| /* |
| * Copyright 2006 The Android Open Source Project |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkTransparentShader_DEFINED |
| #define SkTransparentShader_DEFINED |
| |
| #include "SkShader.h" |
| |
| class SK_API SkTransparentShader : public SkShader { |
| public: |
| SkTransparentShader() {} |
| |
| virtual uint32_t getFlags() SK_OVERRIDE; |
| virtual bool setContext(const SkBitmap& device, |
| const SkPaint& paint, |
| const SkMatrix& matrix) SK_OVERRIDE; |
| virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE; |
| virtual void shadeSpan16(int x, int y, uint16_t span[], int count) SK_OVERRIDE; |
| |
| SK_DEVELOPER_TO_STRING() |
| SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkTransparentShader) |
| |
| private: |
| // these are a cache from the call to setContext() |
| const SkBitmap* fDevice; |
| uint8_t fAlpha; |
| |
| SkTransparentShader(SkFlattenableReadBuffer& buffer) : INHERITED(buffer) {} |
| |
| typedef SkShader INHERITED; |
| }; |
| |
| #endif |