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/* libs/graphics/sgl/SkBitmapSampler.cpp
**
** Copyright 2006, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#include "SkBitmapSampler.h"
static SkTileModeProc get_tilemode_proc(SkShader::TileMode mode)
{
switch (mode) {
case SkShader::kClamp_TileMode:
return do_clamp;
case SkShader::kRepeat_TileMode:
return do_repeat_mod;
case SkShader::kMirror_TileMode:
return do_mirror_mod;
default:
SkASSERT(!"unknown mode");
return NULL;
}
}
SkBitmapSampler::SkBitmapSampler(const SkBitmap& bm, bool filter,
SkShader::TileMode tmx, SkShader::TileMode tmy)
: fBitmap(bm), fFilterBitmap(filter), fTileModeX(tmx), fTileModeY(tmy)
{
SkASSERT(bm.width() > 0 && bm.height() > 0);
fMaxX = SkToU16(bm.width() - 1);
fMaxY = SkToU16(bm.height() - 1);
fTileProcX = get_tilemode_proc(tmx);
fTileProcY = get_tilemode_proc(tmy);
}
void SkBitmapSampler::setPaint(const SkPaint& paint)
{
}
class SkNullBitmapSampler : public SkBitmapSampler {
public:
SkNullBitmapSampler(const SkBitmap& bm, bool filter,
SkShader::TileMode tmx, SkShader::TileMode tmy)
: SkBitmapSampler(bm, filter, tmx, tmy) {}
virtual SkPMColor sample(SkFixed x, SkFixed y) const { return 0; }
};
/////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////
#define BITMAP_CLASSNAME_PREFIX(name) ARGB32##name
#define BITMAP_PIXEL_TO_PMCOLOR(bitmap, x, y) *bitmap.getAddr32(x, y)
#include "SkBitmapSamplerTemplate.h"
#include "SkColorPriv.h"
#define BITMAP_CLASSNAME_PREFIX(name) RGB16##name
#define BITMAP_PIXEL_TO_PMCOLOR(bitmap, x, y) SkPixel16ToPixel32(*bitmap.getAddr16(x, y))
#include "SkBitmapSamplerTemplate.h"
#define BITMAP_CLASSNAME_PREFIX(name) Index8##name
#define BITMAP_PIXEL_TO_PMCOLOR(bitmap, x, y) bitmap.getIndex8Color(x, y)
#include "SkBitmapSamplerTemplate.h"
/////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////
///////////////// The Bilinear versions
#include "SkFilterProc.h"
class ARGB32_Bilinear_Sampler : public SkBitmapSampler {
public:
ARGB32_Bilinear_Sampler(const SkBitmap& bm, SkShader::TileMode tmx, SkShader::TileMode tmy)
: SkBitmapSampler(bm, true, tmx, tmy)
{
fPtrProcTable = SkGetBilinearFilterPtrProcTable();
}
virtual SkPMColor sample(SkFixed x, SkFixed y) const
{
const uint32_t *p00, *p01, *p10, *p11;
// turn pixel centers into the top-left of our filter-box
x -= SK_FixedHalf;
y -= SK_FixedHalf;
// compute our pointers
{
const SkBitmap* bitmap = &fBitmap;
int ix = x >> 16;
int iy = y >> 16;
int maxX = fMaxX;
SkTileModeProc procX = fTileProcX;
int maxY = fMaxY;
SkTileModeProc procY = fTileProcY;
int tmpx = procX(ix, maxX);
int tmpy = procY(iy, maxY);
p00 = bitmap->getAddr32(tmpx, tmpy);
int tmpx1 = procX(ix + 1, maxX);
p01 = bitmap->getAddr32(tmpx1, tmpy);
int tmpy1 = procY(iy + 1, maxY);
p10 = bitmap->getAddr32(tmpx, tmpy1);
p11 = bitmap->getAddr32(tmpx1, tmpy1);
}
SkFilterPtrProc proc = SkGetBilinearFilterPtrProc(fPtrProcTable, x, y);
return proc(p00, p01, p10, p11);
}
private:
const SkFilterPtrProc* fPtrProcTable;
};
class RGB16_Bilinear_Sampler : public SkBitmapSampler {
public:
RGB16_Bilinear_Sampler(const SkBitmap& bm, SkShader::TileMode tmx, SkShader::TileMode tmy)
: SkBitmapSampler(bm, true, tmx, tmy)
{
fProcTable = SkGetBilinearFilterProcTable();
}
virtual SkPMColor sample(SkFixed x, SkFixed y) const
{
const uint16_t *p00, *p01, *p10, *p11;
// turn pixel centers into the top-left of our filter-box
x -= SK_FixedHalf;
y -= SK_FixedHalf;
// compute our pointers
{
const SkBitmap* bitmap = &fBitmap;
int ix = x >> 16;
int iy = y >> 16;
int maxX = fMaxX;
SkTileModeProc procX = fTileProcX;
int maxY = fMaxY;
SkTileModeProc procY = fTileProcY;
int tmpx = procX(ix, maxX);
int tmpy = procY(iy, maxY);
p00 = bitmap->getAddr16(tmpx, tmpy);
int tmpx1 = procX(ix + 1, maxX);
p01 = bitmap->getAddr16(tmpx1, tmpy);
int tmpy1 = procY(iy + 1, maxY);
p10 = bitmap->getAddr16(tmpx, tmpy1);
p11 = bitmap->getAddr16(tmpx1, tmpy1);
}
SkFilterProc proc = SkGetBilinearFilterProc(fProcTable, x, y);
uint32_t c = proc(SkExpand_rgb_16(*p00), SkExpand_rgb_16(*p01),
SkExpand_rgb_16(*p10), SkExpand_rgb_16(*p11));
return SkPixel16ToPixel32((uint16_t)SkCompact_rgb_16(c));
}
private:
const SkFilterProc* fProcTable;
};
// If we had a init/term method on sampler, we could avoid the per-pixel
// call to lockColors/unlockColors
class Index8_Bilinear_Sampler : public SkBitmapSampler {
public:
Index8_Bilinear_Sampler(const SkBitmap& bm, SkShader::TileMode tmx, SkShader::TileMode tmy)
: SkBitmapSampler(bm, true, tmx, tmy)
{
fPtrProcTable = SkGetBilinearFilterPtrProcTable();
}
virtual SkPMColor sample(SkFixed x, SkFixed y) const
{
const SkBitmap* bitmap = &fBitmap;
const uint8_t *p00, *p01, *p10, *p11;
// turn pixel centers into the top-left of our filter-box
x -= SK_FixedHalf;
y -= SK_FixedHalf;
// compute our pointers
{
int ix = x >> 16;
int iy = y >> 16;
int maxX = fMaxX;
SkTileModeProc procX = fTileProcX;
int maxY = fMaxY;
SkTileModeProc procY = fTileProcY;
int tmpx = procX(ix, maxX);
int tmpy = procY(iy, maxY);
p00 = bitmap->getAddr8(tmpx, tmpy);
int tmpx1 = procX(ix + 1, maxX);
p01 = bitmap->getAddr8(tmpx1, tmpy);
int tmpy1 = procY(iy + 1, maxY);
p10 = bitmap->getAddr8(tmpx, tmpy1);
p11 = bitmap->getAddr8(tmpx1, tmpy1);
}
const SkPMColor* colors = bitmap->getColorTable()->lockColors();
SkFilterPtrProc proc = SkGetBilinearFilterPtrProc(fPtrProcTable, x, y);
uint32_t c = proc(&colors[*p00], &colors[*p01], &colors[*p10], &colors[*p11]);
bitmap->getColorTable()->unlockColors(false);
return c;
}
private:
const SkFilterPtrProc* fPtrProcTable;
};
class A8_Bilinear_Sampler : public SkBitmapSampler {
public:
A8_Bilinear_Sampler(const SkBitmap& bm, SkShader::TileMode tmx, SkShader::TileMode tmy)
: SkBitmapSampler(bm, true, tmx, tmy)
{
fProcTable = SkGetBilinearFilterProcTable();
}
virtual void setPaint(const SkPaint& paint)
{
fColor = SkPreMultiplyColor(paint.getColor());
}
virtual SkPMColor sample(SkFixed x, SkFixed y) const
{
const uint8_t *p00, *p01, *p10, *p11;
// turn pixel centers into the top-left of our filter-box
x -= SK_FixedHalf;
y -= SK_FixedHalf;
// compute our pointers
{
const SkBitmap* bitmap = &fBitmap;
int ix = x >> 16;
int iy = y >> 16;
int maxX = fMaxX;
SkTileModeProc procX = fTileProcX;
int maxY = fMaxY;
SkTileModeProc procY = fTileProcY;
int tmpx = procX(ix, maxX);
int tmpy = procY(iy, maxY);
p00 = bitmap->getAddr8(tmpx, tmpy);
int tmpx1 = procX(ix + 1, maxX);
p01 = bitmap->getAddr8(tmpx1, tmpy);
int tmpy1 = procY(iy + 1, maxY);
p10 = bitmap->getAddr8(tmpx, tmpy1);
p11 = bitmap->getAddr8(tmpx1, tmpy1);
}
SkFilterProc proc = SkGetBilinearFilterProc(fProcTable, x, y);
int alpha = proc(*p00, *p01, *p10, *p11);
return SkAlphaMulQ(fColor, SkAlpha255To256(alpha));
}
private:
const SkFilterProc* fProcTable;
SkPMColor fColor;
};
class A8_NoFilter_Sampler : public SkBitmapSampler {
public:
A8_NoFilter_Sampler(const SkBitmap& bm, SkShader::TileMode tmx, SkShader::TileMode tmy)
: SkBitmapSampler(bm, false, tmx, tmy)
{
}
virtual void setPaint(const SkPaint& paint)
{
fColor = SkPreMultiplyColor(paint.getColor());
}
virtual SkPMColor sample(SkFixed x, SkFixed y) const
{
int ix = SkFixedFloor(x);
int iy = SkFixedFloor(y);
int alpha = *fBitmap.getAddr8(fTileProcX(ix, fMaxX), fTileProcY(iy, fMaxY));
return SkAlphaMulQ(fColor, SkAlpha255To256(alpha));
}
private:
const SkFilterProc* fProcTable;
SkPMColor fColor;
};
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
SkBitmapSampler* SkBitmapSampler::Create(const SkBitmap& bm, bool doFilter,
SkShader::TileMode tmx,
SkShader::TileMode tmy)
{
switch (bm.getConfig()) {
case SkBitmap::kARGB_8888_Config:
if (doFilter)
return SkNEW_ARGS(ARGB32_Bilinear_Sampler, (bm, tmx, tmy));
if (tmx == tmy) {
switch (tmx) {
case SkShader::kClamp_TileMode:
return SkNEW_ARGS(ARGB32_Point_Clamp_Sampler, (bm));
case SkShader::kRepeat_TileMode:
if (is_pow2(bm.width()) && is_pow2(bm.height()))
return SkNEW_ARGS(ARGB32_Point_Repeat_Pow2_Sampler, (bm));
else
return SkNEW_ARGS(ARGB32_Point_Repeat_Mod_Sampler, (bm));
case SkShader::kMirror_TileMode:
if (is_pow2(bm.width()) && is_pow2(bm.height()))
return SkNEW_ARGS(ARGB32_Point_Mirror_Pow2_Sampler, (bm));
else
return SkNEW_ARGS(ARGB32_Point_Mirror_Mod_Sampler, (bm));
default:
SkASSERT(!"unknown mode");
}
}
else { // tmx != tmy
return SkNEW_ARGS(ARGB32_Point_Sampler, (bm, tmx, tmy));
}
break;
case SkBitmap::kRGB_565_Config:
if (doFilter)
return SkNEW_ARGS(RGB16_Bilinear_Sampler, (bm, tmx, tmy));
if (tmx == tmy) {
switch (tmx) {
case SkShader::kClamp_TileMode:
return SkNEW_ARGS(RGB16_Point_Clamp_Sampler, (bm));
case SkShader::kRepeat_TileMode:
if (is_pow2(bm.width()) && is_pow2(bm.height()))
return SkNEW_ARGS(RGB16_Point_Repeat_Pow2_Sampler, (bm));
else
return SkNEW_ARGS(RGB16_Point_Repeat_Mod_Sampler, (bm));
case SkShader::kMirror_TileMode:
if (is_pow2(bm.width()) && is_pow2(bm.height()))
return SkNEW_ARGS(RGB16_Point_Mirror_Pow2_Sampler, (bm));
else
return SkNEW_ARGS(RGB16_Point_Mirror_Mod_Sampler, (bm));
default:
SkASSERT(!"unknown mode");
}
}
else { // tmx != tmy
return SkNEW_ARGS(RGB16_Point_Sampler, (bm, tmx, tmy));
}
break;
case SkBitmap::kIndex8_Config:
if (doFilter)
return SkNEW_ARGS(Index8_Bilinear_Sampler, (bm, tmx, tmy));
if (tmx == tmy) {
switch (tmx) {
case SkShader::kClamp_TileMode:
return SkNEW_ARGS(Index8_Point_Clamp_Sampler, (bm));
case SkShader::kRepeat_TileMode:
if (is_pow2(bm.width()) && is_pow2(bm.height()))
return SkNEW_ARGS(Index8_Point_Repeat_Pow2_Sampler, (bm));
else
return SkNEW_ARGS(Index8_Point_Repeat_Mod_Sampler, (bm));
case SkShader::kMirror_TileMode:
if (is_pow2(bm.width()) && is_pow2(bm.height()))
return SkNEW_ARGS(Index8_Point_Mirror_Pow2_Sampler, (bm));
else
return SkNEW_ARGS(Index8_Point_Mirror_Mod_Sampler, (bm));
default:
SkASSERT(!"unknown mode");
}
}
else { // tmx != tmy
return SkNEW_ARGS(Index8_Point_Sampler, (bm, tmx, tmy));
}
break;
case SkBitmap::kA8_Config:
if (doFilter)
return SkNEW_ARGS(A8_Bilinear_Sampler, (bm, tmx, tmy));
else
return SkNEW_ARGS(A8_NoFilter_Sampler, (bm, tmx, tmy));
break;
default:
SkASSERT(!"unknown device");
}
return SkNEW_ARGS(SkNullBitmapSampler, (bm, doFilter, tmx, tmy));
}