| /* |
| * Copyright 2006 The Android Open Source Project |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "SkCoreBlitters.h" |
| #include "SkColorPriv.h" |
| #include "SkShader.h" |
| #include "SkUtils.h" |
| #include "SkXfermode.h" |
| #include "SkBlitMask.h" |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| static void SkARGB32_Blit32(const SkBitmap& device, const SkMask& mask, |
| const SkIRect& clip, SkPMColor srcColor) { |
| U8CPU alpha = SkGetPackedA32(srcColor); |
| unsigned flags = SkBlitRow::kSrcPixelAlpha_Flag32; |
| if (alpha != 255) { |
| flags |= SkBlitRow::kGlobalAlpha_Flag32; |
| } |
| SkBlitRow::Proc32 proc = SkBlitRow::Factory32(flags); |
| |
| int x = clip.fLeft; |
| int y = clip.fTop; |
| int width = clip.width(); |
| int height = clip.height(); |
| |
| SkPMColor* dstRow = device.getAddr32(x, y); |
| const SkPMColor* srcRow = reinterpret_cast<const SkPMColor*>(mask.getAddr8(x, y)); |
| |
| do { |
| proc(dstRow, srcRow, width, alpha); |
| dstRow = (SkPMColor*)((char*)dstRow + device.rowBytes()); |
| srcRow = (const SkPMColor*)((const char*)srcRow + mask.fRowBytes); |
| } while (--height != 0); |
| } |
| |
| ////////////////////////////////////////////////////////////////////////////////////// |
| |
| SkARGB32_Blitter::SkARGB32_Blitter(const SkBitmap& device, const SkPaint& paint) |
| : INHERITED(device) { |
| SkColor color = paint.getColor(); |
| fColor = color; |
| |
| fSrcA = SkColorGetA(color); |
| unsigned scale = SkAlpha255To256(fSrcA); |
| fSrcR = SkAlphaMul(SkColorGetR(color), scale); |
| fSrcG = SkAlphaMul(SkColorGetG(color), scale); |
| fSrcB = SkAlphaMul(SkColorGetB(color), scale); |
| |
| fPMColor = SkPackARGB32(fSrcA, fSrcR, fSrcG, fSrcB); |
| fColor32Proc = SkBlitRow::ColorProcFactory(); |
| fColorRect32Proc = SkBlitRow::ColorRectProcFactory(); |
| } |
| |
| const SkBitmap* SkARGB32_Blitter::justAnOpaqueColor(uint32_t* value) { |
| if (255 == fSrcA) { |
| *value = fPMColor; |
| return &fDevice; |
| } |
| return NULL; |
| } |
| |
| #if defined _WIN32 && _MSC_VER >= 1300 // disable warning : local variable used without having been initialized |
| #pragma warning ( push ) |
| #pragma warning ( disable : 4701 ) |
| #endif |
| |
| void SkARGB32_Blitter::blitH(int x, int y, int width) { |
| SkASSERT(x >= 0 && y >= 0 && x + width <= fDevice.width()); |
| |
| uint32_t* device = fDevice.getAddr32(x, y); |
| fColor32Proc(device, device, width, fPMColor); |
| } |
| |
| void SkARGB32_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[], |
| const int16_t runs[]) { |
| if (fSrcA == 0) { |
| return; |
| } |
| |
| uint32_t color = fPMColor; |
| uint32_t* device = fDevice.getAddr32(x, y); |
| unsigned opaqueMask = fSrcA; // if fSrcA is 0xFF, then we will catch the fast opaque case |
| |
| for (;;) { |
| int count = runs[0]; |
| SkASSERT(count >= 0); |
| if (count <= 0) { |
| return; |
| } |
| unsigned aa = antialias[0]; |
| if (aa) { |
| if ((opaqueMask & aa) == 255) { |
| sk_memset32(device, color, count); |
| } else { |
| uint32_t sc = SkAlphaMulQ(color, SkAlpha255To256(aa)); |
| fColor32Proc(device, device, count, sc); |
| } |
| } |
| runs += count; |
| antialias += count; |
| device += count; |
| } |
| } |
| |
| ////////////////////////////////////////////////////////////////////////////////////// |
| |
| #define solid_8_pixels(mask, dst, color) \ |
| do { \ |
| if (mask & 0x80) dst[0] = color; \ |
| if (mask & 0x40) dst[1] = color; \ |
| if (mask & 0x20) dst[2] = color; \ |
| if (mask & 0x10) dst[3] = color; \ |
| if (mask & 0x08) dst[4] = color; \ |
| if (mask & 0x04) dst[5] = color; \ |
| if (mask & 0x02) dst[6] = color; \ |
| if (mask & 0x01) dst[7] = color; \ |
| } while (0) |
| |
| #define SK_BLITBWMASK_NAME SkARGB32_BlitBW |
| #define SK_BLITBWMASK_ARGS , SkPMColor color |
| #define SK_BLITBWMASK_BLIT8(mask, dst) solid_8_pixels(mask, dst, color) |
| #define SK_BLITBWMASK_GETADDR getAddr32 |
| #define SK_BLITBWMASK_DEVTYPE uint32_t |
| #include "SkBlitBWMaskTemplate.h" |
| |
| #define blend_8_pixels(mask, dst, sc, dst_scale) \ |
| do { \ |
| if (mask & 0x80) { dst[0] = sc + SkAlphaMulQ(dst[0], dst_scale); } \ |
| if (mask & 0x40) { dst[1] = sc + SkAlphaMulQ(dst[1], dst_scale); } \ |
| if (mask & 0x20) { dst[2] = sc + SkAlphaMulQ(dst[2], dst_scale); } \ |
| if (mask & 0x10) { dst[3] = sc + SkAlphaMulQ(dst[3], dst_scale); } \ |
| if (mask & 0x08) { dst[4] = sc + SkAlphaMulQ(dst[4], dst_scale); } \ |
| if (mask & 0x04) { dst[5] = sc + SkAlphaMulQ(dst[5], dst_scale); } \ |
| if (mask & 0x02) { dst[6] = sc + SkAlphaMulQ(dst[6], dst_scale); } \ |
| if (mask & 0x01) { dst[7] = sc + SkAlphaMulQ(dst[7], dst_scale); } \ |
| } while (0) |
| |
| #define SK_BLITBWMASK_NAME SkARGB32_BlendBW |
| #define SK_BLITBWMASK_ARGS , uint32_t sc, unsigned dst_scale |
| #define SK_BLITBWMASK_BLIT8(mask, dst) blend_8_pixels(mask, dst, sc, dst_scale) |
| #define SK_BLITBWMASK_GETADDR getAddr32 |
| #define SK_BLITBWMASK_DEVTYPE uint32_t |
| #include "SkBlitBWMaskTemplate.h" |
| |
| void SkARGB32_Blitter::blitMask(const SkMask& mask, const SkIRect& clip) { |
| SkASSERT(mask.fBounds.contains(clip)); |
| SkASSERT(fSrcA != 0xFF); |
| |
| if (fSrcA == 0) { |
| return; |
| } |
| |
| if (SkBlitMask::BlitColor(fDevice, mask, clip, fColor)) { |
| return; |
| } |
| |
| if (mask.fFormat == SkMask::kBW_Format) { |
| SkARGB32_BlendBW(fDevice, mask, clip, fPMColor, SkAlpha255To256(255 - fSrcA)); |
| } else if (SkMask::kARGB32_Format == mask.fFormat) { |
| SkARGB32_Blit32(fDevice, mask, clip, fPMColor); |
| } |
| } |
| |
| void SkARGB32_Opaque_Blitter::blitMask(const SkMask& mask, |
| const SkIRect& clip) { |
| SkASSERT(mask.fBounds.contains(clip)); |
| |
| if (SkBlitMask::BlitColor(fDevice, mask, clip, fColor)) { |
| return; |
| } |
| |
| if (mask.fFormat == SkMask::kBW_Format) { |
| SkARGB32_BlitBW(fDevice, mask, clip, fPMColor); |
| } else if (SkMask::kARGB32_Format == mask.fFormat) { |
| SkARGB32_Blit32(fDevice, mask, clip, fPMColor); |
| } |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| void SkARGB32_Blitter::blitV(int x, int y, int height, SkAlpha alpha) { |
| if (alpha == 0 || fSrcA == 0) { |
| return; |
| } |
| |
| uint32_t* device = fDevice.getAddr32(x, y); |
| uint32_t color = fPMColor; |
| |
| if (alpha != 255) { |
| color = SkAlphaMulQ(color, SkAlpha255To256(alpha)); |
| } |
| |
| unsigned dst_scale = 255 - SkGetPackedA32(color); |
| uint32_t rowBytes = fDevice.rowBytes(); |
| while (--height >= 0) { |
| device[0] = color + SkAlphaMulQ(device[0], dst_scale); |
| device = (uint32_t*)((char*)device + rowBytes); |
| } |
| } |
| |
| void SkARGB32_Blitter::blitRect(int x, int y, int width, int height) { |
| SkASSERT(x >= 0 && y >= 0 && x + width <= fDevice.width() && y + height <= fDevice.height()); |
| |
| if (fSrcA == 0) { |
| return; |
| } |
| |
| uint32_t* device = fDevice.getAddr32(x, y); |
| uint32_t color = fPMColor; |
| size_t rowBytes = fDevice.rowBytes(); |
| |
| if (255 == SkGetPackedA32(color)) { |
| fColorRect32Proc(device, width, height, rowBytes, color); |
| } else { |
| while (--height >= 0) { |
| fColor32Proc(device, device, width, color); |
| device = (uint32_t*)((char*)device + rowBytes); |
| } |
| } |
| } |
| |
| #if defined _WIN32 && _MSC_VER >= 1300 |
| #pragma warning ( pop ) |
| #endif |
| |
| /////////////////////////////////////////////////////////////////////// |
| |
| void SkARGB32_Black_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[], |
| const int16_t runs[]) { |
| uint32_t* device = fDevice.getAddr32(x, y); |
| SkPMColor black = (SkPMColor)(SK_A32_MASK << SK_A32_SHIFT); |
| |
| for (;;) { |
| int count = runs[0]; |
| SkASSERT(count >= 0); |
| if (count <= 0) { |
| return; |
| } |
| unsigned aa = antialias[0]; |
| if (aa) { |
| if (aa == 255) { |
| sk_memset32(device, black, count); |
| } else { |
| SkPMColor src = aa << SK_A32_SHIFT; |
| unsigned dst_scale = 256 - aa; |
| int n = count; |
| do { |
| --n; |
| device[n] = src + SkAlphaMulQ(device[n], dst_scale); |
| } while (n > 0); |
| } |
| } |
| runs += count; |
| antialias += count; |
| device += count; |
| } |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| // Special version of SkBlitRow::Factory32 that knows we're in kSrc_Mode, |
| // instead of kSrcOver_Mode |
| static void blend_srcmode(SkPMColor* SK_RESTRICT device, |
| const SkPMColor* SK_RESTRICT span, |
| int count, U8CPU aa) { |
| int aa256 = SkAlpha255To256(aa); |
| for (int i = 0; i < count; ++i) { |
| device[i] = SkFourByteInterp256(span[i], device[i], aa256); |
| } |
| } |
| |
| SkARGB32_Shader_Blitter::SkARGB32_Shader_Blitter(const SkBitmap& device, |
| const SkPaint& paint) : INHERITED(device, paint) { |
| fBuffer = (SkPMColor*)sk_malloc_throw(device.width() * (sizeof(SkPMColor))); |
| |
| fXfermode = paint.getXfermode(); |
| SkSafeRef(fXfermode); |
| |
| int flags = 0; |
| if (!(fShader->getFlags() & SkShader::kOpaqueAlpha_Flag)) { |
| flags |= SkBlitRow::kSrcPixelAlpha_Flag32; |
| } |
| // we call this on the output from the shader |
| fProc32 = SkBlitRow::Factory32(flags); |
| // we call this on the output from the shader + alpha from the aa buffer |
| fProc32Blend = SkBlitRow::Factory32(flags | SkBlitRow::kGlobalAlpha_Flag32); |
| |
| fShadeDirectlyIntoDevice = false; |
| if (fXfermode == NULL) { |
| if (fShader->getFlags() & SkShader::kOpaqueAlpha_Flag) { |
| fShadeDirectlyIntoDevice = true; |
| } |
| } else { |
| SkXfermode::Mode mode; |
| if (fXfermode->asMode(&mode)) { |
| if (SkXfermode::kSrc_Mode == mode) { |
| fShadeDirectlyIntoDevice = true; |
| fProc32Blend = blend_srcmode; |
| } |
| } |
| } |
| |
| fConstInY = SkToBool(fShader->getFlags() & SkShader::kConstInY32_Flag); |
| } |
| |
| SkARGB32_Shader_Blitter::~SkARGB32_Shader_Blitter() { |
| SkSafeUnref(fXfermode); |
| sk_free(fBuffer); |
| } |
| |
| void SkARGB32_Shader_Blitter::blitH(int x, int y, int width) { |
| SkASSERT(x >= 0 && y >= 0 && x + width <= fDevice.width()); |
| |
| uint32_t* device = fDevice.getAddr32(x, y); |
| |
| if (fShadeDirectlyIntoDevice) { |
| fShader->shadeSpan(x, y, device, width); |
| } else { |
| SkPMColor* span = fBuffer; |
| fShader->shadeSpan(x, y, span, width); |
| if (fXfermode) { |
| fXfermode->xfer32(device, span, width, NULL); |
| } else { |
| fProc32(device, span, width, 255); |
| } |
| } |
| } |
| |
| void SkARGB32_Shader_Blitter::blitRect(int x, int y, int width, int height) { |
| SkASSERT(x >= 0 && y >= 0 && |
| x + width <= fDevice.width() && y + height <= fDevice.height()); |
| |
| uint32_t* device = fDevice.getAddr32(x, y); |
| size_t deviceRB = fDevice.rowBytes(); |
| SkShader* shader = fShader; |
| SkPMColor* span = fBuffer; |
| |
| if (fConstInY) { |
| if (fShadeDirectlyIntoDevice) { |
| // shade the first row directly into the device |
| fShader->shadeSpan(x, y, device, width); |
| span = device; |
| while (--height > 0) { |
| device = (uint32_t*)((char*)device + deviceRB); |
| memcpy(device, span, width << 2); |
| } |
| } else { |
| fShader->shadeSpan(x, y, span, width); |
| SkXfermode* xfer = fXfermode; |
| if (xfer) { |
| do { |
| xfer->xfer32(device, span, width, NULL); |
| y += 1; |
| device = (uint32_t*)((char*)device + deviceRB); |
| } while (--height > 0); |
| } else { |
| SkBlitRow::Proc32 proc = fProc32; |
| do { |
| proc(device, span, width, 255); |
| y += 1; |
| device = (uint32_t*)((char*)device + deviceRB); |
| } while (--height > 0); |
| } |
| } |
| return; |
| } |
| |
| if (fShadeDirectlyIntoDevice) { |
| void* ctx; |
| SkShader::ShadeProc shadeProc = fShader->asAShadeProc(&ctx); |
| if (shadeProc) { |
| do { |
| shadeProc(ctx, x, y, device, width); |
| y += 1; |
| device = (uint32_t*)((char*)device + deviceRB); |
| } while (--height > 0); |
| } else { |
| do { |
| shader->shadeSpan(x, y, device, width); |
| y += 1; |
| device = (uint32_t*)((char*)device + deviceRB); |
| } while (--height > 0); |
| } |
| } else { |
| SkXfermode* xfer = fXfermode; |
| if (xfer) { |
| do { |
| shader->shadeSpan(x, y, span, width); |
| xfer->xfer32(device, span, width, NULL); |
| y += 1; |
| device = (uint32_t*)((char*)device + deviceRB); |
| } while (--height > 0); |
| } else { |
| SkBlitRow::Proc32 proc = fProc32; |
| do { |
| shader->shadeSpan(x, y, span, width); |
| proc(device, span, width, 255); |
| y += 1; |
| device = (uint32_t*)((char*)device + deviceRB); |
| } while (--height > 0); |
| } |
| } |
| } |
| |
| void SkARGB32_Shader_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[], |
| const int16_t runs[]) { |
| SkPMColor* span = fBuffer; |
| uint32_t* device = fDevice.getAddr32(x, y); |
| SkShader* shader = fShader; |
| |
| if (fXfermode && !fShadeDirectlyIntoDevice) { |
| for (;;) { |
| SkXfermode* xfer = fXfermode; |
| |
| int count = *runs; |
| if (count <= 0) |
| break; |
| int aa = *antialias; |
| if (aa) { |
| shader->shadeSpan(x, y, span, count); |
| if (aa == 255) { |
| xfer->xfer32(device, span, count, NULL); |
| } else { |
| // count is almost always 1 |
| for (int i = count - 1; i >= 0; --i) { |
| xfer->xfer32(&device[i], &span[i], 1, antialias); |
| } |
| } |
| } |
| device += count; |
| runs += count; |
| antialias += count; |
| x += count; |
| } |
| } else if (fShadeDirectlyIntoDevice || |
| (fShader->getFlags() & SkShader::kOpaqueAlpha_Flag)) { |
| for (;;) { |
| int count = *runs; |
| if (count <= 0) { |
| break; |
| } |
| int aa = *antialias; |
| if (aa) { |
| if (aa == 255) { |
| // cool, have the shader draw right into the device |
| shader->shadeSpan(x, y, device, count); |
| } else { |
| shader->shadeSpan(x, y, span, count); |
| fProc32Blend(device, span, count, aa); |
| } |
| } |
| device += count; |
| runs += count; |
| antialias += count; |
| x += count; |
| } |
| } else { |
| for (;;) { |
| int count = *runs; |
| if (count <= 0) { |
| break; |
| } |
| int aa = *antialias; |
| if (aa) { |
| fShader->shadeSpan(x, y, span, count); |
| if (aa == 255) { |
| fProc32(device, span, count, 255); |
| } else { |
| fProc32Blend(device, span, count, aa); |
| } |
| } |
| device += count; |
| runs += count; |
| antialias += count; |
| x += count; |
| } |
| } |
| } |
| |
| void SkARGB32_Shader_Blitter::blitMask(const SkMask& mask, const SkIRect& clip) { |
| // we only handle kA8 with an xfermode |
| if (fXfermode && (SkMask::kA8_Format != mask.fFormat)) { |
| this->INHERITED::blitMask(mask, clip); |
| return; |
| } |
| |
| SkASSERT(mask.fBounds.contains(clip)); |
| |
| SkBlitMask::RowProc proc = NULL; |
| if (!fXfermode) { |
| unsigned flags = 0; |
| if (fShader->getFlags() & SkShader::kOpaqueAlpha_Flag) { |
| flags |= SkBlitMask::kSrcIsOpaque_RowFlag; |
| } |
| proc = SkBlitMask::RowFactory(SkBitmap::kARGB_8888_Config, mask.fFormat, |
| (SkBlitMask::RowFlags)flags); |
| if (NULL == proc) { |
| this->INHERITED::blitMask(mask, clip); |
| return; |
| } |
| } |
| |
| const int x = clip.fLeft; |
| const int width = clip.width(); |
| int y = clip.fTop; |
| int height = clip.height(); |
| |
| char* dstRow = (char*)fDevice.getAddr32(x, y); |
| const size_t dstRB = fDevice.rowBytes(); |
| const uint8_t* maskRow = (const uint8_t*)mask.getAddr(x, y); |
| const size_t maskRB = mask.fRowBytes; |
| |
| SkShader* shader = fShader; |
| SkPMColor* span = fBuffer; |
| |
| if (fXfermode) { |
| SkASSERT(SkMask::kA8_Format == mask.fFormat); |
| SkXfermode* xfer = fXfermode; |
| do { |
| shader->shadeSpan(x, y, span, width); |
| xfer->xfer32((SkPMColor*)dstRow, span, width, maskRow); |
| dstRow += dstRB; |
| maskRow += maskRB; |
| y += 1; |
| } while (--height > 0); |
| } else { |
| do { |
| shader->shadeSpan(x, y, span, width); |
| proc(dstRow, maskRow, span, width); |
| dstRow += dstRB; |
| maskRow += maskRB; |
| y += 1; |
| } while (--height > 0); |
| } |
| } |
| |
| void SkARGB32_Shader_Blitter::blitV(int x, int y, int height, SkAlpha alpha) { |
| SkASSERT(x >= 0 && y >= 0 && y + height <= fDevice.height()); |
| |
| uint32_t* device = fDevice.getAddr32(x, y); |
| size_t deviceRB = fDevice.rowBytes(); |
| SkShader* shader = fShader; |
| |
| if (fConstInY) { |
| SkPMColor c; |
| fShader->shadeSpan(x, y, &c, 1); |
| |
| if (fShadeDirectlyIntoDevice) { |
| if (255 == alpha) { |
| do { |
| *device = c; |
| device = (uint32_t*)((char*)device + deviceRB); |
| } while (--height > 0); |
| } else { |
| do { |
| *device = SkFourByteInterp(c, *device, alpha); |
| device = (uint32_t*)((char*)device + deviceRB); |
| } while (--height > 0); |
| } |
| } else { |
| SkXfermode* xfer = fXfermode; |
| if (xfer) { |
| do { |
| xfer->xfer32(device, &c, 1, &alpha); |
| device = (uint32_t*)((char*)device + deviceRB); |
| } while (--height > 0); |
| } else { |
| SkBlitRow::Proc32 proc = (255 == alpha) ? fProc32 : fProc32Blend; |
| do { |
| proc(device, &c, 1, alpha); |
| device = (uint32_t*)((char*)device + deviceRB); |
| } while (--height > 0); |
| } |
| } |
| return; |
| } |
| |
| if (fShadeDirectlyIntoDevice) { |
| void* ctx; |
| SkShader::ShadeProc shadeProc = fShader->asAShadeProc(&ctx); |
| if (255 == alpha) { |
| if (shadeProc) { |
| do { |
| shadeProc(ctx, x, y, device, 1); |
| y += 1; |
| device = (uint32_t*)((char*)device + deviceRB); |
| } while (--height > 0); |
| } else { |
| do { |
| shader->shadeSpan(x, y, device, 1); |
| y += 1; |
| device = (uint32_t*)((char*)device + deviceRB); |
| } while (--height > 0); |
| } |
| } else { // alpha < 255 |
| SkPMColor c; |
| if (shadeProc) { |
| do { |
| shadeProc(ctx, x, y, &c, 1); |
| *device = SkFourByteInterp(c, *device, alpha); |
| y += 1; |
| device = (uint32_t*)((char*)device + deviceRB); |
| } while (--height > 0); |
| } else { |
| do { |
| shader->shadeSpan(x, y, &c, 1); |
| *device = SkFourByteInterp(c, *device, alpha); |
| y += 1; |
| device = (uint32_t*)((char*)device + deviceRB); |
| } while (--height > 0); |
| } |
| } |
| } else { |
| SkPMColor* span = fBuffer; |
| SkXfermode* xfer = fXfermode; |
| if (xfer) { |
| do { |
| shader->shadeSpan(x, y, span, 1); |
| xfer->xfer32(device, span, 1, &alpha); |
| y += 1; |
| device = (uint32_t*)((char*)device + deviceRB); |
| } while (--height > 0); |
| } else { |
| SkBlitRow::Proc32 proc = (255 == alpha) ? fProc32 : fProc32Blend; |
| do { |
| shader->shadeSpan(x, y, span, 1); |
| proc(device, span, 1, alpha); |
| y += 1; |
| device = (uint32_t*)((char*)device + deviceRB); |
| } while (--height > 0); |
| } |
| } |
| } |