blob: 4b17be1d4a8537c4b12810a37ed255443cefdc44 [file] [log] [blame]
#ifndef SkEGLContext_DEFINED
#define SkEGLContext_DEFINED
#include "SkTypes.h"
/**
* Create an offscreen opengl context
*/
class SkEGLContext {
public:
SkEGLContext();
~SkEGLContext();
bool init(int width, int height);
private:
void* fContext;
};
#endif