| #include "SkEGLContext.h" |
| #include "SkTypes.h" |
| |
| #include <GL/gl.h> |
| #include <GL/glext.h> |
| #include <GL/glu.h> |
| #include <GL/glx.h> |
| #include <X11/Xlib.h> |
| |
| #define SK_GL_GET_PROC(T, F) T F = NULL; \ |
| F = (T) glXGetProcAddressARB(reinterpret_cast<const GLubyte*>(#F)); |
| |
| static bool ctxErrorOccurred = false; |
| static int ctxErrorHandler(Display *dpy, XErrorEvent *ev) { |
| ctxErrorOccurred = true; |
| return 0; |
| } |
| |
| SkEGLContext::SkEGLContext() : context(NULL), display(NULL), pixmap(0), glxPixmap(0) { |
| } |
| |
| SkEGLContext::~SkEGLContext() { |
| if (this->display) { |
| glXMakeCurrent(this->display, 0, 0); |
| |
| if (this->context) |
| glXDestroyContext(this->display, this->context); |
| |
| if (this->glxPixmap) |
| glXDestroyGLXPixmap(this->display, this->glxPixmap); |
| |
| if (this->pixmap) |
| XFreePixmap(this->display, this->pixmap); |
| |
| XCloseDisplay(this->display); |
| } |
| } |
| |
| bool SkEGLContext::init(const int width, const int height) { |
| Display *display = XOpenDisplay(0); |
| this->display = display; |
| |
| if (!display) { |
| SkDebugf("Failed to open X display.\n"); |
| return false; |
| } |
| |
| // Get a matching FB config |
| static int visual_attribs[] = { |
| GLX_X_RENDERABLE , True, |
| GLX_DRAWABLE_TYPE , GLX_PIXMAP_BIT, |
| GLX_RENDER_TYPE , GLX_RGBA_BIT, |
| GLX_X_VISUAL_TYPE , GLX_TRUE_COLOR, |
| GLX_RED_SIZE , 8, |
| GLX_GREEN_SIZE , 8, |
| GLX_BLUE_SIZE , 8, |
| GLX_ALPHA_SIZE , 8, |
| GLX_DEPTH_SIZE , 24, |
| GLX_STENCIL_SIZE , 8, |
| GLX_DOUBLEBUFFER , True, |
| //GLX_SAMPLE_BUFFERS , 1, |
| //GLX_SAMPLES , 4, |
| None |
| }; |
| |
| int glx_major, glx_minor; |
| |
| // FBConfigs were added in GLX version 1.3. |
| if (!glXQueryVersion( display, &glx_major, &glx_minor) || |
| ( (glx_major == 1) && (glx_minor < 3) ) || (glx_major < 1)) |
| { |
| SkDebugf("Invalid GLX version."); |
| return false; |
| } |
| |
| //SkDebugf("Getting matching framebuffer configs.\n"); |
| int fbcount; |
| GLXFBConfig *fbc = glXChooseFBConfig(display, DefaultScreen(display), |
| visual_attribs, &fbcount); |
| if (!fbc) { |
| SkDebugf("Failed to retrieve a framebuffer config.\n"); |
| return false; |
| } |
| //SkDebugf("Found %d matching FB configs.\n", fbcount); |
| |
| // Pick the FB config/visual with the most samples per pixel |
| //SkDebugf("Getting XVisualInfos.\n"); |
| int best_fbc = -1, worst_fbc = -1, best_num_samp = -1, worst_num_samp = 999; |
| |
| int i; |
| for (i = 0; i < fbcount; ++i) { |
| XVisualInfo *vi = glXGetVisualFromFBConfig(display, fbc[i]); |
| if (vi) { |
| int samp_buf, samples; |
| glXGetFBConfigAttrib(display, fbc[i], GLX_SAMPLE_BUFFERS, &samp_buf); |
| glXGetFBConfigAttrib(display, fbc[i], GLX_SAMPLES, &samples); |
| |
| //SkDebugf(" Matching fbconfig %d, visual ID 0x%2x: SAMPLE_BUFFERS = %d," |
| // " SAMPLES = %d\n", |
| // i, (unsigned int)vi->visualid, samp_buf, samples); |
| |
| if (best_fbc < 0 || (samp_buf && samples > best_num_samp)) |
| best_fbc = i, best_num_samp = samples; |
| if (worst_fbc < 0 || !samp_buf || samples < worst_num_samp) |
| worst_fbc = i, worst_num_samp = samples; |
| } |
| XFree(vi); |
| } |
| |
| GLXFBConfig bestFbc = fbc[best_fbc]; |
| |
| // Be sure to free the FBConfig list allocated by glXChooseFBConfig() |
| XFree(fbc); |
| |
| // Get a visual |
| XVisualInfo *vi = glXGetVisualFromFBConfig(display, bestFbc); |
| //SkDebugf("Chosen visual ID = 0x%x\n", (unsigned int)vi->visualid); |
| |
| Pixmap pixmap = XCreatePixmap( |
| display, RootWindow(display, vi->screen), width, height, vi->depth |
| ); |
| |
| this->pixmap = pixmap; |
| if (!pixmap) { |
| SkDebugf("Failed to create pixmap.\n"); |
| return false; |
| } |
| |
| GLXPixmap glxPixmap = glXCreateGLXPixmap(display, vi, pixmap); |
| this->glxPixmap = glxPixmap; |
| |
| // Done with the visual info data |
| XFree(vi); |
| |
| // Create the context |
| GLXContext ctx = 0; |
| |
| // Install an X error handler so the application won't exit if GL 3.0 |
| // context allocation fails. |
| // |
| // Note this error handler is global. |
| // All display connections in all threads of a process use the same |
| // error handler, so be sure to guard against other threads issuing |
| // X commands while this code is running. |
| ctxErrorOccurred = false; |
| int (*oldHandler)(Display*, XErrorEvent*) = |
| XSetErrorHandler(&ctxErrorHandler); |
| |
| // Get the default screen's GLX extension list |
| const char *glxExts = glXQueryExtensionsString( |
| display, DefaultScreen(display) |
| ); |
| // Check for the GLX_ARB_create_context extension string and the function. |
| // If either is not present, use GLX 1.3 context creation method. |
| if (!gluCheckExtension( |
| reinterpret_cast<const GLubyte*>("GLX_ARB_create_context") |
| , reinterpret_cast<const GLubyte*>(glxExts))) |
| { |
| //SkDebugf("GLX_ARB_create_context not found." |
| // " Using old-style GLX context.\n"); |
| ctx = glXCreateNewContext(display, bestFbc, GLX_RGBA_TYPE, 0, True); |
| |
| } else { |
| //SkDebugf("Creating context.\n"); |
| |
| SK_GL_GET_PROC(PFNGLXCREATECONTEXTATTRIBSARBPROC, glXCreateContextAttribsARB) |
| int context_attribs[] = { |
| GLX_CONTEXT_MAJOR_VERSION_ARB, 3, |
| GLX_CONTEXT_MINOR_VERSION_ARB, 0, |
| //GLX_CONTEXT_FLAGS_ARB , GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB, |
| None |
| }; |
| ctx = glXCreateContextAttribsARB( |
| display, bestFbc, 0, True, context_attribs |
| ); |
| |
| // Sync to ensure any errors generated are processed. |
| XSync(display, False); |
| if (!ctxErrorOccurred && ctx) { |
| //SkDebugf( "Created GL 3.0 context.\n" ); |
| } else { |
| // Couldn't create GL 3.0 context. |
| // Fall back to old-style 2.x context. |
| // When a context version below 3.0 is requested, |
| // implementations will return the newest context version compatible |
| // with OpenGL versions less than version 3.0. |
| |
| // GLX_CONTEXT_MAJOR_VERSION_ARB = 1 |
| context_attribs[1] = 1; |
| // GLX_CONTEXT_MINOR_VERSION_ARB = 0 |
| context_attribs[3] = 0; |
| |
| ctxErrorOccurred = false; |
| |
| //SkDebugf("Failed to create GL 3.0 context." |
| // " Using old-style GLX context.\n"); |
| ctx = glXCreateContextAttribsARB( |
| display, bestFbc, 0, True, context_attribs |
| ); |
| } |
| } |
| |
| // Sync to ensure any errors generated are processed. |
| XSync(display, False); |
| |
| // Restore the original error handler |
| XSetErrorHandler(oldHandler); |
| |
| if (ctxErrorOccurred || !ctx) { |
| SkDebugf("Failed to create an OpenGL context.\n"); |
| return false; |
| } |
| this->context = ctx; |
| |
| // Verify that context is a direct context |
| if (!glXIsDirect(display, ctx)) { |
| //SkDebugf("Indirect GLX rendering context obtained.\n"); |
| } else { |
| //SkDebugf("Direct GLX rendering context obtained.\n"); |
| } |
| |
| //SkDebugf("Making context current.\n"); |
| if (!glXMakeCurrent(display, glxPixmap, ctx)) { |
| SkDebugf("Could not set the context.\n"); |
| return false; |
| } |
| |
| //Setup the framebuffers |
| const GLubyte* glExts = glGetString(GL_EXTENSIONS); |
| if (!gluCheckExtension( |
| reinterpret_cast<const GLubyte*>("GL_EXT_framebuffer_object") |
| , glExts)) |
| { |
| SkDebugf("GL_EXT_framebuffer_object not found.\n"); |
| return false; |
| } |
| SK_GL_GET_PROC(PFNGLGENFRAMEBUFFERSEXTPROC, glGenFramebuffersEXT) |
| SK_GL_GET_PROC(PFNGLBINDFRAMEBUFFEREXTPROC, glBindFramebufferEXT) |
| SK_GL_GET_PROC(PFNGLGENRENDERBUFFERSPROC, glGenRenderbuffersEXT) |
| SK_GL_GET_PROC(PFNGLBINDRENDERBUFFERPROC, glBindRenderbufferEXT) |
| SK_GL_GET_PROC(PFNGLRENDERBUFFERSTORAGEPROC, glRenderbufferStorageEXT) |
| SK_GL_GET_PROC(PFNGLFRAMEBUFFERRENDERBUFFERPROC, glFramebufferRenderbufferEXT) |
| SK_GL_GET_PROC(PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC, glCheckFramebufferStatusEXT) |
| |
| GLuint fboID; |
| GLuint cbID; |
| GLuint dsID; |
| glGenFramebuffersEXT(1, &fboID); |
| glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboID); |
| glGenRenderbuffersEXT(1, &cbID); |
| glBindRenderbufferEXT(GL_RENDERBUFFER, cbID); |
| glRenderbufferStorageEXT(GL_RENDERBUFFER, GL_RGBA, width, height); |
| glFramebufferRenderbufferEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, cbID); |
| glGenRenderbuffersEXT(1, &dsID); |
| glBindRenderbufferEXT(GL_RENDERBUFFER, dsID); |
| glRenderbufferStorageEXT(GL_RENDERBUFFER, GL_DEPTH_STENCIL, width, height); |
| glFramebufferRenderbufferEXT(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, dsID); |
| glViewport(0, 0, width, height); |
| glClearStencil(0); |
| glClear(GL_STENCIL_BUFFER_BIT); |
| |
| GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); |
| return GL_FRAMEBUFFER_COMPLETE == status; |
| } |