blob: b38718e9a4e44dd60ceabb355ed67600faf5af48 [file] [log] [blame]
/* libs/graphics/animator/SkDrawShader.cpp
**
** Copyright 2006, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#include "SkDrawShader.h"
#include "SkDrawBitmap.h"
#include "SkDrawMatrix.h"
#include "SkDrawPaint.h"
#include "SkTemplates.h"
#if SK_USE_CONDENSED_INFO == 0
const SkMemberInfo SkDrawShader::fInfo[] = {
SK_MEMBER(matrix, Matrix),
SK_MEMBER(tileMode, TileMode)
};
#endif
DEFINE_GET_MEMBER(SkDrawShader);
SkDrawShader::SkDrawShader() : matrix(NULL),
tileMode(SkShader::kClamp_TileMode) {
}
bool SkDrawShader::add() {
if (fPaint->shader != (SkDrawShader*) -1)
return true;
fPaint->shader = this;
fPaint->fOwnsShader = true;
return false;
}
void SkDrawShader::addPostlude(SkShader* shader) {
if (matrix)
shader->setLocalMatrix(matrix->getMatrix());
}
#if SK_USE_CONDENSED_INFO == 0
const SkMemberInfo SkDrawBitmapShader::fInfo[] = {
SK_MEMBER_INHERITED,
SK_MEMBER(filterBitmap, Boolean),
SK_MEMBER(image, BaseBitmap)
};
#endif
DEFINE_GET_MEMBER(SkDrawBitmapShader);
SkDrawBitmapShader::SkDrawBitmapShader() : filterBitmap(-1), image(NULL) {}
bool SkDrawBitmapShader::add() {
if (fPaint->shader != (SkDrawShader*) -1)
return true;
fPaint->shader = this;
fPaint->fOwnsShader = true;
return false;
}
SkShader* SkDrawBitmapShader::getShader() {
if (image == NULL)
return NULL;
// note: bitmap shader now supports independent tile modes for X and Y
// we pass the same to both, but later we should extend this flexibility
// to the xml (e.g. tileModeX="repeat" tileModeY="clmap")
//
// oops, bitmapshader no longer takes filterBitmap, but deduces it at
// draw-time from the paint
SkShader* shader = SkShader::CreateBitmapShader(image->fBitmap,
(SkShader::TileMode) tileMode,
(SkShader::TileMode) tileMode);
SkAutoTDelete<SkShader> autoDel(shader);
addPostlude(shader);
(void)autoDel.detach();
return shader;
}