| /* |
| ** License Applicability. Except to the extent portions of this file are |
| ** made subject to an alternative license as permitted in the SGI Free |
| ** Software License B, Version 1.1 (the "License"), the contents of this |
| ** file are subject only to the provisions of the License. You may not use |
| ** this file except in compliance with the License. You may obtain a copy |
| ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 |
| ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: |
| ** |
| ** http://oss.sgi.com/projects/FreeB |
| ** |
| ** Note that, as provided in the License, the Software is distributed on an |
| ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS |
| ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND |
| ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A |
| ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. |
| ** |
| ** Original Code. The Original Code is: OpenGL Sample Implementation, |
| ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, |
| ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. |
| ** Copyright in any portions created by third parties is as indicated |
| ** elsewhere herein. All Rights Reserved. |
| ** |
| ** Additional Notice Provisions: The application programming interfaces |
| ** established by SGI in conjunction with the Original Code are The |
| ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released |
| ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version |
| ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X |
| ** Window System(R) (Version 1.3), released October 19, 1998. This software |
| ** was created using the OpenGL(R) version 1.2.1 Sample Implementation |
| ** published by SGI, but has not been independently verified as being |
| ** compliant with the OpenGL(R) version 1.2.1 Specification. |
| ** |
| */ |
| /* |
| ** Author: Eric Veach, July 1994. |
| ** |
| ** $Date$ $Revision$ |
| ** $Header: //depot/main/gfx/lib/glu/libtess/sweep.h#5 $ |
| */ |
| |
| #ifndef __sweep_h_ |
| #define __sweep_h_ |
| |
| #include "mesh.h" |
| |
| /* __gl_computeInterior( tess ) computes the planar arrangement specified |
| * by the given contours, and further subdivides this arrangement |
| * into regions. Each region is marked "inside" if it belongs |
| * to the polygon, according to the rule given by tess->windingRule. |
| * Each interior region is guaranteed be monotone. |
| */ |
| int __gl_computeInterior( GLUtesselator *tess ); |
| |
| |
| /* The following is here *only* for access by debugging routines */ |
| |
| #include "dict.h" |
| |
| /* For each pair of adjacent edges crossing the sweep line, there is |
| * an ActiveRegion to represent the region between them. The active |
| * regions are kept in sorted order in a dynamic dictionary. As the |
| * sweep line crosses each vertex, we update the affected regions. |
| */ |
| |
| struct ActiveRegion { |
| GLUhalfEdge *eUp; /* upper edge, directed right to left */ |
| DictNode *nodeUp; /* dictionary node corresponding to eUp */ |
| int windingNumber; /* used to determine which regions are |
| * inside the polygon */ |
| GLboolean inside; /* is this region inside the polygon? */ |
| GLboolean sentinel; /* marks fake edges at t = +/-infinity */ |
| GLboolean dirty; /* marks regions where the upper or lower |
| * edge has changed, but we haven't checked |
| * whether they intersect yet */ |
| GLboolean fixUpperEdge; /* marks temporary edges introduced when |
| * we process a "right vertex" (one without |
| * any edges leaving to the right) */ |
| }; |
| |
| #define RegionBelow(r) ((ActiveRegion *) dictKey(dictPred((r)->nodeUp))) |
| #define RegionAbove(r) ((ActiveRegion *) dictKey(dictSucc((r)->nodeUp))) |
| |
| #endif |