| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm.h" |
| #include "SkColorMatrixFilter.h" |
| #include "SkGradientShader.h" |
| |
| #define WIDTH 500 |
| #define HEIGHT 500 |
| |
| class SkOnce { |
| public: |
| SkOnce() : fOnce(false) {}; |
| |
| bool once() const { |
| if (fOnce) { |
| return false; |
| } |
| fOnce = true; |
| return true; |
| } |
| |
| private: |
| mutable bool fOnce; |
| }; |
| |
| static void setColorMatrix(SkPaint* paint, const SkColorMatrix& matrix) { |
| paint->setColorFilter(SkNEW_ARGS(SkColorMatrixFilter, (matrix)))->unref(); |
| } |
| |
| static void setArray(SkPaint* paint, const SkScalar array[]) { |
| paint->setColorFilter(SkNEW_ARGS(SkColorMatrixFilter, (array)))->unref(); |
| } |
| |
| namespace skiagm { |
| |
| class ColorMatrixGM : public GM { |
| SkOnce fOnce; |
| void init() { |
| if (fOnce.once()) { |
| fSolidBitmap = this->createSolidBitmap(64, 64); |
| fTransparentBitmap = this->createTransparentBitmap(64, 64); |
| } |
| } |
| |
| public: |
| ColorMatrixGM() { |
| this->setBGColor(0xFF808080); |
| } |
| |
| protected: |
| virtual SkString onShortName() { |
| return SkString("colormatrix"); |
| } |
| |
| virtual SkISize onISize() { |
| return make_isize(WIDTH, HEIGHT); |
| } |
| |
| SkBitmap createSolidBitmap(int width, int height) { |
| SkBitmap bm; |
| bm.setConfig(SkBitmap::kARGB_8888_Config, width, height); |
| bm.allocPixels(); |
| SkCanvas canvas(bm); |
| canvas.clear(0x0); |
| for (int y = 0; y < height; ++y) { |
| for (int x = 0; x < width; ++x) { |
| SkPaint paint; |
| paint.setColor(SkColorSetARGB(255, x * 255 / width, y * 255 / height, 0)); |
| canvas.drawRect(SkRect::MakeXYWH(SkIntToScalar(x), |
| SkIntToScalar(y), SK_Scalar1, SK_Scalar1), paint); |
| } |
| } |
| return bm; |
| } |
| |
| // creates a bitmap with shades of transparent gray. |
| SkBitmap createTransparentBitmap(int width, int height) { |
| SkBitmap bm; |
| bm.setConfig(SkBitmap::kARGB_8888_Config, width, height); |
| bm.allocPixels(); |
| SkCanvas canvas(bm); |
| canvas.clear(0x0); |
| |
| SkPoint pts[] = {{0, 0}, {SkIntToScalar(width), SkIntToScalar(height)}}; |
| SkColor colors[] = {0x00000000, 0xFFFFFFFF}; |
| SkPaint paint; |
| paint.setShader(SkGradientShader::CreateLinear(pts, colors, NULL, 2, |
| SkShader::kClamp_TileMode))->unref(); |
| canvas.drawRect(SkRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height)), paint); |
| return bm; |
| } |
| |
| virtual void onDraw(SkCanvas* canvas) { |
| this->init(); |
| |
| SkPaint paint; |
| SkColorMatrix matrix; |
| |
| paint.setXfermodeMode(SkXfermode::kSrc_Mode); |
| const SkBitmap bmps[] = { fSolidBitmap, fTransparentBitmap }; |
| |
| for (size_t i = 0; i < SK_ARRAY_COUNT(bmps); ++i) { |
| |
| matrix.setIdentity(); |
| setColorMatrix(&paint, matrix); |
| canvas->drawBitmap(bmps[i], 0, 0, &paint); |
| |
| matrix.setRotate(SkColorMatrix::kR_Axis, 90); |
| setColorMatrix(&paint, matrix); |
| canvas->drawBitmap(bmps[i], 80, 0, &paint); |
| |
| matrix.setRotate(SkColorMatrix::kG_Axis, 90); |
| setColorMatrix(&paint, matrix); |
| canvas->drawBitmap(bmps[i], 160, 0, &paint); |
| |
| matrix.setRotate(SkColorMatrix::kB_Axis, 90); |
| setColorMatrix(&paint, matrix); |
| canvas->drawBitmap(bmps[i], 240, 0, &paint); |
| |
| matrix.setSaturation(SkFloatToScalar(0.0f)); |
| setColorMatrix(&paint, matrix); |
| canvas->drawBitmap(bmps[i], 0, 80, &paint); |
| |
| matrix.setSaturation(SkFloatToScalar(0.5f)); |
| setColorMatrix(&paint, matrix); |
| canvas->drawBitmap(bmps[i], 80, 80, &paint); |
| |
| matrix.setSaturation(SkFloatToScalar(1.0f)); |
| setColorMatrix(&paint, matrix); |
| canvas->drawBitmap(bmps[i], 160, 80, &paint); |
| |
| matrix.setSaturation(SkFloatToScalar(2.0f)); |
| setColorMatrix(&paint, matrix); |
| canvas->drawBitmap(bmps[i], 240, 80, &paint); |
| |
| matrix.setRGB2YUV(); |
| setColorMatrix(&paint, matrix); |
| canvas->drawBitmap(bmps[i], 0, 160, &paint); |
| |
| matrix.setYUV2RGB(); |
| setColorMatrix(&paint, matrix); |
| canvas->drawBitmap(bmps[i], 80, 160, &paint); |
| |
| SkScalar s1 = SK_Scalar1; |
| SkScalar s255 = SkIntToScalar(255); |
| // Move red into alpha, set color to white |
| SkScalar data[20] = { |
| 0, 0, 0, 0, s255, |
| 0, 0, 0, 0, s255, |
| 0, 0, 0, 0, s255, |
| s1, 0, 0, 0, 0, |
| }; |
| |
| setArray(&paint, data); |
| canvas->drawBitmap(bmps[i], 160, 160, &paint); |
| |
| canvas->translate(0, 240); |
| } |
| } |
| |
| private: |
| SkBitmap fSolidBitmap; |
| SkBitmap fTransparentBitmap; |
| typedef GM INHERITED; |
| }; |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| static GM* MyFactory(void*) { return new ColorMatrixGM; } |
| static GMRegistry reg(MyFactory); |
| |
| } |