| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrConvolutionEffect.h" |
| #include "gl/GrGLEffect.h" |
| #include "gl/GrGLEffectMatrix.h" |
| #include "gl/GrGLSL.h" |
| #include "gl/GrGLTexture.h" |
| #include "GrTBackendEffectFactory.h" |
| |
| // For brevity |
| typedef GrGLUniformManager::UniformHandle UniformHandle; |
| static const UniformHandle kInvalidUniformHandle = GrGLUniformManager::kInvalidUniformHandle; |
| |
| class GrGLConvolutionEffect : public GrGLEffect { |
| public: |
| GrGLConvolutionEffect(const GrBackendEffectFactory&, const GrEffectRef&); |
| |
| virtual void emitCode(GrGLShaderBuilder*, |
| const GrEffectStage&, |
| EffectKey, |
| const char* vertexCoords, |
| const char* outputColor, |
| const char* inputColor, |
| const TextureSamplerArray&) SK_OVERRIDE; |
| |
| virtual void setData(const GrGLUniformManager& uman, const GrEffectStage&) SK_OVERRIDE; |
| |
| static inline EffectKey GenKey(const GrEffectStage&, const GrGLCaps&); |
| |
| private: |
| int width() const { return Gr1DKernelEffect::WidthFromRadius(fRadius); } |
| |
| int fRadius; |
| UniformHandle fKernelUni; |
| UniformHandle fImageIncrementUni; |
| GrGLEffectMatrix fEffectMatrix; |
| |
| typedef GrGLEffect INHERITED; |
| }; |
| |
| GrGLConvolutionEffect::GrGLConvolutionEffect(const GrBackendEffectFactory& factory, |
| const GrEffectRef& effect) |
| : INHERITED(factory) |
| , fKernelUni(kInvalidUniformHandle) |
| , fImageIncrementUni(kInvalidUniformHandle) { |
| const GrConvolutionEffect& c = CastEffect<GrConvolutionEffect>(effect); |
| fRadius = c.radius(); |
| } |
| |
| void GrGLConvolutionEffect::emitCode(GrGLShaderBuilder* builder, |
| const GrEffectStage&, |
| EffectKey key, |
| const char* vertexCoords, |
| const char* outputColor, |
| const char* inputColor, |
| const TextureSamplerArray& samplers) { |
| const char* coords; |
| fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, vertexCoords, &coords); |
| fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, |
| kVec2f_GrSLType, "ImageIncrement"); |
| fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_ShaderType, |
| kFloat_GrSLType, "Kernel", this->width()); |
| SkString* code = &builder->fFSCode; |
| |
| code->appendf("\t\t%s = vec4(0, 0, 0, 0);\n", outputColor); |
| |
| int width = this ->width(); |
| const GrGLShaderVar& kernel = builder->getUniformVariable(fKernelUni); |
| const char* imgInc = builder->getUniformCStr(fImageIncrementUni); |
| |
| code->appendf("\t\tvec2 coord = %s - %d.0 * %s;\n", coords, fRadius, imgInc); |
| |
| // Manually unroll loop because some drivers don't; yields 20-30% speedup. |
| for (int i = 0; i < width; i++) { |
| SkString index; |
| SkString kernelIndex; |
| index.appendS32(i); |
| kernel.appendArrayAccess(index.c_str(), &kernelIndex); |
| code->appendf("\t\t%s += ", outputColor); |
| builder->appendTextureLookup(&builder->fFSCode, samplers[0], "coord"); |
| code->appendf(" * %s;\n", kernelIndex.c_str()); |
| code->appendf("\t\tcoord += %s;\n", imgInc); |
| } |
| GrGLSLMulVarBy4f(&builder->fFSCode, 2, outputColor, inputColor); |
| } |
| |
| void GrGLConvolutionEffect::setData(const GrGLUniformManager& uman, const GrEffectStage& stage) { |
| const GrConvolutionEffect& conv = GetEffectFromStage<GrConvolutionEffect>(stage); |
| GrTexture& texture = *conv.texture(0); |
| // the code we generated was for a specific kernel radius |
| GrAssert(conv.radius() == fRadius); |
| float imageIncrement[2] = { 0 }; |
| switch (conv.direction()) { |
| case Gr1DKernelEffect::kX_Direction: |
| imageIncrement[0] = 1.0f / texture.width(); |
| break; |
| case Gr1DKernelEffect::kY_Direction: |
| imageIncrement[1] = 1.0f / texture.height(); |
| break; |
| default: |
| GrCrash("Unknown filter direction."); |
| } |
| uman.set2fv(fImageIncrementUni, 0, 1, imageIncrement); |
| uman.set1fv(fKernelUni, 0, this->width(), conv.kernel()); |
| fEffectMatrix.setData(uman, conv.getMatrix(), stage.getCoordChangeMatrix(), conv.texture(0)); |
| } |
| |
| GrGLEffect::EffectKey GrGLConvolutionEffect::GenKey(const GrEffectStage& s, const GrGLCaps&) { |
| const GrConvolutionEffect& conv = GetEffectFromStage<GrConvolutionEffect>(s); |
| EffectKey key = conv.radius(); |
| key <<= GrGLEffectMatrix::kKeyBits; |
| EffectKey matrixKey = GrGLEffectMatrix::GenKey(conv.getMatrix(), |
| s.getCoordChangeMatrix(), |
| conv.texture(0)); |
| return key | matrixKey; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| GrConvolutionEffect::GrConvolutionEffect(GrTexture* texture, |
| Direction direction, |
| int radius, |
| const float* kernel) |
| : Gr1DKernelEffect(texture, direction, radius) { |
| GrAssert(radius <= kMaxKernelRadius); |
| GrAssert(NULL != kernel); |
| int width = this->width(); |
| for (int i = 0; i < width; i++) { |
| fKernel[i] = kernel[i]; |
| } |
| } |
| |
| GrConvolutionEffect::GrConvolutionEffect(GrTexture* texture, |
| Direction direction, |
| int radius, |
| float gaussianSigma) |
| : Gr1DKernelEffect(texture, direction, radius) { |
| GrAssert(radius <= kMaxKernelRadius); |
| int width = this->width(); |
| |
| float sum = 0.0f; |
| float denom = 1.0f / (2.0f * gaussianSigma * gaussianSigma); |
| for (int i = 0; i < width; ++i) { |
| float x = static_cast<float>(i - this->radius()); |
| // Note that the constant term (1/(sqrt(2*pi*sigma^2)) of the Gaussian |
| // is dropped here, since we renormalize the kernel below. |
| fKernel[i] = sk_float_exp(- x * x * denom); |
| sum += fKernel[i]; |
| } |
| // Normalize the kernel |
| float scale = 1.0f / sum; |
| for (int i = 0; i < width; ++i) { |
| fKernel[i] *= scale; |
| } |
| } |
| |
| GrConvolutionEffect::~GrConvolutionEffect() { |
| } |
| |
| const GrBackendEffectFactory& GrConvolutionEffect::getFactory() const { |
| return GrTBackendEffectFactory<GrConvolutionEffect>::getInstance(); |
| } |
| |
| bool GrConvolutionEffect::onIsEqual(const GrEffect& sBase) const { |
| const GrConvolutionEffect& s = CastEffect<GrConvolutionEffect>(sBase); |
| return (this->texture(0) == s.texture(0) && |
| this->radius() == s.radius() && |
| this->direction() == s.direction() && |
| 0 == memcmp(fKernel, s.fKernel, this->width() * sizeof(float))); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| GR_DEFINE_EFFECT_TEST(GrConvolutionEffect); |
| |
| GrEffectRef* GrConvolutionEffect::TestCreate(SkRandom* random, |
| GrContext* context, |
| GrTexture* textures[]) { |
| int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : |
| GrEffectUnitTest::kAlphaTextureIdx; |
| Direction dir = random->nextBool() ? kX_Direction : kY_Direction; |
| int radius = random->nextRangeU(1, kMaxKernelRadius); |
| float kernel[kMaxKernelRadius]; |
| for (int i = 0; i < kMaxKernelRadius; ++i) { |
| kernel[i] = random->nextSScalar1(); |
| } |
| |
| return GrConvolutionEffect::Create(textures[texIdx], dir, radius,kernel); |
| } |