same values. |
| |
| GrPaint paint; |
| AutoEffectUnref pmToUPM1(SkNEW_ARGS(GrConfigConversionEffect, (dataTex, |
| false, |
| *pmToUPMRule, |
| SkMatrix::I()))); |
| AutoEffectUnref upmToPM(SkNEW_ARGS(GrConfigConversionEffect, (readTex, |
| false, |
| *upmToPMRule, |
| SkMatrix::I()))); |
| AutoEffectUnref pmToUPM2(SkNEW_ARGS(GrConfigConversionEffect, (tempTex, |
| false, |
| *pmToUPMRule, |
| SkMatrix::I()))); |
| |
| SkAutoTUnref<GrEffectRef> pmToUPMEffect1(CreateEffectRef(pmToUPM1)); |
| SkAutoTUnref<GrEffectRef> upmToPMEffect(CreateEffectRef(upmToPM)); |
| SkAutoTUnref<GrEffectRef> pmToUPMEffect2(CreateEffectRef(pmToUPM2)); |
| |
| context->setRenderTarget(readTex->asRenderTarget()); |
| paint.colorStage(0)->setEffect(pmToUPMEffect1); |
| context->drawRectToRect(paint, kDstRect, kSrcRect); |
| |
| readTex->readPixels(0, 0, 256, 256, kRGBA_8888_GrPixelConfig, firstRead); |
| |
| context->setRenderTarget(tempTex->asRenderTarget()); |
| paint.colorStage(0)->setEffect(upmToPMEffect); |
| context->drawRectToRect(paint, kDstRect, kSrcRect); |
| context->setRenderTarget(readTex->asRenderTarget()); |
| paint.colorStage(0)->setEffect(pmToUPMEffect2); |
| context->drawRectToRect(paint, kDstRect, kSrcRect); |
| |
| readTex->readPixels(0, 0, 256, 256, kRGBA_8888_GrPixelConfig, secondRead); |
| |
| failed = false; |
| for (int y = 0; y < 256 && !failed; ++y) { |
| for (int x = 0; x <= y; ++x) { |
| if (firstRead[256 * y + x] != secondRead[256 * y + x]) { |
| failed = true; |
| break; |
| } |
| } |
| } |
| } |
| if (failed) { |
| *pmToUPMRule = kNone_PMConversion; |
| *upmToPMRule = kNone_PMConversion; |
| } |
| } |
| |
| const GrEffectRef* GrConfigConversionEffect::Create(GrTexture* texture, |
| bool swapRedAndBlue, |
| PMConversion pmConversion, |
| const SkMatrix& matrix) { |
| if (!swapRedAndBlue && kNone_PMConversion == pmConversion) { |
| // If we returned a GrConfigConversionEffect that was equivalent to a GrSimpleTextureEffect |
| // then we may pollute our texture cache with redundant shaders. So in the case that no |
| // conversions were requested we instead return a GrSimpleTextureEffect. |
| return GrSimpleTextureEffect::Create(texture, matrix); |
| } else { |
| if (kRGBA_8888_GrPixelConfig != texture->config() && |
| kBGRA_8888_GrPixelConfig != texture->config() && |
| kNone_PMConversion != pmConversion) { |
| // The PM conversions assume colors are 0..255 |
| return NULL; |
| } |
| AutoEffectUnref effect(SkNEW_ARGS(GrConfigConversionEffect, (texture, |
| swapRedAndBlue, |
| pmConversion, |
| matrix))); |
| return CreateEffectRef(effect); |
| } |
| } |