| #include "SkMeshUtils.h" |
| #include "SkCanvas.h" |
| #include "SkPaint.h" |
| |
| SkMeshIndices::SkMeshIndices() { |
| sk_bzero(this, sizeof(*this)); |
| } |
| |
| SkMeshIndices::~SkMeshIndices() { |
| sk_free(fStorage); |
| } |
| |
| bool SkMeshIndices::init(SkPoint tex[], uint16_t indices[], |
| int texW, int texH, int rows, int cols) { |
| if (rows < 2 || cols < 2) { |
| sk_free(fStorage); |
| fStorage = NULL; |
| fTex = NULL; |
| fIndices = NULL; |
| fTexCount = fIndexCount = 0; |
| return false; |
| } |
| |
| sk_free(fStorage); |
| fStorage = NULL; |
| |
| fTexCount = rows * cols; |
| rows -= 1; |
| cols -= 1; |
| fIndexCount = rows * cols * 6; |
| |
| if (tex) { |
| fTex = tex; |
| fIndices = indices; |
| } else { |
| fStorage = sk_malloc_throw(fTexCount * sizeof(SkPoint) + |
| fIndexCount * sizeof(uint16_t)); |
| fTex = (SkPoint*)fStorage; |
| fIndices = (uint16_t*)(fTex + fTexCount); |
| } |
| |
| // compute the indices |
| { |
| uint16_t* idx = fIndices; |
| int index = 0; |
| for (int y = 0; y < cols; y++) { |
| for (int x = 0; x < rows; x++) { |
| *idx++ = index; |
| *idx++ = index + rows + 1; |
| *idx++ = index + 1; |
| |
| *idx++ = index + 1; |
| *idx++ = index + rows + 1; |
| *idx++ = index + rows + 2; |
| |
| index += 1; |
| } |
| index += 1; |
| } |
| } |
| |
| // compute texture coordinates |
| { |
| SkPoint* tex = fTex; |
| const SkScalar dx = SkIntToScalar(texW) / rows; |
| const SkScalar dy = SkIntToScalar(texH) / cols; |
| for (int y = 0; y <= cols; y++) { |
| for (int x = 0; x <= rows; x++) { |
| tex->set(x*dx, y*dy); |
| tex += 1; |
| } |
| } |
| } |
| return true; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| #include "SkShader.h" |
| |
| void SkMeshUtils::Draw(SkCanvas* canvas, const SkBitmap& bitmap, |
| int rows, int cols, const SkPoint verts[], |
| const SkColor colors[], const SkPaint& paint) { |
| SkMeshIndices idx; |
| |
| if (idx.init(bitmap.width(), bitmap.height(), rows, cols)) { |
| SkPaint p(paint); |
| p.setShader(SkShader::CreateBitmapShader(bitmap, |
| SkShader::kClamp_TileMode, |
| SkShader::kClamp_TileMode))->unref(); |
| canvas->drawVertices(SkCanvas::kTriangles_VertexMode, |
| rows * cols, verts, idx.tex(), colors, NULL, |
| idx.indices(), idx.indexCount(), p); |
| } |
| } |
| |