blob: 779ff33b3f2a3e85d05185100f098f34e4e3b78c [file] [log] [blame]
/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef Intersections_DEFINE
#define Intersections_DEFINE
class Intersections {
public:
Intersections()
: fFlip(0)
, fSwap(0)
{
// OPTIMIZE: don't need to be initialized in release
bzero(fT, sizeof(fT));
bzero(fCoincidentT, sizeof(fCoincidentT));
reset();
}
void add(double one, double two) {
for (int index = 0; index < fUsed; ++index) {
if (approximately_equal(fT[fSwap][index], one)
&& approximately_equal(fT[fSwap ^ 1][index], two)) {
return;
}
}
SkASSERT(fUsed < 9);
fT[fSwap][fUsed] = one;
fT[fSwap ^ 1][fUsed] = two;
++fUsed;
}
// start if index == 0 : end if index == 1
void addCoincident(double one, double two) {
for (int index = 0; index < fCoincidentUsed; ++index) {
if (approximately_equal(fCoincidentT[fSwap][index], one)
&& approximately_equal(fCoincidentT[fSwap ^ 1][index], two)) {
return;
}
}
SkASSERT(fCoincidentUsed < 9);
fCoincidentT[fSwap][fCoincidentUsed] = one;
fCoincidentT[fSwap ^ 1][fCoincidentUsed] = two;
++fCoincidentUsed;
}
void addCoincident(double s1, double e1, double s2, double e2);
// FIXME: this is necessary because curve/curve intersections are noisy
// remove once curve/curve intersections are improved
void cleanUp();
int coincidentUsed() const{
return fCoincidentUsed;
}
void offset(int base, double start, double end) {
for (int index = base; index < fUsed; ++index) {
double val = fT[fSwap][index];
val *= end - start;
val += start;
fT[fSwap][index] = val;
}
}
void insert(double one, double two);
void insertOne(double t, int side);
bool intersected() const {
return fUsed > 0;
}
bool insertBalanced() const {
return fUsed == fUsed2;
}
// leaves flip, swap alone
void reset() {
fUsed = fUsed2 = fCoincidentUsed = 0;
fUnsortable = false;
}
void swap() {
fSwap ^= true;
}
void swapPts() {
int index;
for (index = 0; index < fUsed; ++index) {
SkTSwap(fT[0][index], fT[1][index]);
}
}
bool swapped() const {
return fSwap;
}
bool unsortable() const {
return fUnsortable;
}
int used() const {
return fUsed;
}
double fT[2][9];
double fCoincidentT[2][9];
int fUsed;
int fUsed2;
int fCoincidentUsed;
bool fFlip;
bool fUnsortable;
private:
int fSwap;
};
#endif