blob: 0ddbd5d3a2f9c532c698ca1af17333997ef32444 [file] [log] [blame]
// Copyright 2006-2009 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_IA32_MACRO_ASSEMBLER_IA32_H_
#define V8_IA32_MACRO_ASSEMBLER_IA32_H_
#include "assembler.h"
namespace v8 {
namespace internal {
// Convenience for platform-independent signatures. We do not normally
// distinguish memory operands from other operands on ia32.
typedef Operand MemOperand;
// Forward declaration.
class JumpTarget;
// MacroAssembler implements a collection of frequently used macros.
class MacroAssembler: public Assembler {
public:
MacroAssembler(void* buffer, int size);
// ---------------------------------------------------------------------------
// GC Support
// Set the remembered set bit for [object+offset].
// object is the object being stored into, value is the object being stored.
// If offset is zero, then the scratch register contains the array index into
// the elements array represented as a Smi.
// All registers are clobbered by the operation.
void RecordWrite(Register object,
int offset,
Register value,
Register scratch);
#ifdef ENABLE_DEBUGGER_SUPPORT
// ---------------------------------------------------------------------------
// Debugger Support
void SaveRegistersToMemory(RegList regs);
void RestoreRegistersFromMemory(RegList regs);
void PushRegistersFromMemory(RegList regs);
void PopRegistersToMemory(RegList regs);
void CopyRegistersFromStackToMemory(Register base,
Register scratch,
RegList regs);
#endif
// ---------------------------------------------------------------------------
// Stack limit support
// Do simple test for stack overflow. This doesn't handle an overflow.
void StackLimitCheck(Label* on_stack_limit_hit);
// ---------------------------------------------------------------------------
// Activation frames
void EnterInternalFrame() { EnterFrame(StackFrame::INTERNAL); }
void LeaveInternalFrame() { LeaveFrame(StackFrame::INTERNAL); }
void EnterConstructFrame() { EnterFrame(StackFrame::CONSTRUCT); }
void LeaveConstructFrame() { LeaveFrame(StackFrame::CONSTRUCT); }
// Enter specific kind of exit frame; either in normal or debug mode.
// Expects the number of arguments in register eax and
// sets up the number of arguments in register edi and the pointer
// to the first argument in register esi.
void EnterExitFrame(ExitFrame::Mode mode);
void EnterApiExitFrame(ExitFrame::Mode mode, int stack_space, int argc);
// Leave the current exit frame. Expects the return value in
// register eax:edx (untouched) and the pointer to the first
// argument in register esi.
void LeaveExitFrame(ExitFrame::Mode mode);
// Find the function context up the context chain.
void LoadContext(Register dst, int context_chain_length);
// ---------------------------------------------------------------------------
// JavaScript invokes
// Invoke the JavaScript function code by either calling or jumping.
void InvokeCode(const Operand& code,
const ParameterCount& expected,
const ParameterCount& actual,
InvokeFlag flag);
void InvokeCode(Handle<Code> code,
const ParameterCount& expected,
const ParameterCount& actual,
RelocInfo::Mode rmode,
InvokeFlag flag);
// Invoke the JavaScript function in the given register. Changes the
// current context to the context in the function before invoking.
void InvokeFunction(Register function,
const ParameterCount& actual,
InvokeFlag flag);
// Invoke specified builtin JavaScript function. Adds an entry to
// the unresolved list if the name does not resolve.
void InvokeBuiltin(Builtins::JavaScript id, InvokeFlag flag);
// Store the code object for the given builtin in the target register.
void GetBuiltinEntry(Register target, Builtins::JavaScript id);
// Expression support
void Set(Register dst, const Immediate& x);
void Set(const Operand& dst, const Immediate& x);
// Compare object type for heap object.
// Incoming register is heap_object and outgoing register is map.
void CmpObjectType(Register heap_object, InstanceType type, Register map);
// Compare instance type for map.
void CmpInstanceType(Register map, InstanceType type);
// Check if the map of an object is equal to a specified map and
// branch to label if not. Skip the smi check if not required
// (object is known to be a heap object)
void CheckMap(Register obj,
Handle<Map> map,
Label* fail,
bool is_heap_object);
// Check if the object in register heap_object is a string. Afterwards the
// register map contains the object map and the register instance_type
// contains the instance_type. The registers map and instance_type can be the
// same in which case it contains the instance type afterwards. Either of the
// registers map and instance_type can be the same as heap_object.
Condition IsObjectStringType(Register heap_object,
Register map,
Register instance_type);
// FCmp is similar to integer cmp, but requires unsigned
// jcc instructions (je, ja, jae, jb, jbe, je, and jz).
void FCmp();
// Smi tagging support.
void SmiTag(Register reg) {
ASSERT(kSmiTag == 0);
shl(reg, kSmiTagSize);
}
void SmiUntag(Register reg) {
sar(reg, kSmiTagSize);
}
// ---------------------------------------------------------------------------
// Exception handling
// Push a new try handler and link into try handler chain. The return
// address must be pushed before calling this helper.
void PushTryHandler(CodeLocation try_location, HandlerType type);
// Unlink the stack handler on top of the stack from the try handler chain.
void PopTryHandler();
// ---------------------------------------------------------------------------
// Inline caching support
// Generates code that verifies that the maps of objects in the
// prototype chain of object hasn't changed since the code was
// generated and branches to the miss label if any map has. If
// necessary the function also generates code for security check
// in case of global object holders. The scratch and holder
// registers are always clobbered, but the object register is only
// clobbered if it the same as the holder register. The function
// returns a register containing the holder - either object_reg or
// holder_reg.
Register CheckMaps(JSObject* object, Register object_reg,
JSObject* holder, Register holder_reg,
Register scratch, Label* miss);
// Generate code for checking access rights - used for security checks
// on access to global objects across environments. The holder register
// is left untouched, but the scratch register is clobbered.
void CheckAccessGlobalProxy(Register holder_reg,
Register scratch,
Label* miss);
// ---------------------------------------------------------------------------
// Allocation support
// Allocate an object in new space. If the new space is exhausted control
// continues at the gc_required label. The allocated object is returned in
// result and end of the new object is returned in result_end. The register
// scratch can be passed as no_reg in which case an additional object
// reference will be added to the reloc info. The returned pointers in result
// and result_end have not yet been tagged as heap objects. If
// result_contains_top_on_entry is true the content of result is known to be
// the allocation top on entry (could be result_end from a previous call to
// AllocateInNewSpace). If result_contains_top_on_entry is true scratch
// should be no_reg as it is never used.
void AllocateInNewSpace(int object_size,
Register result,
Register result_end,
Register scratch,
Label* gc_required,
AllocationFlags flags);
void AllocateInNewSpace(int header_size,
ScaleFactor element_size,
Register element_count,
Register result,
Register result_end,
Register scratch,
Label* gc_required,
AllocationFlags flags);
void AllocateInNewSpace(Register object_size,
Register result,
Register result_end,
Register scratch,
Label* gc_required,
AllocationFlags flags);
// Undo allocation in new space. The object passed and objects allocated after
// it will no longer be allocated. Make sure that no pointers are left to the
// object(s) no longer allocated as they would be invalid when allocation is
// un-done.
void UndoAllocationInNewSpace(Register object);
// Allocate a heap number in new space with undefined value. The
// register scratch2 can be passed as no_reg; the others must be
// valid registers. Returns tagged pointer in result register, or
// jumps to gc_required if new space is full.
void AllocateHeapNumber(Register result,
Register scratch1,
Register scratch2,
Label* gc_required);
// Allocate a sequential string. All the header fields of the string object
// are initialized.
void AllocateTwoByteString(Register result,
Register length,
Register scratch1,
Register scratch2,
Register scratch3,
Label* gc_required);
void AllocateAsciiString(Register result,
Register length,
Register scratch1,
Register scratch2,
Register scratch3,
Label* gc_required);
// Allocate a raw cons string object. Only the map field of the result is
// initialized.
void AllocateConsString(Register result,
Register scratch1,
Register scratch2,
Label* gc_required);
void AllocateAsciiConsString(Register result,
Register scratch1,
Register scratch2,
Label* gc_required);
// ---------------------------------------------------------------------------
// Support functions.
// Check if result is zero and op is negative.
void NegativeZeroTest(Register result, Register op, Label* then_label);
// Check if result is zero and op is negative in code using jump targets.
void NegativeZeroTest(CodeGenerator* cgen,
Register result,
Register op,
JumpTarget* then_target);
// Check if result is zero and any of op1 and op2 are negative.
// Register scratch is destroyed, and it must be different from op2.
void NegativeZeroTest(Register result, Register op1, Register op2,
Register scratch, Label* then_label);
// Try to get function prototype of a function and puts the value in
// the result register. Checks that the function really is a
// function and jumps to the miss label if the fast checks fail. The
// function register will be untouched; the other registers may be
// clobbered.
void TryGetFunctionPrototype(Register function,
Register result,
Register scratch,
Label* miss);
// Generates code for reporting that an illegal operation has
// occurred.
void IllegalOperation(int num_arguments);
// ---------------------------------------------------------------------------
// Runtime calls
// Call a code stub. Generate the code if necessary.
void CallStub(CodeStub* stub);
// Call a code stub and return the code object called. Try to generate
// the code if necessary. Do not perform a GC but instead return a retry
// after GC failure.
Object* TryCallStub(CodeStub* stub);
// Tail call a code stub (jump). Generate the code if necessary.
void TailCallStub(CodeStub* stub);
// Tail call a code stub (jump) and return the code object called. Try to
// generate the code if necessary. Do not perform a GC but instead return
// a retry after GC failure.
Object* TryTailCallStub(CodeStub* stub);
// Return from a code stub after popping its arguments.
void StubReturn(int argc);
// Call a runtime routine.
// Eventually this should be used for all C calls.
void CallRuntime(Runtime::Function* f, int num_arguments);
// Call a runtime function, returning the CodeStub object called.
// Try to generate the stub code if necessary. Do not perform a GC
// but instead return a retry after GC failure.
Object* TryCallRuntime(Runtime::Function* f, int num_arguments);
// Convenience function: Same as above, but takes the fid instead.
void CallRuntime(Runtime::FunctionId id, int num_arguments);
// Convenience function: Same as above, but takes the fid instead.
Object* TryCallRuntime(Runtime::FunctionId id, int num_arguments);
// Tail call of a runtime routine (jump).
// Like JumpToRuntime, but also takes care of passing the number
// of arguments.
void TailCallRuntime(const ExternalReference& ext,
int num_arguments,
int result_size);
void PushHandleScope(Register scratch);
// Pops a handle scope using the specified scratch register and
// ensuring that saved register, it is not no_reg, is left unchanged.
void PopHandleScope(Register saved, Register scratch);
// As PopHandleScope, but does not perform a GC. Instead, returns a
// retry after GC failure object if GC is necessary.
Object* TryPopHandleScope(Register saved, Register scratch);
// Jump to a runtime routine.
void JumpToRuntime(const ExternalReference& ext);
// ---------------------------------------------------------------------------
// Utilities
void Ret();
// Emit code to discard a non-negative number of pointer-sized elements
// from the stack, clobbering only the esp register.
void Drop(int element_count);
void Call(Label* target) { call(target); }
void Move(Register target, Handle<Object> value);
struct Unresolved {
int pc;
uint32_t flags; // see Bootstrapper::FixupFlags decoders/encoders.
const char* name;
};
List<Unresolved>* unresolved() { return &unresolved_; }
Handle<Object> CodeObject() { return code_object_; }
// ---------------------------------------------------------------------------
// StatsCounter support
void SetCounter(StatsCounter* counter, int value);
void IncrementCounter(StatsCounter* counter, int value);
void DecrementCounter(StatsCounter* counter, int value);
void IncrementCounter(Condition cc, StatsCounter* counter, int value);
void DecrementCounter(Condition cc, StatsCounter* counter, int value);
// ---------------------------------------------------------------------------
// Debugging
// Calls Abort(msg) if the condition cc is not satisfied.
// Use --debug_code to enable.
void Assert(Condition cc, const char* msg);
// Like Assert(), but always enabled.
void Check(Condition cc, const char* msg);
// Print a message to stdout and abort execution.
void Abort(const char* msg);
// Verify restrictions about code generated in stubs.
void set_generating_stub(bool value) { generating_stub_ = value; }
bool generating_stub() { return generating_stub_; }
void set_allow_stub_calls(bool value) { allow_stub_calls_ = value; }
bool allow_stub_calls() { return allow_stub_calls_; }
// ---------------------------------------------------------------------------
// String utilities.
// Checks if both objects are sequential ASCII strings, and jumps to label
// if either is not.
void JumpIfNotBothSequentialAsciiStrings(Register object1,
Register object2,
Register scratch1,
Register scratch2,
Label *on_not_flat_ascii_strings);
private:
List<Unresolved> unresolved_;
bool generating_stub_;
bool allow_stub_calls_;
// This handle will be patched with the code object on installation.
Handle<Object> code_object_;
// Helper functions for generating invokes.
void InvokePrologue(const ParameterCount& expected,
const ParameterCount& actual,
Handle<Code> code_constant,
const Operand& code_operand,
Label* done,
InvokeFlag flag);
// Prepares for a call or jump to a builtin by doing two things:
// 1. Emits code that fetches the builtin's function object from the context
// at runtime, and puts it in the register rdi.
// 2. Fetches the builtin's code object, and returns it in a handle, at
// compile time, so that later code can emit instructions to jump or call
// the builtin directly. If the code object has not yet been created, it
// returns the builtin code object for IllegalFunction, and sets the
// output parameter "resolved" to false. Code that uses the return value
// should then add the address and the builtin name to the list of fixups
// called unresolved_, which is fixed up by the bootstrapper.
Handle<Code> ResolveBuiltin(Builtins::JavaScript id, bool* resolved);
// Activation support.
void EnterFrame(StackFrame::Type type);
void LeaveFrame(StackFrame::Type type);
void EnterExitFramePrologue(ExitFrame::Mode mode);
void EnterExitFrameEpilogue(ExitFrame::Mode mode, int argc);
// Allocation support helpers.
void LoadAllocationTopHelper(Register result,
Register result_end,
Register scratch,
AllocationFlags flags);
void UpdateAllocationTopHelper(Register result_end, Register scratch);
// Helper for PopHandleScope. Allowed to perform a GC and returns
// NULL if gc_allowed. Does not perform a GC if !gc_allowed, and
// possibly returns a failure object indicating an allocation failure.
Object* PopHandleScopeHelper(Register saved,
Register scratch,
bool gc_allowed);
};
// The code patcher is used to patch (typically) small parts of code e.g. for
// debugging and other types of instrumentation. When using the code patcher
// the exact number of bytes specified must be emitted. Is not legal to emit
// relocation information. If any of these constraints are violated it causes
// an assertion.
class CodePatcher {
public:
CodePatcher(byte* address, int size);
virtual ~CodePatcher();
// Macro assembler to emit code.
MacroAssembler* masm() { return &masm_; }
private:
byte* address_; // The address of the code being patched.
int size_; // Number of bytes of the expected patch size.
MacroAssembler masm_; // Macro assembler used to generate the code.
};
// -----------------------------------------------------------------------------
// Static helper functions.
// Generate an Operand for loading a field from an object.
static inline Operand FieldOperand(Register object, int offset) {
return Operand(object, offset - kHeapObjectTag);
}
// Generate an Operand for loading an indexed field from an object.
static inline Operand FieldOperand(Register object,
Register index,
ScaleFactor scale,
int offset) {
return Operand(object, index, scale, offset - kHeapObjectTag);
}
#ifdef GENERATED_CODE_COVERAGE
extern void LogGeneratedCodeCoverage(const char* file_line);
#define CODE_COVERAGE_STRINGIFY(x) #x
#define CODE_COVERAGE_TOSTRING(x) CODE_COVERAGE_STRINGIFY(x)
#define __FILE_LINE__ __FILE__ ":" CODE_COVERAGE_TOSTRING(__LINE__)
#define ACCESS_MASM(masm) { \
byte* ia32_coverage_function = \
reinterpret_cast<byte*>(FUNCTION_ADDR(LogGeneratedCodeCoverage)); \
masm->pushfd(); \
masm->pushad(); \
masm->push(Immediate(reinterpret_cast<int>(&__FILE_LINE__))); \
masm->call(ia32_coverage_function, RelocInfo::RUNTIME_ENTRY); \
masm->pop(eax); \
masm->popad(); \
masm->popfd(); \
} \
masm->
#else
#define ACCESS_MASM(masm) masm->
#endif
} } // namespace v8::internal
#endif // V8_IA32_MACRO_ASSEMBLER_IA32_H_