Initial checkin of tinyxml2, needed by Bluedroid stack

Change-Id: Ibbaa750135f5e1af007f81ba8a920b82847555f8
diff --git a/Android.mk b/Android.mk
new file mode 100644
index 0000000..dcda121
--- /dev/null
+++ b/Android.mk
@@ -0,0 +1,17 @@
+LOG_TO_ANDROID_LOGCAT := true
+
+LOCAL_PATH:= $(call my-dir)
+include $(CLEAR_VARS)
+
+LOCAL_SRC_FILES:= tinyxml2.cpp
+
+LOCAL_MODULE:=libtinyxml2
+LOCAL_MODULE_TAGS := optional
+
+ifeq ($(LOG_TO_ANDROID_LOGCAT),true)
+LOCAL_CFLAGS+= -DDEBUG -DANDROID_NDK
+LOCAL_SHARED_LIBRARIES+= libcutils
+endif
+
+include $(BUILD_STATIC_LIBRARY)
+
diff --git a/MODULE_LICENSE_BSD_LIKE b/MODULE_LICENSE_BSD_LIKE
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/MODULE_LICENSE_BSD_LIKE
diff --git a/tinyxml2.cpp b/tinyxml2.cpp
new file mode 100644
index 0000000..1972e1c
--- /dev/null
+++ b/tinyxml2.cpp
@@ -0,0 +1,2021 @@
+/*

+Original code by Lee Thomason (www.grinninglizard.com)

+

+This software is provided 'as-is', without any express or implied

+warranty. In no event will the authors be held liable for any

+damages arising from the use of this software.

+

+Permission is granted to anyone to use this software for any

+purpose, including commercial applications, and to alter it and

+redistribute it freely, subject to the following restrictions:

+

+1. The origin of this software must not be misrepresented; you must

+not claim that you wrote the original software. If you use this

+software in a product, an acknowledgment in the product documentation

+would be appreciated but is not required.

+

+2. Altered source versions must be plainly marked as such, and

+must not be misrepresented as being the original software.

+

+3. This notice may not be removed or altered from any source

+distribution.

+*/

+#include "tinyxml2.h"

+

+#include <cstdio>

+#include <cstdlib>

+#include <new>

+#include <cstddef>

+

+#include <fcntl.h>

+using namespace tinyxml2;

+

+static const char LINE_FEED                = (char)0x0a;            // all line endings are normalized to LF

+static const char LF = LINE_FEED;

+static const char CARRIAGE_RETURN        = (char)0x0d;            // CR gets filtered out

+static const char CR = CARRIAGE_RETURN;

+static const char SINGLE_QUOTE            = '\'';

+static const char DOUBLE_QUOTE            = '\"';

+

+// Bunch of unicode info at:

+//        http://www.unicode.org/faq/utf_bom.html

+//    ef bb bf (Microsoft "lead bytes") - designates UTF-8

+

+static const unsigned char TIXML_UTF_LEAD_0 = 0xefU;

+static const unsigned char TIXML_UTF_LEAD_1 = 0xbbU;

+static const unsigned char TIXML_UTF_LEAD_2 = 0xbfU;

+

+

+#define DELETE_NODE( node )    {            \

+    if ( node ) {                        \

+        MemPool* pool = node->memPool;    \

+        node->~XMLNode();                \

+        pool->Free( node );                \

+    }                                    \

+}

+#define DELETE_ATTRIBUTE( attrib ) {        \

+    if ( attrib ) {                            \

+        MemPool* pool = attrib->memPool;    \

+        attrib->~XMLAttribute();            \

+        pool->Free( attrib );                \

+    }                                        \

+}

+

+struct Entity {

+    const char* pattern;

+    int length;

+    char value;

+};

+

+static const int NUM_ENTITIES = 5;

+static const Entity entities[NUM_ENTITIES] =

+{

+    { "quot", 4,    DOUBLE_QUOTE },

+    { "amp", 3,        '&'  },

+    { "apos", 4,    SINGLE_QUOTE },

+    { "lt",    2,         '<'     },

+    { "gt",    2,        '>'     }

+};

+

+

+StrPair::~StrPair()

+{

+    Reset();

+}

+

+

+void StrPair::Reset()

+{

+    if ( flags & NEEDS_DELETE ) {

+        delete [] start;

+    }

+    flags = 0;

+    start = 0;

+    end = 0;

+}

+

+

+void StrPair::SetStr( const char* str, int flags )

+{

+    Reset();

+    size_t len = strlen( str );

+    start = new char[ len+1 ];

+    memcpy( start, str, len+1 );

+    end = start + len;

+    this->flags = flags | NEEDS_DELETE;

+}

+

+

+char* StrPair::ParseText( char* p, const char* endTag, int strFlags )

+{

+    TIXMLASSERT( endTag && *endTag );

+

+    char* start = p;    // fixme: hides a member

+    char  endChar = *endTag;

+    size_t length = strlen( endTag );

+

+    // Inner loop of text parsing.

+    while ( *p ) {

+        if ( *p == endChar && strncmp( p, endTag, length ) == 0 ) {

+            Set( start, p, strFlags );

+            return p + length;

+        }

+        ++p;

+    }

+    return 0;

+}

+

+

+char* StrPair::ParseName( char* p )

+{

+    char* start = p;

+

+    if ( !start || !(*start) ) {

+        return 0;

+    }

+

+    if ( !XMLUtil::IsAlpha( *p ) ) {

+        return 0;

+    }

+

+    while( *p && (

+               XMLUtil::IsAlphaNum( (unsigned char) *p )

+            || *p == '_'

+            || *p == '-'

+            || *p == '.'

+            || *p == ':' ))

+    {

+        ++p;

+    }

+

+    if ( p > start ) {

+        Set( start, p, 0 );

+        return p;

+    }

+    return 0;

+}

+

+

+

+const char* StrPair::GetStr()

+{

+    if ( flags & NEEDS_FLUSH ) {

+        *end = 0;

+        flags ^= NEEDS_FLUSH;

+

+        if ( flags ) {

+            char* p = start;    // the read pointer

+            char* q = start;    // the write pointer

+

+            while( p < end ) {

+                if ( (flags & NEEDS_NEWLINE_NORMALIZATION) && *p == CR ) {

+                    // CR-LF pair becomes LF

+                    // CR alone becomes LF

+                    // LF-CR becomes LF

+                    if ( *(p+1) == LF ) {

+                        p += 2;

+                    }

+                    else {

+                        ++p;

+                    }

+                    *q++ = LF;

+                }

+                else if ( (flags & NEEDS_NEWLINE_NORMALIZATION) && *p == LF ) {

+                    if ( *(p+1) == CR ) {

+                        p += 2;

+                    }

+                    else {

+                        ++p;

+                    }

+                    *q++ = LF;

+                }

+                else if ( (flags & NEEDS_ENTITY_PROCESSING) && *p == '&' ) {

+                    // Entities handled by tinyXML2:

+                    // - special entities in the entity table [in/out]

+                    // - numeric character reference [in]

+                    //   &#20013; or &#x4e2d;

+

+                    if ( *(p+1) == '#' ) {

+                        char buf[10] = { 0 };

+                        int len;

+                        p = const_cast<char*>( XMLUtil::GetCharacterRef( p, buf, &len ) );

+                        for( int i=0; i<len; ++i ) {

+                            *q++ = buf[i];

+                        }

+                        TIXMLASSERT( q <= p );

+                    }

+                    else {

+                        int i=0;

+                        for(; i<NUM_ENTITIES; ++i ) {

+                            if (    strncmp( p+1, entities[i].pattern, entities[i].length ) == 0

+                                 && *(p+entities[i].length+1) == ';' )

+                            {

+                                // Found an entity convert;

+                                *q = entities[i].value;

+                                ++q;

+                                p += entities[i].length + 2;

+                                break;

+                            }

+                        }

+                        if ( i == NUM_ENTITIES ) {

+                            // fixme: treat as error?

+                            ++p;

+                            ++q;

+                        }

+                    }

+                }

+                else {

+                    *q = *p;

+                    ++p;

+                    ++q;

+                }

+            }

+            *q = 0;

+        }

+        flags = (flags & NEEDS_DELETE);

+    }

+    return start;

+}

+

+

+

+

+// --------- XMLUtil ----------- //

+

+const char* XMLUtil::ReadBOM( const char* p, bool* bom )

+{

+    *bom = false;

+    const unsigned char* pu = reinterpret_cast<const unsigned char*>(p);

+    // Check for BOM:

+    if (    *(pu+0) == TIXML_UTF_LEAD_0

+         && *(pu+1) == TIXML_UTF_LEAD_1

+         && *(pu+2) == TIXML_UTF_LEAD_2 )

+    {

+        *bom = true;

+        p += 3;

+    }

+    return p;

+}

+

+

+void XMLUtil::ConvertUTF32ToUTF8( unsigned long input, char* output, int* length )

+{

+    const unsigned long BYTE_MASK = 0xBF;

+    const unsigned long BYTE_MARK = 0x80;

+    const unsigned long FIRST_BYTE_MARK[7] = { 0x00, 0x00, 0xC0, 0xE0, 0xF0, 0xF8, 0xFC };

+

+    if (input < 0x80)

+        *length = 1;

+    else if ( input < 0x800 )

+        *length = 2;

+    else if ( input < 0x10000 )

+        *length = 3;

+    else if ( input < 0x200000 )

+        *length = 4;

+    else

+        { *length = 0; return; }    // This code won't covert this correctly anyway.

+

+    output += *length;

+

+    // Scary scary fall throughs.

+    switch (*length)

+    {

+        case 4:

+            --output;

+            *output = (char)((input | BYTE_MARK) & BYTE_MASK);

+            input >>= 6;

+        case 3:

+            --output;

+            *output = (char)((input | BYTE_MARK) & BYTE_MASK);

+            input >>= 6;

+        case 2:

+            --output;

+            *output = (char)((input | BYTE_MARK) & BYTE_MASK);

+            input >>= 6;

+        case 1:

+            --output;

+            *output = (char)(input | FIRST_BYTE_MARK[*length]);

+    }

+}

+

+

+const char* XMLUtil::GetCharacterRef( const char* p, char* value, int* length )

+{

+    // Presume an entity, and pull it out.

+    *length = 0;

+

+    if ( *(p+1) == '#' && *(p+2) )

+    {

+        unsigned long ucs = 0;

+        ptrdiff_t delta = 0;

+        unsigned mult = 1;

+

+        if ( *(p+2) == 'x' )

+        {

+            // Hexadecimal.

+            if ( !*(p+3) ) return 0;

+

+            const char* q = p+3;

+            q = strchr( q, ';' );

+

+            if ( !q || !*q ) return 0;

+

+            delta = q-p;

+            --q;

+

+            while ( *q != 'x' )

+            {

+                if ( *q >= '0' && *q <= '9' )

+                    ucs += mult * (*q - '0');

+                else if ( *q >= 'a' && *q <= 'f' )

+                    ucs += mult * (*q - 'a' + 10);

+                else if ( *q >= 'A' && *q <= 'F' )

+                    ucs += mult * (*q - 'A' + 10 );

+                else

+                    return 0;

+                mult *= 16;

+                --q;

+            }

+        }

+        else

+        {

+            // Decimal.

+            if ( !*(p+2) ) return 0;

+

+            const char* q = p+2;

+            q = strchr( q, ';' );

+

+            if ( !q || !*q ) return 0;

+

+            delta = q-p;

+            --q;

+

+            while ( *q != '#' )

+            {

+                if ( *q >= '0' && *q <= '9' )

+                    ucs += mult * (*q - '0');

+                else

+                    return 0;

+                mult *= 10;

+                --q;

+            }

+        }

+        // convert the UCS to UTF-8

+        ConvertUTF32ToUTF8( ucs, value, length );

+        return p + delta + 1;

+    }

+    return p+1;

+}

+

+

+void XMLUtil::ToStr( int v, char* buffer, int bufferSize )

+{

+    TIXML_SNPRINTF( buffer, bufferSize, "%d", v );

+}

+

+

+void XMLUtil::ToStr( unsigned v, char* buffer, int bufferSize )

+{

+    TIXML_SNPRINTF( buffer, bufferSize, "%u", v );

+}

+

+

+void XMLUtil::ToStr( bool v, char* buffer, int bufferSize )

+{

+    TIXML_SNPRINTF( buffer, bufferSize, "%d", v ? 1 : 0 );

+}

+

+

+void XMLUtil::ToStr( float v, char* buffer, int bufferSize )

+{

+    TIXML_SNPRINTF( buffer, bufferSize, "%f", v );

+}

+

+

+void XMLUtil::ToStr( double v, char* buffer, int bufferSize )

+{

+    TIXML_SNPRINTF( buffer, bufferSize, "%f", v );

+}

+

+

+bool XMLUtil::ToInt( const char* str, int* value )

+{

+    if ( TIXML_SSCANF( str, "%d", value ) == 1 )

+        return true;

+    return false;

+}

+

+bool XMLUtil::ToUnsigned( const char* str, unsigned *value )

+{

+    if ( TIXML_SSCANF( str, "%u", value ) == 1 )

+        return true;

+    return false;

+}

+

+bool XMLUtil::ToBool( const char* str, bool* value )

+{

+    int ival = 0;

+    if ( ToInt( str, &ival )) {

+        *value = (ival==0) ? false : true;

+        return true;

+    }

+    if ( StringEqual( str, "true" ) ) {

+        *value = true;

+        return true;

+    }

+    else if ( StringEqual( str, "false" ) ) {

+        *value = false;

+        return true;

+    }

+    return false;

+}

+

+

+bool XMLUtil::ToFloat( const char* str, float* value )

+{

+    if ( TIXML_SSCANF( str, "%f", value ) == 1 ) {

+        return true;

+    }

+    return false;

+}

+

+bool XMLUtil::ToDouble( const char* str, double* value )

+{

+    if ( TIXML_SSCANF( str, "%lf", value ) == 1 ) {

+        return true;

+    }

+    return false;

+}

+

+

+char* XMLDocument::Identify( char* p, XMLNode** node )

+{

+    XMLNode* returnNode = 0;

+    char* start = p;

+    p = XMLUtil::SkipWhiteSpace( p );

+    if( !p || !*p )

+    {

+        return p;

+    }

+

+    // What is this thing?

+    // - Elements start with a letter or underscore, but xml is reserved.

+    // - Comments: <!--

+    // - Decleration: <?

+    // - Everthing else is unknown to tinyxml.

+    //

+

+    static const char* xmlHeader        = { "<?" };

+    static const char* commentHeader    = { "<!--" };

+    static const char* dtdHeader        = { "<!" };

+    static const char* cdataHeader        = { "<![CDATA[" };

+    static const char* elementHeader    = { "<" };    // and a header for everything else; check last.

+

+    static const int xmlHeaderLen        = 2;

+    static const int commentHeaderLen    = 4;

+    static const int dtdHeaderLen        = 2;

+    static const int cdataHeaderLen        = 9;

+    static const int elementHeaderLen    = 1;

+

+#if defined(_MSC_VER)

+#pragma warning ( push )

+#pragma warning ( disable : 4127 )

+#endif

+    TIXMLASSERT( sizeof( XMLComment ) == sizeof( XMLUnknown ) );        // use same memory pool

+    TIXMLASSERT( sizeof( XMLComment ) == sizeof( XMLDeclaration ) );    // use same memory pool

+#if defined(_MSC_VER)

+#pragma warning (pop)

+#endif

+    if ( XMLUtil::StringEqual( p, xmlHeader, xmlHeaderLen ) ) {

+        returnNode = new (commentPool.Alloc()) XMLDeclaration( this );

+        returnNode->memPool = &commentPool;

+        p += xmlHeaderLen;

+    }

+    else if ( XMLUtil::StringEqual( p, commentHeader, commentHeaderLen ) ) {

+        returnNode = new (commentPool.Alloc()) XMLComment( this );

+        returnNode->memPool = &commentPool;

+        p += commentHeaderLen;

+    }

+    else if ( XMLUtil::StringEqual( p, cdataHeader, cdataHeaderLen ) ) {

+        XMLText* text = new (textPool.Alloc()) XMLText( this );

+        returnNode = text;

+        returnNode->memPool = &textPool;

+        p += cdataHeaderLen;

+        text->SetCData( true );

+    }

+    else if ( XMLUtil::StringEqual( p, dtdHeader, dtdHeaderLen ) ) {

+        returnNode = new (commentPool.Alloc()) XMLUnknown( this );

+        returnNode->memPool = &commentPool;

+        p += dtdHeaderLen;

+    }

+    else if ( XMLUtil::StringEqual( p, elementHeader, elementHeaderLen ) ) {

+        returnNode = new (elementPool.Alloc()) XMLElement( this );

+        returnNode->memPool = &elementPool;

+        p += elementHeaderLen;

+    }

+    else {

+        returnNode = new (textPool.Alloc()) XMLText( this );

+        returnNode->memPool = &textPool;

+        p = start;    // Back it up, all the text counts.

+    }

+

+    *node = returnNode;

+    return p;

+}

+

+

+bool XMLDocument::Accept( XMLVisitor* visitor ) const

+{

+    if ( visitor->VisitEnter( *this ) )

+    {

+        for ( const XMLNode* node=FirstChild(); node; node=node->NextSibling() )

+        {

+            if ( !node->Accept( visitor ) )

+                break;

+        }

+    }

+    return visitor->VisitExit( *this );

+}

+

+

+// --------- XMLNode ----------- //

+

+XMLNode::XMLNode( XMLDocument* doc ) :

+    document( doc ),

+    parent( 0 ),

+    firstChild( 0 ), lastChild( 0 ),

+    prev( 0 ), next( 0 )

+{

+}

+

+

+XMLNode::~XMLNode()

+{

+    DeleteChildren();

+    if ( parent ) {

+        parent->Unlink( this );

+    }

+}

+

+

+void XMLNode::SetValue( const char* str, bool staticMem )

+{

+    if ( staticMem )

+        value.SetInternedStr( str );

+    else

+        value.SetStr( str );

+}

+

+

+void XMLNode::DeleteChildren()

+{

+    while( firstChild ) {

+        XMLNode* node = firstChild;

+        Unlink( node );

+

+        DELETE_NODE( node );

+    }

+    firstChild = lastChild = 0;

+}

+

+

+void XMLNode::Unlink( XMLNode* child )

+{

+    TIXMLASSERT( child->parent == this );

+    if ( child == firstChild )

+        firstChild = firstChild->next;

+    if ( child == lastChild )

+        lastChild = lastChild->prev;

+

+    if ( child->prev ) {

+        child->prev->next = child->next;

+    }

+    if ( child->next ) {

+        child->next->prev = child->prev;

+    }

+    child->parent = 0;

+}

+

+

+void XMLNode::DeleteChild( XMLNode* node )

+{

+    TIXMLASSERT( node->parent == this );

+    DELETE_NODE( node );

+}

+

+

+XMLNode* XMLNode::InsertEndChild( XMLNode* addThis )

+{

+    if ( lastChild ) {

+        TIXMLASSERT( firstChild );

+        TIXMLASSERT( lastChild->next == 0 );

+        lastChild->next = addThis;

+        addThis->prev = lastChild;

+        lastChild = addThis;

+

+        addThis->next = 0;

+    }

+    else {

+        TIXMLASSERT( firstChild == 0 );

+        firstChild = lastChild = addThis;

+

+        addThis->prev = 0;

+        addThis->next = 0;

+    }

+    addThis->parent = this;

+    return addThis;

+}

+

+

+XMLNode* XMLNode::InsertFirstChild( XMLNode* addThis )

+{

+    if ( firstChild ) {

+        TIXMLASSERT( lastChild );

+        TIXMLASSERT( firstChild->prev == 0 );

+

+        firstChild->prev = addThis;

+        addThis->next = firstChild;

+        firstChild = addThis;

+

+        addThis->prev = 0;

+    }

+    else {

+        TIXMLASSERT( lastChild == 0 );

+        firstChild = lastChild = addThis;

+

+        addThis->prev = 0;

+        addThis->next = 0;

+    }

+    addThis->parent = this;

+    return addThis;

+}

+

+

+XMLNode* XMLNode::InsertAfterChild( XMLNode* afterThis, XMLNode* addThis )

+{

+    TIXMLASSERT( afterThis->parent == this );

+    if ( afterThis->parent != this )

+        return 0;

+

+    if ( afterThis->next == 0 ) {

+        // The last node or the only node.

+        return InsertEndChild( addThis );

+    }

+    addThis->prev = afterThis;

+    addThis->next = afterThis->next;

+    afterThis->next->prev = addThis;

+    afterThis->next = addThis;

+    addThis->parent = this;

+    return addThis;

+}

+

+

+

+

+const XMLElement* XMLNode::FirstChildElement( const char* value ) const

+{

+    for( XMLNode* node=firstChild; node; node=node->next ) {

+        XMLElement* element = node->ToElement();

+        if ( element ) {

+            if ( !value || XMLUtil::StringEqual( element->Name(), value ) ) {

+                return element;

+            }

+        }

+    }

+    return 0;

+}

+

+

+const XMLElement* XMLNode::LastChildElement( const char* value ) const

+{

+    for( XMLNode* node=lastChild; node; node=node->prev ) {

+        XMLElement* element = node->ToElement();

+        if ( element ) {

+            if ( !value || XMLUtil::StringEqual( element->Name(), value ) ) {

+                return element;

+            }

+        }

+    }

+    return 0;

+}

+

+

+const XMLElement* XMLNode::NextSiblingElement( const char* value ) const

+{

+    for( XMLNode* element=this->next; element; element = element->next ) {

+        if (    element->ToElement()

+             && (!value || XMLUtil::StringEqual( value, element->Value() )))

+        {

+            return element->ToElement();

+        }

+    }

+    return 0;

+}

+

+

+const XMLElement* XMLNode::PreviousSiblingElement( const char* value ) const

+{

+    for( XMLNode* element=this->prev; element; element = element->prev ) {

+        if (    element->ToElement()

+             && (!value || XMLUtil::StringEqual( value, element->Value() )))

+        {

+            return element->ToElement();

+        }

+    }

+    return 0;

+}

+

+

+char* XMLNode::ParseDeep( char* p, StrPair* parentEnd )

+{

+    // This is a recursive method, but thinking about it "at the current level"

+    // it is a pretty simple flat list:

+    //        <foo/>

+    //        <!-- comment -->

+    //

+    // With a special case:

+    //        <foo>

+    //        </foo>

+    //        <!-- comment -->

+    //

+    // Where the closing element (/foo) *must* be the next thing after the opening

+    // element, and the names must match. BUT the tricky bit is that the closing

+    // element will be read by the child.

+    //

+    // 'endTag' is the end tag for this node, it is returned by a call to a child.

+    // 'parentEnd' is the end tag for the parent, which is filled in and returned.

+

+    while( p && *p ) {

+        XMLNode* node = 0;

+

+        p = document->Identify( p, &node );

+        if ( p == 0 || node == 0 ) {

+            break;

+        }

+

+        StrPair endTag;

+        p = node->ParseDeep( p, &endTag );

+        if ( !p ) {

+            DELETE_NODE( node );

+            node = 0;

+            if ( !document->Error() ) {

+                document->SetError( XML_ERROR_PARSING, 0, 0 );

+            }

+            break;

+        }

+

+        // We read the end tag. Return it to the parent.

+        if ( node->ToElement() && node->ToElement()->ClosingType() == XMLElement::CLOSING ) {

+            if ( parentEnd ) {

+                *parentEnd = static_cast<XMLElement*>(node)->value;

+            }

+            DELETE_NODE( node );

+            return p;

+        }

+

+        // Handle an end tag returned to this level.

+        // And handle a bunch of annoying errors.

+        XMLElement* ele = node->ToElement();

+        if ( ele ) {

+            if ( endTag.Empty() && ele->ClosingType() == XMLElement::OPEN ) {

+                document->SetError( XML_ERROR_MISMATCHED_ELEMENT, node->Value(), 0 );

+                p = 0;

+            }

+            else if ( !endTag.Empty() && ele->ClosingType() != XMLElement::OPEN ) {

+                document->SetError( XML_ERROR_MISMATCHED_ELEMENT, node->Value(), 0 );

+                p = 0;

+            }

+            else if ( !endTag.Empty() ) {

+                if ( !XMLUtil::StringEqual( endTag.GetStr(), node->Value() )) {

+                    document->SetError( XML_ERROR_MISMATCHED_ELEMENT, node->Value(), 0 );

+                    p = 0;

+                }

+            }

+        }

+        if ( p == 0 ) {

+            DELETE_NODE( node );

+            node = 0;

+        }

+        if ( node ) {

+            this->InsertEndChild( node );

+        }

+    }

+    return 0;

+}

+

+// --------- XMLText ---------- //

+char* XMLText::ParseDeep( char* p, StrPair* )

+{

+    const char* start = p;

+    if ( this->CData() ) {

+        p = value.ParseText( p, "]]>", StrPair::NEEDS_NEWLINE_NORMALIZATION );

+        if ( !p ) {

+            document->SetError( XML_ERROR_PARSING_CDATA, start, 0 );

+        }

+        return p;

+    }

+    else {

+        p = value.ParseText( p, "<", document->ProcessEntities() ? StrPair::TEXT_ELEMENT : StrPair::TEXT_ELEMENT_LEAVE_ENTITIES );

+        if ( !p ) {

+            document->SetError( XML_ERROR_PARSING_TEXT, start, 0 );

+        }

+        if ( p && *p ) {

+            return p-1;

+        }

+    }

+    return 0;

+}

+

+

+XMLNode* XMLText::ShallowClone( XMLDocument* doc ) const

+{

+    if ( !doc ) {

+        doc = document;

+    }

+    XMLText* text = doc->NewText( Value() );    // fixme: this will always allocate memory. Intern?

+    text->SetCData( this->CData() );

+    return text;

+}

+

+

+bool XMLText::ShallowEqual( const XMLNode* compare ) const

+{

+    return ( compare->ToText() && XMLUtil::StringEqual( compare->ToText()->Value(), Value() ));

+}

+

+

+bool XMLText::Accept( XMLVisitor* visitor ) const

+{

+    return visitor->Visit( *this );

+}

+

+

+// --------- XMLComment ---------- //

+

+XMLComment::XMLComment( XMLDocument* doc ) : XMLNode( doc )

+{

+}

+

+

+XMLComment::~XMLComment()

+{

+    //printf( "~XMLComment\n" );

+}

+

+

+char* XMLComment::ParseDeep( char* p, StrPair* )

+{

+    // Comment parses as text.

+    const char* start = p;

+    p = value.ParseText( p, "-->", StrPair::COMMENT );

+    if ( p == 0 ) {

+        document->SetError( XML_ERROR_PARSING_COMMENT, start, 0 );

+    }

+    return p;

+}

+

+

+XMLNode* XMLComment::ShallowClone( XMLDocument* doc ) const

+{

+    if ( !doc ) {

+        doc = document;

+    }

+    XMLComment* comment = doc->NewComment( Value() );    // fixme: this will always allocate memory. Intern?

+    return comment;

+}

+

+

+bool XMLComment::ShallowEqual( const XMLNode* compare ) const

+{

+    return ( compare->ToComment() && XMLUtil::StringEqual( compare->ToComment()->Value(), Value() ));

+}

+

+

+bool XMLComment::Accept( XMLVisitor* visitor ) const

+{

+    return visitor->Visit( *this );

+}

+

+

+// --------- XMLDeclaration ---------- //

+

+XMLDeclaration::XMLDeclaration( XMLDocument* doc ) : XMLNode( doc )

+{

+}

+

+

+XMLDeclaration::~XMLDeclaration()

+{

+    //printf( "~XMLDeclaration\n" );

+}

+

+

+char* XMLDeclaration::ParseDeep( char* p, StrPair* )

+{

+    // Declaration parses as text.

+    const char* start = p;

+    p = value.ParseText( p, "?>", StrPair::NEEDS_NEWLINE_NORMALIZATION );

+    if ( p == 0 ) {

+        document->SetError( XML_ERROR_PARSING_DECLARATION, start, 0 );

+    }

+    return p;

+}

+

+

+XMLNode* XMLDeclaration::ShallowClone( XMLDocument* doc ) const

+{

+    if ( !doc ) {

+        doc = document;

+    }

+    XMLDeclaration* dec = doc->NewDeclaration( Value() );    // fixme: this will always allocate memory. Intern?

+    return dec;

+}

+

+

+bool XMLDeclaration::ShallowEqual( const XMLNode* compare ) const

+{

+    return ( compare->ToDeclaration() && XMLUtil::StringEqual( compare->ToDeclaration()->Value(), Value() ));

+}

+

+

+

+bool XMLDeclaration::Accept( XMLVisitor* visitor ) const

+{

+    return visitor->Visit( *this );

+}

+

+// --------- XMLUnknown ---------- //

+

+XMLUnknown::XMLUnknown( XMLDocument* doc ) : XMLNode( doc )

+{

+}

+

+

+XMLUnknown::~XMLUnknown()

+{

+}

+

+

+char* XMLUnknown::ParseDeep( char* p, StrPair* )

+{

+    // Unknown parses as text.

+    const char* start = p;

+

+    p = value.ParseText( p, ">", StrPair::NEEDS_NEWLINE_NORMALIZATION );

+    if ( !p ) {

+        document->SetError( XML_ERROR_PARSING_UNKNOWN, start, 0 );

+    }

+    return p;

+}

+

+

+XMLNode* XMLUnknown::ShallowClone( XMLDocument* doc ) const

+{

+    if ( !doc ) {

+        doc = document;

+    }

+    XMLUnknown* text = doc->NewUnknown( Value() );    // fixme: this will always allocate memory. Intern?

+    return text;

+}

+

+

+bool XMLUnknown::ShallowEqual( const XMLNode* compare ) const

+{

+    return ( compare->ToUnknown() && XMLUtil::StringEqual( compare->ToUnknown()->Value(), Value() ));

+}

+

+

+bool XMLUnknown::Accept( XMLVisitor* visitor ) const

+{

+    return visitor->Visit( *this );

+}

+

+// --------- XMLAttribute ---------- //

+char* XMLAttribute::ParseDeep( char* p, bool processEntities )

+{

+    // Parse using the name rules: bug fix, was using ParseText before

+    p = name.ParseName( p );

+    if ( !p || !*p ) return 0;

+

+    // Skip white space before =

+    p = XMLUtil::SkipWhiteSpace( p );

+    if ( !p || *p != '=' ) return 0;

+

+    ++p;    // move up to opening quote

+    p = XMLUtil::SkipWhiteSpace( p );

+    if ( *p != '\"' && *p != '\'' ) return 0;

+

+    char endTag[2] = { *p, 0 };

+    ++p;    // move past opening quote

+

+    p = value.ParseText( p, endTag, processEntities ? StrPair::ATTRIBUTE_VALUE : StrPair::ATTRIBUTE_VALUE_LEAVE_ENTITIES );

+    return p;

+}

+

+

+void XMLAttribute::SetName( const char* n )

+{

+    name.SetStr( n );

+}

+

+

+int XMLAttribute::QueryIntValue( int* value ) const

+{

+    if ( XMLUtil::ToInt( Value(), value ))

+        return XML_NO_ERROR;

+    return XML_WRONG_ATTRIBUTE_TYPE;

+}

+

+

+int XMLAttribute::QueryUnsignedValue( unsigned int* value ) const

+{

+    if ( XMLUtil::ToUnsigned( Value(), value ))

+        return XML_NO_ERROR;

+    return XML_WRONG_ATTRIBUTE_TYPE;

+}

+

+

+int XMLAttribute::QueryBoolValue( bool* value ) const

+{

+    if ( XMLUtil::ToBool( Value(), value )) {

+        return XML_NO_ERROR;

+    }

+    return XML_WRONG_ATTRIBUTE_TYPE;

+}

+

+

+int XMLAttribute::QueryFloatValue( float* value ) const

+{

+    if ( XMLUtil::ToFloat( Value(), value ))

+        return XML_NO_ERROR;

+    return XML_WRONG_ATTRIBUTE_TYPE;

+}

+

+

+int XMLAttribute::QueryDoubleValue( double* value ) const

+{

+    if ( XMLUtil::ToDouble( Value(), value ))

+        return XML_NO_ERROR;

+    return XML_WRONG_ATTRIBUTE_TYPE;

+}

+

+

+void XMLAttribute::SetAttribute( const char* v )

+{

+    value.SetStr( v );

+}

+

+

+void XMLAttribute::SetAttribute( int v )

+{

+    char buf[BUF_SIZE];

+    XMLUtil::ToStr( v, buf, BUF_SIZE );

+    value.SetStr( buf );

+}

+

+

+void XMLAttribute::SetAttribute( unsigned v )

+{

+    char buf[BUF_SIZE];

+    XMLUtil::ToStr( v, buf, BUF_SIZE );

+    value.SetStr( buf );

+}

+

+

+void XMLAttribute::SetAttribute( bool v )

+{

+    char buf[BUF_SIZE];

+    XMLUtil::ToStr( v, buf, BUF_SIZE );

+    value.SetStr( buf );

+}

+

+void XMLAttribute::SetAttribute( double v )

+{

+    char buf[BUF_SIZE];

+    XMLUtil::ToStr( v, buf, BUF_SIZE );

+    value.SetStr( buf );

+}

+

+void XMLAttribute::SetAttribute( float v )

+{

+    char buf[BUF_SIZE];

+    XMLUtil::ToStr( v, buf, BUF_SIZE );

+    value.SetStr( buf );

+}

+

+

+// --------- XMLElement ---------- //

+XMLElement::XMLElement( XMLDocument* doc ) : XMLNode( doc ),

+    closingType( 0 ),

+    rootAttribute( 0 )

+{

+}

+

+

+XMLElement::~XMLElement()

+{

+    while( rootAttribute ) {

+        XMLAttribute* next = rootAttribute->next;

+        DELETE_ATTRIBUTE( rootAttribute );

+        rootAttribute = next;

+    }

+}

+

+

+XMLAttribute* XMLElement::FindAttribute( const char* name )

+{

+    XMLAttribute* a = 0;

+    for( a=rootAttribute; a; a = a->next ) {

+        if ( XMLUtil::StringEqual( a->Name(), name ) )

+            return a;

+    }

+    return 0;

+}

+

+

+const XMLAttribute* XMLElement::FindAttribute( const char* name ) const

+{

+    XMLAttribute* a = 0;

+    for( a=rootAttribute; a; a = a->next ) {

+        if ( XMLUtil::StringEqual( a->Name(), name ) )

+            return a;

+    }

+    return 0;

+}

+

+

+const char* XMLElement::Attribute( const char* name, const char* value ) const

+{

+    const XMLAttribute* a = FindAttribute( name );

+    if ( !a )

+        return 0;

+    if ( !value || XMLUtil::StringEqual( a->Value(), value ))

+        return a->Value();

+    return 0;

+}

+

+

+const char* XMLElement::GetText() const

+{

+    if ( FirstChild() && FirstChild()->ToText() ) {

+        return FirstChild()->ToText()->Value();

+    }

+    return 0;

+}

+

+

+int XMLElement::QueryIntText( int* _value ) const

+{

+    if ( FirstChild() && FirstChild()->ToText() ) {

+        const char* t = FirstChild()->ToText()->Value();

+        if ( XMLUtil::ToInt( t, _value ) ) {

+            return XML_SUCCESS;

+        }

+        return XML_CAN_NOT_CONVERT_TEXT;

+    }

+    return XML_NO_TEXT_NODE;

+}

+

+

+int XMLElement::QueryUnsignedText( unsigned* _value ) const

+{

+    if ( FirstChild() && FirstChild()->ToText() ) {

+        const char* t = FirstChild()->ToText()->Value();

+        if ( XMLUtil::ToUnsigned( t, _value ) ) {

+            return XML_SUCCESS;

+        }

+        return XML_CAN_NOT_CONVERT_TEXT;

+    }

+    return XML_NO_TEXT_NODE;

+}

+

+

+int XMLElement::QueryBoolText( bool* _value ) const

+{

+    if ( FirstChild() && FirstChild()->ToText() ) {

+        const char* t = FirstChild()->ToText()->Value();

+        if ( XMLUtil::ToBool( t, _value ) ) {

+            return XML_SUCCESS;

+        }

+        return XML_CAN_NOT_CONVERT_TEXT;

+    }

+    return XML_NO_TEXT_NODE;

+}

+

+

+int XMLElement::QueryDoubleText( double* _value ) const

+{

+    if ( FirstChild() && FirstChild()->ToText() ) {

+        const char* t = FirstChild()->ToText()->Value();

+        if ( XMLUtil::ToDouble( t, _value ) ) {

+            return XML_SUCCESS;

+        }

+        return XML_CAN_NOT_CONVERT_TEXT;

+    }

+    return XML_NO_TEXT_NODE;

+}

+

+

+int XMLElement::QueryFloatText( float* _value ) const

+{

+    if ( FirstChild() && FirstChild()->ToText() ) {

+        const char* t = FirstChild()->ToText()->Value();

+        if ( XMLUtil::ToFloat( t, _value ) ) {

+            return XML_SUCCESS;

+        }

+        return XML_CAN_NOT_CONVERT_TEXT;

+    }

+    return XML_NO_TEXT_NODE;

+}

+

+

+

+XMLAttribute* XMLElement::FindOrCreateAttribute( const char* name )

+{

+    XMLAttribute* last = 0;

+    XMLAttribute* attrib = 0;

+    for( attrib = rootAttribute;

+         attrib;

+         last = attrib, attrib = attrib->next )

+    {

+        if ( XMLUtil::StringEqual( attrib->Name(), name ) ) {

+            break;

+        }

+    }

+    if ( !attrib ) {

+        attrib = new (document->attributePool.Alloc() ) XMLAttribute();

+        attrib->memPool = &document->attributePool;

+        if ( last ) {

+            last->next = attrib;

+        }

+        else {

+            rootAttribute = attrib;

+        }

+        attrib->SetName( name );

+    }

+    return attrib;

+}

+

+

+void XMLElement::DeleteAttribute( const char* name )

+{

+    XMLAttribute* prev = 0;

+    for( XMLAttribute* a=rootAttribute; a; a=a->next ) {

+        if ( XMLUtil::StringEqual( name, a->Name() ) ) {

+            if ( prev ) {

+                prev->next = a->next;

+            }

+            else {

+                rootAttribute = a->next;

+            }

+            DELETE_ATTRIBUTE( a );

+            break;

+        }

+        prev = a;

+    }

+}

+

+

+char* XMLElement::ParseAttributes( char* p )

+{

+    const char* start = p;

+    XMLAttribute* prevAttribute = 0;

+

+    // Read the attributes.

+    while( p ) {

+        p = XMLUtil::SkipWhiteSpace( p );

+        if ( !p || !(*p) ) {

+            document->SetError( XML_ERROR_PARSING_ELEMENT, start, Name() );

+            return 0;

+        }

+

+        // attribute.

+        if ( XMLUtil::IsAlpha( *p ) ) {

+            XMLAttribute* attrib = new (document->attributePool.Alloc() ) XMLAttribute();

+            attrib->memPool = &document->attributePool;

+

+            p = attrib->ParseDeep( p, document->ProcessEntities() );

+            if ( !p || Attribute( attrib->Name() ) ) {

+                DELETE_ATTRIBUTE( attrib );

+                document->SetError( XML_ERROR_PARSING_ATTRIBUTE, start, p );

+                return 0;

+            }

+            // There is a minor bug here: if the attribute in the source xml

+            // document is duplicated, it will not be detected and the

+            // attribute will be doubly added. However, tracking the 'prevAttribute'

+            // avoids re-scanning the attribute list. Preferring performance for

+            // now, may reconsider in the future.

+            if ( prevAttribute ) {

+                prevAttribute->next = attrib;

+            }

+            else {

+                rootAttribute = attrib;

+            }

+            prevAttribute = attrib;

+        }

+        // end of the tag

+        else if ( *p == '/' && *(p+1) == '>' ) {

+            closingType = CLOSED;

+            return p+2;    // done; sealed element.

+        }

+        // end of the tag

+        else if ( *p == '>' ) {

+            ++p;

+            break;

+        }

+        else {

+            document->SetError( XML_ERROR_PARSING_ELEMENT, start, p );

+            return 0;

+        }

+    }

+    return p;

+}

+

+

+//

+//    <ele></ele>

+//    <ele>foo<b>bar</b></ele>

+//

+char* XMLElement::ParseDeep( char* p, StrPair* strPair )

+{

+    // Read the element name.

+    p = XMLUtil::SkipWhiteSpace( p );

+    if ( !p ) return 0;

+

+    // The closing element is the </element> form. It is

+    // parsed just like a regular element then deleted from

+    // the DOM.

+    if ( *p == '/' ) {

+        closingType = CLOSING;

+        ++p;

+    }

+

+    p = value.ParseName( p );

+    if ( value.Empty() ) return 0;

+

+    p = ParseAttributes( p );

+    if ( !p || !*p || closingType )

+        return p;

+

+    p = XMLNode::ParseDeep( p, strPair );

+    return p;

+}

+

+

+

+XMLNode* XMLElement::ShallowClone( XMLDocument* doc ) const

+{

+    if ( !doc ) {

+        doc = document;

+    }

+    XMLElement* element = doc->NewElement( Value() );                    // fixme: this will always allocate memory. Intern?

+    for( const XMLAttribute* a=FirstAttribute(); a; a=a->Next() ) {

+        element->SetAttribute( a->Name(), a->Value() );                    // fixme: this will always allocate memory. Intern?

+    }

+    return element;

+}

+

+

+bool XMLElement::ShallowEqual( const XMLNode* compare ) const

+{

+    const XMLElement* other = compare->ToElement();

+    if ( other && XMLUtil::StringEqual( other->Value(), Value() )) {

+

+        const XMLAttribute* a=FirstAttribute();

+        const XMLAttribute* b=other->FirstAttribute();

+

+        while ( a && b ) {

+            if ( !XMLUtil::StringEqual( a->Value(), b->Value() ) ) {

+                return false;

+            }

+            a = a->Next();

+            b = b->Next();

+        }

+        if ( a || b ) {

+            // different count

+            return false;

+        }

+        return true;

+    }

+    return false;

+}

+

+

+bool XMLElement::Accept( XMLVisitor* visitor ) const

+{

+    if ( visitor->VisitEnter( *this, rootAttribute ) )

+    {

+        for ( const XMLNode* node=FirstChild(); node; node=node->NextSibling() )

+        {

+            if ( !node->Accept( visitor ) )

+                break;

+        }

+    }

+    return visitor->VisitExit( *this );

+}

+

+

+// --------- XMLDocument ----------- //

+XMLDocument::XMLDocument( bool _processEntities ) :

+    XMLNode( 0 ),

+    writeBOM( false ),

+    processEntities( _processEntities ),

+    errorID( 0 ),

+    errorStr1( 0 ),

+    errorStr2( 0 ),

+    charBuffer( 0 )

+{

+    document = this;    // avoid warning about 'this' in initializer list

+}

+

+

+XMLDocument::~XMLDocument()

+{

+    DeleteChildren();

+    delete [] charBuffer;

+

+#if 0

+    textPool.Trace( "text" );

+    elementPool.Trace( "element" );

+    commentPool.Trace( "comment" );

+    attributePool.Trace( "attribute" );

+#endif

+

+    TIXMLASSERT( textPool.CurrentAllocs() == 0 );

+    TIXMLASSERT( elementPool.CurrentAllocs() == 0 );

+    TIXMLASSERT( commentPool.CurrentAllocs() == 0 );

+    TIXMLASSERT( attributePool.CurrentAllocs() == 0 );

+}

+

+

+void XMLDocument::InitDocument()

+{

+    errorID = XML_NO_ERROR;

+    errorStr1 = 0;

+    errorStr2 = 0;

+

+    delete [] charBuffer;

+    charBuffer = 0;

+

+}

+

+

+XMLElement* XMLDocument::NewElement( const char* name )

+{

+    XMLElement* ele = new (elementPool.Alloc()) XMLElement( this );

+    ele->memPool = &elementPool;

+    ele->SetName( name );

+    return ele;

+}

+

+

+XMLComment* XMLDocument::NewComment( const char* str )

+{

+    XMLComment* comment = new (commentPool.Alloc()) XMLComment( this );

+    comment->memPool = &commentPool;

+    comment->SetValue( str );

+    return comment;

+}

+

+

+XMLText* XMLDocument::NewText( const char* str )

+{

+    XMLText* text = new (textPool.Alloc()) XMLText( this );

+    text->memPool = &textPool;

+    text->SetValue( str );

+    return text;

+}

+

+

+XMLDeclaration* XMLDocument::NewDeclaration( const char* str )

+{

+    XMLDeclaration* dec = new (commentPool.Alloc()) XMLDeclaration( this );

+    dec->memPool = &commentPool;

+    dec->SetValue( str ? str : "xml version=\"1.0\" encoding=\"UTF-8\"" );

+    return dec;

+}

+

+

+XMLUnknown* XMLDocument::NewUnknown( const char* str )

+{

+    XMLUnknown* unk = new (commentPool.Alloc()) XMLUnknown( this );

+    unk->memPool = &commentPool;

+    unk->SetValue( str );

+    return unk;

+}

+

+

+int XMLDocument::LoadFile( const char* filename )

+{

+    DeleteChildren();

+    InitDocument();

+

+#if defined(_MSC_VER)

+#pragma warning ( push )

+#pragma warning ( disable : 4996 )        // Fail to see a compelling reason why this should be deprecated.

+#endif

+    FILE* fp = fopen( filename, "rb" );

+#if defined(_MSC_VER)

+#pragma warning ( pop )

+#endif

+    if ( !fp ) {

+        SetError( XML_ERROR_FILE_NOT_FOUND, filename, 0 );

+        return errorID;

+    }

+    LoadFile( fp );

+    fclose( fp );

+    return errorID;

+}

+

+

+int XMLDocument::LoadFile( FILE* fp )

+{

+    DeleteChildren();

+    InitDocument();

+

+    fseek( fp, 0, SEEK_END );

+    unsigned size = ftell( fp );

+    fseek( fp, 0, SEEK_SET );

+

+    if ( size == 0 ) {

+        return errorID;

+    }

+

+    charBuffer = new char[size+1];

+    size_t read = fread( charBuffer, 1, size, fp );

+    if ( read != size ) {

+        SetError( XML_ERROR_FILE_READ_ERROR, 0, 0 );

+        return errorID;

+    }

+

+    charBuffer[size] = 0;

+

+    const char* p = charBuffer;

+    p = XMLUtil::SkipWhiteSpace( p );

+    p = XMLUtil::ReadBOM( p, &writeBOM );

+    if ( !p || !*p ) {

+        SetError( XML_ERROR_EMPTY_DOCUMENT, 0, 0 );

+        return errorID;

+    }

+

+    ParseDeep( charBuffer + (p-charBuffer), 0 );

+    return errorID;

+}

+

+

+int XMLDocument::SaveFile( const char* filename )

+{

+#if defined(_MSC_VER)

+#pragma warning ( push )

+#pragma warning ( disable : 4996 )        // Fail to see a compelling reason why this should be deprecated.

+#endif

+    int fd = open(filename, O_RDWR|O_CREAT, 0644);

+    FILE* fp = fdopen(fd, "w");

+    //FILE* fp = fopen( filename, "w" );

+#if defined(_MSC_VER)

+#pragma warning ( pop )

+#endif

+    if ( !fp ) {

+        SetError( XML_ERROR_FILE_COULD_NOT_BE_OPENED, filename, 0 );

+        return errorID;

+    }

+    SaveFile(fp);

+    fclose( fp );

+    return errorID;

+}

+

+

+int XMLDocument::SaveFile( FILE* fp )

+{

+    XMLPrinter stream( fp );

+    Print( &stream );

+    return errorID;

+}

+

+

+int XMLDocument::Parse( const char* p )

+{

+    DeleteChildren();

+    InitDocument();

+

+    if ( !p || !*p ) {

+        SetError( XML_ERROR_EMPTY_DOCUMENT, 0, 0 );

+        return errorID;

+    }

+    p = XMLUtil::SkipWhiteSpace( p );

+    p = XMLUtil::ReadBOM( p, &writeBOM );

+    if ( !p || !*p ) {

+        SetError( XML_ERROR_EMPTY_DOCUMENT, 0, 0 );

+        return errorID;

+    }

+

+    size_t len = strlen( p );

+    charBuffer = new char[ len+1 ];

+    memcpy( charBuffer, p, len+1 );

+

+

+    ParseDeep( charBuffer, 0 );

+    return errorID;

+}

+

+

+void XMLDocument::Print( XMLPrinter* streamer )

+{

+    XMLPrinter stdStreamer( stdout );

+    if ( !streamer )

+        streamer = &stdStreamer;

+    Accept( streamer );

+}

+

+

+void XMLDocument::SetError( int error, const char* str1, const char* str2 )

+{

+    errorID = error;

+    errorStr1 = str1;

+    errorStr2 = str2;

+}

+

+

+void XMLDocument::PrintError() const

+{

+    if ( errorID ) {

+        static const int LEN = 20;

+        char buf1[LEN] = { 0 };

+        char buf2[LEN] = { 0 };

+

+        if ( errorStr1 ) {

+            TIXML_SNPRINTF( buf1, LEN, "%s", errorStr1 );

+        }

+        if ( errorStr2 ) {

+            TIXML_SNPRINTF( buf2, LEN, "%s", errorStr2 );

+        }

+

+        printf( "XMLDocument error id=%d str1=%s str2=%s\n",

+                errorID, buf1, buf2 );

+    }

+}

+

+

+XMLPrinter::XMLPrinter( FILE* file, bool compact ) :

+    elementJustOpened( false ),

+    firstElement( true ),

+    fp( file ),

+    depth( 0 ),

+    textDepth( -1 ),

+    processEntities( true ),

+    compactMode( compact )

+{

+    for( int i=0; i<ENTITY_RANGE; ++i ) {

+        entityFlag[i] = false;

+        restrictedEntityFlag[i] = false;

+    }

+    for( int i=0; i<NUM_ENTITIES; ++i ) {

+        TIXMLASSERT( entities[i].value < ENTITY_RANGE );

+        if ( entities[i].value < ENTITY_RANGE ) {

+            entityFlag[ (int)entities[i].value ] = true;

+        }

+    }

+    restrictedEntityFlag[(int)'&'] = true;

+    restrictedEntityFlag[(int)'<'] = true;

+    restrictedEntityFlag[(int)'>'] = true;    // not required, but consistency is nice

+    buffer.Push( 0 );

+}

+

+

+void XMLPrinter::Print( const char* format, ... )

+{

+    va_list     va;

+    va_start( va, format );

+

+    if ( fp ) {

+        vfprintf( fp, format, va );

+    }

+    else {

+        // This seems brutally complex. Haven't figured out a better

+        // way on windows.

+        #ifdef _MSC_VER

+            int len = -1;

+            int expand = 1000;

+            while ( len < 0 ) {

+                len = vsnprintf_s( accumulator.Mem(), accumulator.Capacity(), _TRUNCATE, format, va );

+                if ( len < 0 ) {

+                    expand *= 3/2;

+                    accumulator.PushArr( expand );

+                }

+            }

+            char* p = buffer.PushArr( len ) - 1;

+            memcpy( p, accumulator.Mem(), len+1 );

+        #else

+            int len = vsnprintf( 0, 0, format, va );

+            // Close out and re-start the va-args

+            va_end( va );

+            va_start( va, format );

+            char* p = buffer.PushArr( len ) - 1;

+            vsnprintf( p, len+1, format, va );

+        #endif

+    }

+    va_end( va );

+}

+

+

+void XMLPrinter::PrintSpace( int depth )

+{

+    for( int i=0; i<depth; ++i ) {

+        Print( "    " );

+    }

+}

+

+

+void XMLPrinter::PrintString( const char* p, bool restricted )

+{

+    // Look for runs of bytes between entities to print.

+    const char* q = p;

+    const bool* flag = restricted ? restrictedEntityFlag : entityFlag;

+

+    if ( processEntities ) {

+        while ( *q ) {

+            // Remember, char is sometimes signed. (How many times has that bitten me?)

+            if ( *q > 0 && *q < ENTITY_RANGE ) {

+                // Check for entities. If one is found, flush

+                // the stream up until the entity, write the

+                // entity, and keep looking.

+                if ( flag[(unsigned)(*q)] ) {

+                    while ( p < q ) {

+                        Print( "%c", *p );

+                        ++p;

+                    }

+                    for( int i=0; i<NUM_ENTITIES; ++i ) {

+                        if ( entities[i].value == *q ) {

+                            Print( "&%s;", entities[i].pattern );

+                            break;

+                        }

+                    }

+                    ++p;

+                }

+            }

+            ++q;

+        }

+    }

+    // Flush the remaining string. This will be the entire

+    // string if an entity wasn't found.

+    if ( !processEntities || (q-p > 0) ) {

+        Print( "%s", p );

+    }

+}

+

+

+void XMLPrinter::PushHeader( bool writeBOM, bool writeDec )

+{

+    static const unsigned char bom[] = { TIXML_UTF_LEAD_0, TIXML_UTF_LEAD_1, TIXML_UTF_LEAD_2, 0 };

+    if ( writeBOM ) {

+        Print( "%s", bom );

+    }

+    if ( writeDec ) {

+        PushDeclaration( "xml version=\"1.0\"" );

+    }

+}

+

+

+void XMLPrinter::OpenElement( const char* name )

+{

+    if ( elementJustOpened ) {

+        SealElement();

+    }

+    stack.Push( name );

+

+    if ( textDepth < 0 && !firstElement && !compactMode ) {

+        Print( "\n" );

+        PrintSpace( depth );

+    }

+

+    Print( "<%s", name );

+    elementJustOpened = true;

+    firstElement = false;

+    ++depth;

+}

+

+

+void XMLPrinter::PushAttribute( const char* name, const char* value )

+{

+    TIXMLASSERT( elementJustOpened );

+    Print( " %s=\"", name );

+    PrintString( value, false );

+    Print( "\"" );

+}

+

+

+void XMLPrinter::PushAttribute( const char* name, int v )

+{

+    char buf[BUF_SIZE];

+    XMLUtil::ToStr( v, buf, BUF_SIZE );

+    PushAttribute( name, buf );

+}

+

+

+void XMLPrinter::PushAttribute( const char* name, unsigned v )

+{

+    char buf[BUF_SIZE];

+    XMLUtil::ToStr( v, buf, BUF_SIZE );

+    PushAttribute( name, buf );

+}

+

+

+void XMLPrinter::PushAttribute( const char* name, bool v )

+{

+    char buf[BUF_SIZE];

+    XMLUtil::ToStr( v, buf, BUF_SIZE );

+    PushAttribute( name, buf );

+}

+

+

+void XMLPrinter::PushAttribute( const char* name, double v )

+{

+    char buf[BUF_SIZE];

+    XMLUtil::ToStr( v, buf, BUF_SIZE );

+    PushAttribute( name, buf );

+}

+

+

+void XMLPrinter::CloseElement()

+{

+    --depth;

+    const char* name = stack.Pop();

+

+    if ( elementJustOpened ) {

+        Print( "/>" );

+    }

+    else {

+        if ( textDepth < 0 && !compactMode) {

+            Print( "\n" );

+            PrintSpace( depth );

+        }

+        Print( "</%s>", name );

+    }

+

+    if ( textDepth == depth )

+        textDepth = -1;

+    if ( depth == 0 && !compactMode)

+        Print( "\n" );

+    elementJustOpened = false;

+}

+

+

+void XMLPrinter::SealElement()

+{

+    elementJustOpened = false;

+    Print( ">" );

+}

+

+

+void XMLPrinter::PushText( const char* text, bool cdata )

+{

+    textDepth = depth-1;

+

+    if ( elementJustOpened ) {

+        SealElement();

+    }

+    if ( cdata ) {

+        Print( "<![CDATA[" );

+        Print( "%s", text );

+        Print( "]]>" );

+    }

+    else {

+        PrintString( text, true );

+    }

+}

+

+void XMLPrinter::PushText( int value )

+{

+    char buf[BUF_SIZE];

+    XMLUtil::ToStr( value, buf, BUF_SIZE );

+    PushText( buf, false );

+}

+

+

+void XMLPrinter::PushText( unsigned value )

+{

+    char buf[BUF_SIZE];

+    XMLUtil::ToStr( value, buf, BUF_SIZE );

+    PushText( buf, false );

+}

+

+

+void XMLPrinter::PushText( bool value )

+{

+    char buf[BUF_SIZE];

+    XMLUtil::ToStr( value, buf, BUF_SIZE );

+    PushText( buf, false );

+}

+

+

+void XMLPrinter::PushText( float value )

+{

+    char buf[BUF_SIZE];

+    XMLUtil::ToStr( value, buf, BUF_SIZE );

+    PushText( buf, false );

+}

+

+

+void XMLPrinter::PushText( double value )

+{

+    char buf[BUF_SIZE];

+    XMLUtil::ToStr( value, buf, BUF_SIZE );

+    PushText( buf, false );

+}

+

+

+void XMLPrinter::PushComment( const char* comment )

+{

+    if ( elementJustOpened ) {

+        SealElement();

+    }

+    if ( textDepth < 0 && !firstElement && !compactMode) {

+        Print( "\n" );

+        PrintSpace( depth );

+    }

+    firstElement = false;

+    Print( "<!--%s-->", comment );

+}

+

+

+void XMLPrinter::PushDeclaration( const char* value )

+{

+    if ( elementJustOpened ) {

+        SealElement();

+    }

+    if ( textDepth < 0 && !firstElement && !compactMode) {

+        Print( "\n" );

+        PrintSpace( depth );

+    }

+    firstElement = false;

+    Print( "<?%s?>", value );

+}

+

+

+void XMLPrinter::PushUnknown( const char* value )

+{

+    if ( elementJustOpened ) {

+        SealElement();

+    }

+    if ( textDepth < 0 && !firstElement && !compactMode) {

+        Print( "\n" );

+        PrintSpace( depth );

+    }

+    firstElement = false;

+    Print( "<!%s>", value );

+}

+

+

+bool XMLPrinter::VisitEnter( const XMLDocument& doc )

+{

+    processEntities = doc.ProcessEntities();

+    if ( doc.HasBOM() ) {

+        PushHeader( true, false );

+    }

+    return true;

+}

+

+

+bool XMLPrinter::VisitEnter( const XMLElement& element, const XMLAttribute* attribute )

+{

+    OpenElement( element.Name() );

+    while ( attribute ) {

+        PushAttribute( attribute->Name(), attribute->Value() );

+        attribute = attribute->Next();

+    }

+    return true;

+}

+

+

+bool XMLPrinter::VisitExit( const XMLElement& )

+{

+    CloseElement();

+    return true;

+}

+

+

+bool XMLPrinter::Visit( const XMLText& text )

+{

+    PushText( text.Value(), text.CData() );

+    return true;

+}

+

+

+bool XMLPrinter::Visit( const XMLComment& comment )

+{

+    PushComment( comment.Value() );

+    return true;

+}

+

+bool XMLPrinter::Visit( const XMLDeclaration& declaration )

+{

+    PushDeclaration( declaration.Value() );

+    return true;

+}

+

+

+bool XMLPrinter::Visit( const XMLUnknown& unknown )

+{

+    PushUnknown( unknown.Value() );

+    return true;

+}

diff --git a/tinyxml2.h b/tinyxml2.h
new file mode 100644
index 0000000..8cabd0c
--- /dev/null
+++ b/tinyxml2.h
@@ -0,0 +1,1480 @@
+/*

+Original code by Lee Thomason (www.grinninglizard.com)

+

+This software is provided 'as-is', without any express or implied

+warranty. In no event will the authors be held liable for any

+damages arising from the use of this software.

+

+Permission is granted to anyone to use this software for any

+purpose, including commercial applications, and to alter it and

+redistribute it freely, subject to the following restrictions:

+

+1. The origin of this software must not be misrepresented; you must

+not claim that you wrote the original software. If you use this

+software in a product, an acknowledgment in the product documentation

+would be appreciated but is not required.

+

+2. Altered source versions must be plainly marked as such, and

+must not be misrepresented as being the original software.

+

+3. This notice may not be removed or altered from any source

+distribution.

+*/

+

+#ifndef TINYXML2_INCLUDED

+#define TINYXML2_INCLUDED

+

+#include <cctype>

+#include <climits>

+#include <cstdio>

+#include <cstring>

+//#include <cstdarg>

+#include <stdarg.h>

+/*

+   TODO: intern strings instead of allocation.

+*/

+/*

+    gcc: g++ -Wall tinyxml2.cpp xmltest.cpp -o gccxmltest.exe

+*/

+

+#if defined( _DEBUG ) || defined( DEBUG ) || defined (__DEBUG__)

+    #ifndef DEBUG

+        #define DEBUG

+    #endif

+#endif

+

+

+#if defined(DEBUG)

+        #if defined(_MSC_VER)

+                #define TIXMLASSERT( x )           if ( !(x)) { __debugbreak(); } //if ( !(x)) WinDebugBreak()

+        #elif defined (ANDROID_NDK)

+                #include <android/log.h>

+                #define TIXMLASSERT( x )           if ( !(x)) { __android_log_assert( "assert", "grinliz", "ASSERT in '%s' at %d.", __FILE__, __LINE__ ); }

+        #else

+                #include <assert.h>

+                #define TIXMLASSERT                assert

+        #endif

+#else

+        #define TIXMLASSERT( x )           {}

+#endif

+

+

+#if defined(_MSC_VER) && (_MSC_VER >= 1400 )

+    // Microsoft visual studio, version 2005 and higher.

+    /*int _snprintf_s(

+       char *buffer,

+       size_t sizeOfBuffer,

+       size_t count,

+       const char *format [,

+          argument] ...

+    );*/

+    inline int TIXML_SNPRINTF( char* buffer, size_t size, const char* format, ... ) {

+        va_list va;

+        va_start( va, format );

+        int result = vsnprintf_s( buffer, size, _TRUNCATE, format, va );

+        va_end( va );

+        return result;

+    }

+    #define TIXML_SSCANF   sscanf_s

+#else

+    // GCC version 3 and higher

+    //#warning( "Using sn* functions." )

+    #define TIXML_SNPRINTF snprintf

+    #define TIXML_SSCANF   sscanf

+#endif

+

+static const int TIXML2_MAJOR_VERSION = 1;

+static const int TIXML2_MINOR_VERSION = 0;

+static const int TIXML2_PATCH_VERSION = 6;

+

+namespace tinyxml2

+{

+class XMLDocument;

+class XMLElement;

+class XMLAttribute;

+class XMLComment;

+class XMLNode;

+class XMLText;

+class XMLDeclaration;

+class XMLUnknown;

+

+class XMLPrinter;

+

+/*

+    A class that wraps strings. Normally stores the start and end

+    pointers into the XML file itself, and will apply normalization

+    and entity translation if actually read. Can also store (and memory

+    manage) a traditional char[]

+*/

+class StrPair

+{

+public:

+    enum {

+        NEEDS_ENTITY_PROCESSING            = 0x01,

+        NEEDS_NEWLINE_NORMALIZATION        = 0x02,

+

+        TEXT_ELEMENT        = NEEDS_ENTITY_PROCESSING | NEEDS_NEWLINE_NORMALIZATION,

+        TEXT_ELEMENT_LEAVE_ENTITIES        = NEEDS_NEWLINE_NORMALIZATION,

+        ATTRIBUTE_NAME        = 0,

+        ATTRIBUTE_VALUE        = NEEDS_ENTITY_PROCESSING | NEEDS_NEWLINE_NORMALIZATION,

+        ATTRIBUTE_VALUE_LEAVE_ENTITIES        = NEEDS_NEWLINE_NORMALIZATION,

+        COMMENT                = NEEDS_NEWLINE_NORMALIZATION

+    };

+

+    StrPair() : flags( 0 ), start( 0 ), end( 0 ) {}

+    ~StrPair();

+

+    void Set( char* _start, char* _end, int _flags ) {

+        Reset();

+        this->start = _start; this->end = _end; this->flags = _flags | NEEDS_FLUSH;

+    }

+    const char* GetStr();

+    bool Empty() const { return start == end; }

+

+    void SetInternedStr( const char* str ) { Reset(); this->start = const_cast<char*>(str); }

+    void SetStr( const char* str, int flags=0 );

+

+    char* ParseText( char* in, const char* endTag, int strFlags );

+    char* ParseName( char* in );

+

+

+private:

+    void Reset();

+

+    enum {

+        NEEDS_FLUSH = 0x100,

+        NEEDS_DELETE = 0x200

+    };

+

+    // After parsing, if *end != 0, it can be set to zero.

+    int flags;

+    char* start;

+    char* end;

+};

+

+

+/*

+    A dynamic array of Plain Old Data. Doesn't support constructors, etc.

+    Has a small initial memory pool, so that low or no usage will not

+    cause a call to new/delete

+*/

+template <class T, int INIT>

+class DynArray

+{

+public:

+    DynArray< T, INIT >()

+    {

+        mem = pool;

+        allocated = INIT;

+        size = 0;

+    }

+    ~DynArray()

+    {

+        if ( mem != pool ) {

+            delete [] mem;

+        }

+    }

+    void Push( T t )

+    {

+        EnsureCapacity( size+1 );

+        mem[size++] = t;

+    }

+

+    T* PushArr( int count )

+    {

+        EnsureCapacity( size+count );

+        T* ret = &mem[size];

+        size += count;

+        return ret;

+    }

+    T Pop() {

+        return mem[--size];

+    }

+    void PopArr( int count )

+    {

+        TIXMLASSERT( size >= count );

+        size -= count;

+    }

+

+    bool Empty() const                    { return size == 0; }

+    T& operator[](int i)                { TIXMLASSERT( i>= 0 && i < size ); return mem[i]; }

+    const T& operator[](int i) const    { TIXMLASSERT( i>= 0 && i < size ); return mem[i]; }

+    int Size() const                    { return size; }

+    int Capacity() const                { return allocated; }

+    const T* Mem() const                { return mem; }

+    T* Mem()                            { return mem; }

+

+

+private:

+    void EnsureCapacity( int cap ) {

+        if ( cap > allocated ) {

+            int newAllocated = cap * 2;

+            T* newMem = new T[newAllocated];

+            memcpy( newMem, mem, sizeof(T)*size );    // warning: not using constructors, only works for PODs

+            if ( mem != pool ) delete [] mem;

+            mem = newMem;

+            allocated = newAllocated;

+        }

+    }

+

+    T* mem;

+    T pool[INIT];

+    int allocated;        // objects allocated

+    int size;            // number objects in use

+};

+

+

+/*

+    Parent virtual class of a pool for fast allocation

+    and deallocation of objects.

+*/

+class MemPool

+{

+public:

+    MemPool() {}

+    virtual ~MemPool() {}

+

+    virtual int ItemSize() const = 0;

+    virtual void* Alloc() = 0;

+    virtual void Free( void* ) = 0;

+};

+

+

+/*

+    Template child class to create pools of the correct type.

+*/

+template< int SIZE >

+class MemPoolT : public MemPool

+{

+public:

+    MemPoolT() : root(0), currentAllocs(0), nAllocs(0), maxAllocs(0)    {}

+    ~MemPoolT() {

+        // Delete the blocks.

+        for( int i=0; i<blockPtrs.Size(); ++i ) {

+            delete blockPtrs[i];

+        }

+    }

+

+    virtual int ItemSize() const    { return SIZE; }

+    int CurrentAllocs() const        { return currentAllocs; }

+

+    virtual void* Alloc() {

+        if ( !root ) {

+            // Need a new block.

+            Block* block = new Block();

+            blockPtrs.Push( block );

+

+            for( int i=0; i<COUNT-1; ++i ) {

+                block->chunk[i].next = &block->chunk[i+1];

+            }

+            block->chunk[COUNT-1].next = 0;

+            root = block->chunk;

+        }

+        void* result = root;

+        root = root->next;

+

+        ++currentAllocs;

+        if ( currentAllocs > maxAllocs ) maxAllocs = currentAllocs;

+        nAllocs++;

+        return result;

+    }

+    virtual void Free( void* mem ) {

+        if ( !mem ) return;

+        --currentAllocs;

+        Chunk* chunk = (Chunk*)mem;

+        memset( chunk, 0xfe, sizeof(Chunk) );

+        chunk->next = root;

+        root = chunk;

+    }

+    void Trace( const char* name ) {

+        printf( "Mempool %s watermark=%d [%dk] current=%d size=%d nAlloc=%d blocks=%d\n",

+                 name, maxAllocs, maxAllocs*SIZE/1024, currentAllocs, SIZE, nAllocs, blockPtrs.Size() );

+    }

+

+private:

+    enum { COUNT = 1024/SIZE };

+    union Chunk {

+        Chunk* next;

+        char mem[SIZE];

+    };

+    struct Block {

+        Chunk chunk[COUNT];

+    };

+    DynArray< Block*, 10 > blockPtrs;

+    Chunk* root;

+

+    int currentAllocs;

+    int nAllocs;

+    int maxAllocs;

+};

+

+

+

+/**

+    Implements the interface to the "Visitor pattern" (see the Accept() method.)

+    If you call the Accept() method, it requires being passed a XMLVisitor

+    class to handle callbacks. For nodes that contain other nodes (Document, Element)

+    you will get called with a VisitEnter/VisitExit pair. Nodes that are always leafs

+    are simply called with Visit().

+

+    If you return 'true' from a Visit method, recursive parsing will continue. If you return

+    false, <b>no children of this node or its sibilings</b> will be visited.

+

+    All flavors of Visit methods have a default implementation that returns 'true' (continue

+    visiting). You need to only override methods that are interesting to you.

+

+    Generally Accept() is called on the TiXmlDocument, although all nodes support visiting.

+

+    You should never change the document from a callback.

+

+    @sa XMLNode::Accept()

+*/

+class XMLVisitor

+{

+public:

+    virtual ~XMLVisitor() {}

+

+    /// Visit a document.

+    virtual bool VisitEnter( const XMLDocument& /*doc*/ )            { return true; }

+    /// Visit a document.

+    virtual bool VisitExit( const XMLDocument& /*doc*/ )            { return true; }

+

+    /// Visit an element.

+    virtual bool VisitEnter( const XMLElement& /*element*/, const XMLAttribute* /*firstAttribute*/ )    { return true; }

+    /// Visit an element.

+    virtual bool VisitExit( const XMLElement& /*element*/ )            { return true; }

+

+    /// Visit a declaration.

+    virtual bool Visit( const XMLDeclaration& /*declaration*/ )        { return true; }

+    /// Visit a text node.

+    virtual bool Visit( const XMLText& /*text*/ )                    { return true; }

+    /// Visit a comment node.

+    virtual bool Visit( const XMLComment& /*comment*/ )                { return true; }

+    /// Visit an unknown node.

+    virtual bool Visit( const XMLUnknown& /*unknown*/ )                { return true; }

+};

+

+

+/*

+    Utility functionality.

+*/

+class XMLUtil

+{

+public:

+    // Anything in the high order range of UTF-8 is assumed to not be whitespace. This isn't

+    // correct, but simple, and usually works.

+    static const char* SkipWhiteSpace( const char* p )    { while( !IsUTF8Continuation(*p) && isspace( *reinterpret_cast<const unsigned char*>(p) ) ) { ++p; } return p; }

+    static char* SkipWhiteSpace( char* p )                { while( !IsUTF8Continuation(*p) && isspace( *reinterpret_cast<unsigned char*>(p) ) )        { ++p; } return p; }

+

+    inline static bool StringEqual( const char* p, const char* q, int nChar=INT_MAX )  {

+        int n = 0;

+        if ( p == q ) {

+            return true;

+        }

+        while( *p && *q && *p == *q && n<nChar ) {

+            ++p; ++q; ++n;

+        }

+        if ( (n == nChar) || ( *p == 0 && *q == 0 ) ) {

+            return true;

+        }

+        return false;

+    }

+    inline static int IsUTF8Continuation( const char p ) { return p & 0x80; }

+    inline static int IsAlphaNum( unsigned char anyByte )    { return ( anyByte < 128 ) ? isalnum( anyByte ) : 1; }

+    inline static int IsAlpha( unsigned char anyByte )        { return ( anyByte < 128 ) ? isalpha( anyByte ) : 1; }

+

+    static const char* ReadBOM( const char* p, bool* hasBOM );

+    // p is the starting location,

+    // the UTF-8 value of the entity will be placed in value, and length filled in.

+    static const char* GetCharacterRef( const char* p, char* value, int* length );

+    static void ConvertUTF32ToUTF8( unsigned long input, char* output, int* length );

+

+    // converts primitive types to strings

+    static void ToStr( int v, char* buffer, int bufferSize );

+    static void ToStr( unsigned v, char* buffer, int bufferSize );

+    static void ToStr( bool v, char* buffer, int bufferSize );

+    static void ToStr( float v, char* buffer, int bufferSize );

+    static void ToStr( double v, char* buffer, int bufferSize );

+

+    // converts strings to primitive types

+    static bool    ToInt( const char* str, int* value );

+    static bool ToUnsigned( const char* str, unsigned* value );

+    static bool    ToBool( const char* str, bool* value );

+    static bool    ToFloat( const char* str, float* value );

+    static bool ToDouble( const char* str, double* value );

+};

+

+

+/** XMLNode is a base class for every object that is in the

+    XML Document Object Model (DOM), except XMLAttributes.

+    Nodes have siblings, a parent, and children which can

+    be navigated. A node is always in a XMLDocument.

+    The type of a XMLNode can be queried, and it can

+    be cast to its more defined type.

+

+    A XMLDocument allocates memory for all its Nodes.

+    When the XMLDocument gets deleted, all its Nodes

+    will also be deleted.

+

+    @verbatim

+    A Document can contain:    Element    (container or leaf)

+                            Comment (leaf)

+                            Unknown (leaf)

+                            Declaration( leaf )

+

+    An Element can contain:    Element (container or leaf)

+                            Text    (leaf)

+                            Attributes (not on tree)

+                            Comment (leaf)

+                            Unknown (leaf)

+

+    @endverbatim

+*/

+class XMLNode

+{

+    friend class XMLDocument;

+    friend class XMLElement;

+public:

+

+    /// Get the XMLDocument that owns this XMLNode.

+    const XMLDocument* GetDocument() const    { return document; }

+    /// Get the XMLDocument that owns this XMLNode.

+    XMLDocument* GetDocument()                { return document; }

+

+    virtual XMLElement*        ToElement()        { return 0; }    ///< Safely cast to an Element, or null.

+    virtual XMLText*        ToText()        { return 0; }    ///< Safely cast to Text, or null.

+    virtual XMLComment*        ToComment()        { return 0; }    ///< Safely cast to a Comment, or null.

+    virtual XMLDocument*    ToDocument()    { return 0; }    ///< Safely cast to a Document, or null.

+    virtual XMLDeclaration*    ToDeclaration()    { return 0; }    ///< Safely cast to a Declaration, or null.

+    virtual XMLUnknown*        ToUnknown()        { return 0; }    ///< Safely cast to an Unknown, or null.

+

+    virtual const XMLElement*        ToElement() const        { return 0; }

+    virtual const XMLText*            ToText() const            { return 0; }

+    virtual const XMLComment*        ToComment() const        { return 0; }

+    virtual const XMLDocument*        ToDocument() const        { return 0; }

+    virtual const XMLDeclaration*    ToDeclaration() const    { return 0; }

+    virtual const XMLUnknown*        ToUnknown() const        { return 0; }

+

+    /** The meaning of 'value' changes for the specific type.

+        @verbatim

+        Document:    empty

+        Element:    name of the element

+        Comment:    the comment text

+        Unknown:    the tag contents

+        Text:        the text string

+        @endverbatim

+    */

+    const char* Value() const            { return value.GetStr(); }

+    /** Set the Value of an XML node.

+        @sa Value()

+    */

+    void SetValue( const char* val, bool staticMem=false );

+

+    /// Get the parent of this node on the DOM.

+    const XMLNode*    Parent() const            { return parent; }

+    XMLNode* Parent()                        { return parent; }

+

+    /// Returns true if this node has no children.

+    bool NoChildren() const                    { return !firstChild; }

+

+    /// Get the first child node, or null if none exists.

+    const XMLNode*  FirstChild() const        { return firstChild; }

+    XMLNode*        FirstChild()            { return firstChild; }

+    /** Get the first child element, or optionally the first child

+        element with the specified name.

+    */

+    const XMLElement* FirstChildElement( const char* value=0 ) const;

+    XMLElement* FirstChildElement( const char* _value=0 )    { return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->FirstChildElement( _value )); }

+

+    /// Get the last child node, or null if none exists.

+    const XMLNode*    LastChild() const                        { return lastChild; }

+    XMLNode*        LastChild()                                { return const_cast<XMLNode*>(const_cast<const XMLNode*>(this)->LastChild() ); }

+

+    /** Get the last child element or optionally the last child

+        element with the specified name.

+    */

+    const XMLElement* LastChildElement( const char* value=0 ) const;

+    XMLElement* LastChildElement( const char* _value=0 )    { return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->LastChildElement(_value) ); }

+

+    /// Get the previous (left) sibling node of this node.

+    const XMLNode*    PreviousSibling() const                    { return prev; }

+    XMLNode*    PreviousSibling()                            { return prev; }

+

+    /// Get the previous (left) sibling element of this node, with an opitionally supplied name.

+    const XMLElement*    PreviousSiblingElement( const char* value=0 ) const ;

+    XMLElement*    PreviousSiblingElement( const char* _value=0 ) { return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->PreviousSiblingElement( _value ) ); }

+

+    /// Get the next (right) sibling node of this node.

+    const XMLNode*    NextSibling() const                        { return next; }

+    XMLNode*    NextSibling()                                { return next; }

+

+    /// Get the next (right) sibling element of this node, with an opitionally supplied name.

+    const XMLElement*    NextSiblingElement( const char* value=0 ) const;

+     XMLElement*    NextSiblingElement( const char* _value=0 )    { return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->NextSiblingElement( _value ) ); }

+

+    /**

+        Add a child node as the last (right) child.

+    */

+    XMLNode* InsertEndChild( XMLNode* addThis );

+

+    XMLNode* LinkEndChild( XMLNode* addThis )    { return InsertEndChild( addThis ); }

+    /**

+        Add a child node as the first (left) child.

+    */

+    XMLNode* InsertFirstChild( XMLNode* addThis );

+    /**

+        Add a node after the specified child node.

+    */

+    XMLNode* InsertAfterChild( XMLNode* afterThis, XMLNode* addThis );

+

+    /**

+        Delete all the children of this node.

+    */

+    void DeleteChildren();

+

+    /**

+        Delete a child of this node.

+    */

+    void DeleteChild( XMLNode* node );

+

+    /**

+        Make a copy of this node, but not its children.

+        You may pass in a Document pointer that will be

+        the owner of the new Node. If the 'document' is

+        null, then the node returned will be allocated

+        from the current Document. (this->GetDocument())

+

+        Note: if called on a XMLDocument, this will return null.

+    */

+    virtual XMLNode* ShallowClone( XMLDocument* document ) const = 0;

+

+    /**

+        Test if 2 nodes are the same, but don't test children.

+        The 2 nodes do not need to be in the same Document.

+

+        Note: if called on a XMLDocument, this will return false.

+    */

+    virtual bool ShallowEqual( const XMLNode* compare ) const = 0;

+

+    /** Accept a hierarchical visit of the nodes in the TinyXML DOM. Every node in the

+        XML tree will be conditionally visited and the host will be called back

+        via the TiXmlVisitor interface.

+

+        This is essentially a SAX interface for TinyXML. (Note however it doesn't re-parse

+        the XML for the callbacks, so the performance of TinyXML is unchanged by using this

+        interface versus any other.)

+

+        The interface has been based on ideas from:

+

+        - http://www.saxproject.org/

+        - http://c2.com/cgi/wiki?HierarchicalVisitorPattern

+

+        Which are both good references for "visiting".

+

+        An example of using Accept():

+        @verbatim

+        TiXmlPrinter printer;

+        tinyxmlDoc.Accept( &printer );

+        const char* xmlcstr = printer.CStr();

+        @endverbatim

+    */

+    virtual bool Accept( XMLVisitor* visitor ) const = 0;

+

+    // internal

+    virtual char* ParseDeep( char*, StrPair* );

+

+protected:

+    XMLNode( XMLDocument* );

+    virtual ~XMLNode();

+    XMLNode( const XMLNode& );    // not supported

+    XMLNode& operator=( const XMLNode& );    // not supported

+

+    XMLDocument*    document;

+    XMLNode*        parent;

+    mutable StrPair    value;

+

+    XMLNode*        firstChild;

+    XMLNode*        lastChild;

+

+    XMLNode*        prev;

+    XMLNode*        next;

+

+private:

+    MemPool*        memPool;

+    void Unlink( XMLNode* child );

+};

+

+

+/** XML text.

+

+    Note that a text node can have child element nodes, for example:

+    @verbatim

+    <root>This is <b>bold</b></root>

+    @endverbatim

+

+    A text node can have 2 ways to output the next. "normal" output

+    and CDATA. It will default to the mode it was parsed from the XML file and

+    you generally want to leave it alone, but you can change the output mode with

+    SetCDATA() and query it with CDATA().

+*/

+class XMLText : public XMLNode

+{

+    friend class XMLBase;

+    friend class XMLDocument;

+public:

+    virtual bool Accept( XMLVisitor* visitor ) const;

+

+    virtual XMLText*    ToText()            { return this; }

+    virtual const XMLText*    ToText() const    { return this; }

+

+    /// Declare whether this should be CDATA or standard text.

+    void SetCData( bool _isCData )            { this->isCData = _isCData; }

+    /// Returns true if this is a CDATA text element.

+    bool CData() const                        { return isCData; }

+

+    char* ParseDeep( char*, StrPair* endTag );

+    virtual XMLNode* ShallowClone( XMLDocument* document ) const;

+    virtual bool ShallowEqual( const XMLNode* compare ) const;

+

+

+protected:

+    XMLText( XMLDocument* doc )    : XMLNode( doc ), isCData( false )    {}

+    virtual ~XMLText()                                                {}

+    XMLText( const XMLText& );    // not supported

+    XMLText& operator=( const XMLText& );    // not supported

+

+private:

+    bool isCData;

+};

+

+

+/** An XML Comment. */

+class XMLComment : public XMLNode

+{

+    friend class XMLDocument;

+public:

+    virtual XMLComment*    ToComment()                    { return this; }

+    virtual const XMLComment* ToComment() const        { return this; }

+

+    virtual bool Accept( XMLVisitor* visitor ) const;

+

+    char* ParseDeep( char*, StrPair* endTag );

+    virtual XMLNode* ShallowClone( XMLDocument* document ) const;

+    virtual bool ShallowEqual( const XMLNode* compare ) const;

+

+protected:

+    XMLComment( XMLDocument* doc );

+    virtual ~XMLComment();

+    XMLComment( const XMLComment& );    // not supported

+    XMLComment& operator=( const XMLComment& );    // not supported

+

+private:

+};

+

+

+/** In correct XML the declaration is the first entry in the file.

+    @verbatim

+        <?xml version="1.0" standalone="yes"?>

+    @endverbatim

+

+    TinyXML2 will happily read or write files without a declaration,

+    however.

+

+    The text of the declaration isn't interpreted. It is parsed

+    and written as a string.

+*/

+class XMLDeclaration : public XMLNode

+{

+    friend class XMLDocument;

+public:

+    virtual XMLDeclaration*    ToDeclaration()                    { return this; }

+    virtual const XMLDeclaration* ToDeclaration() const        { return this; }

+

+    virtual bool Accept( XMLVisitor* visitor ) const;

+

+    char* ParseDeep( char*, StrPair* endTag );

+    virtual XMLNode* ShallowClone( XMLDocument* document ) const;

+    virtual bool ShallowEqual( const XMLNode* compare ) const;

+

+protected:

+    XMLDeclaration( XMLDocument* doc );

+    virtual ~XMLDeclaration();

+    XMLDeclaration( const XMLDeclaration& );    // not supported

+    XMLDeclaration& operator=( const XMLDeclaration& );    // not supported

+};

+

+

+/** Any tag that tinyXml doesn't recognize is saved as an

+    unknown. It is a tag of text, but should not be modified.

+    It will be written back to the XML, unchanged, when the file

+    is saved.

+

+    DTD tags get thrown into TiXmlUnknowns.

+*/

+class XMLUnknown : public XMLNode

+{

+    friend class XMLDocument;

+public:

+    virtual XMLUnknown*    ToUnknown()                    { return this; }

+    virtual const XMLUnknown* ToUnknown() const        { return this; }

+

+    virtual bool Accept( XMLVisitor* visitor ) const;

+

+    char* ParseDeep( char*, StrPair* endTag );

+    virtual XMLNode* ShallowClone( XMLDocument* document ) const;

+    virtual bool ShallowEqual( const XMLNode* compare ) const;

+

+protected:

+    XMLUnknown( XMLDocument* doc );

+    virtual ~XMLUnknown();

+    XMLUnknown( const XMLUnknown& );    // not supported

+    XMLUnknown& operator=( const XMLUnknown& );    // not supported

+};

+

+

+enum {

+    XML_NO_ERROR = 0,

+    XML_SUCCESS = 0,

+

+    XML_NO_ATTRIBUTE,

+    XML_WRONG_ATTRIBUTE_TYPE,

+

+    XML_ERROR_FILE_NOT_FOUND,

+    XML_ERROR_FILE_COULD_NOT_BE_OPENED,

+    XML_ERROR_FILE_READ_ERROR,

+    XML_ERROR_ELEMENT_MISMATCH,

+    XML_ERROR_PARSING_ELEMENT,

+    XML_ERROR_PARSING_ATTRIBUTE,

+    XML_ERROR_IDENTIFYING_TAG,

+    XML_ERROR_PARSING_TEXT,

+    XML_ERROR_PARSING_CDATA,

+    XML_ERROR_PARSING_COMMENT,

+    XML_ERROR_PARSING_DECLARATION,

+    XML_ERROR_PARSING_UNKNOWN,

+    XML_ERROR_EMPTY_DOCUMENT,

+    XML_ERROR_MISMATCHED_ELEMENT,

+    XML_ERROR_PARSING,

+

+    XML_CAN_NOT_CONVERT_TEXT,

+    XML_NO_TEXT_NODE

+};

+

+

+/** An attribute is a name-value pair. Elements have an arbitrary

+    number of attributes, each with a unique name.

+

+    @note The attributes are not XMLNodes. You may only query the

+    Next() attribute in a list.

+*/

+class XMLAttribute

+{

+    friend class XMLElement;

+public:

+    const char* Name() const { return name.GetStr(); }            ///< The name of the attribute.

+    const char* Value() const { return value.GetStr(); }        ///< The value of the attribute.

+    const XMLAttribute* Next() const { return next; }            ///< The next attribute in the list.

+

+    /** IntAttribute interprets the attribute as an integer, and returns the value.

+        If the value isn't an integer, 0 will be returned. There is no error checking;

+        use QueryIntAttribute() if you need error checking.

+    */

+    int         IntValue() const                { int i=0;        QueryIntValue( &i );        return i; }

+    /// Query as an unsigned integer. See IntAttribute()

+    unsigned UnsignedValue() const            { unsigned i=0; QueryUnsignedValue( &i );    return i; }

+    /// Query as a boolean. See IntAttribute()

+    bool     BoolValue() const                { bool b=false; QueryBoolValue( &b );        return b; }

+    /// Query as a double. See IntAttribute()

+    double      DoubleValue() const            { double d=0;    QueryDoubleValue( &d );        return d; }

+    /// Query as a float. See IntAttribute()

+    float     FloatValue() const                { float f=0;    QueryFloatValue( &f );        return f; }

+

+    /** QueryIntAttribute interprets the attribute as an integer, and returns the value

+        in the provided paremeter. The function will return XML_NO_ERROR on success,

+        and XML_WRONG_ATTRIBUTE_TYPE if the conversion is not successful.

+    */

+    int QueryIntValue( int* value ) const;

+    /// See QueryIntAttribute

+    int QueryUnsignedValue( unsigned int* value ) const;

+    /// See QueryIntAttribute

+    int QueryBoolValue( bool* value ) const;

+    /// See QueryIntAttribute

+    int QueryDoubleValue( double* value ) const;

+    /// See QueryIntAttribute

+    int QueryFloatValue( float* value ) const;

+

+    /// Set the attribute to a string value.

+    void SetAttribute( const char* value );

+    /// Set the attribute to value.

+    void SetAttribute( int value );

+    /// Set the attribute to value.

+    void SetAttribute( unsigned value );

+    /// Set the attribute to value.

+    void SetAttribute( bool value );

+    /// Set the attribute to value.

+    void SetAttribute( double value );

+    /// Set the attribute to value.

+    void SetAttribute( float value );

+

+private:

+    enum { BUF_SIZE = 200 };

+

+    XMLAttribute() : next( 0 ) {}

+    virtual ~XMLAttribute()    {}

+    XMLAttribute( const XMLAttribute& );    // not supported

+    void operator=( const XMLAttribute& );    // not supported

+    void SetName( const char* name );

+

+    char* ParseDeep( char* p, bool processEntities );

+

+    mutable StrPair name;

+    mutable StrPair value;

+    XMLAttribute* next;

+    MemPool* memPool;

+};

+

+

+/** The element is a container class. It has a value, the element name,

+    and can contain other elements, text, comments, and unknowns.

+    Elements also contain an arbitrary number of attributes.

+*/

+class XMLElement : public XMLNode

+{

+    friend class XMLBase;

+    friend class XMLDocument;

+public:

+    /// Get the name of an element (which is the Value() of the node.)

+    const char* Name() const        { return Value(); }

+    /// Set the name of the element.

+    void SetName( const char* str, bool staticMem=false )    { SetValue( str, staticMem ); }

+

+    virtual XMLElement* ToElement()                { return this; }

+    virtual const XMLElement* ToElement() const { return this; }

+    virtual bool Accept( XMLVisitor* visitor ) const;

+

+    /** Given an attribute name, Attribute() returns the value

+        for the attribute of that name, or null if none

+        exists. For example:

+

+        @verbatim

+        const char* value = ele->Attribute( "foo" );

+        @endverbatim

+

+        The 'value' parameter is normally null. However, if specified,

+        the attribute will only be returned if the 'name' and 'value'

+        match. This allow you to write code:

+

+        @verbatim

+        if ( ele->Attribute( "foo", "bar" ) ) callFooIsBar();

+        @endverbatim

+

+        rather than:

+        @verbatim

+        if ( ele->Attribute( "foo" ) ) {

+            if ( strcmp( ele->Attribute( "foo" ), "bar" ) == 0 ) callFooIsBar();

+        }

+        @endverbatim

+    */

+    const char* Attribute( const char* name, const char* value=0 ) const;

+

+    /** Given an attribute name, IntAttribute() returns the value

+        of the attribute interpreted as an integer. 0 will be

+        returned if there is an error. For a method with error

+        checking, see QueryIntAttribute()

+    */

+    int         IntAttribute( const char* name ) const        { int i=0;        QueryIntAttribute( name, &i );        return i; }

+    /// See IntAttribute()

+    unsigned UnsignedAttribute( const char* name ) const{ unsigned i=0; QueryUnsignedAttribute( name, &i ); return i; }

+    /// See IntAttribute()

+    bool     BoolAttribute( const char* name ) const    { bool b=false; QueryBoolAttribute( name, &b );        return b; }

+    /// See IntAttribute()

+    double      DoubleAttribute( const char* name ) const    { double d=0;    QueryDoubleAttribute( name, &d );    return d; }

+    /// See IntAttribute()

+    float     FloatAttribute( const char* name ) const    { float f=0;    QueryFloatAttribute( name, &f );    return f; }

+

+    /** Given an attribute name, QueryIntAttribute() returns

+        XML_NO_ERROR, XML_WRONG_ATTRIBUTE_TYPE if the conversion

+        can't be performed, or XML_NO_ATTRIBUTE if the attribute

+        doesn't exist. If successful, the result of the conversion

+        will be written to 'value'. If not successful, nothing will

+        be written to 'value'. This allows you to provide default

+        value:

+

+        @verbatim

+        int value = 10;

+        QueryIntAttribute( "foo", &value );        // if "foo" isn't found, value will still be 10

+        @endverbatim

+    */

+    int QueryIntAttribute( const char* name, int* _value ) const                { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryIntValue( _value ); }

+    /// See QueryIntAttribute()

+    int QueryUnsignedAttribute( const char* name, unsigned int* _value ) const    { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryUnsignedValue( _value ); }

+    /// See QueryIntAttribute()

+    int QueryBoolAttribute( const char* name, bool* _value ) const                { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryBoolValue( _value ); }

+    /// See QueryIntAttribute()

+    int QueryDoubleAttribute( const char* name, double* _value ) const            { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryDoubleValue( _value ); }

+    /// See QueryIntAttribute()

+    int QueryFloatAttribute( const char* name, float* _value ) const            { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryFloatValue( _value ); }

+

+    /// Sets the named attribute to value.

+    void SetAttribute( const char* name, const char* _value )    { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( _value ); }

+    /// Sets the named attribute to value.

+    void SetAttribute( const char* name, int _value )            { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( _value ); }

+    /// Sets the named attribute to value.

+    void SetAttribute( const char* name, unsigned _value )        { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( _value ); }

+    /// Sets the named attribute to value.

+    void SetAttribute( const char* name, bool _value )            { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( _value ); }

+    /// Sets the named attribute to value.

+    void SetAttribute( const char* name, double _value )        { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( _value ); }

+

+    /**

+        Delete an attribute.

+    */

+    void DeleteAttribute( const char* name );

+

+    /// Return the first attribute in the list.

+    const XMLAttribute* FirstAttribute() const { return rootAttribute; }

+    /// Query a specific attribute in the list.

+    const XMLAttribute* FindAttribute( const char* name ) const;

+

+    /** Convenience function for easy access to the text inside an element. Although easy

+        and concise, GetText() is limited compared to getting the TiXmlText child

+        and accessing it directly.

+

+        If the first child of 'this' is a TiXmlText, the GetText()

+        returns the character string of the Text node, else null is returned.

+

+        This is a convenient method for getting the text of simple contained text:

+        @verbatim

+        <foo>This is text</foo>

+            const char* str = fooElement->GetText();

+        @endverbatim

+

+        'str' will be a pointer to "This is text".

+

+        Note that this function can be misleading. If the element foo was created from

+        this XML:

+        @verbatim

+            <foo><b>This is text</b></foo>

+        @endverbatim

+

+        then the value of str would be null. The first child node isn't a text node, it is

+        another element. From this XML:

+        @verbatim

+            <foo>This is <b>text</b></foo>

+        @endverbatim

+        GetText() will return "This is ".

+    */

+    const char* GetText() const;

+

+    /**

+        Convenience method to query the value of a child text node. This is probably best

+        shown by example. Given you have a document is this form:

+        @verbatim

+            <point>

+                <x>1</x>

+                <y>1.4</y>

+            </point>

+        @endverbatim

+

+        The QueryIntText() and similar functions provide a safe and easier way to get to the

+        "value" of x and y.

+

+        @verbatim

+            int x = 0;

+            float y = 0;    // types of x and y are contrived for example

+            const XMLElement* xElement = pointElement->FirstChildElement( "x" );

+            const XMLElement* yElement = pointElement->FirstChildElement( "y" );

+            xElement->QueryIntText( &x );

+            yElement->QueryFloatText( &y );

+        @endverbatim

+

+        @returns XML_SUCCESS (0) on success, XML_CAN_NOT_CONVERT_TEXT if the text cannot be converted

+                 to the requested type, and XML_NO_TEXT_NODE if there is no child text to query.

+

+    */

+    int QueryIntText( int* _value ) const;

+    /// See QueryIntText()

+    int QueryUnsignedText( unsigned* _value ) const;

+    /// See QueryIntText()

+    int QueryBoolText( bool* _value ) const;

+    /// See QueryIntText()

+    int QueryDoubleText( double* _value ) const;

+    /// See QueryIntText()

+    int QueryFloatText( float* _value ) const;

+

+    // internal:

+    enum {

+        OPEN,        // <foo>

+        CLOSED,        // <foo/>

+        CLOSING        // </foo>

+    };

+    int ClosingType() const { return closingType; }

+    char* ParseDeep( char* p, StrPair* endTag );

+    virtual XMLNode* ShallowClone( XMLDocument* document ) const;

+    virtual bool ShallowEqual( const XMLNode* compare ) const;

+

+private:

+    XMLElement( XMLDocument* doc );

+    virtual ~XMLElement();

+    XMLElement( const XMLElement& );    // not supported

+    void operator=( const XMLElement& );    // not supported

+

+    XMLAttribute* FindAttribute( const char* name );

+    XMLAttribute* FindOrCreateAttribute( const char* name );

+    //void LinkAttribute( XMLAttribute* attrib );

+    char* ParseAttributes( char* p );

+

+    int closingType;

+    // The attribute list is ordered; there is no 'lastAttribute'

+    // because the list needs to be scanned for dupes before adding

+    // a new attribute.

+    XMLAttribute* rootAttribute;

+};

+

+

+/** A Document binds together all the functionality.

+    It can be saved, loaded, and printed to the screen.

+    All Nodes are connected and allocated to a Document.

+    If the Document is deleted, all its Nodes are also deleted.

+*/

+class XMLDocument : public XMLNode

+{

+    friend class XMLElement;

+public:

+    /// constructor

+    XMLDocument( bool processEntities = true );

+    ~XMLDocument();

+

+    virtual XMLDocument* ToDocument()                { return this; }

+    virtual const XMLDocument* ToDocument() const    { return this; }

+

+    /**

+        Parse an XML file from a character string.

+        Returns XML_NO_ERROR (0) on success, or

+        an errorID.

+    */

+    int Parse( const char* xml );

+

+    /**

+        Load an XML file from disk.

+        Returns XML_NO_ERROR (0) on success, or

+        an errorID.

+    */

+    int LoadFile( const char* filename );

+

+    /**

+        Load an XML file from disk. You are responsible

+        for providing and closing the FILE*.

+

+        Returns XML_NO_ERROR (0) on success, or

+        an errorID.

+    */

+    int LoadFile( FILE* );

+

+    /**

+        Save the XML file to disk.

+        Returns XML_NO_ERROR (0) on success, or

+        an errorID.

+    */

+    int SaveFile( const char* filename );

+

+    /**

+        Save the XML file to disk. You are responsible

+        for providing and closing the FILE*.

+

+        Returns XML_NO_ERROR (0) on success, or

+        an errorID.

+    */

+    int SaveFile( FILE* );

+

+    bool ProcessEntities() const                        { return processEntities; }

+

+    /**

+        Returns true if this document has a leading Byte Order Mark of UTF8.

+    */

+    bool HasBOM() const { return writeBOM; }

+    /** Sets whether to write the BOM when writing the file.

+    */

+    void SetBOM( bool useBOM ) { writeBOM = useBOM; }

+

+    /** Return the root element of DOM. Equivalent to FirstChildElement().

+        To get the first node, use FirstChild().

+    */

+    XMLElement* RootElement()                { return FirstChildElement(); }

+    const XMLElement* RootElement() const    { return FirstChildElement(); }

+

+    /** Print the Document. If the Printer is not provided, it will

+        print to stdout. If you provide Printer, this can print to a file:

+        @verbatim

+        XMLPrinter printer( fp );

+        doc.Print( &printer );

+        @endverbatim

+

+        Or you can use a printer to print to memory:

+        @verbatim

+        XMLPrinter printer;

+        doc->Print( &printer );

+        // printer.CStr() has a const char* to the XML

+        @endverbatim

+    */

+    void Print( XMLPrinter* streamer=0 );

+    virtual bool Accept( XMLVisitor* visitor ) const;

+

+    /**

+        Create a new Element associated with

+        this Document. The memory for the Element

+        is managed by the Document.

+    */

+    XMLElement* NewElement( const char* name );

+    /**

+        Create a new Comment associated with

+        this Document. The memory for the Comment

+        is managed by the Document.

+    */

+    XMLComment* NewComment( const char* comment );

+    /**

+        Create a new Text associated with

+        this Document. The memory for the Text

+        is managed by the Document.

+    */

+    XMLText* NewText( const char* text );

+    /**

+        Create a new Declaration associated with

+        this Document. The memory for the object

+        is managed by the Document.

+

+        If the 'text' param is null, the standard

+        declaration is used.:

+        @verbatim

+            <?xml version="1.0" encoding="UTF-8"?>

+        @endverbatim

+    */

+    XMLDeclaration* NewDeclaration( const char* text=0 );

+    /**

+        Create a new Unknown associated with

+        this Document. The memory for the object

+        is managed by the Document.

+    */

+    XMLUnknown* NewUnknown( const char* text );

+

+    /**

+        Delete a node associated with this document.

+        It will be unlinked from the DOM.

+    */

+    void DeleteNode( XMLNode* node )    { node->parent->DeleteChild( node ); }

+

+    void SetError( int error, const char* str1, const char* str2 );

+

+    /// Return true if there was an error parsing the document.

+    bool Error() const { return errorID != XML_NO_ERROR; }

+    /// Return the errorID.

+    int  ErrorID() const { return errorID; }

+    /// Return a possibly helpful diagnostic location or string.

+    const char* GetErrorStr1() const { return errorStr1; }

+    /// Return a possibly helpful secondary diagnostic location or string.

+    const char* GetErrorStr2() const { return errorStr2; }

+    /// If there is an error, print it to stdout.

+    void PrintError() const;

+

+    // internal

+    char* Identify( char* p, XMLNode** node );

+

+    virtual XMLNode* ShallowClone( XMLDocument* /*document*/ ) const    { return 0; }

+    virtual bool ShallowEqual( const XMLNode* /*compare*/ ) const    { return false; }

+

+private:

+    XMLDocument( const XMLDocument& );    // not supported

+    void operator=( const XMLDocument& );    // not supported

+    void InitDocument();

+

+    bool writeBOM;

+    bool processEntities;

+    int errorID;

+    const char* errorStr1;

+    const char* errorStr2;

+    char* charBuffer;

+

+    MemPoolT< sizeof(XMLElement) >    elementPool;

+    MemPoolT< sizeof(XMLAttribute) > attributePool;

+    MemPoolT< sizeof(XMLText) >        textPool;

+    MemPoolT< sizeof(XMLComment) >    commentPool;

+};

+

+

+/**

+    A XMLHandle is a class that wraps a node pointer with null checks; this is

+    an incredibly useful thing. Note that XMLHandle is not part of the TinyXML

+    DOM structure. It is a separate utility class.

+

+    Take an example:

+    @verbatim

+    <Document>

+        <Element attributeA = "valueA">

+            <Child attributeB = "value1" />

+            <Child attributeB = "value2" />

+        </Element>

+    </Document>

+    @endverbatim

+

+    Assuming you want the value of "attributeB" in the 2nd "Child" element, it's very

+    easy to write a *lot* of code that looks like:

+

+    @verbatim

+    XMLElement* root = document.FirstChildElement( "Document" );

+    if ( root )

+    {

+        XMLElement* element = root->FirstChildElement( "Element" );

+        if ( element )

+        {

+            XMLElement* child = element->FirstChildElement( "Child" );

+            if ( child )

+            {

+                XMLElement* child2 = child->NextSiblingElement( "Child" );

+                if ( child2 )

+                {

+                    // Finally do something useful.

+    @endverbatim

+

+    And that doesn't even cover "else" cases. XMLHandle addresses the verbosity

+    of such code. A XMLHandle checks for null pointers so it is perfectly safe

+    and correct to use:

+

+    @verbatim

+    XMLHandle docHandle( &document );

+    XMLElement* child2 = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).FirstChild().NextSibling().ToElement();

+    if ( child2 )

+    {

+        // do something useful

+    @endverbatim

+

+    Which is MUCH more concise and useful.

+

+    It is also safe to copy handles - internally they are nothing more than node pointers.

+    @verbatim

+    XMLHandle handleCopy = handle;

+    @endverbatim

+

+    See also XMLConstHandle, which is the same as XMLHandle, but operates on const objects.

+*/

+class XMLHandle

+{

+public:

+    /// Create a handle from any node (at any depth of the tree.) This can be a null pointer.

+    XMLHandle( XMLNode* _node )                                                { node = _node; }

+    /// Create a handle from a node.

+    XMLHandle( XMLNode& _node )                                                { node = &_node; }

+    /// Copy constructor

+    XMLHandle( const XMLHandle& ref )                                        { node = ref.node; }

+    /// Assignment

+    XMLHandle& operator=( const XMLHandle& ref )                            { node = ref.node; return *this; }

+

+    /// Get the first child of this handle.

+    XMLHandle FirstChild()                                                     { return XMLHandle( node ? node->FirstChild() : 0 ); }

+    /// Get the first child element of this handle.

+    XMLHandle FirstChildElement( const char* value=0 )                        { return XMLHandle( node ? node->FirstChildElement( value ) : 0 ); }

+    /// Get the last child of this handle.

+    XMLHandle LastChild()                                                    { return XMLHandle( node ? node->LastChild() : 0 ); }

+    /// Get the last child element of this handle.

+    XMLHandle LastChildElement( const char* _value=0 )                        { return XMLHandle( node ? node->LastChildElement( _value ) : 0 ); }

+    /// Get the previous sibling of this handle.

+    XMLHandle PreviousSibling()                                                { return XMLHandle( node ? node->PreviousSibling() : 0 ); }

+    /// Get the previous sibling element of this handle.

+    XMLHandle PreviousSiblingElement( const char* _value=0 )                { return XMLHandle( node ? node->PreviousSiblingElement( _value ) : 0 ); }

+    /// Get the next sibling of this handle.

+    XMLHandle NextSibling()                                                    { return XMLHandle( node ? node->NextSibling() : 0 ); }

+    /// Get the next sibling element of this handle.

+    XMLHandle NextSiblingElement( const char* _value=0 )                    { return XMLHandle( node ? node->NextSiblingElement( _value ) : 0 ); }

+

+    /// Safe cast to XMLNode. This can return null.

+    XMLNode* ToNode()                            { return node; }

+    /// Safe cast to XMLElement. This can return null.

+    XMLElement* ToElement()                     { return ( ( node && node->ToElement() ) ? node->ToElement() : 0 ); }

+    /// Safe cast to XMLText. This can return null.

+    XMLText* ToText()                             { return ( ( node && node->ToText() ) ? node->ToText() : 0 ); }

+    /// Safe cast to XMLUnknown. This can return null.

+    XMLUnknown* ToUnknown()                     { return ( ( node && node->ToUnknown() ) ? node->ToUnknown() : 0 ); }

+    /// Safe cast to XMLDeclaration. This can return null.

+    XMLDeclaration* ToDeclaration()             { return ( ( node && node->ToDeclaration() ) ? node->ToDeclaration() : 0 ); }

+

+private:

+    XMLNode* node;

+};

+

+

+/**

+    A variant of the XMLHandle class for working with const XMLNodes and Documents. It is the

+    same in all regards, except for the 'const' qualifiers. See XMLHandle for API.

+*/

+class XMLConstHandle

+{

+public:

+    XMLConstHandle( const XMLNode* _node )                                            { node = _node; }

+    XMLConstHandle( const XMLNode& _node )                                            { node = &_node; }

+    XMLConstHandle( const XMLConstHandle& ref )                                        { node = ref.node; }

+

+    XMLConstHandle& operator=( const XMLConstHandle& ref )                            { node = ref.node; return *this; }

+

+    const XMLConstHandle FirstChild() const                                            { return XMLConstHandle( node ? node->FirstChild() : 0 ); }

+    const XMLConstHandle FirstChildElement( const char* value=0 ) const                { return XMLConstHandle( node ? node->FirstChildElement( value ) : 0 ); }

+    const XMLConstHandle LastChild()    const                                        { return XMLConstHandle( node ? node->LastChild() : 0 ); }

+    const XMLConstHandle LastChildElement( const char* _value=0 ) const                { return XMLConstHandle( node ? node->LastChildElement( _value ) : 0 ); }

+    const XMLConstHandle PreviousSibling() const                                    { return XMLConstHandle( node ? node->PreviousSibling() : 0 ); }

+    const XMLConstHandle PreviousSiblingElement( const char* _value=0 ) const        { return XMLConstHandle( node ? node->PreviousSiblingElement( _value ) : 0 ); }

+    const XMLConstHandle NextSibling() const                                        { return XMLConstHandle( node ? node->NextSibling() : 0 ); }

+    const XMLConstHandle NextSiblingElement( const char* _value=0 ) const            { return XMLConstHandle( node ? node->NextSiblingElement( _value ) : 0 ); }

+

+

+    const XMLNode* ToNode() const                { return node; }

+    const XMLElement* ToElement() const            { return ( ( node && node->ToElement() ) ? node->ToElement() : 0 ); }

+    const XMLText* ToText() const                { return ( ( node && node->ToText() ) ? node->ToText() : 0 ); }

+    const XMLUnknown* ToUnknown() const            { return ( ( node && node->ToUnknown() ) ? node->ToUnknown() : 0 ); }

+    const XMLDeclaration* ToDeclaration() const    { return ( ( node && node->ToDeclaration() ) ? node->ToDeclaration() : 0 ); }

+

+private:

+    const XMLNode* node;

+};

+

+

+/**

+    Printing functionality. The XMLPrinter gives you more

+    options than the XMLDocument::Print() method.

+

+    It can:

+    -# Print to memory.

+    -# Print to a file you provide.

+    -# Print XML without a XMLDocument.

+

+    Print to Memory

+

+    @verbatim

+    XMLPrinter printer;

+    doc->Print( &printer );

+    SomeFunction( printer.CStr() );

+    @endverbatim

+

+    Print to a File

+

+    You provide the file pointer.

+    @verbatim

+    XMLPrinter printer( fp );

+    doc.Print( &printer );

+    @endverbatim

+

+    Print without a XMLDocument

+

+    When loading, an XML parser is very useful. However, sometimes

+    when saving, it just gets in the way. The code is often set up

+    for streaming, and constructing the DOM is just overhead.

+

+    The Printer supports the streaming case. The following code

+    prints out a trivially simple XML file without ever creating

+    an XML document.

+

+    @verbatim

+    XMLPrinter printer( fp );

+    printer.OpenElement( "foo" );

+    printer.PushAttribute( "foo", "bar" );

+    printer.CloseElement();

+    @endverbatim

+*/

+class XMLPrinter : public XMLVisitor

+{

+public:

+    /** Construct the printer. If the FILE* is specified,

+        this will print to the FILE. Else it will print

+        to memory, and the result is available in CStr().

+        If 'compact' is set to true, then output is created

+        with only required whitespace and newlines.

+    */

+    XMLPrinter( FILE* file=0, bool compact = false );

+    ~XMLPrinter()    {}

+

+    /** If streaming, write the BOM and declaration. */

+    void PushHeader( bool writeBOM, bool writeDeclaration );

+    /** If streaming, start writing an element.

+        The element must be closed with CloseElement()

+    */

+    void OpenElement( const char* name );

+    /// If streaming, add an attribute to an open element.

+    void PushAttribute( const char* name, const char* value );

+    void PushAttribute( const char* name, int value );

+    void PushAttribute( const char* name, unsigned value );

+    void PushAttribute( const char* name, bool value );

+    void PushAttribute( const char* name, double value );

+    /// If streaming, close the Element.

+    void CloseElement();

+

+    /// Add a text node.

+    void PushText( const char* text, bool cdata=false );

+    /// Add a text node from an integer.

+    void PushText( int value );

+    /// Add a text node from an unsigned.

+    void PushText( unsigned value );

+    /// Add a text node from a bool.

+    void PushText( bool value );

+    /// Add a text node from a float.

+    void PushText( float value );

+    /// Add a text node from a double.

+    void PushText( double value );

+

+    /// Add a comment

+    void PushComment( const char* comment );

+

+    void PushDeclaration( const char* value );

+    void PushUnknown( const char* value );

+

+    virtual bool VisitEnter( const XMLDocument& /*doc*/ );

+    virtual bool VisitExit( const XMLDocument& /*doc*/ )            { return true; }

+

+    virtual bool VisitEnter( const XMLElement& element, const XMLAttribute* attribute );

+    virtual bool VisitExit( const XMLElement& element );

+

+    virtual bool Visit( const XMLText& text );

+    virtual bool Visit( const XMLComment& comment );

+    virtual bool Visit( const XMLDeclaration& declaration );

+    virtual bool Visit( const XMLUnknown& unknown );

+

+    /**

+        If in print to memory mode, return a pointer to

+        the XML file in memory.

+    */

+    const char* CStr() const { return buffer.Mem(); }

+    /**

+           If in print to memory mode, return the size

+        of the XML file in memory. (Note the size returned

+        includes the terminating null.)

+      */

+      int CStrSize() const { return buffer.Size(); }

+

+private:

+    void SealElement();

+    void PrintSpace( int depth );

+    void PrintString( const char*, bool restrictedEntitySet );    // prints out, after detecting entities.

+    void Print( const char* format, ... );

+

+    bool elementJustOpened;

+    bool firstElement;

+    FILE* fp;

+    int depth;

+    int textDepth;

+    bool processEntities;

+    bool compactMode;

+

+    enum {

+        ENTITY_RANGE = 64,

+        BUF_SIZE = 200

+    };

+    bool entityFlag[ENTITY_RANGE];

+    bool restrictedEntityFlag[ENTITY_RANGE];

+

+    DynArray< const char*, 10 > stack;

+    DynArray< char, 20 > buffer;

+#ifdef _MSC_VER

+    DynArray< char, 20 > accumulator;

+#endif

+};

+

+

+}    // tinyxml2

+

+

+#endif // TINYXML2_INCLUDED