| /* |
| ** License Applicability. Except to the extent portions of this file are |
| ** made subject to an alternative license as permitted in the SGI Free |
| ** Software License B, Version 1.1 (the "License"), the contents of this |
| ** file are subject only to the provisions of the License. You may not use |
| ** this file except in compliance with the License. You may obtain a copy |
| ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 |
| ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: |
| ** |
| ** http://oss.sgi.com/projects/FreeB |
| ** |
| ** Note that, as provided in the License, the Software is distributed on an |
| ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS |
| ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND |
| ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A |
| ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. |
| ** |
| ** Original Code. The Original Code is: OpenGL Sample Implementation, |
| ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, |
| ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. |
| ** Copyright in any portions created by third parties is as indicated |
| ** elsewhere herein. All Rights Reserved. |
| ** |
| ** Additional Notice Provisions: The application programming interfaces |
| ** established by SGI in conjunction with the Original Code are The |
| ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released |
| ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version |
| ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X |
| ** Window System(R) (Version 1.3), released October 19, 1998. This software |
| ** was created using the OpenGL(R) version 1.2.1 Sample Implementation |
| ** published by SGI, but has not been independently verified as being |
| ** compliant with the OpenGL(R) version 1.2.1 Specification. |
| ** |
| */ |
| /* |
| ** Author: Eric Veach, July 1994. |
| ** |
| ** $Date$ $Revision$ |
| ** $Header: //depot/main/gfx/lib/glu/libtess/tess.c#7 $ |
| */ |
| |
| #include "gluos.h" |
| #include <stddef.h> |
| #include <assert.h> |
| #include <setjmp.h> |
| #include "memalloc.h" |
| #include "tess.h" |
| #include "mesh.h" |
| #include "normal.h" |
| #include "sweep.h" |
| #include "tessmono.h" |
| #include "render.h" |
| |
| #define GLU_TESS_DEFAULT_TOLERANCE 0.0 |
| #define GLU_TESS_MESH 100112 /* void (*)(GLUmesh *mesh) */ |
| |
| #define TRUE 1 |
| #define FALSE 0 |
| |
| /*ARGSUSED*/ static void GLAPIENTRY noBegin( GLenum type ) {} |
| /*ARGSUSED*/ static void GLAPIENTRY noEdgeFlag( GLboolean boundaryEdge ) {} |
| /*ARGSUSED*/ static void GLAPIENTRY noVertex( void *data ) {} |
| /*ARGSUSED*/ static void GLAPIENTRY noEnd( void ) {} |
| /*ARGSUSED*/ static void GLAPIENTRY noError( GLenum errnum ) {} |
| /*ARGSUSED*/ static void GLAPIENTRY noCombine( GLdouble coords[3], void *data[4], |
| GLfloat weight[4], void **dataOut ) {} |
| /*ARGSUSED*/ static void GLAPIENTRY noMesh( GLUmesh *mesh ) {} |
| |
| |
| /*ARGSUSED*/ void GLAPIENTRY __gl_noBeginData( GLenum type, |
| void *polygonData ) {} |
| /*ARGSUSED*/ void GLAPIENTRY __gl_noEdgeFlagData( GLboolean boundaryEdge, |
| void *polygonData ) {} |
| /*ARGSUSED*/ void GLAPIENTRY __gl_noVertexData( void *data, |
| void *polygonData ) {} |
| /*ARGSUSED*/ void GLAPIENTRY __gl_noEndData( void *polygonData ) {} |
| /*ARGSUSED*/ void GLAPIENTRY __gl_noErrorData( GLenum errnum, |
| void *polygonData ) {} |
| /*ARGSUSED*/ void GLAPIENTRY __gl_noCombineData( GLdouble coords[3], |
| void *data[4], |
| GLfloat weight[4], |
| void **outData, |
| void *polygonData ) {} |
| |
| /* Half-edges are allocated in pairs (see mesh.c) */ |
| typedef struct { GLUhalfEdge e, eSym; } EdgePair; |
| |
| #define MAX(a,b) ((a) > (b) ? (a) : (b)) |
| #define MAX_FAST_ALLOC (MAX(sizeof(EdgePair), \ |
| MAX(sizeof(GLUvertex),sizeof(GLUface)))) |
| |
| |
| GLUtesselator * GLAPIENTRY |
| gluNewTess( void ) |
| { |
| GLUtesselator *tess; |
| |
| /* Only initialize fields which can be changed by the api. Other fields |
| * are initialized where they are used. |
| */ |
| |
| if (memInit( MAX_FAST_ALLOC ) == 0) { |
| return 0; /* out of memory */ |
| } |
| tess = (GLUtesselator *)memAlloc( sizeof( GLUtesselator )); |
| if (tess == NULL) { |
| return 0; /* out of memory */ |
| } |
| |
| tess->state = T_DORMANT; |
| |
| tess->normal[0] = 0; |
| tess->normal[1] = 0; |
| tess->normal[2] = 0; |
| |
| tess->relTolerance = GLU_TESS_DEFAULT_TOLERANCE; |
| tess->windingRule = GLU_TESS_WINDING_ODD; |
| tess->flagBoundary = FALSE; |
| tess->boundaryOnly = FALSE; |
| |
| tess->callBegin = &noBegin; |
| tess->callEdgeFlag = &noEdgeFlag; |
| tess->callVertex = &noVertex; |
| tess->callEnd = &noEnd; |
| |
| tess->callError = &noError; |
| tess->callCombine = &noCombine; |
| tess->callMesh = &noMesh; |
| |
| tess->callBeginData= &__gl_noBeginData; |
| tess->callEdgeFlagData= &__gl_noEdgeFlagData; |
| tess->callVertexData= &__gl_noVertexData; |
| tess->callEndData= &__gl_noEndData; |
| tess->callErrorData= &__gl_noErrorData; |
| tess->callCombineData= &__gl_noCombineData; |
| |
| tess->polygonData= NULL; |
| |
| return tess; |
| } |
| |
| static void MakeDormant( GLUtesselator *tess ) |
| { |
| /* Return the tessellator to its original dormant state. */ |
| |
| if( tess->mesh != NULL ) { |
| __gl_meshDeleteMesh( tess->mesh ); |
| } |
| tess->state = T_DORMANT; |
| tess->lastEdge = NULL; |
| tess->mesh = NULL; |
| } |
| |
| #define RequireState( tess, s ) if( tess->state != s ) GotoState(tess,s) |
| |
| static void GotoState( GLUtesselator *tess, enum TessState newState ) |
| { |
| while( tess->state != newState ) { |
| /* We change the current state one level at a time, to get to |
| * the desired state. |
| */ |
| if( tess->state < newState ) { |
| switch( tess->state ) { |
| case T_DORMANT: |
| CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_BEGIN_POLYGON ); |
| gluTessBeginPolygon( tess, NULL ); |
| break; |
| case T_IN_POLYGON: |
| CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_BEGIN_CONTOUR ); |
| gluTessBeginContour( tess ); |
| break; |
| default: |
| assert(0); |
| break; |
| } |
| } else { |
| switch( tess->state ) { |
| case T_IN_CONTOUR: |
| CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_END_CONTOUR ); |
| gluTessEndContour( tess ); |
| break; |
| case T_IN_POLYGON: |
| CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_END_POLYGON ); |
| /* gluTessEndPolygon( tess ) is too much work! */ |
| MakeDormant( tess ); |
| break; |
| default: |
| assert(0); |
| break; |
| } |
| } |
| } |
| } |
| |
| |
| void GLAPIENTRY |
| gluDeleteTess( GLUtesselator *tess ) |
| { |
| RequireState( tess, T_DORMANT ); |
| memFree( tess ); |
| } |
| |
| |
| void GLAPIENTRY |
| gluTessProperty( GLUtesselator *tess, GLenum which, GLdouble value ) |
| { |
| GLenum windingRule; |
| |
| switch( which ) { |
| case GLU_TESS_TOLERANCE: |
| if( value < 0.0 || value > 1.0 ) break; |
| tess->relTolerance = value; |
| return; |
| |
| case GLU_TESS_WINDING_RULE: |
| windingRule = (GLenum) value; |
| if( windingRule != value ) break; /* not an integer */ |
| |
| switch( windingRule ) { |
| case GLU_TESS_WINDING_ODD: |
| case GLU_TESS_WINDING_NONZERO: |
| case GLU_TESS_WINDING_POSITIVE: |
| case GLU_TESS_WINDING_NEGATIVE: |
| case GLU_TESS_WINDING_ABS_GEQ_TWO: |
| tess->windingRule = windingRule; |
| return; |
| default: |
| break; |
| } |
| |
| case GLU_TESS_BOUNDARY_ONLY: |
| tess->boundaryOnly = (value != 0); |
| return; |
| |
| default: |
| CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_ENUM ); |
| return; |
| } |
| CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_VALUE ); |
| } |
| |
| /* Returns tessellator property */ |
| void GLAPIENTRY |
| gluGetTessProperty( GLUtesselator *tess, GLenum which, GLdouble *value ) |
| { |
| switch (which) { |
| case GLU_TESS_TOLERANCE: |
| /* tolerance should be in range [0..1] */ |
| assert(0.0 <= tess->relTolerance && tess->relTolerance <= 1.0); |
| *value= tess->relTolerance; |
| break; |
| case GLU_TESS_WINDING_RULE: |
| assert(tess->windingRule == GLU_TESS_WINDING_ODD || |
| tess->windingRule == GLU_TESS_WINDING_NONZERO || |
| tess->windingRule == GLU_TESS_WINDING_POSITIVE || |
| tess->windingRule == GLU_TESS_WINDING_NEGATIVE || |
| tess->windingRule == GLU_TESS_WINDING_ABS_GEQ_TWO); |
| *value= tess->windingRule; |
| break; |
| case GLU_TESS_BOUNDARY_ONLY: |
| assert(tess->boundaryOnly == TRUE || tess->boundaryOnly == FALSE); |
| *value= tess->boundaryOnly; |
| break; |
| default: |
| *value= 0.0; |
| CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_ENUM ); |
| break; |
| } |
| } /* gluGetTessProperty() */ |
| |
| void GLAPIENTRY |
| gluTessNormal( GLUtesselator *tess, GLdouble x, GLdouble y, GLdouble z ) |
| { |
| tess->normal[0] = x; |
| tess->normal[1] = y; |
| tess->normal[2] = z; |
| } |
| |
| void GLAPIENTRY |
| gluTessCallback( GLUtesselator *tess, GLenum which, void (GLAPIENTRY *fn)()) |
| { |
| switch( which ) { |
| case GLU_TESS_BEGIN: |
| tess->callBegin = (fn == NULL) ? &noBegin : (void (GLAPIENTRY *)(GLenum)) fn; |
| return; |
| case GLU_TESS_BEGIN_DATA: |
| tess->callBeginData = (fn == NULL) ? |
| &__gl_noBeginData : (void (GLAPIENTRY *)(GLenum, void *)) fn; |
| return; |
| case GLU_TESS_EDGE_FLAG: |
| tess->callEdgeFlag = (fn == NULL) ? &noEdgeFlag : |
| (void (GLAPIENTRY *)(GLboolean)) fn; |
| /* If the client wants boundary edges to be flagged, |
| * we render everything as separate triangles (no strips or fans). |
| */ |
| tess->flagBoundary = (fn != NULL); |
| return; |
| case GLU_TESS_EDGE_FLAG_DATA: |
| tess->callEdgeFlagData= (fn == NULL) ? |
| &__gl_noEdgeFlagData : (void (GLAPIENTRY *)(GLboolean, void *)) fn; |
| /* If the client wants boundary edges to be flagged, |
| * we render everything as separate triangles (no strips or fans). |
| */ |
| tess->flagBoundary = (fn != NULL); |
| return; |
| case GLU_TESS_VERTEX: |
| tess->callVertex = (fn == NULL) ? &noVertex : |
| (void (GLAPIENTRY *)(void *)) fn; |
| return; |
| case GLU_TESS_VERTEX_DATA: |
| tess->callVertexData = (fn == NULL) ? |
| &__gl_noVertexData : (void (GLAPIENTRY *)(void *, void *)) fn; |
| return; |
| case GLU_TESS_END: |
| tess->callEnd = (fn == NULL) ? &noEnd : (void (GLAPIENTRY *)(void)) fn; |
| return; |
| case GLU_TESS_END_DATA: |
| tess->callEndData = (fn == NULL) ? &__gl_noEndData : |
| (void (GLAPIENTRY *)(void *)) fn; |
| return; |
| case GLU_TESS_ERROR: |
| tess->callError = (fn == NULL) ? &noError : (void (GLAPIENTRY *)(GLenum)) fn; |
| return; |
| case GLU_TESS_ERROR_DATA: |
| tess->callErrorData = (fn == NULL) ? |
| &__gl_noErrorData : (void (GLAPIENTRY *)(GLenum, void *)) fn; |
| return; |
| case GLU_TESS_COMBINE: |
| tess->callCombine = (fn == NULL) ? &noCombine : |
| (void (GLAPIENTRY *)(GLdouble [3],void *[4], GLfloat [4], void ** )) fn; |
| return; |
| case GLU_TESS_COMBINE_DATA: |
| tess->callCombineData = (fn == NULL) ? &__gl_noCombineData : |
| (void (GLAPIENTRY *)(GLdouble [3], |
| void *[4], |
| GLfloat [4], |
| void **, |
| void *)) fn; |
| return; |
| case GLU_TESS_MESH: |
| tess->callMesh = (fn == NULL) ? &noMesh : (void (GLAPIENTRY *)(GLUmesh *)) fn; |
| return; |
| default: |
| CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_ENUM ); |
| return; |
| } |
| } |
| |
| static int AddVertex( GLUtesselator *tess, GLdouble coords[3], void *data ) |
| { |
| GLUhalfEdge *e; |
| |
| e = tess->lastEdge; |
| if( e == NULL ) { |
| /* Make a self-loop (one vertex, one edge). */ |
| |
| e = __gl_meshMakeEdge( tess->mesh ); |
| if (e == NULL) return 0; |
| if ( !__gl_meshSplice( e, e->Sym ) ) return 0; |
| } else { |
| /* Create a new vertex and edge which immediately follow e |
| * in the ordering around the left face. |
| */ |
| if (__gl_meshSplitEdge( e ) == NULL) return 0; |
| e = e->Lnext; |
| } |
| |
| /* The new vertex is now e->Org. */ |
| e->Org->data = data; |
| e->Org->coords[0] = coords[0]; |
| e->Org->coords[1] = coords[1]; |
| e->Org->coords[2] = coords[2]; |
| |
| /* The winding of an edge says how the winding number changes as we |
| * cross from the edge''s right face to its left face. We add the |
| * vertices in such an order that a CCW contour will add +1 to |
| * the winding number of the region inside the contour. |
| */ |
| e->winding = 1; |
| e->Sym->winding = -1; |
| |
| tess->lastEdge = e; |
| |
| return 1; |
| } |
| |
| |
| static void CacheVertex( GLUtesselator *tess, GLdouble coords[3], void *data ) |
| { |
| CachedVertex *v = &tess->cache[tess->cacheCount]; |
| |
| v->data = data; |
| v->coords[0] = coords[0]; |
| v->coords[1] = coords[1]; |
| v->coords[2] = coords[2]; |
| ++tess->cacheCount; |
| } |
| |
| |
| static int EmptyCache( GLUtesselator *tess ) |
| { |
| CachedVertex *v = tess->cache; |
| CachedVertex *vLast; |
| |
| tess->mesh = __gl_meshNewMesh(); |
| if (tess->mesh == NULL) return 0; |
| |
| for( vLast = v + tess->cacheCount; v < vLast; ++v ) { |
| if ( !AddVertex( tess, v->coords, v->data ) ) return 0; |
| } |
| tess->cacheCount = 0; |
| tess->emptyCache = FALSE; |
| |
| return 1; |
| } |
| |
| |
| void GLAPIENTRY |
| gluTessVertex( GLUtesselator *tess, GLdouble coords[3], void *data ) |
| { |
| int i, tooLarge = FALSE; |
| GLdouble x, clamped[3]; |
| |
| RequireState( tess, T_IN_CONTOUR ); |
| |
| if( tess->emptyCache ) { |
| if ( !EmptyCache( tess ) ) { |
| CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY ); |
| return; |
| } |
| tess->lastEdge = NULL; |
| } |
| for( i = 0; i < 3; ++i ) { |
| x = coords[i]; |
| if( x < - GLU_TESS_MAX_COORD ) { |
| x = - GLU_TESS_MAX_COORD; |
| tooLarge = TRUE; |
| } |
| if( x > GLU_TESS_MAX_COORD ) { |
| x = GLU_TESS_MAX_COORD; |
| tooLarge = TRUE; |
| } |
| clamped[i] = x; |
| } |
| if( tooLarge ) { |
| CALL_ERROR_OR_ERROR_DATA( GLU_TESS_COORD_TOO_LARGE ); |
| } |
| |
| if( tess->mesh == NULL ) { |
| if( tess->cacheCount < TESS_MAX_CACHE ) { |
| CacheVertex( tess, clamped, data ); |
| return; |
| } |
| if ( !EmptyCache( tess ) ) { |
| CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY ); |
| return; |
| } |
| } |
| if ( !AddVertex( tess, clamped, data ) ) { |
| CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY ); |
| } |
| } |
| |
| |
| void GLAPIENTRY |
| gluTessBeginPolygon( GLUtesselator *tess, void *data ) |
| { |
| RequireState( tess, T_DORMANT ); |
| |
| tess->state = T_IN_POLYGON; |
| tess->cacheCount = 0; |
| tess->emptyCache = FALSE; |
| tess->mesh = NULL; |
| |
| tess->polygonData= data; |
| } |
| |
| |
| void GLAPIENTRY |
| gluTessBeginContour( GLUtesselator *tess ) |
| { |
| RequireState( tess, T_IN_POLYGON ); |
| |
| tess->state = T_IN_CONTOUR; |
| tess->lastEdge = NULL; |
| if( tess->cacheCount > 0 ) { |
| /* Just set a flag so we don't get confused by empty contours |
| * -- these can be generated accidentally with the obsolete |
| * NextContour() interface. |
| */ |
| tess->emptyCache = TRUE; |
| } |
| } |
| |
| |
| void GLAPIENTRY |
| gluTessEndContour( GLUtesselator *tess ) |
| { |
| RequireState( tess, T_IN_CONTOUR ); |
| tess->state = T_IN_POLYGON; |
| } |
| |
| void GLAPIENTRY |
| gluTessEndPolygon( GLUtesselator *tess ) |
| { |
| GLUmesh *mesh; |
| |
| if (setjmp(tess->env) != 0) { |
| /* come back here if out of memory */ |
| CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY ); |
| return; |
| } |
| |
| RequireState( tess, T_IN_POLYGON ); |
| tess->state = T_DORMANT; |
| |
| if( tess->mesh == NULL ) { |
| if( ! tess->flagBoundary && tess->callMesh == &noMesh ) { |
| |
| /* Try some special code to make the easy cases go quickly |
| * (eg. convex polygons). This code does NOT handle multiple contours, |
| * intersections, edge flags, and of course it does not generate |
| * an explicit mesh either. |
| */ |
| if( __gl_renderCache( tess )) { |
| tess->polygonData= NULL; |
| return; |
| } |
| } |
| if ( !EmptyCache( tess ) ) longjmp(tess->env,1); /* could've used a label*/ |
| } |
| |
| /* Determine the polygon normal and project vertices onto the plane |
| * of the polygon. |
| */ |
| __gl_projectPolygon( tess ); |
| |
| /* __gl_computeInterior( tess ) computes the planar arrangement specified |
| * by the given contours, and further subdivides this arrangement |
| * into regions. Each region is marked "inside" if it belongs |
| * to the polygon, according to the rule given by tess->windingRule. |
| * Each interior region is guaranteed be monotone. |
| */ |
| if ( !__gl_computeInterior( tess ) ) { |
| longjmp(tess->env,1); /* could've used a label */ |
| } |
| |
| mesh = tess->mesh; |
| if( ! tess->fatalError ) { |
| int rc = 1; |
| |
| /* If the user wants only the boundary contours, we throw away all edges |
| * except those which separate the interior from the exterior. |
| * Otherwise we tessellate all the regions marked "inside". |
| */ |
| if( tess->boundaryOnly ) { |
| rc = __gl_meshSetWindingNumber( mesh, 1, TRUE ); |
| } else { |
| rc = __gl_meshTessellateInterior( mesh ); |
| } |
| if (rc == 0) longjmp(tess->env,1); /* could've used a label */ |
| |
| __gl_meshCheckMesh( mesh ); |
| |
| if( tess->callBegin != &noBegin || tess->callEnd != &noEnd |
| || tess->callVertex != &noVertex || tess->callEdgeFlag != &noEdgeFlag |
| || tess->callBeginData != &__gl_noBeginData |
| || tess->callEndData != &__gl_noEndData |
| || tess->callVertexData != &__gl_noVertexData |
| || tess->callEdgeFlagData != &__gl_noEdgeFlagData ) |
| { |
| if( tess->boundaryOnly ) { |
| __gl_renderBoundary( tess, mesh ); /* output boundary contours */ |
| } else { |
| __gl_renderMesh( tess, mesh ); /* output strips and fans */ |
| } |
| } |
| if( tess->callMesh != &noMesh ) { |
| |
| /* Throw away the exterior faces, so that all faces are interior. |
| * This way the user doesn't have to check the "inside" flag, |
| * and we don't need to even reveal its existence. It also leaves |
| * the freedom for an implementation to not generate the exterior |
| * faces in the first place. |
| */ |
| __gl_meshDiscardExterior( mesh ); |
| (*tess->callMesh)( mesh ); /* user wants the mesh itself */ |
| tess->mesh = NULL; |
| tess->polygonData= NULL; |
| return; |
| } |
| } |
| __gl_meshDeleteMesh( mesh ); |
| tess->polygonData= NULL; |
| tess->mesh = NULL; |
| } |
| |
| |
| /*XXXblythe unused function*/ |
| #if 0 |
| void GLAPIENTRY |
| gluDeleteMesh( GLUmesh *mesh ) |
| { |
| __gl_meshDeleteMesh( mesh ); |
| } |
| #endif |
| |
| |
| |
| /*******************************************************/ |
| |
| /* Obsolete calls -- for backward compatibility */ |
| |
| #if 0 |
| void GLAPIENTRY |
| gluBeginPolygon( GLUtesselator *tess ) |
| { |
| gluTessBeginPolygon( tess, NULL ); |
| gluTessBeginContour( tess ); |
| } |
| |
| |
| /*ARGSUSED*/ |
| void GLAPIENTRY |
| gluNextContour( GLUtesselator *tess, GLenum type ) |
| { |
| gluTessEndContour( tess ); |
| gluTessBeginContour( tess ); |
| } |
| |
| |
| void GLAPIENTRY |
| gluEndPolygon( GLUtesselator *tess ) |
| { |
| gluTessEndContour( tess ); |
| gluTessEndPolygon( tess ); |
| } |
| #endif |