| /* |
| * Copyright (C) 2006 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef SkComposeShader_DEFINED |
| #define SkComposeShader_DEFINED |
| |
| #include "SkShader.h" |
| |
| class SkXfermode; |
| |
| /////////////////////////////////////////////////////////////////////////////////////////// |
| |
| /** \class SkComposeShader |
| This subclass of shader returns the coposition of two other shaders, combined by |
| a xfermode. |
| */ |
| class SK_API SkComposeShader : public SkShader { |
| public: |
| /** Create a new compose shader, given shaders A, B, and a combining xfermode mode. |
| When the xfermode is called, it will be given the result from shader A as its |
| "dst", and the result of from shader B as its "src". |
| mode->xfer32(sA_result, sB_result, ...) |
| @param shaderA The colors from this shader are seen as the "dst" by the xfermode |
| @param shaderB The colors from this shader are seen as the "src" by the xfermode |
| @param mode The xfermode that combines the colors from the two shaders. If mode |
| is null, then SRC_OVER is assumed. |
| */ |
| SkComposeShader(SkShader* sA, SkShader* sB, SkXfermode* mode = NULL); |
| virtual ~SkComposeShader(); |
| |
| // override |
| virtual bool setContext(const SkBitmap& device, const SkPaint& paint, const SkMatrix& matrix); |
| virtual void shadeSpan(int x, int y, SkPMColor result[], int count); |
| virtual void beginSession(); |
| virtual void endSession(); |
| |
| protected: |
| SkComposeShader(SkFlattenableReadBuffer& ); |
| virtual void flatten(SkFlattenableWriteBuffer& ); |
| virtual Factory getFactory() { return CreateProc; } |
| |
| private: |
| static SkFlattenable* CreateProc(SkFlattenableReadBuffer& buffer) { |
| return SkNEW_ARGS(SkComposeShader, (buffer)); } |
| |
| SkShader* fShaderA; |
| SkShader* fShaderB; |
| SkXfermode* fMode; |
| |
| typedef SkShader INHERITED; |
| }; |
| |
| #endif |