| /* |
| Copyright 2011 Google Inc. |
| |
| Licensed under the Apache License, Version 2.0 (the "License"); |
| you may not use this file except in compliance with the License. |
| You may obtain a copy of the License at |
| |
| http://www.apache.org/licenses/LICENSE-2.0 |
| |
| Unless required by applicable law or agreed to in writing, software |
| distributed under the License is distributed on an "AS IS" BASIS, |
| WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| See the License for the specific language governing permissions and |
| limitations under the License. |
| */ |
| |
| |
| #include "GrGLVertexBuffer.h" |
| #include "GrGpuGL.h" |
| |
| #define GPUGL static_cast<GrGpuGL*>(getGpu()) |
| |
| GrGLVertexBuffer::GrGLVertexBuffer(GrGpuGL* gpu, |
| GrGLuint id, |
| size_t sizeInBytes, |
| bool dynamic) |
| : INHERITED(gpu, sizeInBytes, dynamic) |
| , fBufferID(id) |
| , fLockPtr(NULL) { |
| } |
| |
| void GrGLVertexBuffer::onRelease() { |
| // make sure we've not been abandoned |
| if (fBufferID) { |
| GPUGL->notifyVertexBufferDelete(this); |
| GR_GL(DeleteBuffers(1, &fBufferID)); |
| fBufferID = 0; |
| } |
| } |
| |
| void GrGLVertexBuffer::onAbandon() { |
| fBufferID = 0; |
| fLockPtr = NULL; |
| } |
| |
| void GrGLVertexBuffer::bind() const { |
| GR_GL(BindBuffer(GR_GL_ARRAY_BUFFER, fBufferID)); |
| GPUGL->notifyVertexBufferBind(this); |
| } |
| |
| GrGLuint GrGLVertexBuffer::bufferID() const { |
| return fBufferID; |
| } |
| |
| void* GrGLVertexBuffer::lock() { |
| GrAssert(fBufferID); |
| GrAssert(!isLocked()); |
| if (GPUGL->supportsBufferLocking()) { |
| this->bind(); |
| // Let driver know it can discard the old data |
| GR_GL(BufferData(GR_GL_ARRAY_BUFFER, size(), NULL, |
| dynamic() ? GR_GL_DYNAMIC_DRAW : GR_GL_STATIC_DRAW)); |
| fLockPtr = GR_GL(MapBuffer(GR_GL_ARRAY_BUFFER, GR_GL_WRITE_ONLY)); |
| return fLockPtr; |
| } |
| return NULL; |
| } |
| |
| void* GrGLVertexBuffer::lockPtr() const { |
| return fLockPtr; |
| } |
| |
| void GrGLVertexBuffer::unlock() { |
| |
| GrAssert(fBufferID); |
| GrAssert(isLocked()); |
| GrAssert(GPUGL->supportsBufferLocking()); |
| |
| this->bind(); |
| GR_GL(UnmapBuffer(GR_GL_ARRAY_BUFFER)); |
| fLockPtr = NULL; |
| } |
| |
| bool GrGLVertexBuffer::isLocked() const { |
| GrAssert(!this->isValid() || fBufferID); |
| #if GR_DEBUG |
| if (this->isValid() && GPUGL->supportsBufferLocking()) { |
| GrGLint mapped; |
| this->bind(); |
| GR_GL(GetBufferParameteriv(GR_GL_ARRAY_BUFFER, GR_GL_BUFFER_MAPPED, &mapped)); |
| GrAssert(!!mapped == !!fLockPtr); |
| } |
| #endif |
| return NULL != fLockPtr; |
| } |
| |
| bool GrGLVertexBuffer::updateData(const void* src, size_t srcSizeInBytes) { |
| GrAssert(fBufferID); |
| GrAssert(!isLocked()); |
| if (srcSizeInBytes > size()) { |
| return false; |
| } |
| this->bind(); |
| GrGLenum usage = dynamic() ? GR_GL_DYNAMIC_DRAW : GR_GL_STATIC_DRAW; |
| if (size() == srcSizeInBytes) { |
| GR_GL(BufferData(GR_GL_ARRAY_BUFFER, srcSizeInBytes, src, usage)); |
| } else { |
| GR_GL(BufferData(GR_GL_ARRAY_BUFFER, size(), NULL, usage)); |
| GR_GL(BufferSubData(GR_GL_ARRAY_BUFFER, 0, srcSizeInBytes, src)); |
| } |
| return true; |
| } |
| |
| bool GrGLVertexBuffer::updateSubData(const void* src, |
| size_t srcSizeInBytes, |
| size_t offset) { |
| GrAssert(fBufferID); |
| GrAssert(!isLocked()); |
| if (srcSizeInBytes + offset > size()) { |
| return false; |
| } |
| this->bind(); |
| GR_GL(BufferSubData(GR_GL_ARRAY_BUFFER, offset, srcSizeInBytes, src)); |
| return true; |
| } |
| |