blob: 868f808e2d904ffc0f20a2a3dccb3e4e32c90bd8 [file] [log] [blame]
#include "SkBitmapProcState.h"
/* A platform may optionally overwrite any of these with accelerated
versions. On input, these will already have valid function pointers,
so a platform need only overwrite the ones it chooses, based on the
current state (e.g. fBitmap, fInvMatrix, etc.)
fShaderProc32
fShaderProc16
fMatrixProc
fSampleProc32
fSampleProc32
*/
// empty implementation just uses default supplied function pointers
void SkBitmapProcState::platformProcs() {}