| // Copyright 2012 the V8 project authors. All rights reserved. |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are |
| // met: |
| // |
| // * Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // * Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following |
| // disclaimer in the documentation and/or other materials provided |
| // with the distribution. |
| // * Neither the name of Google Inc. nor the names of its |
| // contributors may be used to endorse or promote products derived |
| // from this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "v8.h" |
| |
| #include "isolate.h" |
| #include "elements.h" |
| #include "bootstrapper.h" |
| #include "debug.h" |
| #include "deoptimizer.h" |
| #include "heap-profiler.h" |
| #include "hydrogen.h" |
| #include "lithium-allocator.h" |
| #include "log.h" |
| #include "once.h" |
| #include "platform.h" |
| #include "runtime-profiler.h" |
| #include "serialize.h" |
| #include "store-buffer.h" |
| |
| namespace v8 { |
| namespace internal { |
| |
| V8_DECLARE_ONCE(init_once); |
| |
| bool V8::is_running_ = false; |
| bool V8::has_been_set_up_ = false; |
| bool V8::has_been_disposed_ = false; |
| bool V8::has_fatal_error_ = false; |
| bool V8::use_crankshaft_ = true; |
| List<CallCompletedCallback>* V8::call_completed_callbacks_ = NULL; |
| |
| static LazyMutex entropy_mutex = LAZY_MUTEX_INITIALIZER; |
| |
| static EntropySource entropy_source; |
| |
| |
| bool V8::Initialize(Deserializer* des) { |
| FlagList::EnforceFlagImplications(); |
| |
| InitializeOncePerProcess(); |
| |
| // The current thread may not yet had entered an isolate to run. |
| // Note the Isolate::Current() may be non-null because for various |
| // initialization purposes an initializing thread may be assigned an isolate |
| // but not actually enter it. |
| if (i::Isolate::CurrentPerIsolateThreadData() == NULL) { |
| i::Isolate::EnterDefaultIsolate(); |
| } |
| |
| ASSERT(i::Isolate::CurrentPerIsolateThreadData() != NULL); |
| ASSERT(i::Isolate::CurrentPerIsolateThreadData()->thread_id().Equals( |
| i::ThreadId::Current())); |
| ASSERT(i::Isolate::CurrentPerIsolateThreadData()->isolate() == |
| i::Isolate::Current()); |
| |
| if (IsDead()) return false; |
| |
| Isolate* isolate = Isolate::Current(); |
| if (isolate->IsInitialized()) return true; |
| |
| is_running_ = true; |
| has_been_set_up_ = true; |
| has_fatal_error_ = false; |
| has_been_disposed_ = false; |
| |
| return isolate->Init(des); |
| } |
| |
| |
| void V8::SetFatalError() { |
| is_running_ = false; |
| has_fatal_error_ = true; |
| } |
| |
| |
| void V8::TearDown() { |
| Isolate* isolate = Isolate::Current(); |
| ASSERT(isolate->IsDefaultIsolate()); |
| |
| if (!has_been_set_up_ || has_been_disposed_) return; |
| isolate->TearDown(); |
| |
| is_running_ = false; |
| has_been_disposed_ = true; |
| |
| delete call_completed_callbacks_; |
| call_completed_callbacks_ = NULL; |
| } |
| |
| |
| static void seed_random(uint32_t* state) { |
| for (int i = 0; i < 2; ++i) { |
| if (FLAG_random_seed != 0) { |
| state[i] = FLAG_random_seed; |
| } else if (entropy_source != NULL) { |
| uint32_t val; |
| ScopedLock lock(entropy_mutex.Pointer()); |
| entropy_source(reinterpret_cast<unsigned char*>(&val), sizeof(uint32_t)); |
| state[i] = val; |
| } else { |
| state[i] = random(); |
| } |
| } |
| } |
| |
| |
| // Random number generator using George Marsaglia's MWC algorithm. |
| static uint32_t random_base(uint32_t* state) { |
| // Initialize seed using the system random(). |
| // No non-zero seed will ever become zero again. |
| if (state[0] == 0) seed_random(state); |
| |
| // Mix the bits. Never replaces state[i] with 0 if it is nonzero. |
| state[0] = 18273 * (state[0] & 0xFFFF) + (state[0] >> 16); |
| state[1] = 36969 * (state[1] & 0xFFFF) + (state[1] >> 16); |
| |
| return (state[0] << 14) + (state[1] & 0x3FFFF); |
| } |
| |
| |
| void V8::SetEntropySource(EntropySource source) { |
| entropy_source = source; |
| } |
| |
| |
| void V8::SetReturnAddressLocationResolver( |
| ReturnAddressLocationResolver resolver) { |
| StackFrame::SetReturnAddressLocationResolver(resolver); |
| } |
| |
| |
| // Used by JavaScript APIs |
| uint32_t V8::Random(Context* context) { |
| ASSERT(context->IsGlobalContext()); |
| ByteArray* seed = context->random_seed(); |
| return random_base(reinterpret_cast<uint32_t*>(seed->GetDataStartAddress())); |
| } |
| |
| |
| // Used internally by the JIT and memory allocator for security |
| // purposes. So, we keep a different state to prevent informations |
| // leaks that could be used in an exploit. |
| uint32_t V8::RandomPrivate(Isolate* isolate) { |
| ASSERT(isolate == Isolate::Current()); |
| return random_base(isolate->private_random_seed()); |
| } |
| |
| |
| bool V8::IdleNotification(int hint) { |
| // Returning true tells the caller that there is no need to call |
| // IdleNotification again. |
| if (!FLAG_use_idle_notification) return true; |
| |
| // Tell the heap that it may want to adjust. |
| return HEAP->IdleNotification(hint); |
| } |
| |
| |
| void V8::AddCallCompletedCallback(CallCompletedCallback callback) { |
| if (call_completed_callbacks_ == NULL) { // Lazy init. |
| call_completed_callbacks_ = new List<CallCompletedCallback>(); |
| } |
| for (int i = 0; i < call_completed_callbacks_->length(); i++) { |
| if (callback == call_completed_callbacks_->at(i)) return; |
| } |
| call_completed_callbacks_->Add(callback); |
| } |
| |
| |
| void V8::RemoveCallCompletedCallback(CallCompletedCallback callback) { |
| if (call_completed_callbacks_ == NULL) return; |
| for (int i = 0; i < call_completed_callbacks_->length(); i++) { |
| if (callback == call_completed_callbacks_->at(i)) { |
| call_completed_callbacks_->Remove(i); |
| } |
| } |
| } |
| |
| |
| void V8::FireCallCompletedCallback(Isolate* isolate) { |
| if (call_completed_callbacks_ == NULL) return; |
| HandleScopeImplementer* handle_scope_implementer = |
| isolate->handle_scope_implementer(); |
| if (!handle_scope_implementer->CallDepthIsZero()) return; |
| // Fire callbacks. Increase call depth to prevent recursive callbacks. |
| handle_scope_implementer->IncrementCallDepth(); |
| for (int i = 0; i < call_completed_callbacks_->length(); i++) { |
| call_completed_callbacks_->at(i)(); |
| } |
| handle_scope_implementer->DecrementCallDepth(); |
| } |
| |
| |
| // Use a union type to avoid type-aliasing optimizations in GCC. |
| typedef union { |
| double double_value; |
| uint64_t uint64_t_value; |
| } double_int_union; |
| |
| |
| Object* V8::FillHeapNumberWithRandom(Object* heap_number, |
| Context* context) { |
| double_int_union r; |
| uint64_t random_bits = Random(context); |
| // Convert 32 random bits to 0.(32 random bits) in a double |
| // by computing: |
| // ( 1.(20 0s)(32 random bits) x 2^20 ) - (1.0 x 2^20)). |
| static const double binary_million = 1048576.0; |
| r.double_value = binary_million; |
| r.uint64_t_value |= random_bits; |
| r.double_value -= binary_million; |
| |
| HeapNumber::cast(heap_number)->set_value(r.double_value); |
| return heap_number; |
| } |
| |
| void V8::InitializeOncePerProcessImpl() { |
| // Set up the platform OS support. |
| OS::SetUp(); |
| |
| use_crankshaft_ = FLAG_crankshaft; |
| |
| if (Serializer::enabled()) { |
| use_crankshaft_ = false; |
| } |
| |
| CPU::SetUp(); |
| if (!CPU::SupportsCrankshaft()) { |
| use_crankshaft_ = false; |
| } |
| |
| OS::PostSetUp(); |
| |
| RuntimeProfiler::GlobalSetup(); |
| |
| ElementsAccessor::InitializeOncePerProcess(); |
| |
| if (FLAG_stress_compaction) { |
| FLAG_force_marking_deque_overflows = true; |
| FLAG_gc_global = true; |
| FLAG_max_new_space_size = (1 << (kPageSizeBits - 10)) * 2; |
| } |
| |
| LOperand::SetUpCaches(); |
| } |
| |
| void V8::InitializeOncePerProcess() { |
| CallOnce(&init_once, &InitializeOncePerProcessImpl); |
| } |
| |
| } } // namespace v8::internal |