| /* |
| ** License Applicability. Except to the extent portions of this file are |
| ** made subject to an alternative license as permitted in the SGI Free |
| ** Software License B, Version 1.1 (the "License"), the contents of this |
| ** file are subject only to the provisions of the License. You may not use |
| ** this file except in compliance with the License. You may obtain a copy |
| ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 |
| ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: |
| ** |
| ** http://oss.sgi.com/projects/FreeB |
| ** |
| ** Note that, as provided in the License, the Software is distributed on an |
| ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS |
| ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND |
| ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A |
| ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. |
| ** |
| ** Original Code. The Original Code is: OpenGL Sample Implementation, |
| ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, |
| ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. |
| ** Copyright in any portions created by third parties is as indicated |
| ** elsewhere herein. All Rights Reserved. |
| ** |
| ** Additional Notice Provisions: The application programming interfaces |
| ** established by SGI in conjunction with the Original Code are The |
| ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released |
| ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version |
| ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X |
| ** Window System(R) (Version 1.3), released October 19, 1998. This software |
| ** was created using the OpenGL(R) version 1.2.1 Sample Implementation |
| ** published by SGI, but has not been independently verified as being |
| ** compliant with the OpenGL(R) version 1.2.1 Specification. |
| ** |
| */ |
| /* |
| ** Author: Eric Veach, July 1994. |
| ** |
| ** $Date$ $Revision$ |
| ** $Header: //depot/main/gfx/lib/glu/libtess/priorityq.h#5 $ |
| */ |
| |
| #ifndef __priorityq_sort_h_ |
| #define __priorityq_sort_h_ |
| |
| #include "priorityq-heap.h" |
| |
| #undef PQkey |
| #undef PQhandle |
| #undef PriorityQ |
| #undef pqNewPriorityQ |
| #undef pqDeletePriorityQ |
| #undef pqInit |
| #undef pqInsert |
| #undef pqMinimum |
| #undef pqExtractMin |
| #undef pqDelete |
| #undef pqIsEmpty |
| |
| /* Use #define's so that another heap implementation can use this one */ |
| |
| #define PQkey PQSortKey |
| #define PQhandle PQSortHandle |
| #define PriorityQ PriorityQSort |
| |
| #define pqNewPriorityQ(leq) __gl_pqSortNewPriorityQ(leq) |
| #define pqDeletePriorityQ(pq) __gl_pqSortDeletePriorityQ(pq) |
| |
| /* The basic operations are insertion of a new key (pqInsert), |
| * and examination/extraction of a key whose value is minimum |
| * (pqMinimum/pqExtractMin). Deletion is also allowed (pqDelete); |
| * for this purpose pqInsert returns a "handle" which is supplied |
| * as the argument. |
| * |
| * An initial heap may be created efficiently by calling pqInsert |
| * repeatedly, then calling pqInit. In any case pqInit must be called |
| * before any operations other than pqInsert are used. |
| * |
| * If the heap is empty, pqMinimum/pqExtractMin will return a NULL key. |
| * This may also be tested with pqIsEmpty. |
| */ |
| #define pqInit(pq) __gl_pqSortInit(pq) |
| #define pqInsert(pq,key) __gl_pqSortInsert(pq,key) |
| #define pqMinimum(pq) __gl_pqSortMinimum(pq) |
| #define pqExtractMin(pq) __gl_pqSortExtractMin(pq) |
| #define pqDelete(pq,handle) __gl_pqSortDelete(pq,handle) |
| #define pqIsEmpty(pq) __gl_pqSortIsEmpty(pq) |
| |
| |
| /* Since we support deletion the data structure is a little more |
| * complicated than an ordinary heap. "nodes" is the heap itself; |
| * active nodes are stored in the range 1..pq->size. When the |
| * heap exceeds its allocated size (pq->max), its size doubles. |
| * The children of node i are nodes 2i and 2i+1. |
| * |
| * Each node stores an index into an array "handles". Each handle |
| * stores a key, plus a pointer back to the node which currently |
| * represents that key (ie. nodes[handles[i].node].handle == i). |
| */ |
| |
| typedef PQHeapKey PQkey; |
| typedef PQHeapHandle PQhandle; |
| typedef struct PriorityQ PriorityQ; |
| |
| struct PriorityQ { |
| PriorityQHeap *heap; |
| PQkey *keys; |
| PQkey **order; |
| PQhandle size, max; |
| int initialized; |
| int (*leq)(PQkey key1, PQkey key2); |
| }; |
| |
| PriorityQ *pqNewPriorityQ( int (*leq)(PQkey key1, PQkey key2) ); |
| void pqDeletePriorityQ( PriorityQ *pq ); |
| |
| int pqInit( PriorityQ *pq ); |
| PQhandle pqInsert( PriorityQ *pq, PQkey key ); |
| PQkey pqExtractMin( PriorityQ *pq ); |
| void pqDelete( PriorityQ *pq, PQhandle handle ); |
| |
| PQkey pqMinimum( PriorityQ *pq ); |
| int pqIsEmpty( PriorityQ *pq ); |
| |
| #endif |