| // Copyright 2010 the V8 project authors. All rights reserved. |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are |
| // met: |
| // |
| // * Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // * Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following |
| // disclaimer in the documentation and/or other materials provided |
| // with the distribution. |
| // * Neither the name of Google Inc. nor the names of its |
| // contributors may be used to endorse or promote products derived |
| // from this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "v8.h" |
| |
| #include "codegen-inl.h" |
| #include "jump-target-inl.h" |
| #include "register-allocator-inl.h" |
| |
| namespace v8 { |
| namespace internal { |
| |
| |
| bool JumpTarget::compiling_deferred_code_ = false; |
| |
| |
| void JumpTarget::Jump(Result* arg) { |
| ASSERT(cgen()->has_valid_frame()); |
| |
| cgen()->frame()->Push(arg); |
| DoJump(); |
| } |
| |
| |
| void JumpTarget::Branch(Condition cc, Result* arg, Hint hint) { |
| ASSERT(cgen()->has_valid_frame()); |
| |
| // We want to check that non-frame registers at the call site stay in |
| // the same registers on the fall-through branch. |
| #ifdef DEBUG |
| Result::Type arg_type = arg->type(); |
| Register arg_reg = arg->is_register() ? arg->reg() : no_reg; |
| #endif |
| |
| cgen()->frame()->Push(arg); |
| DoBranch(cc, hint); |
| *arg = cgen()->frame()->Pop(); |
| |
| ASSERT(arg->type() == arg_type); |
| ASSERT(!arg->is_register() || arg->reg().is(arg_reg)); |
| } |
| |
| |
| void JumpTarget::Branch(Condition cc, Result* arg0, Result* arg1, Hint hint) { |
| ASSERT(cgen()->has_valid_frame()); |
| |
| // We want to check that non-frame registers at the call site stay in |
| // the same registers on the fall-through branch. |
| #ifdef DEBUG |
| Result::Type arg0_type = arg0->type(); |
| Register arg0_reg = arg0->is_register() ? arg0->reg() : no_reg; |
| Result::Type arg1_type = arg1->type(); |
| Register arg1_reg = arg1->is_register() ? arg1->reg() : no_reg; |
| #endif |
| |
| cgen()->frame()->Push(arg0); |
| cgen()->frame()->Push(arg1); |
| DoBranch(cc, hint); |
| *arg1 = cgen()->frame()->Pop(); |
| *arg0 = cgen()->frame()->Pop(); |
| |
| ASSERT(arg0->type() == arg0_type); |
| ASSERT(!arg0->is_register() || arg0->reg().is(arg0_reg)); |
| ASSERT(arg1->type() == arg1_type); |
| ASSERT(!arg1->is_register() || arg1->reg().is(arg1_reg)); |
| } |
| |
| |
| void BreakTarget::Branch(Condition cc, Result* arg, Hint hint) { |
| ASSERT(cgen()->has_valid_frame()); |
| |
| int count = cgen()->frame()->height() - expected_height_; |
| if (count > 0) { |
| // We negate and branch here rather than using DoBranch's negate |
| // and branch. This gives us a hook to remove statement state |
| // from the frame. |
| JumpTarget fall_through; |
| // Branch to fall through will not negate, because it is a |
| // forward-only target. |
| fall_through.Branch(NegateCondition(cc), NegateHint(hint)); |
| Jump(arg); // May emit merge code here. |
| fall_through.Bind(); |
| } else { |
| #ifdef DEBUG |
| Result::Type arg_type = arg->type(); |
| Register arg_reg = arg->is_register() ? arg->reg() : no_reg; |
| #endif |
| cgen()->frame()->Push(arg); |
| DoBranch(cc, hint); |
| *arg = cgen()->frame()->Pop(); |
| ASSERT(arg->type() == arg_type); |
| ASSERT(!arg->is_register() || arg->reg().is(arg_reg)); |
| } |
| } |
| |
| |
| void JumpTarget::Bind(Result* arg) { |
| if (cgen()->has_valid_frame()) { |
| cgen()->frame()->Push(arg); |
| } |
| DoBind(); |
| *arg = cgen()->frame()->Pop(); |
| } |
| |
| |
| void JumpTarget::Bind(Result* arg0, Result* arg1) { |
| if (cgen()->has_valid_frame()) { |
| cgen()->frame()->Push(arg0); |
| cgen()->frame()->Push(arg1); |
| } |
| DoBind(); |
| *arg1 = cgen()->frame()->Pop(); |
| *arg0 = cgen()->frame()->Pop(); |
| } |
| |
| |
| void JumpTarget::ComputeEntryFrame() { |
| // Given: a collection of frames reaching by forward CFG edges and |
| // the directionality of the block. Compute: an entry frame for the |
| // block. |
| |
| Counters::compute_entry_frame.Increment(); |
| #ifdef DEBUG |
| if (compiling_deferred_code_) { |
| ASSERT(reaching_frames_.length() > 1); |
| VirtualFrame* frame = reaching_frames_[0]; |
| bool all_identical = true; |
| for (int i = 1; i < reaching_frames_.length(); i++) { |
| if (!frame->Equals(reaching_frames_[i])) { |
| all_identical = false; |
| break; |
| } |
| } |
| ASSERT(!all_identical || all_identical); |
| } |
| #endif |
| |
| // Choose an initial frame. |
| VirtualFrame* initial_frame = reaching_frames_[0]; |
| |
| // A list of pointers to frame elements in the entry frame. NULL |
| // indicates that the element has not yet been determined. |
| int length = initial_frame->element_count(); |
| ZoneList<FrameElement*> elements(length); |
| |
| // Initially populate the list of elements based on the initial |
| // frame. |
| for (int i = 0; i < length; i++) { |
| FrameElement element = initial_frame->elements_[i]; |
| // We do not allow copies or constants in bidirectional frames. |
| if (direction_ == BIDIRECTIONAL) { |
| if (element.is_constant() || element.is_copy()) { |
| elements.Add(NULL); |
| continue; |
| } |
| } |
| elements.Add(&initial_frame->elements_[i]); |
| } |
| |
| // Compute elements based on the other reaching frames. |
| if (reaching_frames_.length() > 1) { |
| for (int i = 0; i < length; i++) { |
| FrameElement* element = elements[i]; |
| for (int j = 1; j < reaching_frames_.length(); j++) { |
| // Element computation is monotonic: new information will not |
| // change our decision about undetermined or invalid elements. |
| if (element == NULL || !element->is_valid()) break; |
| |
| FrameElement* other = &reaching_frames_[j]->elements_[i]; |
| element = element->Combine(other); |
| if (element != NULL && !element->is_copy()) { |
| ASSERT(other != NULL); |
| // We overwrite the number information of one of the incoming frames. |
| // This is safe because we only use the frame for emitting merge code. |
| // The number information of incoming frames is not used anymore. |
| element->set_type_info(TypeInfo::Combine(element->type_info(), |
| other->type_info())); |
| } |
| } |
| elements[i] = element; |
| } |
| } |
| |
| // Build the new frame. A freshly allocated frame has memory elements |
| // for the parameters and some platform-dependent elements (e.g., |
| // return address). Replace those first. |
| entry_frame_ = new VirtualFrame(); |
| int index = 0; |
| for (; index < entry_frame_->element_count(); index++) { |
| FrameElement* target = elements[index]; |
| // If the element is determined, set it now. Count registers. Mark |
| // elements as copied exactly when they have a copy. Undetermined |
| // elements are initially recorded as if in memory. |
| if (target != NULL) { |
| entry_frame_->elements_[index] = *target; |
| InitializeEntryElement(index, target); |
| } |
| } |
| // Then fill in the rest of the frame with new elements. |
| for (; index < length; index++) { |
| FrameElement* target = elements[index]; |
| if (target == NULL) { |
| entry_frame_->elements_.Add( |
| FrameElement::MemoryElement(TypeInfo::Uninitialized())); |
| } else { |
| entry_frame_->elements_.Add(*target); |
| InitializeEntryElement(index, target); |
| } |
| } |
| |
| // Allocate any still-undetermined frame elements to registers or |
| // memory, from the top down. |
| for (int i = length - 1; i >= 0; i--) { |
| if (elements[i] == NULL) { |
| // Loop over all the reaching frames to check whether the element |
| // is synced on all frames and to count the registers it occupies. |
| bool is_synced = true; |
| RegisterFile candidate_registers; |
| int best_count = kMinInt; |
| int best_reg_num = RegisterAllocator::kInvalidRegister; |
| TypeInfo info = TypeInfo::Uninitialized(); |
| |
| for (int j = 0; j < reaching_frames_.length(); j++) { |
| FrameElement element = reaching_frames_[j]->elements_[i]; |
| if (direction_ == BIDIRECTIONAL) { |
| info = TypeInfo::Unknown(); |
| } else if (!element.is_copy()) { |
| info = TypeInfo::Combine(info, element.type_info()); |
| } else { |
| // New elements will not be copies, so get number information from |
| // backing element in the reaching frame. |
| info = TypeInfo::Combine(info, |
| reaching_frames_[j]->elements_[element.index()].type_info()); |
| } |
| is_synced = is_synced && element.is_synced(); |
| if (element.is_register() && !entry_frame_->is_used(element.reg())) { |
| // Count the register occurrence and remember it if better |
| // than the previous best. |
| int num = RegisterAllocator::ToNumber(element.reg()); |
| candidate_registers.Use(num); |
| if (candidate_registers.count(num) > best_count) { |
| best_count = candidate_registers.count(num); |
| best_reg_num = num; |
| } |
| } |
| } |
| |
| // We must have a number type information now (not for copied elements). |
| ASSERT(entry_frame_->elements_[i].is_copy() |
| || !info.IsUninitialized()); |
| |
| // If the value is synced on all frames, put it in memory. This |
| // costs nothing at the merge code but will incur a |
| // memory-to-register move when the value is needed later. |
| if (is_synced) { |
| // Already recorded as a memory element. |
| // Set combined number info. |
| entry_frame_->elements_[i].set_type_info(info); |
| continue; |
| } |
| |
| // Try to put it in a register. If there was no best choice |
| // consider any free register. |
| if (best_reg_num == RegisterAllocator::kInvalidRegister) { |
| for (int j = 0; j < RegisterAllocator::kNumRegisters; j++) { |
| if (!entry_frame_->is_used(j)) { |
| best_reg_num = j; |
| break; |
| } |
| } |
| } |
| |
| if (best_reg_num != RegisterAllocator::kInvalidRegister) { |
| // If there was a register choice, use it. Preserve the copied |
| // flag on the element. |
| bool is_copied = entry_frame_->elements_[i].is_copied(); |
| Register reg = RegisterAllocator::ToRegister(best_reg_num); |
| entry_frame_->elements_[i] = |
| FrameElement::RegisterElement(reg, FrameElement::NOT_SYNCED, |
| TypeInfo::Uninitialized()); |
| if (is_copied) entry_frame_->elements_[i].set_copied(); |
| entry_frame_->set_register_location(reg, i); |
| } |
| // Set combined number info. |
| entry_frame_->elements_[i].set_type_info(info); |
| } |
| } |
| |
| // If we have incoming backward edges assert we forget all number information. |
| #ifdef DEBUG |
| if (direction_ == BIDIRECTIONAL) { |
| for (int i = 0; i < length; ++i) { |
| if (!entry_frame_->elements_[i].is_copy()) { |
| ASSERT(entry_frame_->elements_[i].type_info().IsUnknown()); |
| } |
| } |
| } |
| #endif |
| |
| // The stack pointer is at the highest synced element or the base of |
| // the expression stack. |
| int stack_pointer = length - 1; |
| while (stack_pointer >= entry_frame_->expression_base_index() && |
| !entry_frame_->elements_[stack_pointer].is_synced()) { |
| stack_pointer--; |
| } |
| entry_frame_->stack_pointer_ = stack_pointer; |
| } |
| |
| |
| FrameRegisterState::FrameRegisterState(VirtualFrame* frame) { |
| // Copy the register locations from the code generator's frame. |
| // These are the registers that will be spilled on entry to the |
| // deferred code and restored on exit. |
| int sp_offset = frame->fp_relative(frame->stack_pointer_); |
| for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) { |
| int loc = frame->register_location(i); |
| if (loc == VirtualFrame::kIllegalIndex) { |
| registers_[i] = kIgnore; |
| } else if (frame->elements_[loc].is_synced()) { |
| // Needs to be restored on exit but not saved on entry. |
| registers_[i] = frame->fp_relative(loc) | kSyncedFlag; |
| } else { |
| int offset = frame->fp_relative(loc); |
| registers_[i] = (offset < sp_offset) ? kPush : offset; |
| } |
| } |
| } |
| |
| |
| void JumpTarget::Unuse() { |
| reaching_frames_.Clear(); |
| merge_labels_.Clear(); |
| entry_frame_ = NULL; |
| entry_label_.Unuse(); |
| } |
| |
| |
| void JumpTarget::AddReachingFrame(VirtualFrame* frame) { |
| ASSERT(reaching_frames_.length() == merge_labels_.length()); |
| ASSERT(entry_frame_ == NULL); |
| Label fresh; |
| merge_labels_.Add(fresh); |
| reaching_frames_.Add(frame); |
| } |
| |
| |
| // ------------------------------------------------------------------------- |
| // BreakTarget implementation. |
| |
| void BreakTarget::set_direction(Directionality direction) { |
| JumpTarget::set_direction(direction); |
| ASSERT(cgen()->has_valid_frame()); |
| expected_height_ = cgen()->frame()->height(); |
| } |
| |
| |
| void BreakTarget::CopyTo(BreakTarget* destination) { |
| ASSERT(destination != NULL); |
| destination->direction_ = direction_; |
| destination->reaching_frames_.Rewind(0); |
| destination->reaching_frames_.AddAll(reaching_frames_); |
| destination->merge_labels_.Rewind(0); |
| destination->merge_labels_.AddAll(merge_labels_); |
| destination->entry_frame_ = entry_frame_; |
| destination->entry_label_ = entry_label_; |
| destination->expected_height_ = expected_height_; |
| } |
| |
| |
| void BreakTarget::Branch(Condition cc, Hint hint) { |
| ASSERT(cgen()->has_valid_frame()); |
| |
| int count = cgen()->frame()->height() - expected_height_; |
| if (count > 0) { |
| // We negate and branch here rather than using DoBranch's negate |
| // and branch. This gives us a hook to remove statement state |
| // from the frame. |
| JumpTarget fall_through; |
| // Branch to fall through will not negate, because it is a |
| // forward-only target. |
| fall_through.Branch(NegateCondition(cc), NegateHint(hint)); |
| Jump(); // May emit merge code here. |
| fall_through.Bind(); |
| } else { |
| DoBranch(cc, hint); |
| } |
| } |
| |
| |
| DeferredCode::DeferredCode() |
| : masm_(CodeGeneratorScope::Current()->masm()), |
| statement_position_(masm_->current_statement_position()), |
| position_(masm_->current_position()), |
| frame_state_(CodeGeneratorScope::Current()->frame()) { |
| ASSERT(statement_position_ != RelocInfo::kNoPosition); |
| ASSERT(position_ != RelocInfo::kNoPosition); |
| |
| CodeGeneratorScope::Current()->AddDeferred(this); |
| #ifdef DEBUG |
| comment_ = ""; |
| #endif |
| } |
| |
| } } // namespace v8::internal |